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Zora's Domain to Temple of Time


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Magic:

After the short story sequence with the Goron King head up Death Mountain trail.
Use your bombs to blow up the boulders in your way and when you get the part
where it start to avalanche, use your Hylian shield and the rocks won't be able
to hurt you. Just wait until they are done falling and then move again until
you reach Death Mountain's peak. Once there, blow up the opening to the left of
the owl (do NOT go in the right cave, you'll die) and go inside. Play Zelda's
lullaby in front of the fountain to talk to the great faerie and get magic.
Then talk to the owl and he'll give you a lift down the mountain. If you've
been collecting all the gold skulltulas from section 10 up to this point you
should have at least 10, and can go get the Adult's Wallet from the rich cursed
family's house in Kakariko Village. Now head to Hyrule Castle. In the castle
grounds there is a side path from the main path with a sign and a boulder. Blow
up the boulder and crawl in the cave to get the fire spell. Now return to
Hyrule Field and follow the river East past Kakariko Village to get to Zora's
River

Zora's River:

Use your bombs to blow up the boulders in your way. You can make use of the
chicken at the beginning of the river to get to a few heart container pieces.
Also this is where you meet the guy that sells the magic beans (See section 11).
About halfway up the river is some frogs. Play your songs for them and they'll
give you money. If your money's full go buy some magic beans before playing
another song for them. Make your way upriver until your get to the waterfall at
the mouth of the river. Then stand on the Triforce symbol and play Zelda's
Lullaby to make the waterfall reveal a cave. Jump over and enter the cave to
enter Zora's Domain.

Zora's Domain:

The first thing to do here is get an empty bottle and find the little fish
floating around in the shallows near a circle of stones. Use the bottle to
catch one of the fish. You'll need it later. Now head up to the top of the
mountain in the middle of the domain and you'll see King Zora. Before doing
anything else, take this opportunity to use one of his torches to light a Deku
stick and quickly run and light all the other torches in the domain, including
two hidden behind a waterfall. This opens a few things up for you, like a heart
container piece. (See section 9 for more details). Go back to the King's room
and talk to him, then head left from his room and find the diving game. Win at
the diving game and you'll get the Silver Scale, which allows you to dive
deeper. Now look for an underwater doorway at the front of the mountain. Dive
down and go through it and you'll pop up at lake Hylia. Swim forward a bit and
you should notice a bottle at the bottom of the lake. Dive down and fetch it.
Then swim back through the tunnel to Zora's Domain. Bring the bottle to King
Zora and show it to him (press C when Z Targeting him) and he'll take the note
out and move out of your way. Now take the right path to get behind him and
enter Zora's Fountain.

Zora's Fountain:

Ignore the big fish (Jabu-Jabu) for now and instead swim behind him to the
southern part of Zora's Fountain to a small island with a tree, some bushes, and
two boulders. Put a bomb next to the gray boulder to blow a hole in the wall
and get the Wind spell from a great faerie. Now swim onto the platform by Jabu-
Jabu's mouth and walk up to him. Use the bottle with the fish in it to offer
the fish to Jabu-Jabu, thereby making him open his mouth and swallow you.

Jabu-Jabu's Belly:

Use your slingshot to shoot the white thing hanging down from the ceiling and
unlock the door. Go through the door. In this room you'll first meet the
electrifying jellyfish. Don't hit them with you're sword, use a Deku stick
instead. You'll break the stick but you'll at least have killed them (this is
the only time I know of where one of these sticks is at all useful for anything
other than lighting torches and spider webs). Now follow the path around and
IGNORE the elevator platform and the alcove in the wall (you'd be surprised how
many people go for this and get all mixed up). Instead go through the next door
and in this room, the pit room, you'll meet Ruto. She'll jump down a
pit...follow her down. Talk to her twice and she'll demand you carry her.
You'll have to do so. I know it's a pain and it may seem easier to just leave
her there and go get her at the end, but you'll need her later in the level.
Now go through the door behind you (the one closest to you) and follow this
passageway. At the end is a room with a switch in the middle. Throw Ruto to
the other side and then step on the switch to raise the water. Then join Ruto
on the other side and follow the next passageway to a blocked door. Shoot the
thing hanging from the ceiling to unblock it and go through. In this room wait
for an elevator platform to lower and ride it up. Don't try jumping to the
small alcove with the white switch in it, you can't get to it yet. Go through
the door and you'll be back in the pit room (if you end up back in the first
room you went through the wrong door). Avoid the pits and go through the door
on the opposite side of the pit room. Now head straight right and hug the right
wall until you find a switch and a blocked door. Make sure you're holding Ruto
and step on the switch to unblock the door, then go through. Put Ruto down in
the entryway of this room and venture forth to kill all the fish in the room.
Touch them to make them fly up then Z-target and shoot them with your slingshot
. When they are all dead you'll receive the extremely cool boomerang! The
boomerang can get items for you and can kill most stuff at long range safely,
such as those jellyfish, and with no worries about running out of ammo. Anyway,
pick up Ruto and leave this room then go straight, ignoring all side paths until
you come to a switch and blocked door on the opposite end of the corridor.
Place Ruto on the switch so she'll hold it down for you and go inside. Kill the
tentacle through the use of Z targeting and your new boomerang. You'll receive
the dungeon map as reward. Now head out, retrieve the irritable Ruto, and take
the first left and go through the door. Kill all the bubbles using Z targeting
and your boomerang before the time runs out and your reward is the compass. Now
head out of this room and head back to the room where you got the boomerang.
Take the side path right before the door to the boomerang room and kill the
tentacle here. Leave the room, take a right, then take another right and you'll
be going down the center path. Go through the door to find a third tentacle you
have to kill. Go back out the door and go straight and back through the next
door to return once again to the pit room. Now you have to fall down a certain
pit. It's to the right of you, but not the first one to the right of you. It's
a little more forward and right up against the right wall. Fall down it and
you'll find yourself in a room with a bunch of jellyfish and two gold
skulltula's you can use for target practice for your boomerang. Remember that
you can use your boomerang to retrieve the gold tokens for you after the
skulltula is dead. Now go through the passage and door behind you to get to
Bigocto's room. Throw Ruto up onto the platform and then you'll have to fight
Bigocto.

Jabu-Jabu's Belly Mini-Boss: Bigocto

This guy is a real pain. Run around the circle in the opposite direction the
center platform is rotating at all times. You'll have to get as close as
possible to the spikes without touching them in order to be getting around the
circle fast enough. Eventually, you'll get close enough that Navi will focus on
Bigocto. When she does, get a little closer then quickly Z target him and press
the boomerang c button twice to chuck a boomerang at Bigocto. If you get too
close he'll disappear. If it hits, run up to him while he's stunned and let him
have it in the back with a charged spin attack. Then run away and repeat until
he's dead. It can be very frustrating because it's hard to catch up with him.
Just keep at it.

Jabu-Jabu's Belly continued:

Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new
room. Go down the only passageway and door and you'll end up in a room with
weird red blocks that wobble. Smack them one with the boomerang and they'll
solidify for a while, allowing you to use them as stepping stones to make your
way to the door on the west side of the room. In the next room jump across the
gap to the platform and it will lower you to the alcove with the switch you saw
at the beginning. Go pick up one of the crates and place it on the switch. Go
through the door that opens. Kill all the jellyfish here and climb up the vines
to the high platform. Now you should see the white thing hanging from the
ceiling, but there's something in the way that keeps you from hitting it. You
can't destroy the thing in the way so don't bother. Instead, Z target the white
thing and then move as far to the side of the platform as you can and you should
be able to chuck the boomerang AROUND the barrier to hit the white thing and
open the door to the boss. Climb down and go through the door to face Barinade.

Jabu-Jabu's Belly Boss: Berinade

This boss is tough. Use Z targeting and your boomerang and KEEP MOVING around
him at all times to avoid being zapped. First, destroy the tentacles. Then,
destroy some of the giant jellyfish he has protecting him to get an opening.
Then attack him directly. When the boomerang hits and his body flashes blue go
after him with the sword. Just keep going after him and his protecting
jellyfish with your boomerang and Z targeting, moving around him at all times,
and slashing at him with your sword when you stun him with the boomerang, until
he's dead. Remember don't go after him every time you hit him with your
boomerang...only when he's still exposed. Other times he sinks and when he does
that, attack the jellyfish with your boomerang instead of trying for the sword.
Once he's dead get the heart container and go into the blue light to meet Rudo.


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