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Castlevania
Castlevania
Castlevania 2
Final Fantasy 7
Disk 1
Disk 1 Walkthrew 2
Disk 1 Walkthrew 3
Disk 1 Walkthrew 4
Disk 1 Walkthrew 5
Disk 1 Walkthrew 6
Super Mario
Super Mario
Super Mario 2
Super Mario 3
Super Mario 4
Zelda Walk Threw
1st Spiritual Stone
2nd Spiritual Stone
3rd Spiritual Stone
2nd Madallion
3rd Madallion
4th Madallion
5th Madallion
6th Madallion
Ganons Castle
Bosses
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<><><><><><><><><><><><><><><><><>< WET-DRY WORLD >>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Wet-Dry World is a very interesting stage. The water level will be at
it's highest if you jump into the top half of the painting...and it will
be at its lowers if you jump into the bottom half of the painting! This
painting is the big one found on the second floor of the castle. Another
interesting thing is that you can adjust the water level by switches.
#1 - SHOCKING ARROW LIFTS!
First, jump into the upper half of the painting so that the water is at
its highest point. Then, find the highest diamond and touch it to lower
the water a little bit. Now there is a yellow box that is right above
the water level. Bust open the box and get the star.
#2 - TOP O' THE TOWN
Make sure you jump into the upper half of the painting so that the water
is at its highest level. Now go up to the highest platform in the
stage... the one across the bridge with the amps. Open the yellow box
and get the star.
#3 - SECRETS IN THE SHALLOWS AND SKY
You need to get the five "secrets" in the stage. You can get the first
one by pushing the box at the bottom level into the wall. The second
secret is obtained by pushing another block on the second level into the
wall. The other secrets are in yellow "!" boxes that have coins in them.
#4 - EXPRESS ELEVATOR-- HURRY UP!
First, hit the diamond to make the water go to its lowest level. Then
smash the block beside the tall caged pillar thing. Now the entrance to
the pillar is open, but you can get up to the top where the star is!
Just make your way up on top of the caged pillar. But keep the water
level down! When you're on top of the pillar, step on the elevator to
make it start going down then hop of and go to the bottom ahead of the
elevator (that's also going down). Now enter the pillar and hop onto the
elevator when it gets down. Let the elevator bring you up to the star.
#5 - GO TO TOWN FOR RED COINS
Make sure you jump into the upper half of the painting to make the
water level at its highest point. Now swim to the little caged area at
the corner. If the water level is high, you will be able to jump in.
Swim through the tunnel and you will reach "the town". Lower the water
level. Most of the red coins here are located in the boxes on the
houses. You need to wall kick a lot to reach them... The star appears in
the structure that looks like a church.
#6 - QUICK RACE THROUGH DOWNTOWN!
Follow the instructions above to reach "the town". There is a corner of
the town that is completely surrounded by a fence. There doesn't seem to
be any way to get inside unless there's an invisibility cap... and there
is! The invisibility cap is at the other side of the town in a blue "!"
box. Get it and race to get inside the gate. Do a wall kick to reach the
star.
#7 - 100 COINS IN WET-DRY WORLD
Get 100 coins in Wet-Dry World. Here's a list of EVERY coin:
o The 6 blue coins from the switch.......................30
o The 8 red coins in the town............................16
o The 4 brown blocks sitting at the bottom...............12
o The coins from the four skimmers.......................12
o The 2 lines of coins on the buildings in the town......10
o The yellow box on a pillar with a sign on it...........10
o The yellow block near the bottom corner................10
o The ring of coins around a pillar, same as above....... 8
o The ring of coins at the center of the town............ 8
o The line of coins on a white tower with a diamond...... 5
o The line of coins on a bridge in the town.............. 5
o The yellow box on the cage of star #4.................. 5
o The line of coins beside a sign near the top........... 5
o The coins from the chuck-ya............................ 5
o The yellow box high up against the wall................ 3
o The yellow box on the wooden "dock".................... 3
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<><><><><><><><><><><><><><>< TALL TALL MOUNTAIN >>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
As the name suggests, Tall Tall mountain really is a tall tall mountain.
In this stage you will meet an annoying little monkey named Kiki. To get
to this stage, jump into the painting of mushrooms at the second floor
of the castle.
#1 - SCALE THE MOUNTAIN
Hmmm... the name gives it all away here. You'll need to get to the top
of the mountain for the star. It's quite a linear path so I won't need
to give a very detailed explanation. Along the path you'll find a large
gap. Do a long jump here to reach the other side. At the top of the
mountain is the star.
#2 - MYSTERY OF THE MONKEY CAGE
Near the top of the mountain is a cage floating in mid-air. And inside
the cage is a star! To get the star from inside the cage, take the path
to the top of the mountain where you'll find a monkey. Unlike the other
monkey in the stage, this monkey tries to get away from you. Catch him
and he will drop the cage. Drop down after the cage and the star awaits.
#3 - SCARY SHROOM, RED COINS
To get this star, you need to collect all eight red coins from the Tall
Tall Mountain. The first four are on the mushrooms near the beginning. I
suggest you adjust the camera a lot so you have a clear view of where
you're jumping. The other four red coins are on the platforms at the
wall with the vines growing on it. To get the star, do a long jump to
the mushroom.
#4 - MYSTERIOUS MOUNTAINSIDE
There is a part of the wall (after the long jump) that you can enter
like you enter the paintings. Go inside there and you'll find a slide
similar to the Princess' Secret Slide or the slide in Cool Cool
Mountain. Make sure you turn right near the beginning or else you will
come to a dead end. At the end of the long slide, enter the hole and get
the star.
#5 - BREATHTAKING VIEW FROM THE BRIDGE
Take the path and go to the narrow bridge near the summit of the
mountain. Look at the waterfall, there's a little cave with a star in
it! Before you go jumping in there, go back a bit and press the purple
switch to form a small temporary block platform in front of the star.
NOW you can jump there and get the star.
#6 - BLAST TO THE LONELY MUSHROOM
This took me a while to figure out the *easy* way. Take the path up to
the platform before the log (with the monkey). There's a Shy Guy there,
right? Jump on him and glide to the star on the lonely mushroom. The
harder way is to activate the cannon and shoot to the lonely mushroom
(and that would be very, very, very hard to do).
#7 - 100 COINS IN TALL TALL MOUNTAIN
Get 100 coins in Tall Tall Mountain. Here's a list of EVERY coin:
o The yellow coins in the mysterious mountainside........36
o The 8 red coins........................................16
o The 3 blue coins in the mysterious mountainside........15
o The 14 goombas.........................................14
o The ring of coins near the start....................... 8
o The single chuckya..................................... 5
o The coins from the bouncing block near the start....... 5
o The line of coins on the narrow wooden bridge.......... 5
o The line of coins on the vins near the moles........... 5
o The line of coins near the mysterious mountainside..... 5
o The line of coins by the purple switch................. 5
o The line of coins on the bridge at the top............. 5
o The 3 bob-ombs......................................... 3
o The single shy guy..................................... 2
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<><><><><><><><><><><><><><><>< TINY-HUGE ISLAND >>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
There are two versions of the Tiny-Huge Island: The tiny one, and the
huge one. To get to this stage, go to a hallway room on the opposite
side of the mirror room at the second floor of the castle. Now you will
find three paintings of Goombas. The one at the left is the tiny island,
the one at the right is the huge island, the one straight ahead contains
nothing (you bump right into the wall).
#1 - PLUCK THE PIRANHA FLOWERS
Make sure that you enter the painting on the LEFT side so you will be in
a small world with a big Mario. Okay, now cross the water to the place
with a pipe. Enter the pipe and you go to the big world. Now, kill all
of the giant piranha plants on the platform you are on now. The final
piranha plant gives a star when he's done.
#2 - THE TIP TOP OF THE HUGE ISLAND
Enter the world through the RIGHT painting so you'll be in a big world
with a small Mario. Go through the hole in the wall, across the water,
and long jump to the platform. Then, jump to the space *beside* the high
platform so that the wind can carry you up. Continue past the narrow
path, across the wooden bridge, up the giant steps, across another
wooden bridge, and bust open the yellow "!" box for the star.
#3 - REMATCH WITH KOOPA THE QUICK
Enter the world through the RIGHT painting so you'll be in a big world
with a small Mario. Go to the place past where the giant bowling balls
come out to find Koopa the Quick. He's back and this time he's go new
shoes (meaning he's much harder to beat than last time). Do long jumps
to be faster. He gives you the star... if you beat him, of course.
#4 - FIVE ITTY BITTY SECRETS
Okay, now you have to find the five "secrets" in Tiny-Huge Island. All
of these "secrets" are places where small Mario can enter but big Mario
can't. So make sure you enter through the left painting. The first
secret is the little tunnel beside the entrance on the other side. The
second secret is in the water at the top of the mountain. The third one
is at the place where the bowling balls come out. The fourth is at the
cannon. And the fifth secret is in the little hole on the back wall of
the beach (at the end of the little bridge thing). To get the star, you
need to activate the purple switch and cross the bridge to the floating
island.
#5 - WIGGLER'S RED COINS
Be sure to enter the stage though the right painting. Go to the beach
and take the turtle shell from the koopa there. With the turtle shell,
ride up the mountain to the ledge with a giant goomba and a tiny bridge.
Bump into a wall to get rid of the turtle shell and *carefully* cross
the bridge to enter the cave at the end. Inside the cave there are
several platforms that contain the eight red coins. Use your jumping
abilities to get them. Remember that you can hold on the wall!
#6 - MAKE WIGGLER SQUIRM
In the TINY island, go up to the top where there is a pond of water. Do
a butt-stomp on the water to create a hole and drain the water out. Go
into a pipe to transform to small Mario and enter the hole that you just
created. Now you gotta fight Mr. Wiggler. He is very easy: Just jump on
his head three times and he gives you the star!
#7 - 100 COINS IN TINY-HUGE ISLAND
Get 100 coins in Tiny-Huge Island. Here's a list of EVERY coin:
[NOTE: S = small Mario | B = big Mario | A = Both Marios]
o (S) The 11 huge goombas (stomp them)...................55
o (S) The 8 red coins....................................16
o (S) The coins from running around the 2 stumps.........10
o (S) The 10 coins in wiggler's place....................10
o (A) The two koopas.....................................10
o (B) The 10 tiny goombas................................10
o (S) The 5 huge piranha plants..........................10
o (A) The two shy guys................................... 6
o (S) The line of coins on the narrow ledge.............. 5
o (S) The line of coins on the place with bowling balls.. 5
o (S) The line of coins on the bridge near the top....... 5
o (S) The line of coins on bridge to the red coins....... 5
o (B) The line of coins on the bridge near the top....... 5
o (S) The chuckya for 5 yellow coins..................... 5
o (S) The lakitu for 5 yellow coins...................... 5
o (S) The 4 coins where the bowling balls come out....... 4
o (S) The yellow "!" box on the little platforms......... 3
o (S) The 2 coins on the beach........................... 2
o (B) The 2 coins on the place with the bowling balls.... 2
o (B) The 2 coins on the beach........................... 2
o (B) The 2 coins near Koopa the Quick's normal place.... 2
o (H) The tiny piranha plant............................. 1
o (B) The coin on the floating island.................... 1
o (B) The coin on the narrow bridge...................... 1
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<><><><><><><><><><><><><><><>< TICK TOCK CLOCK >>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
The Tick Tock Clock is the big clock on the third floor. The gears and
stuff inside the clock can move fast or slow or can even stand still
depending on the position of the long hand when you enter the clock. If
the long hand was pointing at 12, then the gears in the clock will not
move.
#1 - ROLL INTO THE CAGE
To make things easy on yourself, jump into the clock when the long hand
is pointing at 12. This will cause the gears and stuff inside the clock
to stop moving. For the star, follow the path and you should see the star
clearly. This could have been a lot harder if you didn't stop the clock.
#2 - THE PIT AND THE PENDULUMS
Just like last time, enter the clock hen the long hand is pointing at 12
to stop the gears from moving. Simply follow the path like last time.
When you reach the star that you already got, to a jump OVER the cage
and continue on your way. Watch out for the heave-ho and do a long jump
when you get to the part with a triangle platform. Now you can see the
star, right? Yeah, just go to it.
#3 - GET A HAND
Don't stop the clock this time! Enter with the long hand pointing at 3
so the clock moves slowly, making it easier than if it was fast. Go
along the path until you reach a giant hand of the clock slowly going
around. Ride on the hand to the other side where the star is. You might
need to adjust the camera to see where you should jump clearly...
#4 - STOMP ON THE THWOMP
Take the normal path (with the clock moving slowly) until you get to the
part after you climb the pole. Now do a jump to reach the platform
behind you. Climb through all these different obstacles until you get to
a moving platform that leads to a thwomp. Be VERY CAREFUL and jump onto
the thwomp when you can. This will take a lot of patience so... be
patient. From there you can backflip to the star. Yehey!
#5 - TIMED JUMPS ON MOVING BARS
Don't stop the clock for this star. Take the normal path to star #4.
When you reach the part where you need to jump from the elevator, look
around for bars that go in and pop out of the wall (whew, confusing
description). Now jump on these bars to reach a cage with the star
inside. [TIP: You can backflip to the second bar]
#6 - STOP TIME FOR RED COINS
For this star, you absolutely MUST stop the clock. From the start, turn
around and go to the brown platforms. If you didn't stop the clock, all
these platforms would be spinning around like crazy (get my point?).
Climb the platforms and collect the eight red coins.
#7 - 100 COINS IN TICK TOCK CLOCK
Get 100 coins in Tick Tock Clock. Here's a list of EVERY coin:
o The 7 blue coins from the switch.......................35
o The 8 red coins........................................16
o The two yellow boxes on the path to the thwomp.........13
o The yellow box near the 8 red coins....................10
o The yellow box in a cage on the way to the thwomp......10
o The yellow box on a platform in the top center.........10
o The 2 yellow boxes near the heave-ho................... 6
o The line of coins at the bottom of the pole............ 5
o The yellow box behind the first pendulum............... 3
o The yellow box on the platform with the fire spitter... 3
o The yellow box on top of the cage of star #5........... 3
o The yellow coins on the first rotating yellow block.... 2
o The 2 bob-ombs......................................... 2
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<><><><><><><><><><><><><><><><><>< RAINBOW RIDE >>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
The Rainbow Ride stage is located in the hole in the wall at the right
side of the third floor. Jump into the hole there to enter the stage.
For most of this stage, Mario will be riding a magic carpet. You will
need to avoid the many obstacles because... if you fall off, you're
dead.
#1 - CRUISER CROSSING THE RAINBOW
Hop onto the carpet and ride it to some spinning platforms. From here,
jump to the platform on Mario's right to find another carpet. Ride this
one to yet another two carpets. Jump on the carpet on Mario's left side.
Ride this one and watch out for the obstacles that might knock you off.
Eventually you will reach the ship. At the end of the ship with all the
wind is the star.
#2 - THE BIG HOUSE IN THE SKY
Take the same path as the one above (star #1) to the two carpets that
you need to chose from. This time, take the carpet on Mario's right
side. The carpet will go inside the "big house in the sky". Watch out
here for the flames (I get hurt a lot at this part). Eventually, the
carpet will bring you to the roof where the star is waiting for you.
#3 - COINS AMASSED IN A MAZE
When you reach the spinning platforms from the first carpet, take the
path directly in front of Mario. This leads to a big maze. I suggest
you keep the camera pulled back (with C-down) so that you can see more
of the maze. You need to use almost every jump you know to reach the red
coins! When this is all done, the star appears at the bottom.
#4 - SWINGIN' IN THE BREEZE
When you get to the spinning platforms, go to Mario's left this time.
Follow the path with a whole bunch of obstacles. You find see-saw
platforms, dropping platforms, and some other stuff too. Some time along
the path, you'll get to a brown path at the side. Go up this path and
get the star! Woo hoo!
#5 - TRICKY TRIANGLES
Take the same path as before. But instead of taking the path up to the
star (star #4), continue straight to the purple switch. Stepping on this
switch makes the pyramids turn upside-down so that you can step on them
and reach the star high up. The switch doesn't last for a long time at
all so you need to really move fast. If the time is about to run out and
you're still on a platform, jump off because you'll slide down if it
turns back into a pyramid. But that's just my advice...
#6 - SOMEWHERE OVER THE RAINBOW
First off all, you need to activate the cannon: Go to the place with the
huge 2D maze (where you go your red coins). At the end of this place,
notice that there is a big tunnel upwards that leads to the Bob-omb
Buddy. To get up to him, do several wall jumps up the tunnel. Then you
can talk to the Bob-omb Buddy and tell him to turn on the cannon...
Where is the cannon you ask? Well, it's on the ship! Go back to the
spinning platforms and take the path to the ship. Jump into the cannon
at the end of the ship and aim yourself to shoot "over the rainbow" and
cling on to the pole. When you get there, don't jump down right away
because a chuckya is waiting for you. When he's not looking, jump down
and get the star.
#7 - 100 COINS IN RAINBOW RIDE
Get 100 coins in Rainbow Ride. Here's a list of EVERY coin:
o The 6 blue coins at the maze...........................30
o The 8 red coins at the maze............................16
o The 2 rings of coins on the spinning island............16
o The ring of coins on the island near the start......... 8
o The line of coins near the fly guy..................... 5
o The vertical line of coins on a swinging platform...... 5
o The line of coins near star #4......................... 5
o The 5 coins on the hill near the tricky triangles...... 5
o The line of coins on the final ride to the bi |
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