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Castlevania
Castlevania
Castlevania 2
Final Fantasy 7
Disk 1
Disk 1 Walkthrew 2
Disk 1 Walkthrew 3
Disk 1 Walkthrew 4
Disk 1 Walkthrew 5
Disk 1 Walkthrew 6
Super Mario
Super Mario
Super Mario 2
Super Mario 3
Super Mario 4
Zelda Walk Threw
1st Spiritual Stone
2nd Spiritual Stone
3rd Spiritual Stone
2nd Madallion
3rd Madallion
4th Madallion
5th Madallion
6th Madallion
Ganons Castle
Bosses
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Take that path and proceed forward until you have found a
huge boulder and a torpedo-shaped like structure. Press Circle on the
structure and choose the 1st Option. The boulder will start to roll down
and thus blocked off the previous exit. Now walk up the path [there is
another hidden magic stone [Heal] trapped under the boulder on the left
side of the pathway.] Go up the stairs and continue to move forward and
make a left turn when your characters have reached a junction. Proceed
left until you reach a small opening. There is a Save Point located in
that area. Now make sure that your party is fully healed. Save your
game and head up, you find a cliff facing the sea. Now you will be
interupted by a couple of Esthar Soldiers and you have to fight them
CONTINOUSLY. You will fight in this sequence: 1 - 2 - 2 - 2 [After you
defeated the last Esthar Soldier, it will does a life-threatening
damage to Ward and Kiros, reducing their HP to only one point]. After
the battle, you will have a saddening sequence between the trio. Laguna
will start to throw off his injured bundies over the cliff. After the
exhausting sequence [throwing a big guy like Ward required some energy],
Laguna will then tries to get down but he accidentally trips over!..
End of Laguna's 2nd Scenario. [How careless of Laguna Loire ^_^;]
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3.10 W H A T ! ? A S E C O N D G A R D E N S C H O O L ?
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NOTE: Far East Garden is also known as Galbadia Garden.
Squall, Selphie and Quistis will now be awaken from the mysterious
dream. If you check their stats, you will notice that their HP has
been reduced to 1 ! Equip Guardian Forces to the main party if Quistis
and Selphie is not at your party. Squall and his members will exit from
the forest. Now you will be led to an opening desert. You will find
the Galbadia Garden northwest from the forest. Enter that building and
this will be followed by an FMV.
* FMV **
Garden young cadets riding on robot-walkers flying around the the
building and a close up view of the Far East Garden.
As you enter the building, there are a couple of players. One of them
is a girl walking towards you and the other is a guy resting on his
robot-walker. At the right side of the atrium, you will find another
player. Now head up and you will reach the Central Gate of the
Galbadia Garden. Your members will assemble at the entrance. If Quistis
is in your party, she will leave and you will be asked to re-form your
party. Next you will be at the main compound of Galbadia Garden. There
is a Save Point on the left and there are four paths leading from the
main compound. There is a hidden Magic Stone found here under the
yellow light. [Haste]
________________________________________________________________________
===================
-----1ST Floor-----
===================
THE SOUTH PATH: Leads to the Central Gate of the Galbadia Garden.
The LEFT PATH: Leads to the Authorium and there is guard on the left.
The RIGHT PATH: There are total of 2 doors here. The room on the right
has three players. While the room on the left is the
hockey field / skating compound. Presently you can't
get the Magic Stone that's within the skating compound.
Head up the left door at the north, you find a card
player plus another Magic Stone. [Life]
The NORTH PATH: There is a guard guarding the door. Head up and you
will find an instructor guiding some cadets doing
push-ups. Head up stairs located at the right.
===================
-----2ND Floor-----
===================
The LEFT PATH: Leads to the elevator, nothing else is found here. It
is only accessible if you have the KeyCard No. 3
The RIGHT PATH: Leads to the circular path that's located directly
above the main hall. There is another school hall
within this area. You will find another Magic Stone near
the stand [Double]
The ROOM: There is a guard guarding the room. ENTER this room!
________________________________________________________________________
You have a sequence between your party. Talk to Zell, attempts to exit
and you will meet up with Quistis. After seeing this, talk to Rinoa
whom is at the lower end of the room. After a short talk, converse
with Selphie and you have some more conversation between the party.
Next Squall will exit from the room, looks pretty angry and jealous....
Head down the stairs. Did you noticed that Zell is training along with
the cadets, doing push-ups? Next exit from the area and you will meet
up with Seifer's pals, Fuu-jin and Rai-jin. They questioned Squall
about something and why Seifer is not here. After that short chat, head
for the Central Gate. At the gate, you will meet Quistis and exit from
the area, talk to her and your members will head for the walkway at the
entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the
edge. Next you will meet Dodonna whom will be approaching your party in
a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of
addressing fellow SeeD members. Next the Dodonna will introduce you a
new member, Irvine Kinneas in a cool FMV:
** FMV **
A butterfly flews onto Irvine's finger. Irvine is lying on the
grass patch and look at Squall and company, then he will approaches
and talk to your party.
There, your members will try to know Irvine better. Talk to Selphie and
you will have a sequence of her and Rinoa holding onto Irvine and leave.
Squall looks a bit gloomy about this. ^_^; Now you will back at the
World Map with Zell and Quistis or customized if you have do the trick
below. Now enter the train station that's located northwest from the
Garden. Next proceed towards the train attendant and pay 3,000 gil for
the fee. You party will assemble at the main cabin of the train. Next
Rinoa and Selphie will enter together with Irvine. As usual, the
cheerful Selphie will enter the door and sang her song. Irvine will
follow her. Proceed there and you will have another sequence. Next
talk to Selphie and exit. Next you have another short talk and the
screen will switch to the World Map and the train will take you to
Galbadia City where Laguna's first scenario has occured.
PS: I have found the trick to prevent the girls from hugging Irvine.
Just talk to Zell and choose the second option and you have
to re-organize your party! The storylines also changes too. ^_^;
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3.11 A B U S Y C I T Y
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NOTE: This city is also known as Deling City
You will now reached the city of Galbadia. There is a player in the
middle of the platform. Now head down the escalator. Now you should
have a sequence between your party. Next head north and exit. There you
will see the compound, where Laguna's Truck has stopped before. In the
city, there are buses which transports your character from one location
to another. To get on the bus, you need to find a bus stop [there is
a bus attendant dressed in green for every bus stops]. Wait for the bus
to come and pick the first option. Now talk to the bus attendent
located south of the fountain.[you will see it immediately as you enter
the area.] Now talk to the attendant and pick the first option to board
the bus. Take the bus and choose to alight during the next stop. The
moment that the bus has reach the next stop [the road is marked by 09]
Press X to alight. Now talk to the Galbadia Solider on the extreme
right.[he is rather diffcult to find] Talk to him and he asked for a
three digit password. Next he will talk about the Tomb of the Nameless
King, which located northwest from the city. Next he will give you the
map. Next you will be given the following options:
------------------------------------------------------------------------
1. Tell the password
2. Pay 3,000 gil to repeat
3. Pay 5,000 gil to give some hints [like where to find the password]
4. Head for the "Rent A Car" Shop
------------------------------------------------------------------------
Pick the fourth one and you will be brought to the area where you find
the "Rent A Car" Shop. I suggest that you better rent a car as it is
safer and the tomb is quite far from the city [it is on the grasslands,
not the deserts!]. Just board and head northwest and you will find the
tomb where the Galbadia soldier has told you to head for.
For those whom has problems in moving at Galbadia, here is some
miscellaneous information on Galbadia City [Deling City]
1. Galbadia Fountain [Deling Fountain]
The first area where Laguna and his party has landed at. There
are two bus attendents around this area.
2. Park Lane
The area where you will find the attendent in front of the
Colonel's Mansion. The Left path leads to the clock tower of
Galbadia. There you will find another Magic Stone. [Bolt 2] There
are two bus attendants.
3. Galbadia Parade Street
Basically a busy street. This road is infested with vehicles and
there are a huge group of people. On the right, you will find the
weapon shop [yellow signboard] and the item shop [orange signboard]
4. Galbadia's Clock Tower
The most significant sight is the huge brown tower. There is a
4-way junction which leads to the other parts of the town.
5. In front of the President's Mansion
You will find 2 bus attendants here and south is the President's
mansion. There is a huge compound area, where the Colonel will
brief you about your mansion.
6. Galbadia's Hotel street
Head northeast and cross the flags and you will end up at this
street. Inside the Hotel, there is a Save Point. Hotel fees: 100
gil.
7. Colonel's Mansion
In front of the Mansion, there is a Save Point. To get there, just
head east of the Park Lane. You must get the three digit password
which is found on the Gunblade and he will lead you to the Mansion.
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3.12 T H E T O M B O F T H E N A M E L E S S K I N G
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As you have arrived at the tomb, you find two girls [looking like
Balamb Garden cadets] running away from the tomb. Is there ghosts in
the tomb? Just kidding..^_^; You can find a Save Point on the right and
a Magic Stone on the left. [Barrier] Cross the bridge and enter the tomb.
The Tomb has a very complex layout. To view the map that the attendant
has previously given to you, press SELECT to view it while you are at
the Tomb. If you are lost, hold down the SELECT button and press X and
you will be given a message and pick the 1st option to exit from the
Tomb. [This will decrease your SeeD Ranking!]
Here is the map [hope that it isn't very difficult to read ^_^]:
........................................................................
** M A P O F T H E T O M B **
========================================================================
L E G E N D
========================================================================
- - Path
X X Bridge
[G.F] G.F. Brothers hideout
Right The right section where you will meet Sacred of the
Brothers
North The northen section where you find a Magic stone and a
chain locking a wall. [Heal 2]
Left The left section where you find a lever activating gears.
You will also find another Magic Stone at the right
corner [Flight]
========================================================================
North
|
__ | __
| | |
__ |__ | __| __
| | | |
Left __|__ | [G.F] | __|__ Right
| | X | |
|__ |___X __| __|
| | |
|___|___|
|
|
Entrance /Exit
SELECT: To activate the map X: To exit from the tomb.
........................................................................
Be on your guard at all times while at the tomb. The monsters found
here are quite tough and have good protection spells such as Barrier
and Shield. [Stock them up as you need for it later in the game, for
providing defensive purposes. As you enter the tomb for the first time,
you will be on a straight forward path. Straight paths are important
as they will lead to special areas [providing me with help on how to
proceed onwards.] Proceed forward and you will be at a junction with
a gunblade on the ground. Examine the gunblade and you will get a
number [I got the no. 016 and the number changes everytime you replayed
the game]. Next take the right path of the junction. NOTE: ALWAYS turn
right whenever you have came to junction, so that you will NEVER get
lost. This section isn't compulsory but you can get G.F Brothers from
this section. Keep on turning right until you ended up on a straight
path. There you will see Sacred of the Brothers. Yikes! It moved! There
you will have to battle against Sacred of the Brothers..another BOSS
fight!
########################################################################
BOSS NO. 6A S A C R E D
########################################################################
Name: Sacred Level 11 HP: 1,778
Attacks: Regenration of HP, Pole swing
Facts: Weak against Poison and Wind. Absorb Earth-based attacks.
Draw: Shield, Barrier, Berserk, Life
AP gained: 0 AP
Win: 8x G.F Hi-Potion
|||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |
==================
-----Strategy-----
==================
1ST METHOD
This guy can be an headache if you are at low levels. The BOSS has
high attacking power and will regenarate his HP everytime it reaches
his turn. First of all, Cast G.F Siren to cause status ailment, Silent
to remove the regenaration. If you do not have G.F Siren, you can get
the Silent spell from the Guratto [monsters found at the Training
Center.] Cast Barrier to reduce the damage by half as this BOSS
solemnly depends on physical damage. Don't bother to cast Shield as
the BOSS do uses magic and it will reduce the power of your healing.
It is not necessary to defeat the BOSS until his HP drop to zero.
2ND METHOD (recommended)
You need to stock up some Flight spell [Leviate] from those Surasuto
Eibisu [purple birds, third spell]. Cast Flight on Sacred. Remember
that they are Earth-powered monsters! That will stop its regenaration
of Sacred! Thanks to Stephanus Rudiyanto for this. Now the problem has
removed, cast your G.Fs to finish it off!
########################################################################
Now the Sacred will ran away from the area and head for the hideout
[marked at the center of the map]. Return back to the junction and keep
on turning right and you will end up at the North area of the Tomb.
There you will see a river and it has been blocked off by a ledge.
Examine the right side of the chain using the Circle button and water
will flow out from the barrier.
Next head north and keep turning right at the junctions and you will
lead to another straight but broken path. There you find a lever on
the left and some gears. Now press Circle to activate the gears and
water will flow in. Now you have activate the bridge leading to their
hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which
can only be reached by crossing the bridge. Now you will meet Sacred
and he will call for his brother, Minotaur and prepared to fight.
########################################################################
BOSS NO. 6B S A C R E D
M I N O T A U R
########################################################################
Name: Sacred Level 11 HP: 1,778
Minotaur Level 15 HP: 3,375
Attacks: Sacred: Attack, Regen
Minotaur: Attack, Swap All, Regen
Combined: Earthquake
Facts: Both: Weak against Wind and Poison, absorb Earth
based attacks.
Draw: Sacred: Shield, Barrier, Berserk, Life
Minotaur: Shield, Berserk, Barrier, Double
AP gained: 40 AP.
Win: 8x G.F Returner, 8x G.F Hi-Potion, Sacred's Card
SACRED
||||||||||| < HP > ||||||||||||
|||| STR DEF |||||
||||| INT SPI ||||
|| DEX EVA |
MINOTAUR
|||||||||||||| < HP > ||||||||||||||
||||||||| STR DEF ||||||||||
|||||||| INT SPI ||||||
||| DEX EVA ||
==================
-----Strategy-----
==================
There are two of them and use G.Fs will be good idea [G.F attacks both
of them at one turn, make sure your G.Fs has high HP!]. First of all,
summon G.F Siren to remove the regenaration status of Brothers. Now
focus all your attacks on Minotaur, the more dangerous one. Cast Silent
if you do not have G.F Siren. Minotaur's Swap All does about 100+ to
all your party members. Their attacks also does about 120+ to each
member. Cast Heal to regenrate lost HP. Use your special moves when
needed. Beware of their most devastating trademark, the Earthquake as
it does damage to all characters. Use any healing items when needed
when you are low on HP. Draw Double Magic from Minotaur and produce
effective offense and healing. Cast Barrier to reduce damage [it would
be better if everyone is protected by Barrier]. Acquired the Make Magic
Menus early in game as you can make advance magic such as Ice 2 and
Fire 2 [this will inflicit more damage.] and this battle could be an
easy one. If one of your characters is dead, draw Life to ressurrect
dead members. You might also wished to draw Flight from the Surasuto
Eibisu and use it on them as that will stop their regenaration as they
are Earth-powered G.Fs.
########################################################################
After you have defeated the Brothers, you will meet the dead king's
spirit and he will give you the Brother's card and you will be able to
summon them for battles. Press SELECT and then press X to exit.
Re-organize your party when needed. Now head back to Galbadia and talk
to the attendant about your password. By the way, your SeeD ranking will
decrease by 1 if you go out by that way! So it's better to figure your
way out. Just walk south from the screen [you will see a light source
over the ceilings]
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