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Castlevania
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Final Fantasy 7
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Bosses




FF7 Walkthrew (4)


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3.6 L A G U N A L O I R E ' S S U B - Q U E S T
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Now the mission had switches it's focus to Laguna and his company. The
guy with long hair is Laguna Loire. The massive one is Ward Zaback.
He is armed with a powerful Harpoon. Kiros Seagul is the other guy. He
carries two long swords. Pretty cool huh?

NOTE: At this moment of time, they will be able to access your G.F.
Cards, Monsters and Magic. Laguna will have all Squall's
commands that you have equipped. Ward will have all Zell's
commands that you have equipped. Kiros will have all the
commands that you have equipped on Selphie. They will also be
able to fight the Diablo that has been trapped inside the
Magic Lantern, given by Cid. In this section, you will
encounter random battles in the grasslands, similar to those at
Galbadian Area. There is one common factor for all Laguna's
scenarios, that the maximum amount of gil they have is 3,000 gil.

The path is rather straight forward. Just simply walk along the track
and head northeast. The path is surrounded by high grasslands. There
is a Magic stone found along the path. [Heal] Now head up and you will
see a lot of speech bubbles at a time. Make an anti-clockwise turn and
you will find a Magic stone. Draw Water from the Magic Stone and enter
the truck. Next the truck will transport you to Galbadia City. At the
city, once you have exit from the truck, head south. You will find a
hotel called Galbadia Hotel. At the main hall you will find a Save
Point. Next you can choose to sleep in the hotel, it cost 100 gil.
After the "goodnight sleep", walk down the stairs found on the right of
the main hall. Next talk to the waitress whom is wearing a blue velvet,
and she is found in front of the piano. Next a lady dressed in red
[Julia] will come out and play the piano. You will see Laguna talking
to his pals. Head and talk to Julia and Laguna will fake injury on his
foot, ^_^. Next Julia will approach Laguna and have a short chit-chat.
Julia will move upstairs and thus leaving Laguna in his thoughts. Now
head back to the man at the counter and pick the first option. There you
will see a brief talk between Laguna and the Julia. Again, the screen
will then fade again......

The girl's name was Julia [taken from Heero Yuy's FF8 FAQ.]

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3.7 M E E T O N C E A G A I N . . . . .
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Zell and Selphie will wake up from the strange dream, still leaving
Squall lying on the ground. You will once re-gain control of your
former party. You will eventually get off the train at the small
train station. [I think it says "Timber Station", the wording is a bit
too tough to read!] There is a booth, which will tell you something [
not quite sure about it's purpose]. In front of the pet shop, there is
a guy blocking the entrance. Head down to exit from the area. There you
will see a guy, whom is rather careless, almost got hit by the train,
and this applies only to first/second option. Next the man will invite
you to get onto the train. He is a member of the Forest Owls [Zone]

AT THE TRAIN
Your party will stay there for a while. There are two other guys. One
of them dressed in blue [Zone] while the other is wearing a yellow cap.
[Watts] The punky guy in blue shirt will usually have a stomachache and
puke at a corner ^_^;. Go up the stairs on the extreme right. There is
a Save Point at the left-hand side of the train. I suggest that you use
it.

Now exit from the area and continue to head up, until you reached a
highly-polished cabin. Inside the room, is the person whom has danced
with Squall at the Graduation Party. The moment she notices Squall, She
hugs Squall and will have a brief chat. She will tell her name, Rinoa.
Her dog will enter the cabin later and you can name her dog [Angelo].
Once she had left the room, head back to the main cabin where your
party was. Everyone will have a short chit-chat. Next you will be led
to a room, which has the model of the tunnel. You're planning to attack
the President whom is on board on the other train. There you will have
a sequence of the process showing how the trains are connected.
Here is a brief description of the sequence:

PS: The name of Rinoa's dog is called Angelo. This also taken from
Heero Yuy's FAQ.

NOTE: Remember to take the second issue of Rinoa's Pet Magazine from
her bed. Thanks to Lynn Tse for the valuable information. This
applies after the tutorial about the "The Diagram of Connections"

========================================================================
T H E D I A G R A M O F C O N N E C T I O N S
========================================================================
_____________________
======================== | |
=========Legend========= | BRIEFING |
======================== |_____________________|

[ ] Train carriage There will a be a strong sequence showing
# Train tracks the connections of the trains. You are
B Blue in the blue train carriage and your
R Red aim is misplaced the president carriage.
Y Yellow After that long process, you will see
G Green the connection [below the original one]
Next you will given a try to test
entering the codes. 4 numbers for each
codes. Refer to the "Connection of the
Trains" section for more information.

************************************************************************

O R I G I N A L L A Y O U T

################################# [BBBB][YYYY]#########
###
#######################[GGGG][GGGG][RRRR][GGGG]########


A F T E R.....

########### [GGGG][GGGG][BBBB][GGGG]########
###
################# [RRRR][YYYY]#############

************************************************************************

Once you're ready, talk to the Zone and pick the first option. Exit
from this area and talk to the man in cap and choose the 2nd option and
the screen will fade...

You will now be at the top of the train and your characters will jump
across to reach the other train [pressing Circle]. Next Rinoa will talk
to Squall and the scene will switches to the President whom you are
chasing after. There you will have to the "Connection of Trains"
section and followed by an FMV, showing the unlocking of train
carriages. Now you will be on the other green train carriage and doing
the "Connection of Trains" and followed by another FMV of the unlocking
of trains and the replacement of the train carriage.

************************************************************************
S U B - G A M E : Connection of Trains.
************************************************************************

AIM: Enter the codes to unhook the train without being discovered by
Galbadian soldiers. Your aim is to replace the President's
carriage with the empty one.

........................................................................

================== Triangle [1]
-----CONTROLS----- Square [3] Circle [2]
================== X [4]

L1: Look left R1: Look Right
Up: Getting Up Down: Move down
........................................................................

Firstly Squall will set up the device vertically on the top of the
train. Rinoa will tell you the code. The code panel is shown on the top
right-hand corner. You have to enter the number shown on the panel.
For example: Let's says if the code to input is 1333, press Triangle,
Square, Square, Square. You will be forced to stop if you was caught
by the patrolling Galbadian soldiers. For the first train carriage, you
have to input 3 codes within the given time limit. The codes need not
to be input continuously. Note that you can can't move while inputting
codes on the panel. If a soldier is coming forward, press Up and Squall
will be back at the top of the train. For the first mission, press L1
to look left to see the Galbadian soldiers are approaching you. For
second time, you will have to input 5 codes with the same time limit.
Press R2 to view right if Galbadian soldiers are moving towards you.
If you have failed, you will given an extended time [note that this
will decrease your SeeD ranking] If you managed to do this within the
given time limit for the first time, your SeeD ranking will be promoted
by one.
........................................................................

Now you will back at the place where you firstly enter this train. Zone
will have another stomachache. Once gain control of Squall, head back
to the place where you find the Save Point and save your game. Return
and talk to the man wearing a cap [Watts] and pick the 2nd Option and
the screen will fade once again...

Now you were in the carriage where the President was. Rinoa approaches
the President but the structure of the President is rather uneasy.. As
you have guessed, it is another BOSS fight!

########################################################################
BOSS NO. 5: P R E S I D E N T D E L I N G [fake]
U T O K U
########################################################################

Name: President Deling Level 8 HP: 458
Utoku Level 8 HP: 2,450
Attacks: President Deling: Charge and Life Drain
Utoku: Claw Swipe, Fire, Bolt, Flood
Breath, Blind, Berserk, Zombie
Facts: Utoku: Weak against Fire, Earth and Holy.
Poison has no effect on the BOSS
Draw: President Deling: Heal
Utoku: Cure, Double, Berserk, Zombie
AP gained: 20.
Win: 8x Zombie Powder

==================
-----Strategy-----
==================

Just dealt 400+ HP on Deling and it will changed to a huge ugly and
dirty monster. Just use fire-based attacks and your G.F. Use Heal or
items such as Hi-Potions and Potion to restore lost HP. Next add
more fire. The flood breath occasionally will cause Zombie, use Cure
to remove this status aliments. Do use Potions/Heal as your character
becomes an undead or it will decrease your character's HP! Seize the
opporunity to stock up Double Magic.

ALTERNATE METHOD contributed by Patrick Han /Koo Yee Hui
The President is undead, use Heal on the BOSS and use Double to
increase the damage by half (about 500+ HP). This was sent by Patrick
Han. There is also any way to defeat the BOSS: Utoku, it can be
killed instantly by a Phoenix Down! This method is sent by Koo Yee Hui.

PS: The President is fake, thanks a lot Heero Yuy! The monster that
he transformed into is called Utoku.

########################################################################

As you have defeat the BOSS, you will back at the place where you will
shown the train diagram. Zone will squat down and puke. Now talk to
Rinoa whom is squatting along with the other two. Squall will follow
Rinoa's suit and receive 2 pieces of paper. The papers are actually a
massage meant for Squall and his pals sent from Cid. Zone will have
another stomachache [is there something wrong with his stomache?] and
you will talk to head for the Timber TV station, I think. Rinoa will
join you and you will have to form a new party of three. Next exit from
the area, through south. Head up the stairs and use that Save Point.
Now talk to Watts and choose Option 2. The train will now return back
to the Timber Station.

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3.8 V I S I T I N G T I M B E R S T A T I O N
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NOTE: You will encounter Galbadia Soldiers during this period of time.

Once you have reached the station, get off from the train and received
a cut scene from a leader and three Galbadian Troops looking over a
bridge. Head up and you can buy some items from the Pet Shop. Pet Shops
provided items for G.F. [the list of items can be found at Part II of
this FAQ]. You can also buy Pet Magazines Volume Issue No. 3 and 4.

Now head down and exit from the screen. There is a Weapon Shop on the
extreme top-left hand corner and the Timber Hotel is the building on
the right of it. Inside the Timber Hotel. There is a room that's
simply out of bounds. Actually you can only enter it by paying 100 gil
at the counter [also getting another copy of Timber Magazine in this
way]. There is another card player [the little girl near the signboard]
found here. Walk south to exit from this area.

In this area, you find some Galbadian Captains [elite-type solider]
threatening the guards at the gate, walk south and confront with them
and you will have to fight them. Now return back to the Train station
and this time, take the path facing right [it is somewhere in between
the 2 platforms]. Now there is a huge building that's says "Timber
Maniacs" Enter the building. You find several decks of documents.
Search the documents on the right and get the Tonari no Kanojo. The
room, located on the left has a hidden Magic Stone [Ice 3]. Head up the
room located in the north. Inside the room, there are 3 people. There
is an item [a Timber Magazine] which you can collected from the deck of
documents located at the right. If you talk to the man found at the
north, you have another short sequence. The building next to the
Maniacs is the house, which you will visit it later. Head right. Now
you will be on a street. Notice! there is a girl, walking up to the
shelter, actually that's the staircase which leads from the Pub. There
is another card player [girl on the bench]. You will meet 2 Galbadian
Soldiers and you will have to defeat them. There is another Item Shop
located on the left of the Pub. There is another Magic Stone [Heal]
located at the right of the Pub. Head up and enter the Pub after you
have done with your shopping. At the Pub, there's a drunken man sitting
there at the door that's leads to the back alleyway of the Pub. Talk to
the man dressed in a purple suit and choose the following:

------------------------------------------------------------------------
1st Question: 2nd Option
2nd Question: 2nd Option. The first option will allows you to buy
drinks from the pub. Each drink costs 100 gil. In
return, the man also gives you a Card. [Tonberi.]
------------------------------------------------------------------------

Now the owner will tell the drunken man to make way for you. Now head
up and you will find a Save Point. There is another card player, whom
is sitting on the bench. Now head left. There you will find a huge
gate that leads to the TV Station. [if you head back it will reveal
another Magic Stone (Sense)]. Head up, forced the gate to open and went
up the winding stairs. Now make a right turn and you will see a huge TV
Street Monitor. There you will have a conversation and pick any option.
Squall will eventually quarrels with Rinoa. Rinoa will then ran away and
followed the entrance of Selphie/Zell will come and rejoins your party.
Now watch the monitor. There you will have a sequence of the minister
talking about Galbadia followed by entrance of the real President
Deling. There you will see Zell talking about the President and more
surprises will come... Seifer will enter the screen and threaten to
kill the President. Quistis is also there and she will tell everyone
to head for the TV Station. Now head left and walk up the path, you
find Seifer there, holding the President as the hostage. After a short
conversation, he will then pull the President to a corner. At that
corner, Quistis will come in, trying to stop Seifer from killing the
President. Suddenly, a mysterious lady appeared from thin air, it's
Edea [the person whom frequently appears in the opening FMV]. She
will talk out with Seifer, causing him to drop the President and leave
with her. Quistis was injured in the process too by her strong magic.
Squall and his party will enter the place and was stopped in the
process. Next Rinoa will be back at the area too. Now you have to
follow both Quistis and Rinoa. Remember the house next to Timber
Maniacs? So head there and you will find both of them. A short
sequence will happen at the house. Firstly talk to Quistis and tried
to exit. And you will talk out, and you will be given the chance to
re-organize your party. On your way out, the woman will give you a
Phoenix Down, Potion, Soft, Antidote and a Remedy. Now you will
see a Galbadian Soldier outside the house. You can ignore the soldier
by keep going right. There you will see Zone whom will distributing a
ticket to Quistis, Rinoa and Squall. Now enter the walkway which is
enclosed by a shelter. Now you will be on the other side of the Train
Station. There is a house on the left and a mysterious furnace. Now
cross over the bridge and head south, you will meet Quistis or Rinoa
there. Pick Option 1 to enter the train. Your company will now be
boarding on the train to Galbadia Garden where the ladies inside the
house has said so. The train will now start to move.

Inside the train, talk to everyone and Zell last, picking the first
option. Now you will be brought back to the World Map. There is a small
platform there, and you will given two options. Pick the first option
to get off the train. [if you did not get off you will be brought to
the train station outside Dollet!] Next walk up the road and cross the
bridge located at the north of the platform. You will find a forest
surrounded by mountainous regions. Enter the forest, you will have a
short sequence. Next Squall, Quistis and Selphie will suddenly fall
unconsicious, could it be another Cloud's mishap?

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3.9 L A G U N A ' S S E C O N D S C E N A R I O . . .
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As you fall unconsicious, the screen switches back to Laguna and his
company. Talking about something, associated with the words "Lunatic
Pandora" ??. Now you need to head for the building or mine-like
structure located on the west of this area. Just pick any option
during the conversation. As you head up, you need to fight some Esthar
soldiers, don't worry as they are not quite tough [just like the
Galbadia Soldiers, in fact they have the same stats as the Galbadian
soldiers and similar draw spells. Absorb some magic from the Magic
Stone. [Sleepel] Now take the straight path and quite head right until
the path splits into three. Take the one leading right and absorb some
more magic from the Magic Stone. [Confu] Now head back to the entrance,
where you have firstly fought the soldiers. Take the other path and
press down when you reached the ladder. Next you will have a sequence
and Laguna seems hurt. Continue to walk forward. Make a left turn and
exit. Next your characters will be coming out from a huge pipe. If you
examine the junk located near the entrance, Laguna will get an item,
however he loses it afterwards! Notice that, there is a path leading
northwest.


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