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Castlevania
Castlevania
Castlevania 2
Final Fantasy 7
Disk 1
Disk 1 Walkthrew 2
Disk 1 Walkthrew 3
Disk 1 Walkthrew 4
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Disk 1 Walkthrew 6
Super Mario
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Ganons Castle
Bosses




Final Fantasy Walkthrew (2)


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3.1 T H E C A V E O F F I R E
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_______________________________________________________
| |
| The monsters here are weak against Cold [which can | BATTLE TIP
| be drawn from Fokaru Feiku or Guheishuai]. Use them | # 1
| on monsters such as Bombs as they will inflicit more |
| damage! |
|_______________________________________________________|

As you reached the cave, Quistis will ask you a question, choose the
1st option to avoid repeating it. [actually that question is telling
you whether you have gotten the G.Fs from the Balamb Garden Network]
At the entrance of the cave, you will meet 2 guards wearing yellow caps
[Garden Faculty]. Talk to them and you will be given two options, pick
the 1st option if you are ready. Now they will give you a time limit,
pick 40 mins. [fourth] OR 30 mins [third].

Squall and Quistis will be able to enter the cave. Inside the cave,
you find Squall's teacher Quistis, rather a nuisance. She keeps on
bragging about her ability. The cave has rather a straight forward
layout. Just walk along the path and exit to the next screen. Simply
walk up until the path started to split into three. Take the right
path and absorb some Magic from the Magic Stone. [Fire]. Now take the
middle path and there you find a fire pit. After some chit-chat, you
will have to fight the first BOSS, Ifrit.

NOTE: The time goes on whether you are talking or during battles. The
time will only stops when you have returned back to the entrance.
You must defeat the Ifrit and head back to the entrance within
the time that you have chosen. In fact, the layout of the cave,
is a straightforward one.

########################################################################
BOSS NO. 1 G.F. I F R I T
########################################################################
Name: Ifrit LEVEL: 6 HP: 1,068
Facts: Weak against Ice. Nullifies Fire attacks.
Attacks: Fire, Jump Swap
Draw: Fire, Heal, Sense [Libra]
AP gained: 20
Win: 3~5x G.F Returner, 1x Ifrit Card

|||||||||| < HP > ||||||||||
||||| STR DEF |||||
|| INT SPI ||||||||||
| DEX EVA

==================
-----Strategy-----
==================

Make full use of your Guardian Force Monsters, [Quetzalcoatl and Shiva]
to fight the BOSS and the battle should be pretty easy. Use Potions to
restore lost HP and use Phoenix Down to resurrect dead members. Note
that the time still goes on as you fight in battles. Defeat the Ifrit
and you will be able to summon it for battles! Ifrit is weak against
Shiva and Ice magic. Time still goes on during the battle. Make full
use of your elemental art. Try your best to stock up as many Ice Magic
as possible. Shiva can does about 300+ damage to the BOSS! It will be
better if you have acquired "Aid". This battle isn't that tough for
you can draw Heal from the BOSS!

Using desperation moves...
If either Quistis or Squall is low on HP, tap Triangle repeatedly
and the character will unleash his/her desperation technique on the
BOSS. Remember to press R1 during Squall using his Consecutive Blade.

NOTE: The Ifrit will have higher HP if Squall has attained more levels
There is also a probability of a list of upgraded draw list, such
as Fire being promoted to Fire 2 and Heal to Heal 2.

########################################################################

After defeating the BOSS, head for the exit and the time limit will
stop. The guards at the entrance will praise you for doing a great job
in defeating the Ifrit. Now head back to Garden. You will need to face
the Final SeeD Examinations. [The Dollet Mission]

PS: From now onwards, you can back to the Cave of Fire anytime as you
wished. There will be no more time limit. Remember to get back
there as you can more goodies such as Bomb Fragment after you have
accquired G.F Diablo's Bundoru. I suggest that you better let both
Quistis and Squall acquired more levels and gained abilities such
as Summon Magic +10%, Make Medium Class Magic and Aid. The Ifrit
needs some training!

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3.2 Z E L L J O I N S I N !
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Return back to Garden and at the gate, Quistis will leave your party.
Next she will tell Squall to meet her in the lobby. She will tell you
to change into your Garden uniform. So head for the Dormitory. At the
Dormitory, head for the bed and positioned Squall next to the bed and
press the Circle Button, choose the 2nd option. At the Lobby, you
will recruit a new partner, Zell Dincht.

** FMV **
Zell will come here and displays some of his karate skills, by doing
a couple of somersaults and he will approach towards both of you and
Quistis.

Noticed Squall is rather cold-blooded as he just simply give Zell a
cold shoulder. Zell also rather dislike Seifer and comments to Squall
about their mutual hate for Seifer. However, Quistis gives him a piece
of surprising news, that is the leader for this mission is no other
than Seifer Almasy! Seifer comes along with his pals, Fuujin and
Raijin. Seifer is rather unfriendly and rude person, for he has been
classified as a "problem" child. Just as Zell wants to fight Seifer
for calling him a "chicken punk". Now the principal of Balamb Garden
will eventually shows up, his name is Cid. Cid will briefly tell them
about their mission. After the little chit-chat, Seifer and his
company plus Zell leave the lobby. Squall will head for the Parking
Lot and you will get into a vehicle.

Inside the vehicle, enjoy some funny conversation between the three.
Zell will keep on talking non-stop, rather irritating. Squall does not
respond, making Zell rather angry and gets up doing some punches.
Seifer tells him to sit down and shut up. Now the screen will switch to
the World Map and you will be able to control the vehicle.
Well, here are the controls of the Car:

........................................................................

CONTROLS OF VEHICLES IN FF8
---------------------------

Square: Moves your vehicle forwards.
X: Moves your vehicle backwards.
Circle: Get in/ Get Out of vehicle.
R2: Changes the camera view.
Select: World Map [Spot view, Side map, enlarged World Map]

Note: I did not encounter any monsters while in a vehicle. At this
moment of time, you can't get off from the vehicle. Just
followed the road and make contact with the structure [there
are only three structures in this continent.]

ABOUT CARS / VEHICLES:
They are the basic transport in FF8, allows you to head for forests
and around the world safety. Note: Cars have a limited amount of
Petrol! Use a Fuel to replenish it.
........................................................................

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3.3 R E C O V E R I N G D O L L E T C I T Y
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Just simply drive your vehicle to the Balamb Town/Port. You will have
to enter the submarine-like boat. Just as everyone have moved off,
head up the stairs and enter the sub-boat. Inside the boat, you will
given a talk by a lady named Sue whom will brief you about your
mission.

SCOOP: For the past 72 hours, Dollet City has been under-attacked by
the Galbadian army. After 49 hours from outbreak of the war,
the city of Dollet has been evacuated. At present, the people
are hurrying to take refuge at the outlying of mountainous
areas. The troop will disembark from Kubutan Beach. Ask to
eliminate any enemy soldiers. Asked to penetrate through the
city and eliminate any enemy troops.
AIM: To wipe out any remaining enemy soldiers. Keep them from
activating the communications system.

After the briefing, Sue leaves. Squall decide to do something, that's
is talk to who ? You will be given 4 options:

-> Talk to Quistis
-> Talk to Seifer
-> Talk to Zell
-> nothing

After this, enjoyed some humorous jokes in the conversation between
Zell and Seifer. After another short chit-chat, head outside and you
will enjoy an FMV feast.

** FMV **
A globe with several sub boats following through the south-eastern
terrain. Squall is looking at the map and look at the island. Now time
for some gun-firing scenes and your party will landed at the Kubutan
Beach. ** Start of Demo **
________________________________________________________________________

<><>>>: This section also provides the walkthrough for the Demo
Disc of FF8. For more information, refer to Yee Seng Fu's
FF8 Demo FAQ.
________________________________________________________________________

Once arrived on the beach, just follow Seifer. You will be able to
control Squall and Zell will follow you. There is a Save Point here.

________________________________________________________
| |
| Equip G.Fs to other members. Note that both Zell and | BATTLE TIP
| Seifer does not have any magic spells. Equip DRAW, so | #2
| that they can stock Heal and other magic spells from |
| the Galbadia Soldiers. |
|________________________________________________________|

You will fight 2 Galbadian soldiers, each of them being armed with a
sword. They are quite simple not that tough, just simply throw in what
you got. Draw magic from them and stock it up for later use. There is
rather a high probability, you will encounter random battles, so be
always on your guard. Continue following Seifer and you will be
ambushed another 2 Galbadian soldiers. Continue in following Seifer
until you have reached the town. There you will be attacked by another
Galbadian Soldier. At the upper right hand corner, you will meet
another Galbadian Soldier [it's somewhere near the car].

Next talk to Seifer, wait until Seifer start to comment on the mission
started to get bored. Just wait there for a while, where you will find
the dog irritating Seifer. To prevent the dog from being hurt, talk to
the dog! Getting rather frustrated, Seifer chases the dog away and
causes the dog to bark. Six Galbadian soldiers started to march towards
left. Seifer will tell both Zell and Squall to chase them. Zell did not
wished to do that but surprisingly, Squall agrees with Seifer. So chase
after them, and keep on following Seifer. Next you will be crossing a
bridge and keep on heading left. You will encounter random battles
there rather frequently. Whew! you have finally caught up with Seifer.
Talk to the wounded Dollet soldiers. As you talk to the person, who is
crawling on the stairs, and the soldier will get ripped up! Beware, as
you are going to battle a sub-BOSS, a huge snake type creature.

########################################################################
SUB-BOSS NO. 1 H E D G E V I P E R
########################################################################
Name: HedgeViper Level 7 HP: 1,178
Attacks: Bite, Grab and Twist, Poison Breath
Facts: Nullifies Poison based attacks. Weak against Cold
Draw: Fire, Heal
AP gained: 4
Win: 6x Magic Stone Fragment or Poison Fang

|||||||||| < HP > ||||||||||
||||| STR DEF ||
| INT SPI |
| DEX EVA

==================
-----Strategy-----
==================

This BOSS isn't really tough. You can draw healing magic from this guy.
Just use your G.F monsters to toast the BOSS. Beware of the Poison
Breath as it does a massive amount of damage. Do not use Poison on the
BOSS. Use G.F. Shiva with the "Aid" ability for more damage. Refer to
Part II for more details. There is also a probability on Seifer
unleashing his special technique.... Seifer indeed as an R1 Trigger.
While he is forming the energy ball, tap R1 repeatedly just like the
Aid support and Seifer will inflicit more damage.

NOTE: This BOSS looks quite alike to FF7's Midgar Zolom, so powerful!
The only difference is the tail!

########################################################################

Continue up the stairs and head for the Radio [or EM] Tower. There, you
will see your teammates hiding and stay under cover at the cliff found
in front of the Tower. Next, you will watch a short conversation
between the two guards. So soon as Seifer leaves, you enjoy another
FMV sequence:

** FMV **
A girl dressed in the SeeD uniform, comes forward and start to fall
down from the steep slope. The girl also winks at both Squall and Zell.

The girl's name is Selphie. She is formerly a member of Squad A. While
Squall, Zell and Seifer are in Squad B. She will start to jump off from
the cliff start jumping and smiling. Note that Selphie will have the
spells drawn by Seifer.

"Follow" her suit proceed near the cliff and choose the first option.
Now she will join your party. Next the scene was transferred to the
conversation between Wedge and Biggs. Now head inside the tower, equip
Guardian Forces for each of them. Draw from the Magic Stone found on
the left of the elevator. [Blind] There is also a Save Point located on
the right of the elevator. Proceed towards the elevator and use the
elevator by choosing the 1st Option. At the top of tower, you will have
another FMV feast:

** FMV **
The ground starts to tremble and a screwdriver started to fall down
from the trap door. The ground has shaken so greatly that Squall could
stand still. There you will see the operations of the Radio Tower. Oh
no! they have activated the communications.

You will have a short talk with Biggs. After a while, Seifer will enter
the area. Prepare for the tough BOSS Fight!
_______________________________________________________
| |
| Equip everyone with the "DRAW" Command. You can draw | BATTLE TIP
| in good spells such as Cure [remove status ailments] | # 3
| and Double. Note that Zell is quite weak in drawing |
| magic, so have him as the person for healing lost HP |
| REMEMBER to draw Siren from the BOSS Elviole! Do not |
| forgot to equip Siren after the battle. |
|_______________________________________________________|

########################################################################
BOSS NO. 2 E L V I O L E
B I G G S
W E D G E
########################################################################

Name: Biggs Level 7 HP: 610
Wedge Level 9 HP: 608
Elviole Level 7 HP: 2,667
Attacks: Biggs: Bolt, Machine gun attack, Charge, Heal
Wedge: Fire, sword swipe
Elviole: Bolt, Claw swipe, Flood Breath [All], Fire
Facts: Elviole: Weak against Wind, Nulifies Poison-based
attacks
Wedge: Poison does not work !
Draw: Elviole: Bolt, Heal, Double, Siren
Biggs: Fire, Bolt, Ice, Cure
Wedge: Fire, Bolt, Ice, Heal
AP gained: 18
Win: 2x Elixir, [2x Cottage], 3x G.F Returner, Monthly Magazine
for Month 3

BIGGS

|||||||| < HP > ||||||||
|||| STR DEF ||||||
|||| INT SPI ||||||||
| DEX EVA ||

WEDGE

|||||||| < HP > ||||||||
|||| STR DEF ||||||
|| INT SPI ||||||||
| DEX EVA ||

ELVIOLE

|||||||||| < HP > ||||||||||
|||| STR DEF |
|||| INT SPI ||||||||||
| DEX EVA |

==================
-----Strategy-----
==================

FIGHTING BIGGS AND WEDGE
You firstly face Biggs and just simply attack him with attacks and
magic. As he was seriously wounded in the process, he will call for
Wedge. Just keep on focus your attacks on one of them. After defeating
one of them and you will eventually meet up with the main BOSS of
Dollet Mission. Biggs have the probability of casting Heal on Wedge if
both of them is seriously injured.

FIGHTING THE ELVIOLE
It will cause both of them being attacked by the Elviole. This BOSS
could be an headache. Uses your G.F. monsters and magic to deal out
massive punishment. Draw some magic from the BOSS and use in your own
advantage. Use your Special moves when needed. Use Potions /Heal to
restore lost HP and Phoenix Down to revive dead members. If you draw
from the Elviole, you can summon the G.F. monster, Siren. [that will
be the fourth option and could only be drawn once]. There is a easier
way in defeating BOSS, that is by drawing Double and cast magic twice
on the BOSS! You will get the first copy of Weapon Upgrading Guide
from the battle. Remember to stock up Double Magic for aleast one
character as there will be another much tougher BOSS fight. For easy
drawing of magic, junction magic to the character's magic Strength
stats.

########################################################################

As you are done with the BOSS, you will have a short conversation.
Seifer will leave and inform Squall and his friends that they have 30
minutes to head back to the sub-boat. So hurry! Examine the elevator
and pick the first option.

As Squall and his members were heading to the ground floor, you will
have a scene of Biggs activating the controls, thus summoning the
robotic beast to attack your party. Back at the ground floor of the
tower, save your game and use Potions /Heal to restore lost HP. Head
for the entrance and you will encounter a giant robotic crab! It will
be more advisible to use a Tent at the Save Point. Note that the time
limit continues during the battles with the BOSS. Do worry, there is
no random battles during this battles.

########################################################################
BOSS NO.3 X - A T M 0 9 2
########################################################################
Name: X-ATM092 Level 7 HP: 5,492
Attacks: Desperate Charge, Claw attack, Leg swipe, Ray Bomb
Facts: Weak against Lightning. Poison has no effect on the BOSS.
Draw: Fire, Ice, Heal, Barrier.
AP Gained: 50 [defeat the BOSS' HP to zero]
Win: n/a

|||||||||| < HP > ||||||||||
|||| STR DEF |||||||
|| INT SPI ||
| DEX EVA |

==================
-----Strategy-----
==================

1ST STRATEGY
The BOSS' greatest weakness is Lightning. Use Quetzalcoatl and Bolt
Magic to dish out damage. Once the BOSS is down, press R2 and L2 to
escape. You may have to fight this BOSS about five times. Hopefully
that you have enough Double Magic on your inventory. It is possible
to fight the BOSS only once. This BOSS can also be quite an headache.

2ND STRATEGY
This required your character to level up. Have G.F Queztalcoatl with
the "Aid" ability and Summon Magic +20% [it will better if you have
accquired Summon Magic +30%]. Just summoned the G.F and it will
inflicit about 2,000+ HP! Even Bolt does an average damage of 400+ HP.
So make use of Lightning elemental art. For better damage, use a Turbo
controller if you have acquired G.F Queztalcoatl's Aid.



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