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Castlevania
Castlevania
Castlevania 2
Final Fantasy 7
Disk 1
Disk 1 Walkthrew 2
Disk 1 Walkthrew 3
Disk 1 Walkthrew 4
Disk 1 Walkthrew 5
Disk 1 Walkthrew 6
Super Mario
Super Mario
Super Mario 2
Super Mario 3
Super Mario 4
Zelda Walk Threw
1st Spiritual Stone
2nd Spiritual Stone
3rd Spiritual Stone
2nd Madallion
3rd Madallion
4th Madallion
5th Madallion
6th Madallion
Ganons Castle
Bosses
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Walkthrough:
Like many of the past Castelvania game, this level will put your
dexterity and eye-hand coordination to the TEST! The entire level is
insane platform jumping...But, it is so beautiful. From the ice paths to
the light coming in from the windows, it all looks great. Mmmm...eye-
candy... ;)
Follow the icy, thin path, jumping over the Hydro Borns if you can, and
keep on going. Very linear here. Now you will have to jump from platform
to icy platform. Not so difficult, except one has a Hydro Born on it.
Remember: Hold the jump button to assure you hang on the platform. After
a bit you will be jumping on platforms going up the tower. Some people
like to change the Camera Style to `Action', but I always leave it as it
is. At the very top, jump to the next ice island. Here's something neat:
These purple platforms will stay in place, but after a few seconds will
turn blood red and then disappear, only to return seconds later. If you
are on a purple platform that is red, GET OFF TO SAFE LAND AT ALL COSTS!
In this next area, there are many, many red platforms to choose. Watch
them carefully, and then plan your move. They lead to a platform with a
White Jewel (Yay! Now if you die you won't have to start at the very end
of the Tower of Science...).
OK, jump to the nearby platform. It has a strange, yellow floating orb
that you can target. Also, there are three yellow ice platforms nearby.
When you smash the switch with your rings, the middle pillar of yellow
ice will rise, so quickly get over there. Uh-oh...a duo of Puss Borns
wants to make your cheerful adventure even more cheerful! Just ignore
them the best you can. Jump on the series of nearby purple platforms to
get to a small island with a blue orb. Look behind you, and time it so
that when the blue orb is destroyed you can make it to the yellow ice
platform without waiting for the purple platforms to appear.
With the blue orb destroyed, the third yellow ice pillar will begin to
rise, so quickly get on it. From here you can continue upwards. You will
find a small blue platform that looks far away and another platform that
looks close. Don't let your eyes deceive you! The "far away" platform
can be jumped to. After a long series of precision jumps (Be careful,
not all of them require hanging, so you may find yourself falling into
the darkness below...). Only two purple platforms separate you from the
exit to this downright hellish level. The jumps are long, so push the
stick as far as you possibly can and be sure to get a good running leap.
****************
ROOM OF CLOCKS
****************
R O O M O F C L O C K S
Bosses:
Death (Scheinder)
Artiser (Carrie)
Walkthrough:
Go into the next room. It has a White Jewel, Renon's Contract, Roast
Beef, an Axe, and some Holy Water. There are also two doors, but one is
gated, so you'll have to take the other, it leads to an elevator to the
roof where you will fight a Boss. The Boss depends on what character you
are playing as (And they are radically different, unlike in the Castle
Center). Check the Boss Section for details.
Now, go back down and the gated entrance is standing wide open!
**************
CLOCK TOWER
**************
C L O C K T O W E R
Enemies:
Stick Dragon
Lost Souls
Skoll
Walkthrough:
The final puzzle-oriented level will cause you to bang your head against
the wall, but when you know what to do it's not so bad. Or is
it?...Jeez, I love the music in this level. It sounds like something out
of Star Wars, yet it's not...so soft...oops! Sorry, I started to ramble
on again.
Turn to your left as you enter and jump to the platform. Walk forward
and jump on the giant, rotating gear. Be careful! If you make a slip
where two gears intertwine then you'll spend the rest of your days as
lubricant. Go across the rotating shaft to the other side of the room,
then jump over these gears and you'll find two torches. One has a "Clock
Tower Key 1." Climb up and unlock the door with it.
In this short, metallic hallway is a White Jewel, so save. The next room
is a bit different since you jump on the "sides" of gears (they're
turned around). You'll also notice about eight Stick Dragons in here,
all shooting fireballs at you machine gun style. Here is a decision that
could determine the outcome of this game: Use special weapons to
dispatch (i.e. Axe) or save and it do it the hard way? It's your
decision, but if I were you, I would conserve my Red Jewels. Anyways,
clear them out anyway you want and go to the exit of this room. To the
right is an aclove with a Stick Dragon, so kill it. It will drop the
"Clock Tower Key 2." Another short hall way and...
This room CAN NOT BE PUT INTO WORDS. The most creative writer on the
planet couldn't possibly have a detailed walkthrough for this, but I'll
try my best.
Blow up the block here for 1000 in Gold. Fall down to the right to land
on a trio of gears. Quickly hop on the shaft that is turning (the one
without spikes) and go down it until you meet the wall, then look down
and jump down to the gears there. Move in the direction you entered to
find a ledge with a candle, it has the "Clock Tower Key 3" inside. Take
it and drop down to the ground, and take care of the three or four Stick
Dragons. In each corner is a candle, and they hold the four special
weapons (Knife, Axe, Holy Water, and Holy Cross. I suggest you get this
one!). Now get on the vertical shaft and hop on the screw, then to the
half-wing nuts that come down. At the top, hop on the next screw (the
round, pale thing that looks like a donut wrapped around the shaft).
here, hop to the next half-wing nuts and go up. More screws, then jump
down to the gear there. Across the gears, go towards the entrance. You
will find Renon's Contract and a strange block. Smash it with your
weapons and it will explode, revealing a TON of Red Jewels and even more
bags of money (500 in each!). Buy what you need, this is the last
Contract in the game. Go in the opposite direction and you will find the
exit, along with a White Jewel.
Whew...if anyone has better terminology, then e-mail me. I know the
"half-wing nut" thing couldn't possibly be right, but that's all I could
think of.
*************
CASTLE KEEP
*************
C A S T L E K E E P
Bosses:
Renon (If you spent over 30,000 in Gold)
Vincent (If you took too long)
Dracula X
The Real Dracula (If you didn't take too long)
THE DRACULA TO END ALL DRACULAS
Walkthrough:
This is it, the final ascent to Count Dracula's coffin. Climb the stairs
and you will be in a room. If you spent over 30,000 in Gold, Renon will
change into his Demon form and fight you. You'd think he would be
grateful, don't you? I've never fought Renon, so if anyone has any
stragedies, e-mail them to me. The next staircase and tower is another
variable. If you used a lot of Moon and Sun Cards (And I mean A LOT)
then you will fight Vincent, because he got to Dracula first, but he was
bitten, so you must fight. Again, I've never fought him, so send
stragedies to me. The final tower looks different...
WAIT!
Before entering, jump onto the torches on the side. If you make the
jump, inspect the torch for a Medical Kit. Then there will be a VERY
TINY ledge. Follow it, you will find some goodies back there. Walk on
the invisible path to the island in mid-air and chop the candle for
another Medical Kit. Then, circle back around to the other torch and
inspect it, the third Medical Kit is yours. With the goods in hand,
enter Dracula's Lair...
Check the Boss Section for this fight.
Now, if you fought Vincent you will receive the bad ending and that will
be that. However, if you did not, then the castle will start to crumble
and you will have to run down the stairs. Jump to make it even more
faster. At the end you have to take an elevator. It turns out that Malus
is really Count Dracula and that the "Dracula X" you killed was his
servant. Hmph!
Check the Boss Section for details on this fight.
Then, he will transform into his "true self." This is the most insane
Boss battle I have seen in a long time! Check the Boss Section for tips,
you're gonna need them (Along with about five Roasts and three Medical
Kits, or just eight Roasts...).
Congratulations, you have beaten Castelvania (64)! Now go back and get
all the Secret Jewels and Costumes, then beat it on Hard Mode. If you
can do that, then you can throw the game away in a trash can. Of course,
by the time you beat Hard Mode Perfect Dark will have come out :)
T H E E N D
-------------------
7) Secrets
-------------------
Reinhardt's Extra Costume:
In the "Tower of Execution" there is a door that requires the "Execution
Key." The Key is found on the fourth level, and the door is on the
second level, and getting back is no easy feat. Once inside, open the
coffin and you will find the Special Jewel. Beat the game with this and
you have access to it. When selecting Reinhardt, press up and A on the
control stick.
Carrie's Extra Costume:
In the "Tower of Sorcery", near the end is a platform in mid-air that
has no way to get to it...or does it? Take a running jump and you should
find an invisible bridge. The Special Jewel is inside.
Accessing the HARD Difficulty Setting:
In the first level, "Forest of Silence", in a canyon there is a platform
in mid-air with a candle on it. Jump to it and you will walk on an
invisible bridge. Crack the candle open to receive the Special Jewel.
When you beat the game, it asks you if you want to overwrite the game
file. Say "yes" and it will give you the option of choosing hard when
you choose that file.
Secret Stash in Villa:
Before entering the Villa mansion, there is a large fountain. Get in the
water and look for some strange platforms. Stand on these. When it's
midnight they will rise to a secret stash of meat, cards, ampules, and
every other item you could possibly think of.
-------------------
8) Demonic Foes
-------------------
Castelvania (64) is a very challenging game, and the enemies play a
large role in making it that way.
Legend:
Name - I'm not sure on the "official" names, but I don't care
Description - What it looks like
Damage - About what percent they will take off your energy bar
TR - Stands for "Threatening Rate." They get a rating in stars of how
threatening they are. "*" is barely any threat at all while "* * * * *"
is a huge threat.
Tips - Stuff to help you rip their head off (That is, if they have a
head).
# 1 - SKELETON
Description: A skeleton who holds a bone in their hand. Very, very
detailed.
Damage: 8%
TR: * *
Tips: Alone they are pretty easy to kill, but they're almost always in
groups of four-eight. If this is the case, then just attack them with
whatever you got. Or, if you're scared, you could always jump and run
away.
__________________
# 2 - EXPLOSIVE SKELETON
Description: A blue skeleton with a fuse attached to it's skull.
Damage: 20%
TR: * * *
Tips: Ooh, these guys are nasty! They run very quickly and will explode
when their fuse goes down. The explosion is very powerful, so run and
jump to get away. You can also take them out with a projectile weapon if
you can target them before they catch up.
__________________
# 3 - BLOOD SKELETON
Description: A skeleton who is dark red
Damage: 10%
TR: * *
Tips: They are stationary, so you don't have to worry about them
following you. These Skeletons will toss bones at you, and at a fast
rate, so watch out. You can not kill them, but you can disable them for
a few seconds by smacking it a few times.
__________________
# 4 - VAMPIRE BAT
Description: A black and red bat
Damage: 5%
TR: *
Tips: Note very powerful, but can be extremely annoying in groups. Just
use your secondary weapon (Machete or Rings) to put them down. Scheinder
has an easier time with these because he can put them down much faster.
__________________
# 5 - WERE WOLF
Description: A Were Wolf in green pants. I love that growl!
Damage: Swipe - 10%
Sweep Kick - 15%
TR: * * * *
Tips: These guys are faster, stronger, and more agile than you, but
you're smarter (in most cases...)! If you study their movements, you'll
see that they will often charge right after doing a backflip, so you can
simply move to the side, then turn around and give them a good thrack.
With Carrie it's even easier because you can run away and orb him to
death.
__________________
# 6 - MOTORCYCLE BONE
Description: A born-to-be-wild Skeleton riding on a motorcycle, complete
with headlights.
Damage: 10%
TR: * * *
Tips: If they see you, they WILL attempt to run you over. These guys can
be very irritating because they attack from awkward angles. A few good
thracks should send them careening over!
__________________
# 7 - WERE TIGER
Description: An upright Tiger, with bulging muscles. About ten foot
tall, too...
Damage: Squeeze - 20%
Toss - 15%
TR: * * * *
Tips: This guy does a pretty good Terminator impression, walking very
slowly and then unleashing a very powerful attack. This is harder with
Reinhardt because you have to stop, turn around and then fire your Whip,
while Carrie just gets to run around and fire Orbs!
__________________
# 8 - WERE CHEETAH
Description: An upright Cheetah, a green color, about 6 foot tall.
Damage: Slice - 10%
Slam - 15%
TR: * * *
Tips: The Were Cheetah is very fast (like all Cheetahs) and can rush at
you very quickly, sweeping your feet off the floor. Just attack
relentlessly with your Whip (Oh, did I forget to mention? You can only
find it as Scheinder).
__________________
# 9 - SPIDER WOMAN
Description: The upperhalf is a beautiful woman, while the lower half
are some hairy Tarantula legs! Ah! She also carries a Spear.
Damage: Poison - 10%
Spear - 5%
TR: * *
Tips: These things are pretty weak, but they almost always appear in
groups of two-five. As soon as you kill one, another will drop down.
Very, very annoying.
__________________
# 10 - STICK DRAGON
Description: A dragon's head on a stick. What else could you ask for?
Damage: Fireball - 5%
Fire Curtain - 10%
TR: * *
Tips: Since they swivel around they can shoot fire at you no matter
where you go. If they're far away then Carrie can get `em easily, but
it's more of a problem for Scheinder. Poor Scheinder...everything is
difficult for him! For him, get close and give `em a few slashes of your
whip. Be careful, through, if you get close they will spew a curtain of
fire that will probably knock you back quite a ways.
__________________
# 11 - SKOLL
Description: Skulls that are on fire, and the fire is blue. Looks rather
transparent...
Damage: 5%
TR: *
Tips: Um...hit them and they die. WOW!!
__________________
# 12 - LOST SOULS
Description: Transparent ghosts that look more like bed sheets.
Damage 5%
TR: *
Tips: See Skoll
__________________
# 13 - AVENGER
Description: A red ghost
Damage: 5%
TR: *
Tips: See Lost Souls.
__________________
# 14 - MEDUSA HEAD
Description: A small blue head full of snakes that float around
Damage: 5%
TR: * *
Tips: Finally, a floating enemy that actually attacks. Due to their
oogly eyes they come off goofy instead of scary.
__________________
# 15 - HELL HOUND
Description: A giant dog with three heads
Damage: 10%
TR: * * * *
Tips: The Cross works wonders here, making fighting these creatures very
easy. Otherwise just relentlessly attack with your Main Weapon. There
are a few that spew fire everywhere, so watch out.
__________________
# 17 - GLASS KNIGHT
Description: A soldier who is made of stained glass
Damage: 5%
TR: * *
Tips: Whack it and you'll get some Red Jewels. They don't cause very
much damage but they are extremely silent, so they might sneak up on you
if you don't keep your guard up.
__________________
# 18 - MACHINE GUN
Description: A laser sighted machine gun...I didn't know they had lasers
back then!
Damage: 5%
TR: * *
Tips: Well, if you get near them they will fire at you until they die,
you die, or you get out of their range. They also attack if you hurt
them from a distance (Which is easy since you can only see them as
Carrie). Not much a threat, though, except when you're hopping on small
platforms.
__________________
# 19 - MINOTAUR
Description: A green bull that stands on it's hind legs. About your
size, too.
Damage: Swipe - 10%
Charge - 20%
TR: * * *
Tips: This guy is very strong and can take out about 20% of your health
with one hit, but his weakness is how he performs them. He will sit
still and charge them up, and he won't do anything, so you can just lay
the smack down. When a red glow surrounds him, get back, because he's
about to charge. Nothing too hard!
__________________
# 20 - VAMPIRE
Description: Looks like a regular person, but is purple/gray and walks
oddly. You might also notice the fangs and blood on their face, and the
glowing eyes. Just maybe.
Damage: Suck - Depends
Swipe - Depends
Bolt - 10%
VR: * * * *
Tips: Vampires are very dangerous if you are low on Red Jewels/Power-ups
because they are very powerful and take lots of shots to kill. There are
about four different kinds of Vampires, but they are more or less the
same. The females are the most powerful, too! If they start chewing on
your neck, smash the buttons on the controller like a drug-laden hippie!
If they suck your neck too much your statue will go from `Normal' to
`Vampire.' As a Vampire you can not eat food or use your main weapon.
Use a Purifying Crystal to return to normal!
__________________
# 21 - LIZARD MAN
Description: A very odd looking lizard man with a shield and sword.
Looks like a Lizalfos from Ocarina of Time, but more distorted.
Damage: 10%
VR: * * *
Tips: Hey, that shield and sword isn't there for looks, they actually
use them! If you strike their shield they will not take any damage, and
they love to swing their swords. Stay far away, jump about and fire
anything you can at them.
__________________
# 22 - FIRE LIZARD MAN
Description: A regular Lizard man, except a deep red
Damage: Sword - 10%
Fire - 10%
VR: * * * *
Tips: In the "Castle Center" they are invincible, but in "The Waterway"
they are not...strange! They have the ability to throw large fireballs
which will follow you, and they like to travel in groups as well. Also
beware as they use their sword and shield!
__________________
# 23 - POISON LIZARD MAN
Description: A regular lizard man, except purple with blue stripes and
splotches
Damage: Sword - 10%
Poison - 5%
VR: * * *
Tips: Most of the time they battle like a regular lizard man, but
occasionally they will spit out a poison blast that will surely poison
your character. When poisoned you slowly lose health, so use a Cure
Ampule to flush your system of the poison.
__________________
# 24 - BLOOD BORN
Description: A humanoid shape will arise from a pool of blood...
Damage: 5%
VR: *
Tips: Why there's only one in the game we may never know, since this is
a very original idea. It will shoot blood at you. One shot and it's
dead!
__________________
# 25 - HYRDO BORM
Description: A humanoid shape will arise from a pool of water...
Damage: 5%
VR: * * *
Tips: These are numerous, and are dangerous because they can push you
over the edge and into the pit in the "Tower of Sorcery." Try to jump
over it if you can.
__________________
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