**************************
COLLECTING 4TH MEDALLION
**************************
C O L L E C T I N G 4 T H M E D A L L I O N
- - - DEATH MOUNTAIN CRATER - - -
Items to find: Double Magic Meter
After warping from the Chamber of Sages, return to where you
entered,
but instead of going through, turn left, smash the boulders with your
Megaton Hammer, and continue in that direction. Eventually, Navi will
go
to a group of rocks and turn green. Smash these and go inside; play
Zelda's Lullaby on the Triforce Symbol and guess what? Another Fairy
Whore will double your Magic Meter, making you even MORE
dangerous :)
You'll now want to some how make your way to Zora's Domain. The
fastest
way is to play the Prelude of Time to get to the Market, then walk out
and play Epona's Song to call Epona, then run her to Zora's Domain.
Or
you could just walk down the mountain and get there...Like before,
stand
on the stone and play Zelda's Lullaby. It'll open.
- - - ZORA'S DOMAIN - - -
Items to find: Entrance to Ice Cavern
This place is a lot different...Instead of flowing water we have frozen
ice...SOLID ice...Everything is frozen, even the King. Go behind the
King Zora. Once outside, hop on the ice platforms and go in the ice
cave...it's to the left, you nut.
- - - ICE CAVERN - - -
Items to find: Map, Compass, Blue Fire, Iron Boots, Serenade of
Water
This level is not exactly a normal area...and it's not exactly a
dungeon...It's a hybrid of sorts. Go forward until you reach your first
room. Defeat all of the Freezeerds to open the door. Be careful of the
switchblade that encircles the room! Go in the door, now you must
collect all of the Silver Rupees. This is fairly simple if it weren't
for the rotating knife contraption in the center of the room. Most of
them are near the blades, and one is hidden in a grove of icicles, along
with a Golden Skulltula. One is near the exit, but you'll need to jump
off the platform (just be sure not to land on the blades!). After that,
exit through the newly opened door, then follow the hall until you find
a large room. First, kill all the creatures in it, then walk up to the
torch of Blue Fire...fill ALL of your Bottles with this. Now, use it on
the red ice that is blocking the chest, then re-fill. The Map is inside
the chest...Now return to the room with the rotating knife contraption.
You'll notice that two parts of the wall are covered in red ice...melt
them with blue fire. One of them will lead to a dead-end type room. It
contains another torch of Blue Fire. Re-fill, then get the Heart
Container and the Compass. Re-fill again, then go into the OTHER
passageway that was covered in ice...
If you have an IQ of over 5 then this room will be a cinch! All you have
to do to collect the Silver Rupees is to push the ice block against the
pillars, then hop on. One requires a Bottle of Blue Fire, and what luck,
there is a torch of it in the room, but you'll need the block to reach
it. Just remember that if you screw up and need the block in a position
that is simply impossible to get it there, push if off into the
bottomless pits that surround the perimeter of the room, it will return
to it's original position (well, another one will, at least). Once the
door is actually un-locked you'll actually have to make the iceblock
start from it's original position (push it off the ledge) and then make
it go around the entire "circle" of pillars. You know, if you looked up
you would see that the pillars around the room form a circle of sorts.
:) Climb up to the door...but make sure to have at LEAST two Bottles
of
Blue Fire.
A large block of red ice will block your way...use Blue Fire, obviously.
Now you must fight a White Wolfos. This isn't any different from an
ordinary Wolfos, he just looks different (and he's a bit more powerful,
but not much). The reward for all of this hard work?...the Iron Boots!
Then Sheik will come in and teach you the Serenade of Water, which
will
warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron
Boots and fall down the hole of water behind the treasure chest. If you
need any Blue Fire, go back to the room with the giant knife
contraption
and into the room where you got the Heart Piece and the Compass,
there's
a torch of blue fire in there. Now exit, and return to Zora's Domain.
- - - ZORA'S DOMAIN - - -
Items to find: Zora's Tunic
Use the Bottle of Blue Fire on King Zora and he will thaw, and then
reward your kindness with the Zora Tunic, which will allow you to go
underwater without drowning Ahem...Play
the Serenade of Water to warp to Lake Hylia, which has not been
frozen.
- - - LAKE HYLIA - - -
Items to find: Entrance to Water Temple
Equip both the Iron Boots and Zora's Tunic, then plunge into the
water.
Keep walking and you will, eventually, find the entrance to the Water
Temple. Shoot the Blue Switch with the Hookshot to open it up, then
walk
on in...
- - - WATER TEMPLE - - -
Items to find: Compass, Map, Longshot, Water Medallion
This is one of the most confusing dungeons in the game, so listen very
carefully...Put on the Iron Boots and sink to the very bottom. Go in the
entrance that has two torches on either side. There you will find
Princess Ruto in all of her adult glory (if you thought she looked good
as a kid...). First she will talk about how she'll marry you, then
she'll tell you that to thaw out Zora's Domain you must beat the Boss of
the Temple. She'll float up. Follow her by taking off the Boots. At the
very top is a Triforce Symbol on the wall. Play Zelda's Lullaby to
lower
the water level all the way. But before falling back down, enter the
nearby door. Defeat all of the Spiked Balls by using the Hookshot, a
treasure chest will appear, inside is the Map! Now return and fall down
the hole...
There are two ways to light these torches: Shoot an arrow through the
already lit torch so it hits the torches, or just use Din's Fire. Either
way, the door will open. Kill all the clams by shooting the inside of
their mouth with the Hookshot. When they are all dead a chest will
appear, inside is a Small Key. Now exit to the main area of this
dungeon.
If you want some items head to the left passageway. If you just want to
continue, go to the other side of the chamber. Climb the block and
push
the stone as far as it will go. When it drops, use your Iron Boots to
drop down and get to the next area. You may want to kill the Tekitite
across the room (use arrows). Hit the Diamond Object and a pillar of
water will rise, use this to get across the gap. The next area has water
that swirls you around...underwater you'll notice a large pipe. When
you're near the upper part of it, activate your Iron Boots to fight the
currents and fall down there. Now, see the Diamond Object in the
Dragon
Statue's Mouth? Hit this with the Hookshot, the nearby gate will open.
However, to get there you'll need to peg the Hookshot Target on the
wall. To easily avoid the clams, take off the Iron Boots and float up to
the next room. You'll find a Small Key...return to the Main Area of this
dungeon.
In the middle of the chamber is a tower, correct? Well, there is a
single, locked door at the bottom. Well, you have the Key, don't you?!
Inside seems like a dead-end, but it's not. Run to the end of the
blocks, then use your Hookshot on the nearby target, it's to your left.
Play Zelda's Lullaby near the Triforce Symbol to raise the water mid-
way. Notice how the block has also been raised...strap on the Iron
Boots
and fall down into the secret tunnel that it was covering.
At the end is a Diamond Object, hit it with the Hookshot. Actually,
that's the only thing you CAN hit it with since it's the only object you
can use underwater. Kill the enemies that fall down to un-lock the gate.
Inside is a room with a Small Key. Now you have two Small
Keys...return
to the previous room, the one with the Triforce Symbol, and exit
through
the only door. Put on your Iron Boots and return to the area where
Princess Ruto was (the one with a torch on either side, but they're out
now since it was covered with water...obviously). When you get there,
take them off and float up. Since the water is only at mid-point you
will reach the area with a cracked wall. Bomb it to find another Small
Key! Return to the Main Chamber...
At the mid-way level (that is, the area where the water is the highest)
is a tunnel with a few pots. Follow it, after a few Hookshot targets
you'll find a chest covered in a waterpillar. To get rid of it, stand
next to it and peg the Diamond Object with an arrow. The timer lasts
about three seconds, so you HAVE to be this close. Inside is the
Compass! Now return to the Main Chamber...
On the other side of the area is a locked door (mid-way level).
Un-lock
it. Now you have two keys. Stand on the water pillar, you should hear
that sound a Tekitite makes when it jumps...MOVE! He'll come
crashing
down. Kill him. Now, stand on the water pillar, then hit the Diamond
Object with your arrow. It will lift you up to another room. Play
Zelda's Lullaby near the Triforce Symbol to raise the water to it's
highest point. Now, near you is a locked door. Across the chamber
from
that is a tunnel. Go inside and pull the block until it falls into the
little hole. Now, go un-lock that door!
This room has no puzzles, just pure ACTION! It's hard to explain, but
just drop down to the platform that is moving up and down, then use
your
Hookshot on the nearest platform that comes down the falls. Then just
go
up, up, UP! :) At the top is a locked door, and you have one last
Key...In the next room there is a Diamond Object in the center. Hit it
with your Hookshot, the water will rise, as will the dragon statue
across from you. Get over there by use of the Hookshot target on it's
belly. Then, turn around and hit the Diamond Object again to lower the
water, as well as the dragon statue across from you. Get over there by
use of the Hookshot target on the wall. Climb the head, then hit the
Diamond Object with your Hookshot to raise the water, as well as the
dragon statue across from you. Get there by it's Hookshot Target.
Now,
hit the Diamond Object to lower the dragon and water. Climb onto of
the
dragon head, then hit the Diamond Object. Now the dragon statue will
raise you to the next area. Kill the Tekitites, then climb over the
spikes by using the Like Like as a Hookshot target (took me awhile to
figure that out, heh heh).
The next room contains Dark Link. Check out the Boss Section for a
little spicy gossip...er...details.
Go into the now un-locked door to find the...Longshot! Whoop!
Whoop!
This one can extend TWICE as far as your old, outdated, nasty
Hookshot.
Go behind the treasure chest to find a blue block, play the Song of
Time
to get rid of it. Fall into the tunnel it creates. Now you're at the
mouth of a river...and in it, as Navi points out, are several vortexes
that will suck you in. The best, not to mention safest and fastest,
method is to just swim by them! At the end is an eyeball on the wall.
Stand on the nearby ledge and peg it with an arrow. Now, the nearby
cage
will open, revealing a chest. Use it as a Longshot target to get there
quickly. Inside is a Small Key. To escape, fall through the hole behind
it which leads to an already explored area. Go to the main chamber,
I'm
sure you know the way...
Now we need to get the water level at it's mid-way point. If you forgot
how to do that, shut off the computer/TV and bang your head against
the
wall and repeat "I need a bigger brain, I NEED A BIGGER brain!"
Once
that is complete, go to the mid-way point of the tower and look for the
barred entrance that has an eyeball. Shoot it with an arrow, then
quickly pull yourself to the Longshot target. You have to be quick,
since it only lasts about five seconds. Once there, you'll find the
block you pulled into the little hole from the start of the dungeon.
Push it until it stops, then continue to find a Small key in a chest.
Now, return to the Main Area!
Sink to the bottom and go through the tunnel that leads to a spiked
area...I can't give you specific directions, since there's really
nothing to look for...just look around at the very bottom, near the
impression in the ground. Once there, use your Longshot to clear the
spikes. Now, open the once-locked door. You have one more Key
left...Trust me, you'll want to kill all the Tekitites in this room. The
first four can be lured over with the Longshot - kill the last two with
arrows. Now, carefully cross the dangerous water. Next room, defeat
all
the Stingers. Ok, see the parts of the wall that look funny, near the
door you came in, on the platforms? Bomb 'em! Inside both is a secret
tunnel with a block inside. Also in this room is a switch that won't
stay down...put two and two together and what do you |