This explanation was written by KROCKDROP. FULL credit for this explanation goes to KROCKDROP.
Go to the address 80166d90 during a match. Now, press Start to go back into the game. Now, pick a weapon from the crowd. Now, go anywhere in the arena and when you get to the location where you want the weapon placed, hit the GameShark button located on the front of the GameShark. Youll see on the 1st line (80166d90) it will say something like
?? ?? 00 00 00 00 00 00
These values will be where the ?? ??s are.
0a 0a - Water Bottle
0b 0b - Briefcase
0c 0c - Kendo Stick
0d 0d - Head
0e 0e - Mallet/Sledge
0f 0f - Microphone
00 00 - Broom
01 01 - Shovel/Spade
02 02 - Hockey Stick
03 03 - Guitar
04 04 - Nightstick
05 05 - Head again
06 06 - Tongfar
07 07 - Brood Cup
08 08 - Lumber
09 09 - Scrap Metal
10 10 - BaseballBat
11 11 - Chair
12 12 - Table-Piece
13 13 - Ringsteps
14 14 - Trash-can
15 15 - Fire
Change the line to read this:
?? ?? FF 00 00 00 00 00
These values will be where the ?? ??s are.
0a 0a - Water Bottle
0b 0b - Briefcase
0c 0c - Kendo Stick
0d 0d - Head
0e 0e - Mallet/Sledge
0f 0f - Microphone
00 00 - Broom
01 01 - Shovel/Spade
02 02 - Hockey Stick
03 03 - Guitar
04 04 - Nightstick
05 05 - Head again
06 06 - Tongfar
07 07 - Brood Cup
08 08 - Lumber
09 09 - Scrap Metal
10 10 - BaseballBat
11 11 - Chair
12 12 - Table-Piece
13 13 - Ringsteps
14 14 - Trash-can
15 15 - Fire
Now, the weapon will be frozen.
Ok, 1212 is table, 1313 is Ringsteps, 0808 is lumber, etc. See how it works?
Ok, you understand so far? Ok, now what sucks is there is only four weapons available at once on the screen.
Now, press Start and then go straight back into the Memory Editor. Now
There is a starting address for each of the four weapons. They are 80166D90(1st weapon), 80166DC0(2nd weapon), 80166DF0(3rd weapon), and 80166E20(4th weapon). Ok, you need to let me know if you dont understand this, it is important.
Those are the addresses where each weapon placement starts. Ok, if you want to record values down for the 1st weapon, record from 80166D90-80166DAE, for 2nd weapon, record from 80166DC0-80166DDE, for 3rd weapon, record from 80166DF0-80166E0E, and for 4th weapon, record from 80166E20-80166E3E. Ok, this is another thing that if you dont get, tell me because this is very important and your Kodes will NOT work unless you understand this.
Now that you know where to record the values to and from, record them. As an example, here is my Very Popular Table Outside Kode
..
Table by Barricade Outside (Credit: KROCK_POINT)
81166D90 1212
81166D92 FF00
81166D94 43EE
81166D96 95DF
81166D98 42BB
81166D9A 4940
81166D9C 43F0
81166D9E 0C9E
81166DA0 0000
81166DA2 0868
81166DA4 0000
81166DA6 0F8A
81166DA8 0000
81166DAA 0804
81166DAC FFFF
81166DAE FD38
81166DCO 1212
81166DC2 FF00
81166DC4 43CF
81166DC6 4A38
81166DC8 42AD
81166DCA 5B93
81166DCC 43E3
81166DCE D40D
81166DD0 0000
81166DD2 07E0
81166DD4 0000
81166DD6 0F7C
81166DD8 0000
81166DDA 07FC
81166DDC FFFF
81166DDE F4FE
81166DF0 0B0B
81166DF2 FF00
81166DF4 43D2
81166DF6 E013
81166DF8 42B9
81166DFA 73BF
81166DFC 43D7
81166DFE 72D1
81166E00 0000
81166E02 0868
81166E04 0000
81166E06 0F8A
81166E08 0000
81166E0A 0804
81166E0C FFFF
81166E0E F0B1
D1095184 2000
81166DA2 054C
D1095184 2000
81166DD2 05F8
D1095190 2000
81166DA2 054C
D1095190 2000
81166DD2 05F8
81047d28 0748
Now, Press [Z] to break, the table IS outside, DOES break, and is perfect!
Now, dont worry about the activators. If you need to know how to do them, contact me.
Each weapon pulled from the crowd uses one whole section that I explained above. Example, if P1 pulls a microphone from the crowd, it will take up 80166D90-80166DAE. The same goes for each and every weapon pulled from the crowd.
Ok, this is an **Exclusive**. I will let you in on the secret of how to place Table pieces like a Pro.
Ok, when you dont have a weapon in your hand, go to the address 80166D90, 80166DC0, 80166DF0, or 80166E20 and make the values be what weapon you want, like this.
?? ?? 00 00 00 00 00 00
These are the values to place what you want. Fill these in the ?? ??s.
0a 0a - Water Bottle
0b 0b - Briefcase
0c 0c - Kendo Stick
0d 0d - Head
0e 0e - Mallet/Sledge
0f 0f - Microphone
00 00 - Broom
01 01 - Shovel/Spade
02 02 - Hockey Stick
03 03 - Guitar
04 04 - Nightstick
05 05 - Head again
06 06 - Tongfar
07 07 - Brood Cup
08 08 - Lumber
09 09 - Scrap Metal
10 10 - BaseballBat
11 11 - Chair
12 12 - Table-Piece
13 13 - Ringsteps
14 14 - Trash-can
15 15 - Fire
Now, freeze it, and record the values down in the steps above.
The last step is to make sure you change your final kode to 16Bit from 8Bit.
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