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Become a Bomb
By: TMC (brain@aol.com)

To be a bomb you must go to battle mode with three or more players. If you are the first one to loose three balloons in any battle game you will become a bomb. If you are playing three players one person will be a bomb. If you play four players two people will be a bomb.



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Territory Game
By: Kevin Partington (ArwingMan@aol.com)

First, go to Block Fort in Battle Mode. (it works best here, but it works in other places) It doesn't matter how many players, but, depending on how many players there are, the rules are different. Here are the rules:

For a two-playered game, each person picks two blocks (these are the territories). They plant items in their territories. You can go on other people's territories, but there's a chance of getting hit by the player, or hitting an item. The last guy standing wins.

For a three-playered game, the rules are a little different. Each person picks one block. Then, when they turn into a bomb kart, they get the last block that was unused. Otherwise, the rules are the same.

For a four-playered game, each person picks one block, but they keep their territory when they become a bomb kart. Last animal standing wins.

If you don't know what color to pick, here's the original colors that I think everyone would ordinarily get. The list is as follows:

Red- Mario and DK
Yellow- Wario and Peach
Blue- Bowser and Toad
Green- Luigi and Yoshi



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Glitch for Koopa Troopa Beach
By: Ximon Zhu

On the player select screen for 1 player time trials pick Yoshi. Now go to mushroom cup and pick Koopa Koopa Beach. DO NOT USE YOUR MUSHROOMS FOR A BOOST OR ANYTHING ELSE AT THE BEGINNING. At the beginning after you pass the " giant rock turtle ", you will see a tree( the first tree you'll see on the course. Before you reach the tree you'll see the narrow base of the rocky cliffs to your left. Use your three mushrooms to get on the cliffs and line up with the tree which should be on your right. Now gently hold the A button for about 2 seconds and at the same time ove your joystick towards the tree on your right. You should slide down towards the tree and start tumbling and bouncing around and around in a cirlcle between the tree and the cliffs nonstop.



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Target Practice
By: Chris J (strnghld@swlink.net)

If you want some moving target practice for battle mode that isn't a computer go to a multiplayer race (preferably 3 or 4 player mode) drive them to an open area. Now one at a time get the last players going in circles and while they are still going unplug the controler the players will go in the same direction untile you plug it back in. I like going in the Donky Kong Cave, the Bowser Gardens, the Yoshi Egg Circle, the Penguin Cave, or the Wario Dip(under the jump) .



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Twice First Place
By: Ed Mejia via IGN64.com

On 3 or 4 players vs, you can enter twice on first place in the same race if you cross the goal line backwards. When you do so, the CPU will take control of the vehicle and will cross the goal line again. After the race is over, it will show two first places for the player who did that. It also works for the second place, but only in 4 players vs.



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Instruction Manual Secret
By: Plob Grendle (pace@trump.net.au)

This cheat is not for the game, but it is something hidden in the Mario Kart 64 instruction manual! Turn to the pages with all the course maps, and look at the 3D picture of Wario Stadium (not the one that tells you where to go, but the really impressive 3D one). Now look in the top left corner, outside the stadium and into the distance. You should see, get this, the Skyscraper Battle Course! You can see it clearly, as it is tall, octagonal, and has those yellow numbers on it.



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Wierd trick
By: ?

1)ok go into a the double deck battle mode with any number of players and and character. I SUGGEST 2
2) have player one get a red shell
3) have player two drive up onto the top top red
4) have player one (with shell) stay on middle green level, try to get right under player two (on red) but just a little behind them.
5)fire red shell.

if done correctly the red shell will STOP dead hovering benieth the player it was supposed to hit, it will have a blue mist around it also. now player 2 can drive the shell around as long as they stay on red

i told the players where to go just to make understanding it better but there are many possible places for this to start and the shell could also be driven from someone above too.



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Go where you want!
By: ?

Have you ever wanted to go somewhere on mariokart64 that you just can't get to? Well now you can because I have discovered a real cool trick.Ok this is how you do it:
Fist go to 2 player race and pick your player (Toad and D.K.works best). Now pick the course that you want, now go and get a turboboost with Toad, after you do that go park D.K.in front of the crowd of people sitting in the bleachers (or where you want him) and back up a little. Now drive Toad over right behind D.K. and back up a little and use your turbo, almost at the same time JUMP!!! Now your driving on the bleachers! You can do this just about anywhere you want on any course you want.



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Three tricks
By: K4Man (K4Man@msn.com)

I found that on Royal Raceway in 2 player mode you can knock people through the big jump bridge. 1st have both players complete the jump. Then have 1 get a shell force field or have him holding a shell, then drive him into the water, and when Lakitu drops him on the bridge don't move him. Next have the other player drive into the water (without any shells or anything) and when Lakitu puts him on top of the other player they'll be foorced through the bridge into the water.
Note: You might have to try this with different players doing both jobs. I usually have Bowser knock D.K. through.
(Update: I figured out that to knock a person through the ground you don't need to have shells. Just have Lakitu pick up some one and then have someone heavier put on top of them.)

On that same bridge if you have a shell force field or a shell being held drive right up to the bridge's barrier. The shells will go through the wall and stay on the other side. When you drive away they'll come back after a second or 2.

If you hold a spiny shell on any course in two player mode you can get one player stuck. Have one player brake. When the other one gets a blue shell have them hold it. Drive the player with the blue up to the other player, then spin them slowly. When the shell hits them they'll jump up. When they fall they'll hit again and keep jumping into the air. This might take several tries.



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Battle Mode tricks

1. In the battle mode on the Big Donut, if you go behind one of the walls and let go of the gas you will start sliding. If you let your player keep sliding they will fall through the wall and you will lose a balloon.

2. On double deck in battle mode if you are driving near the wall on the second floor and you get hit by a shell you may go over a wall into some drink.

3. On Skyscraper on battle mode If you get a bomb and drop it when you are falling into a pit it will miracurously float in mid-air! If you come back to the pit and land on the bomb you will pop the other players balloon and not yours.



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Get back in the race fast 2
By: Lucric

When you get hit by a box bomb or slip on a bannana peel or get hit and spin-out to accelarte faster tap "A" 3 times and on the third time hold it down. You will accelarate to "max" speed quicker than holding down "A".



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More Glitches

Sherbert Land
By: Jared Bernard
This trick can be accomplished in Sherbert Land. It's inside the cave area. On the first post of ice with BIG penguins running around is where you do it. On the post there are several corners if you look closely. On any corner, get a little speed and hit it. You will go under the Post or something and dissappear. You will soon reappear on the other side somewhere but if you go slow enough, you can slowly come out of the post and be invisible. As soon as you get too far away you reappear. The Camera angle changes too. It might take a few tries to do it because you have to hit the corner just right.

Toad's Turnpike
By: Max Bitter
I found this cool glitch in Mario Kart 64. It seems similar to the climb-up-the-mountain and-fall-in glitch on Choco Mountain and Koopa Beach, but it's still kind of cool. Choose 2P Vs. Then choose two racers. Choose Toad's Turnpike. Take thesecond character you choose as close to a rail as possible. Take the other out and try to get an Invincibility star. Drive back to the other racer and turn on the star. Now ram into the other racer. If done correctly, you should knock him over the rail and through the wall. They will fall into a pool of water in front of the entire sky! It won't help you win, but it does look cool. But why would Toad make a highway around an pool? P.S. You need two controllers to do this trick, unless you want to keep plugging and unplugging a controller!

Frappe Snowland
By: Gils
On Frappe Snowland, as you jump over the river, go to the right so you land in the snow. Drive up the to the top of the little hill where Lakitu will pick you up. Then, if done correctly, Lakitu will then hold you above the river, hesitate for a couple of seconds, then you'll suddenly appear at the finish line. Unfortunatley, this cannot be as a shortcut, because when you pass the finish line it acts as if you're starting your first lap.

Wario Stadium
By: David
When you are about to start go backwards all the way back to where you land off the jump and you'll see a wall, drive and jump over the wall. Right as you see that you are going over let go of everything. The screen will be all blue, black, and the people in the stands. You can turn and look around but you can't hit the accelerator or it will disappear and go back to normal. To turn hold right or left and hit the "R" button. This might take you a couple tries to do.

Royal Raceway
By: John Skeats
I would think that everyone knows about and probably tried the shortcut in Royal Raceway where you jump go to the left at the end of the big ramp. Well, I tried it. I did not do it. But I did find a cool glitch trying. When the kart is looking straight forward on the ramp, there is a mountain on the right, and on the right side of that mountain, there is a little shore at the bottom. Now, at one point on the shore, the shore is a little wider than anywhere else. If you jump into this part of the shore, you will go right through and fall into "the lake in the mountain to the right of the big ramp," as I named it.

Koopa Troopa Beach
By: Aaron Orlosky
This glitch is for Koopa Troopa Beach. To do it you drive around the track until you come to 2 trees very close together after a left turn. Then line up right to the left of the trees and start to hop. As you are hopping try to steer to the right and land in between the 2 trees. When you land in between them, you will start to tumble and slowly sink into the sand and fall into water. It is really weird.

Choco and Koopa
By: Aaron Orlosky (aaron366@access.hky.com)
These are two glitches I found on Choco Mountain and Koopa Beach. To do the on on Choco Mountain whenever you start you must back up to the top of the first jump you run in to. Then turn to the left and whenever you see the two yellow signs start hopping up the mountain in between them. When you get to the top you will fall through to the track below. It might not work at first but I know it does.
The next glitch is on Koopa Troopa Beach. What you do is start the race like normal, but when you see the Giant Turtle turn left and look for moss on the rock then start hopping right to the left of the moss. When you get to the top you will fall into water and be able to see a jump and a tree.

Royal Raceway
By: Aaron Scher (Scher5@Juno.com)
In mario kart 64 there is a glitch in royal raceway. First get to the castle. Then look for a fence going to the left. Follow it until it ends. Jump at the part where it connects to the hill and you should go through the hill. If you don't just try it again(sometimes you may accidentally land in the moat).

Choco Mountain
By: Aaron Scher (Scher5@Juno.com)
There are a couple glitches I found on the Choco Mountain course. They both involve the mountain jump technique(where you drive and start jumping up the side of the mountain) ( you can also just hold A and B and drive up)
The first one is before the cave underpass. It is on the right side of the track. Across the road from it, is a sharp dip in the mountain. You can see the entrance of the cave underpass, but it is white because of the fog. Look on the right side of the road, you will notice a part which is a little less steep than the surrounding mountain side. Do the mountain jump technique up this mountain side. You will get really high. Than, when your almost at the top, the kart will fall through the mountain into a white abyss.
The second glitch is towards the end. It is on the right side of the road as well. It is directly across from the Nintendo bill board sign and right after the railing ends. Do the mountain jump technique up this mountain side. You will see a flat area in the mountain. when you jump to this, your kart will start spinning and you can't get out of it. After waiting about a minute you will be lifted out of this spinning by an invisible force. It's pretty weird and something new to do and try in Mario Kart. Enjoy.



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Glitch
By: Aaron Scher (Scher5@Juno.com)

First, go to the double deck course in battle mode. Notice that you start on an extended square platform thing. Get off this and go to the very top story with the giant hole in the middle. Drive off the top level and fall to the platform where you started. As you fall, hold down the break and the left or right direction on the anolog stick. Now, when you fall down to the platform, some of you kart will be stuck in the ground. As your stuck in the ground spin around, it looks cool. If you keep messing around with this teqnique, you can eventually get the whole Kart stuck in the ground with the shadow suspenden in the air. This is just a wierd and different thing to do in Mario Kart 64. Enjoy.



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Jump Start
By: 1wildcat@msn.com

This trick will help you when you start the race. If you start 3rd or below you can jump over your fellow racers. To do this you must continually press the jump button (R) when the race starts and you can move. This trick works when you get the speed burst.



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Not behind you anymore!
By: Tiago Barros (abarros@correionet.com.br)

You can gain more speed to pass tha adversary if stay behind him and wolk from one side to the other, than (like in Indy car) you will stay at the "vaccum'' of the other kart and than you will ''cut'' the wind (appears some smoke on the sides of the kart, like if you were in a ramp)you will have a very little turbo, but enugh to pass him.



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Bannana, who cares!!!
by: Dave Dimmer (FyinFlip@aol.com)

When you hit a bannana peel put on your brakes immediately. This will prevent you from skidding out. After you broke for 1 second release and giver the gas. This is really helpful in battle mode because you will not LOSE A BALOON. I found this very useful.



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Get back in the race fast
By: Dave Dimmer (FyinFlip@aol.com)

When you fall off the edge and the little guy picks you up and the screen will go black. As soon as the screen starts coming back count - 1 thousand, 2 thousand, 3 thousand. Now pull your trigger and you should regain most of your speed. If you don't like counting wait until kart is about 2-3 tires abouve the ground then pull the trigger. This could help save you 2-4 seconds.



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More shortcuts

Frappes Snowland
By: David Nicholson
On Frappes Snowland when you cross the wooden bridge at the end jump from the bridge to the right onto the snowbank without touching th track. Drive along the snowbank until you cross the finish line. Next turnto the right and head off up the snowbank until lakitu picks you up if the shortcut has worked he will put you down on the wooden bridge drive on and cross the line and you will have completed alap in less than 10 seconds.

DK Jungle Parkway
By: Pineda
In DK Jungle Parkway jump the ramp. Then you will be driving along side the water. You will go back inland and then back out to where the water is. Keep looking at the water until you can see the edge of the water fall real close to the edge of the land. You will need a mushroom to pull this off. Use the mushroom and jump as far as you can from the waterfall to the bridge. If you jump to short you will get stuck in "water-air" and the trick won't work. If you jump far enough (you do not have to land on the bridge) you will fall in the lake that the waterfall touches. Lakitu (the little guy with the fishing pole) should pick you up and put you on the bridge and ahead of everybody else (if your not losing very badly). This trick requires a lot of patience and willpower. Once it is learned it can be a very vital tool to win.

Banshee Boardwalk
By: Gils
On Banshee Boardwalk in the ghosthouse, I know many people know you can go behind the batbox, but did u know you can also get inside it? Just have one player get a red shell (or 3 of them), hold it behind them and line up with the batbox. Have the other player get a mushroom and use it into the shell. This takes a bit of practice. Once inside, you can get out by driving against the wall and jumping repeatedly.

Mario Raceway
By: Jay and Adam Kohler (abkmellow@aol.com, farout523@aol.com)
When you're attempting to get the best time possible, to reach the ghostrider, here's a tip that'll shave off those precious seconds. Instead of taking that curve right before the pipe tunnel, use ONE super mushroom, and cut through the sand, getting as close as possible to the wall. Do this right when you reach the curve, not on the straightaway.

Banshee Boardwalk
By: Jerome Holeyman
On Banshee Boardwalk, when you enter the ghost house, instead of going right, go left. This is a very hard trick, but superslide in the narrow way to the left. If done correctly, you'll land on the track over the star-shaped hole and have shaved off 6 seconds.

Nuko Beach
By: Chris & Jeff
On Nuko Beach after passing the finish line take a right and go right into the ocean, and keep going until the little guy picks you up. If done correctly he should bring you back before the finish line giveing you a lap. NOTE: Extremely hard to do, and it took me over 100 times to get it right, but after a while you'll get the hang of it.

Royal Raceway
By: Alan Man
This

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