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MARIO GOLF

Alternate costumes:
Hold C-Left, C-Right, C-Up, or C-Down while selecting a golfer at the character selection screen.

Left-handed golfer:
Hold L or Z while selecting a golfer at the character selection screen.

Password screen:
Highlight the "Clubhouse" option at the main menu, then press Z + R + A.


Nintendo Power tournament:
Enter KPXWN9N3 as a password to play a tournament at Toad Highlands. Note: The shadow with the "?" indicates that any character can be selected. Another password will be displayed after completing the tournament. The ten character password is not actually a password for the game, but is for a promotion in Nintendo Power magazine.

MARIO PARTY 2

Hint: Shock, Drop, or Roll:
On the 1 vs. 3 game, Shock, Drop Or Roll, have the player that is the switch person press Forward and then Back to make the other players fall off. Note: This trick works best with Donkey Kong and Yoshi.
Information in this section was contributed by JKDBruceLee.

Hint: Taunt other players:
Press L to do your character's taunt when it is someone else's turn.
Information in this section was contributed by TheBigHalboski.

Hint: Bowser Land:
To get Bowser Land, you must complete every other board with any character and have a superstar on each.
Information in this section was contributed by Mike Hansen.

Hint: Mini-game land extras:
Purchase half the mini-games from Woody in Mini-game land to receive the mini-game arena. Beat Bowser land for more arena modes. Also, purchase all the mini-games from Woody to get the mini-game coaster.
Information in this section was contributed by DanJerriko.

Hint: Mini-game Coaster mode:
To get the mini-game Coaster, just purchase all of the mini games (2 vs. 2, 3 vs. 1, and 4 vs. 4). This mode allows you to play all of the mini-games in an adventure. All together, there are nine worlds.
Information in this section was contributed by Im_dead_sexy and Undertaker656.

Hint: Purchase item mini-games and battle mini games:
Successfully complete the mini-game Coaster under the normal difficulty setting to get the ability to purchase item and battle mini-games. Complete it under the hard difficulty setting for battle games.
Information in this section was contributed by Im_dead_sexy.

Hint: Credits machine:
To get the credits machine, successfully complete the game on every course, including Bowser Land, then visit the options laboratory.
Information in this section was contributed by Im_dead_sexy.

Hint: 20-Coin Bonus:
Obtain a Golden mushroom, and roll the same three numbers. Toad will appear and say that you are lucky, and you will be 20 coins richer. Note: There is no way to execute this on purpose, as choosing which numbers you roll is completely up to chance.


Hint: More mini-games:
To get the Rainbow Run, Dungeon Dash, and Driver's Ed mini-games, you must complete the following tasks:


Dungeon Dash
Buy every 1 vs. 3, 2 vs. 2 and 4 vs. 4 mini-game and go to the mini-game park to get it from the piranha plant chasing the butterfly. Note: This is basically the same thing as Desert Dash from the first Mario Party.
Driver's Ed
Complete the mini-game Coaster under the hard difficulty setting. Go to Woody and buy every mini-game in the game. He will then present with Driver's Ed. Go to Woody to play it at anytime Note: This game is basically a driver's test. This cannot be played during a board game.
Rainbow Run
After unlocking Driver's Ed, go to the mini-game park again. The piranha plant will present with this mini-game and then disappear. Note: This is basically Tightrope Treachery from the first Mario Party.


First Camp Hyrule Cup:
Enter 0EQ561G2 as a password. Note: Donkey Kong must be selected as a golfer. The password contains the number zero as a character.

Second Camp Hyrule Cup:
Enter 5VW689O6 as a password. Note: Plum must be selected as a golfer. The password contains the letter "O".

Taunts:
Press C-Left, C-Right, C-Up, or C-Down during your opponent's turn.

Compliments:
Press any direction on the D-Pad during your opponent's turn.
Easier CPU player:
Compliment your opponent as much as possible after their shot and he or she will be easier to defeat. For example, if the CPU player gets a perfect shot, press Up to say "Nice Shot!" at the same time that the game announces it.


One player Skins mode:
Choose the player-controlled character, then hold R while selecting more characters to set them under CPU control. Select a play mode and choose to play Skins.

Play as Luigi:
Defeat Luigi in get character mode.

Play as Yoshi:
Unlock Luigi as a selectable golfer, then defeat Yoshi in get character mode.

Play as Sonny:
Unlock Yoshi as a selectable golfer, then defeat Sonny in get character mode.

Play as Wario:
Unlock Sonny as a selectable golfer, then defeat Wario in get character mode.

Play as Harry:
Unlock Wario as a selectable golfer, then defeat Harry in get character mode.

Play as Mario:
Unlock Harry as a selectable golfer, then defeat Mario in get character mode.

Play as Bowser:
Unlock Mario as a selectable golfer, then defeat Bowser in get character mode.


Play as Donkey Kong:
Get thirty stars in ring mode.

Play as Maple:
Get 50 birdie badges in tournament mode.

Play as Metal Mario:
Get all 108 birdie badges in tournament mode. Metal Mario hits 285 yards and a high draw. He is still the best golfer in the game, with Bowser only being able to hit 280 yards.


Play as Gold Mario:
Unlock Metal Mario and highlight that character at the selection screen. Then, hold C-Left and press A.

Play as last four characters:
The last four characters on the bottom row can only be unlocked by using the Game Boy Color Mario Golf game and the Game Boy Transfer Pak that allows data to be shared between the two games. The four characters are Joe, Kid, Sherry, and Azalea.


Mario theme song:
Unlock all the players in get player mode and allow the credits to complete. Once the credits are done, the Mario theme song will start and you will receive a reward.
Information in this section was contributed by Waz.

Easier wins:
To defeat characters easier or to maintain your status without having to start completely over, save the game on bad drives. Then, do that course without restarting the competition again.


Push the ball:
Repeatedly tap Z or A when the ball lands on the ground to move it a little bit further. Note: Hold Z to quickly advance the ball to where it would normally stop for a faster game.

Abort swing:
Press B immediately after pressing A to start a swing.

Mario Star course:
Score at least 2200 points after unlocking five other courses in the game.

Replay hole:
Pause game play on the hole to be replayed. Use the "Save And Quit" option to save the game. Then, select "Continue" to tee off from the same hole.

Alternate introduction sequence:
Unlock Donkey Kong as a player. Then, wait for the introduction sequence to appear a second time. The first time it appears, the sequence shows Yoshi carrying Baby Mario. Remain there and allow it to appear a second time to see Donkey Kong carrying Baby Mario.
Information in this section was contributed by Bobby Z.
Alternate ending sequence:
Successfully complete the game with a character to feature him or her during the ending sequence.

Alternate course creature:
An alternate creature will jump out of the hole if you can sink a putt for par or better with the 200 ft putting range. Even if the putt is only 10 feet, if you put it on the 200 range and sink the putt for par or better a small mushroom creature will jump out of the hole instead of a gopher.


Play at night:
Select get character mode and enter "Sudden Death" to play the same course at night.


Perfect power shot bonus:
When a power shot is made and the ball is hit perfectly, a bonus animation such as a fireball (with a 1D club) or rainbow (with a 4W club) will appear. Additionally, your golfer will not lose a power shot.

For a spinning fireball, use Mario to get a perfect power shot. For thunder, use Bowser, get a perfect power shot -- you will hear a big boom. For lightning, use Wario to get a perfect power shot.
Information in this section was contributed by PetaPan2.

Hint: 1W rainbow shot:
Usually a 4W club with power is needed to get a rainbow. However, it is possible to get a rainbow shot when playing as Yoshi with a 1W club with power on it.


Hint: Shoot while standing sideways:
Aim towards the big hills on hole 11 on Toad Highland. Your ball will land on the hill, close to the top. When you go to shoot again, your golfer will be standing almost completely sideways.


Hint: All clubs playable with one controller:
This trick can be used to get all the clubs playable with one controller (playing two to four players on a single controller). Simply highlight however many players as desired. You can select characters for up to four players with one controller, and may even control them in a game.


Hint: Land swimming fish:
If you hit your ball into the water a fish will jump. However, if you hit your ball in the water close enough to land, the fish will jump out of the water into land and disappear under the ground.


Hint: Fish parade:
If you hit your ball towards a pond with just the right amount of spin, it will skid across the water and about fifteen fish will jump at the same time. Combine this trick with "Land swimming fish" to make a large number of fish jump on land and disappear.


Hint: Floating golf ball:
At times, your ball will float when hit into the water. When this happens no fish will jump.


Hint: Bets:
Bets are automatic in stroke and match multi-player modes, but may be de-activated or changed at the course select screen.

Hint: Right angle shot:
When right in front of a tree, hit the ball so it hits the side of the tree. Make sure the shot will not just nick the tree. If done correctly, the ball will bounce straight over.


Hint: Sky rocket shot:
When right in front of a little hill or tree, aim between the middle and the top. If done correctly, the ball will sky rocket upwards.

MARIO KART

Mirrored courses:
Win the gold cup in the 150cc class. After the Nintendo 64 is reset, the title screen will change to confirm that mirrored courses are enabled. Enter the 150cc option under GP mode to access the courses. Note that when racing the mirrored Toads' Turnpike, you will be going against the traffic.

Mario 64 castle:
Follow the yellow road to the right of the big jump on the Royal Raceway course to reach the castle from Mario 64.

View Mario Raceway record:
Press R at the title screen to see the best time trial record for Mario Raceway.

Course ghost racers:
Enter time trial mode and complete a course, beating the time indicated below. Then, select "Retry" to race the course again. The phrase "Now Meet the Course Ghost" will appear. The course ghosts are automatically saved to the cartridge for future replay without beating the course time again.



Course Time
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00



--------------------------------------------------------------------------------
Hint: Turbo start:
Press A to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.
Hint: Quick restart:
After falling off a course, watch as Lukita places your kart back on the track. Press A when your kart is two or three tire widths from the track to immediately resume the race.

Hint: Banana peel recovery:
When a banana peel is run over, immediately hold the brake for one second, then accelerate to avoid skidding or losing a balloon in battle mode.

Hint: Drafting:
Align your kart behind the next racer. Wisps of air will appear from the sides of your kart. The small speed increase that your kart will gain should be enough to pass the racer that is being followed.

Hint: Mini-turbo slide:
Hold R to slide around a corner, and press the Analog-stick to steer in the direction of the turn, then to the opposite direction. The smoke from your kart will change from white to yellow if done correctly. Continue to hold R and repeat the steering motion with the Analog-stick to change the smoke from yellow to red. Release R once the smoke becomes red. The speed of your kart should increase for a few seconds.

Hint: Easy hits in battle mode:
While playing at Block Fort in battle mode, shoot any green shells so they all bounce around on the bottom floor. If a player falls down there, they will more than likely be hit by them.


Learn where your opponent's starting point is located on the Skyscraper level. This should be easy since it is marked with a number. Go to that location and place a banana right at the point where they will appear. When your opponent slips off one of the many falls in this level, they will be set back down right on top of the banana, causing them to immediately lose a balloon.


Hint: Protect yourself:
You can protect yourself from getting hit by shells, or you can get back at other racers with this trick. Make sure you have a single or multiple bananas, or a single shell. Hold Z instead of simply pressing the button. The power-up will now be in back of your racer. If another racer shoots a shell at you, the banana/shell will block it. You can also hold the power-up until a racer gets in back of your vehicle.


Hint: Hopping:
Hopping is faster than driving, even on hills. Press R to do this during a race. This also can be used to avoid banana peels.


Hint: Driving off-road:
You do not need to follow the track if you have a Starman or Mushroom power-up. Simply drive on the hills until they wear out.

Hint: Power sliding:
Do not power slide in tight corners. Just drive and turn to get by them.


Hint: Spiked shells:
Spiked shells are dangerous, even for the thrower. You may want to consider holding, instead of using them.
.

Hint: Throw a shell behind your kart:
Get a single red or green shell. Hold Z, press Analog-stick Down, then release Z. If done correctly, the shell should shoot straight behind your kart.
Hint: Hop into first place:
Use the "Turbo start" trick, then hop on one of other karts at the start of a race. If done correctly, your kart will hop into first place.


Hint: Easier descent in Rainbow Track:
For a better start to each lap in the Rainbow Track of the Special Cup, press R to jump slightly past the beginning of the downward hill. This way you will not slow down, will hit the ground running.

Hint: Royal Raceway shortcut:
There are two sets of speed tracks on a row on the Royal Raceway. The second one is a long distance jump which you can make every time. To add a little distance to it, press R to jump just before the edge. For a better recovery landing, without a slowing bounce, continue to hold R until you land. Your kart will impact hard, but you will be moving forward.


Hint: Get gold cups quickly:
The following trick can be used to get gold cups without having to retry all the tracks because of a third or fourth place finish. On the last lap, when you are close to the end and are in fourth place but need a first place finish, use the brakes or slow down until your kart is in fifth place before completing the race. Then, select "Retry" and repeat the race until getting a first or second place finish. Also, keep track of your and your opponent's points to learn what place finish is needed to win. For example, if you have 24 points and the second place player has 21 points, you need at least a second place finish to win because ties will go to the player.


Hint: Wario Stadium shortcut:
Note the first bump right after starting a race at Wario Stadium. When the race starts, turn around and go back a short distance. Next, accelerate to the left side of the bump. Press R a couple of times when you are at the top of the bump. If done correctly, you will land on the other side of the wall, cutting off half or more of the race.


Hint: Yoshi's track shortcut:
Start racing and get to the area where all the routes combine. Go to the left until you see where the fence ends. After that, look down and you will see the other side of the track. Get to the location where the shortest jump is, then go back a little bit. Speed up, cut the wheel to that short jump area, and press R. If done correctly, you will then end up on that side of the track, giving yourself a lead. Note: You do not always have to stop; but doing so may help until you are used to the trick.

MARIO PARTY

Bowser's Magma Mountain stage:
Successfully complete the first six stages and collect 1000 coins. You have to buy things in the shop, including the key to the Magma Mountain, while playing in those six stages. After that, the Magma Mountain can be played. Get 1000 coins and you can buy the key to


Eternal Star stage:
Get 100 stars in the Magma Mountain stage. A special event will appear. The Eternal Star stage will appear after that.


Special shop items:
Successfully complete the Eternal Star stage. The ending sequence will appear. After that, special items can be bought in the shops.


Alternate title screen:
Complete the game with a character to feature that person as the main character on the title screen.


Extra songs:
Purchase the record from the Mushroom shop to unlock extra songs on the Bowser's Magma Mountain and Eternal Star stages.

Hint: Get coins easily:
Select three of the characters. Then, stop at the final round of game and turn all the CPU players into players 2P, 3P and 4P. All stars and coins may now be easily collected.


Give all four characters a handicap of 50 coins at the character selection screen at the start of a game.


Hint: Win without playing:
Start the adventure or pot of skills game as normal. Press Start as soon as game play begins to display the settings screen. Press A, then choose "Controller Settings" Change all human players into CPU players. The game will play automatically. If you wish to collect any coins or stars, change the CPU players back into human players.


Hint: Bumper Ball Mazes 1, 2, and 3:
Complete Mini-Game Island by beating Toad at the Slot Car Derby 2 to get the first Bumper Ball Maze. Beat all 50 mini-games at Mini-Game Island to get the second Bumper Ball Maze. Set new records on both of those to unlock the third Bumper Ball Maze.

MARIO PARTY 2

Hint: Shock, Drop, or Roll:
On the 1 vs. 3 game, Shock, Drop Or Roll, have the player that is the switch person press Forward and then Back to make the other players fall off. Note: This trick works best with Donkey Kong and Yoshi.


Hint: Taunt other players:
Press L to do your character's taunt when it is someone else's turn.


Hint: Bowser Land:
To get Bowser Land, you must complete every other board with any character and have a superstar on each.


Hint: Mini-game land extras:
Purchase half the mini-games from Woody in Mini-game land to receive the mini-game arena. Beat Bowser land for more arena modes. Also, purchase all the mini-games from Woody to get the mini-game coaster.

Hint: Mini-game Coaster mode:
To get the mini-game Coaster, just purchase all of the mini games (2 vs. 2, 3 vs. 1, and 4 vs. 4). This mode allows you to play all of the mini-games in an adventure. All together, there are nine worlds.


Hint: Purchase item mini-games and battle mini games:
Successfully complete the mini-game Coaster under the normal difficulty setting to get the ability to purchase item and battle mini-games. Complete it under the hard difficulty setting for battle games.


Hint: Credits machine:
To get the credits machine, successfully complete the game on every course, including Bowser Land, then visit the options laboratory.


Hint: 20-Coin Bonus:
Obtain a Golden mushroom, and roll the same three numbers. Toad will appear and say that you are lucky, and


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