|
Xbox |
Sony PlayStation 2 |
Nintendo GameCube |
| CPU |
733 MHz |
294.912
MHz |
405MHz
Power PC |
Graphics
Processor |
250Mhz custom-designed chip, developed by Microsoft
and nVidia |
147.456MHz |
202.5
MHz Custom chip "Flipper" |
Total
Memory |
64MB |
32MB |
43MB |
Memory
Bandwidth |
6.4GB/sec |
3.2
GB/sec |
3.2GB/sec |
Polygon
Performance |
125 M/sec |
66
M/sec |
6-12
M/sec |
Simultaneous
Textures |
4 |
1 |
N/A |
Pixel
Fill Rate No texture |
4.0 G/Sec |
2.4
G/Sec |
N/A |
Pixel
Fill Rate 1 Texture |
4.0 G/Sec |
1.2
G/Sec |
N/A |
Pixel
Fill Rate 2 Textures |
4.0 G/Sec |
0.6
G/Sec |
N/A |
Compressed
Textures |
Yes (6:1) |
No |
ST3C
compressed textures (6:1) |
Storage
Medium |
2-5x DVD, Hard disk 8GB,
8MB Memory card |
4x
DVD,8MB Memory card |
Propriety
1.5GB discDigicard - ½ Megabyte |
| I/O |
Game controller x4 Ethernet (10/100) |
Game
controller x2USB
1394
PCMCIA |
Game
controller x4High-speed serial port x2
High-speed parallel port |
Audio
Channels |
256 |
48 |
64 |
3D
Audio Support in Hardware |
Yes (64 3D channels) |
No |
N/A |
MIDI+DLS
Support |
Yes |
Yes |
N/A |
Hardware
audio filtering and EQ |
Yes |
No |
N/A |
Broadband
enabled |
Yes |
Future
Upgrade |
Optional |
DVD
Movie playback |
Remote control accessory required |
Yes |
No |
HDTV
Movie support |
Yes |
Yes |
No |
HDTV
Game support |
Yes |
No |
N/A |
Maximum
resolution |
1920x1080 |
1280X1024 |
N/A |
Maximum
resolution (2 x 32bpp frame buffers + Z) |
1920x1080 |
640x480 |
N/A |
US
Launch Date |
Fall 2001 |
October
2000 |
October
2001 |