Glossary Of Jujitsu Terminology
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Version 1.0
Advanced Jujitsu Concepts
Copyright 2001-2004
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LOCK OUT - It is a type of check that is used to detain briefly the action of your opponent. It involves striking a target with a natural weapon, and having the weapon remain on the target for a time before retrieving it.
LONG ARM GRAB - A grab by your opponent in the finger, hand, or wrist area. Also related to DEPTH ZONES.
LOOPING OVERHEAD HEEL PALM - A strike with the open hand designed to attack from the opposite direction of its inception.
LOP-SAO - From the Chinese arts, loosely translated and loosely interpreted as trapping hands. Primarily from Wing Chun.
LOWER CASE MOVEMENT - Move that employs, among others, the SQUEEGEE PRINCIPLE, GEOMETRIC PATH, REVERSE MOTION, and ECONOMY OF MOTION. Here, another portion (lower) of the initial blocking or striking arm or leg is used in a combination, either defensively or offensively, because of potentially superior ANGLE OF ENTRY, ANGLE OF CONTACT, ANGLE OF INCIDENCE, ANGLE OF DISTURBANCE, or closer proximity to the next target or weapon. See UPPER CASE MOVEMENT.
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MAJOR MOVES - Strong and positive moves which cause immediate devastation.
MANEUVERS - Ways you can move your feet, arms or body to initiate or avoid an attack. Methods used to close or extend your range.
MARGIN FOR ERROR - The execution of a defensive and/or offensive move which, when delivered, gives you greater latitude to work with in the event of error or miscalculation.
MASTER KEY BASIC - A single move that can be used in more than one predicament with equal effect.
MECHANICAL - Refers to those whose movements are very staccato in execution and appearance. Sequence of movements which look as if they are being done by-the-numbers. Movements are robot-like in appearance.
MEET - Refers to having your movements merge with your opponent's action at a strategic distance from you.
METHOD(S) OF EXECUTION - The manner in which a move is executed to insure maximum results. Such moves can follow a direct, dipping, looping, hooking, or roundhouse path.
MID-ARM GRAB - A grab by your opponent in the upper forearm, elbow, or lower biceps area. Also related to DEPTH ZONES.
MINOR MOVE(S) - Subordinate moves which are frequently prefixes, suffixes, or inserts that are often necessary ingredients in the set up and execution of major moves.
MIRROR IMAGE - The opposite of whatever you employ. For example, the mirror image of a right outward block is a left outward block.
MIRROR IMAGE CONTINUANCE - The ability to take a particular executed combat sequence, and flow into and utilize its mirror image.
MOMENTARY CONDITIONING - The ability to condition an opponent to expect one thing, then surprising him by unexpectedly switching the strategy. Changes in the actions then allow easy access to other vulnerable targets as a result of his conditioned reaction.
MOVE - (1) A command used when teaching to cause a student to react during a particular exercise. (2) The traveling of any object from one point to another.
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NATURAL GRAB, SEIZE - When an individual uses the hands as a seizing mechanism in a physically and mechanically natural manner. See UN-NATURAL GRAB.
NATURAL WEAPONS - The use of body parts as offensive weapons. This includes using parts of the hand, arm, foot, leg, head.
NEUTRALIZED HANDS - The placing of your hand(s) in a neutral position from which it (they) can readily nullify an attack, initiate an attack, or trigger a counter attack.
NOSE FULCRUM - The utilization of the nerve at the base of the nose to force the head backward into a CERVICAL LOCK position.
OBSCURE ZONES - Those areas of space that are outside of the boundaries of our peripheral vision. These zones of space are BLIND SPOTS from which action can originate, and be delivered unchecked. Movements involving the penetration of OBSCURE ZONES are more often than not calculated movements utilizing deceptive angles. Footwork becomes increasingly important when penetrating these zones, especially when the related DEPTH ZONES affect your critical distance. This term is also known as ZONES OF OBSCURITY.
OFFENSE - Offensive moves employed against an opponent to injure or defeat (self-defense).
OFFENSIVE GAUGING LIMB - Allowing the striking appendage to adjust its own depth naturally for maximum effect when depth is pre-determined by other factors.
OFFENSIVE OPPOSING CHECK - A checking motion of the secondary hand that engages a REVERSE MOTION relationship with the primary block or check used as an offensive weapon or action.
ONE POINT BODY ROTATION - Execution of an offensive or defensive technique that requires rotational torque at only one joint or body part for maximum effectiveness.
ONE POINT STANCE - Usually associated with PINNING a subject on his back, stomach or side, creating one large footprint for the purposes of BRACING.
OPPOSING CHECK - A checking motion of the secondary hand that engages a REVERSE MOTION relationship with the primary block or check.
OPPOSITE MOTION - The principle that any motion done to one side can be matched on the other side.
ORBITAL ADJUSTMENT - The moving of the trajectory of offensive and defensive maneuvers from a major point of the UNIVERSAL PATTERN to an in between point. The major angles are described as the eight major angles of the UNIVERSAL PATTERN, compounded three dimensionally.
ORBITAL CHANGE - The moving of the trajectory of offensive and defensive maneuvers from one major point of the UNIVERSAL PATTERN to another major point. The major angles are described as the eight major angles of the UNIVERSAL PATTERN, compounded three dimensionally.
ORGAN DISPLACEMENT - Techniques executed against parts of the torso that compresses and moves subcutaneous organs and tissue creating temporary paralysis, and vicarious intense pain.
OUTER RIM CONCEPT - An imaginary egg-shaped circle that is used as a visual aid. This egg-shaped pattern starts at eyebrow level, and ends slightly below the region of the groin. The larger portion of the egg is positioned at the top. This concept teaches you to confine defensive and offensive movements of your arms and hands, to those areas within the imaginary circle. You learn never to over-extend nor over-commit beyond the circle with your arms and hands. To do so not only exposes your vital areas, but limits your ability to counter quickly. Employing this concept reduces the number of openings in your defense, and with them, the odds of getting hit. It is a supplemental aid in the study of the ZONE THEORY.
OVER-REACH - To over-extend oneself with a blow or kick needlessly, or to reach beyond or above a certain point unnecessarily. Target exposure is the result of such action.
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PAK-SAO - Chinese term, primarily from Wing Chun. Loosely translated SLAPPING HAND.
PARRY - Redirecting a blow or kick by riding or going with the force.
PASSIVE CHECK - The placement of a anatomical body part in a position that protects or hinders without active participation. Also know as a POSITIONAL CHECK.
PATTERN ADDICT - One who is caught up in traditionally prescribed movements.
PEEL - A blade principle. Essentially the same as FILLET, but attacking only the epidermis. A FILLET of minor depth.
PENETRATION POINT - An imaginary point that extends an inch or two beyond your selected target. Visualizing this point teaches you not to tense your arm or leg prematurely when punching, kicking, striking, etc. Following this principle will not only enhance your speed, but will proportionately add power as well.
PERCUSSION ACTIVATION - Meridian nerves that can be activated by a particular vibration, shocking motion that radiates energy through dense muscles, tendons, ligament tissue, and bone to the intended target.
PERCUSSION HEEL PALM - A contoured/fitting strike designed to activate or Cavity Press areas unreachable through direct application.
PERCUSSION STRIKE - A blow delivered by shocking and radiating energy through muscle, tendons, or ligament tissue and bone to the intended target, usually by weapons that may already be in contact with the target.
PHONETICS OF MOTION - Teaching a move or moves in progressive stages to get the maximum force from its execution. It is a method of teaching students movements BY-THE-NUMBERS.
PIN-POINT EFFECT - This is a principle that follows the effects of a pin where the surface of the natural weapon being used is concentrated to as small an area as possible in order to have a more penetrating effect on the target. While surface injury is at a minimum the internal effects are much greater. Refer to SURFACE CONCENTRATION.
PINNING CHECK - A restraining vice like move to hinder an opponent from taking action.
PINNING CHECK - A STRIKING CHECK that is utilized to control your opponent by pinning his body, or a part thereof to itself or an environmental object.
PIVOT - The changing from one stance or position to another while in place. This is done without moving the foot.
PIVOT POINT - That point, spot, position, level, etc. which various body parts use as an axis on which to turn.
PLANE THEORY - This theory entails utilizing the principles involved in LAUNCHING a jet aircraft off of the deck of an aircraft carrier, and paralleling them with the execution of a punch. The fist is viewed as the aircraft, and the legs as the catapult. When harmoniously employed the two forces (punch and leg shuffle) not only maximizes power, they allow the opposite hand to act as a check. Use of this principle triggers the BLACK DOT FOCUS concept. See CATAPULT(ING).
PERCUSSION STRIKE - A Sub-Level 4 principle that is used to activate or strike with out removing physically the weapon from the target. The effect is created by a secondary strike or action that stimulates the weapon in contact with the target. Also a type of strike that utilizes trapped air to rupture or penetrate a target.
PIN - The pressing of joints or other key areas on an opponent's body with your own body to momentarily keep him confined and thus prevent him from taking action. A method used to CHECK the retaliatory efforts of an opponent. See PINNING CHECK.
POINT OF CANCELLATION - Neutralizing point or position that nullifies a threat even if it is for a brief moment.
POINT OF ORIGIN - The beginning, root, or source of any movement. The natural position or location of your body and natural weapon at the time action begins.
POINT OF ORIGIN, (CIRCULAR) - The beginning, root, or source of any movement that is circular in nature. The natural position or location of your body and natural weapon at the time circular action begins.
POINT OF REFERENCE - (1) That point of origin of a specific natural weapon, move, or technique sequence that one can refer to before proceeding to the next comparative stage, establishing other options, or duplicating it to the opposite side. (2) The selection of a basic move or technique sequence to fashion all others from. This concept is also called REFERENCE POINT.
POSITION - (1) A command used while teaching which has a student assume his original starting position. (2) A set or arranged posture used in class for training purposes other than mentioned, or when fighting. (3) How your or your opponent's body is angled.
POSITIONAL OR POSITIONED CHECK - The formation of various defensive postures that automatically checks incoming action. The structured positions in and of themselves act as checks without any effort on your part. Refer to CHANGING OF THE GUARD.
PRACTICAL MOVES - Realistic moves that are functional in combat. Moves that not only work during practice, but on the streets as well.
PRACTITIONER - One who learns, teaches, and practices the Martial Arts.
PRESS - In jujitsu it refers to activating nerves by PRESSING them. Not to be confused with a PIN.
PREVENTIVE MOTION - (1) Movements that are used to ward off attacks, or (2) to stabilize or brace a target in order to increase the effectiveness of your strikes. These moves may be executed as parries, light blocks, or pushes against an opponent who is stationary, or who may be actively attacking.
PRIMITIVE - Embryonic state of movements. Moves that are singular in purpose. See EMBRYONIC BASICS.
PRINCIPLE OF LIMITED RETALIATION - The use of CHECKS to prevent an opponent from taking immediate action. Methods used to detain the action(s) of an opponent.
PROGRESSIVE GEOMETRICAL PATH - By definition, a geometrical path with an ever widening width factor. Used offensive and defensively to achieve lateral effort or force from right angled energy delivery. Sometimes described as a MOVING WEDGE.
PRONOUNCE A MOVE - An analogy used so that a student realizes that basic moves are to be learned in stages, like the phonetic pronunciation of a word. This process is used only during training. After getting acquainted with the power derived from the ideal positions, one should then learn to use the basic moves realistically, without exaggeration or hesitation, and from their POINT OF ORIGIN.
PSYCHOLOGY OF CONFRONTATION - The science of understanding the thought process and motivations of the human predator. It examines the effect on possible victims, and how to counter the EMOTIONAL ATTACK.
PULL DRAG - A type of FOOT MANEUVER that requires the supporting leg to pull rather than push when executing this particular method of SHUFFLING.
PUNCH - Primarily the methods used when striking with the front portion of the fist.
PUSH-DRAG - A type of SHUFFLE requiring your forward or rear leg to raise slightly before having the supporting leg push forward or back. The pushing leg must then drag toward the opposite leg so that the distance between them returns to its original depth. Once the original depth is re-established you are ready to resume the next PUSH-DRAG SHUFFLE. This is just one of four methods of SHUFFLING.
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QUARTER BEAT TIMING - An offensive or defensive maneuver whose timing is on the second or third count of a four count maneuver or measure
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RAKE(ING) - The execution of a body weapon in a sweeping manner, so that it grazes the target with penetrating force. It involves increasing the depth of your circular path, so that your natural weapon gouges the surface of your target. It is similar to a SLICE, but with two exceptions -- the force is greater, and the depth is more penetrating. Executed properly, a RAKE may employ several parts of a natural weapon, producing a corrugated effect when making contact with the target.
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The Valley Jujitsu School:
The VALLEY JUJITSU SCHOOL is located in Northridge, CA, in the heart of the San Fernando Valley. The VALLEY JUJITSU SCHOOL was established in 1993 and offers the MUSHIN RYU JUJITSU system. The program is self-defense oriented.
LOCATION:
VALLEY JUJITSU SCHOOL
8240 Louise Avenue (at Roscoe)
Northridge, CA 91325
Telephone: (818) 882-7022
Email: valleyjujitsu@aol.com |