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Advanced Jujitsu Concepts
Jujitsu Glossary C-D


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Glossary Of Jujitsu Terminology
C-D
Version 1.0


Advanced Jujitsu Concepts
Copyright 2001-2004
All rights reserved.

PUBLISHED BY:
BELLMAN COMMUNICATIONS
8240 Louise Avenue
Northridge, California 91325


C


CATAPULT(ING) - Methods that are used to help launch or spring you forward with your action. For example, a "push drag shuffle" can be used to spring forward simultaneously with a punch. Thus, the launching (catapulting) of the lower half of the body, simultaneous with the execution of the punch, greatly enhances your power. CATAPULTING activates BODY MOMENTUM. Refer to PLANE THEORY.

CAVITY - Precise physical location of meridian nerves which tend to be surrounded by muscle and tendon tissue, as well as bone cartilage creating a hollow or “cavity.”

CAVITY PRESS - Original term from Chinese referring to NERVE ACTIVATION’S.

CERVICAL LOCK - Used in CONTROL MANIPULATION by placing the head in a position that when used in conjunction with other principles, will cause the neck to be rigid and immovable creating a locking effect.

CHEAT - (1) To execute a deceptive move prior to the one intended. This includes utilizing hands and/or feet. (2) To use an additional move, when doing a KATA or FORM, in order to place you in proper position or alignment.

CHECK - To restrain, hinder, or prevent an opponent from taking action. This is accomplished by pressing, pinning, or hugging an opponent, usually at the joints, so that it minimizes his leverage and nullifies his action. Positioning your arms and legs in various defensive postures can also keep an opponent from striking you effectively. See POSITIONAL CHECK in the ENCYCLOPEDIA.

CHI-SAO - From the Chinese, loosely translates to “sticky hands.” Originally used as a sensitivity exercise, in advanced jujitsu it is used as a precursor to “Energy Disruption“ techniques.

CHOKE - The manipulation of a lock that does not allow the subject to breath air in and or out of the lungs, usually, but not exclusively executed on the neck.

CHOP - A cutting blow to an opponent or object, which generally employs the knife-edge of the hand as the weapon.

CIRCULAR MOVEMENTS - Moves that loop or follow a rounded path. Such moves can be used defensively or offensively, and can orbit in a single direction, or be diverted into multiple directions.

CIRCULAR POINT of ORIGIN - The moving of a NATURAL WEAPON, block, or stance directly to its intended position by a necessary curved trajectory.

CLASSICAL - A term used to describe the so-called pure systems of jujitsu and other martial arts. Many of the movements are not necessarily practical in our present environment since their methods were created for the types of defense found prevalent during their particular time of history.

CLAWING - Striking action employing the fingertips to scratch or rip with. Such action may employ two or more fingers.

CLOCK PRINCIPLE - A method used to help students visualize the direction in which they are to move. Students are generally asked to think of themselves as being in the middle of a big clock facing 12 o'clock, with 6 o'clock to their rear, 3 and 9 to their right and left, and all other numbers in their respective locations.

CLOSE KNEEL VISE - A manipulation pin, or lock accomplished by integrating the desired body part of your opponent into parts of the stance to create extreme pressure.

CLOSED HIP POSITION - In conjunction with ANGLE OF ENTRY or EXECUTION. When the rear hip or pelvic bone is not in line with your proposed angle of execution., causing your body to be in the way of its own anatomical objective.

CLOSING THE VEIN - Also know as SEALING THE VEIN, meaning to strike a subject in a manner that causes muscles, tendons, or tissue surrounding a vein to spasm and close off or restrict blood flow.

CLUB (CLOSED) - The utilization of a lengthwise cylindrical striking object with the longer portion extending from the baby finger edge of gripping hand naturally held, downward.

CLUB (OPEN) - The utilization of a lengthwise cylindrical striking object with the longer portion extending from the thumb edge of the gripping hand naturally held, upward.

COCKING CHECK - The positioning of a check that remains in an appropriate pose so that it is readily available for an immediate attack or counter attack.

COMBAT - Realistic fight which excludes control and rules.

COMBAT AWARENESS - In tune with what is or can be expected in a realistic fight.

COMBINATION CHECK - A checking motion that encompasses both offensive and defensive functions simultaneously.

COMMITTED ACTION - Movement which binds one to a certain line of action.

COMPACT UNIT - The constriction of body parts to enhance the effectiveness of a strike. For example, the pinching together of the forearm and biceps, when striking with your elbow, makes for a more compact unit. Creating this formation allows your BACK-UP-MASS to produce an even greater amount of force upon impact.

COMPENSATE - To move in such a manner that ROOM FOR ERROR, or adjustment on the part of the deliverer, is allowed.

COMPLEMENTARY ANGLE - A strike or block that follows a path or angle that parallels an attacking weapon, a defensive posture, the contour of your or your opponent's body, or a given line. Following these angular paths allows clear entry to desired targets. Taking advantage of these angular opportunities helps to produce accuracy and damage and thus maximizes results.

COMPLEMENTARY INTER-LOCKING CIRCLES - The use of the DOUBLE CHECK FACTOR in a COMPLEMENTARY direction. That is the directions of travel do not oppose each other. The timing may be WHOLE BEAT or SYNCOPATED.

COMPLIMENTARY BLOCK - A blocking motion of the secondary hand that essentially follows the same PATH or LINE of ACTION as a PRIMARY BLOCK regardless of the timing factor.

COMPLIMENTARY CHECK - A checking motion of the secondary hand that essentially follows the same PATH or LINE OF ACTION as a PRIMARY BLOCK regardless of the timing factor.

COMPOUND ANGLES - The offensive/defensive use of multiple “obtuse” angles to magnify the effect. Most obvious use is in the properly executed angles of the upward block.

COMPOUND LOCK - An jujitsu Control Manipulation lock with multiple joint participation for the purposes of locking or fusing these joints in place.

COMPOUND TORQUE - The twisting of a Control Manipulation lock or hold in multiple directions simultaneously to enhance the effect.

COMPOUNDING A TECHNIQUE - The insertion of additional moves that are within the flow of a prescribed technique or selected sequence of action. More often than not, these inserted moves are simultaneously executed along with the base moves of a technique sequence. It is possible to further COMPOUND your action while in the process of COMPOUNDING. Unless these moves are displayed they can very easily remain hidden.

CONDITIONED RESPONSE - An ingrained response to a given variable.

CONSTIPATED MOVES - Moves that tense prematurely, resulting in needless exertion that hinders speed. Describes those individuals who are so tense when blocking or striking that the speed and effect of their actions are hampered to a point of frustration.

CONTINUITY - The principle that no move passes from one position to another without being utilized effectively. It is a counterpart of ECONOMY OF MOTION.

CONTINUOUS WEAPONS - A series of multiple natural weapons employed when involved in combat or freestyle.

CONTOURED TRAJECTORY - The launching of an offensive or defensive maneuver that travels in a parallel path of an anatomical body part enroute to its intended target. Sub-heading of CONTOURING.

CONTOURING - This concept involves using the outline of your or your opponent's body as a homing device or guide to accomplish certain feats. The concept is divided into two basic categories -- methods that employ (1) body contact, or (2) non-body contact. Under body contact you have LAUNCHING, where the surface of your or your opponent's body is used to ricochet or bounce off of prior to traveling to your primary target. Another method employing body contact is LEVERAGING, where an opponent's body is used as a fulcrum to enhance your action. A SLIDING CHECK employs constant body contact as it moves from one leverage point to another. The FRICTIONAL PULL is another form of body contact that can be employed. Although it is used differently, it resembles a SLIDING CHECK. TRACKING or GUIDELINING involves sliding along the CONTOUR of your or your opponent's body which acts as a guide to your target. While both terms could be used interchangeably, TRACKING requires specific methods to insure precision accuracy, where a natural weapon rides, tracks, and inches its way to the. GUIDELINING requires that a natural weapon follow a wider surface area, when guided to its. THREADING is another body contact means of CONTOURING where the joint of your body is used to guide the natural weapon of your choice to its target. This can only occur if the two body parts that form the joint meet each other at specific angles so as to warrant its use. Unlike TRACKING, where the natural weapon inches its way from one spot to another as it travels to the target, THREADING requires that the natural weapon remain on one spot as it THREADS its way to the target. NEEDLING occurs when two natural weapons simultaneously TRACK their way to their targets. PIVOTING uses the body as an axis. Example -- A heel palm strike to the chin can very easily be converted into a five finger slice by using the chin as the pivoting axis, thus using the principle of a WINDSHIELD WIPER. FITTING involves striking with specific NATURAL WEAPONS that form a perfect fit with the target being struck. This is also referred to as the PUZZLE PRINCIPLE. Other contact methods come in the form of GRAVITATIONAL CHECKS and PRESSING CHECKS that use the contour of the body to cause the effect desired. Non-body contact methods can be found under the topics of COMPLIMENTARY ANGLE, ANGLE MATCHING, SILHOUETTING, FRAMING, SYMMETRICAL, and CORRESPONDING ANGLES.

CONTROL - (1) The regulation of force to produce (a) accuracy as well as (b) the degree of injury. For example, a punch that strikes a specific target without injuring it requires control. Control may or may not involve touching your target. It takes even greater CONTROL to avoid injuring a person who is constantly moving. (2) The ability (a) to prevent or curtail your opponent's actions, or (b) to guide your opponent wherever, however, and whenever. Checks are types of controls. They are good examples of how one can temporarily prevent or curtail an opponent from taking action.

CONTROL MAINTENANCE - A minor move that exercises limited control over a particular element of your opponents body momentarily.

CONTROL MANIPULATION - A more sophisticated form of CONTACT MANIPULATION.

CONTROL MANIPULATION ALTERNATIVE - All of the base techniques of jujitsu may be executed on multiple levels. One of those levels is Control Manipulation. When a practitioner chooses to move destructive potential to a lower level, he may choose this option to “control” an opponent through manipulation principles. It should be noted this component has multiple level of destructive potential itself, and can be as, or more destructive the base technique.

CONTROL RELEASE, (Defensive) - Focuses on the extrication of body parts seized by an opponent. Primarily against but not limited to the upper limbs. See also CONTROL WIPE.

CONTROL RELEASE, (Offensive) - Usually occurring within the SEQUENTIAL FLOW of a technique, it is a releasing of a subjects body part(s) in such a manner so as to CONTROL MANIPULATE a person momentarily to create more Self-Defense options, and makes Self-Defense techniques functional. Usually associated with, but not limited to defending against grabs or pinning attacks. Also used in the teaching of basic escapes, blocking, and striking techniques found in FORMS and SETS.

CONTROL WIPE - An offensive/defensive maneuver inherent in the blocking sets used to extricate grabs to the limbs utilizing basic blocking concepts.

CONTROLLED RESPONSE - The regulation of one's actions so that he does not react prematurely, unnecessarily, or foolishly. This is especially true if an opponent should employ DECEPTIVE ACTION.

COORDINATION - Refers to (1) the synchronization of all body parts so that they function with continuity, timing, and dexterity, (2) the synchronization of your moves with the moves, timing, and direction of your opponent in order to take best advantage of them and attack him more effectively.

CORKSCREW PUNCH - A torquing, twisting punch that strikes with the palm down. Also known as a horizontal punch.

COUNTER BALANCE - (1) Opposing forces which enhance the effectiveness of a particular blow, maneuver or movement. (2) The continuous relocation of body parts in order to equalize your body weight in motion, as well as give you better protection. See CHANGING OF THE GUARD and BALANCE COMPENSATION.

COUNTER MANIPULATION - (1) That stage of motion that is utilized just prior to employing the principle of opposing forces to its maximum. (2) The control of one body part to strike or manipulate another body part (same arm or another) to increase the effectiveness of your strike.

COVER - The repositioning of your body into a protective pose while creating distance between you and your opponent. This is usually done by shifting the forward leg to the opposite side as you turn and face the opposite direction. This maneuver will not only create distance, as you turn and face the unknown, but will help decelerate your opponent's action as well. A notable characteristic using this maneuver, when used as an exercise, and depending on the lead leg, is that you will continue to move laterally, away from your original stance.

COVER OUT - A single crossover and step through reverse to increase the distance between you and your opponent, thus enabling you to conclude your maneuver in a safe position of cover.

COVER STEP - The first step of a FRONT CROSSOVER (foot maneuver), which aids in concealing the groin area.

CRITICAL DISTANCE - Crucial distance that can place you or your opponent within striking range. THIRD STAGE OF RANGE known as CONTACT PENETRATION.

CUBE MODEL - An outlined drawing of a box superimposed over a photo or drawing to explain angles and paths of travel more efficiently. It is a useful visual aid that enhances one's understanding of angles and paths of travel. See CONCEPTUAL BOX.

DEAD MOTION PRINCIPLE - A deceptive maneuver that is purposely designed to give your opponent the illusion that a portion of your body is totally inactive (or seems dead), and can do them no harm. A good example is the action that can stem out of arms that have been folded. For instance, if your left arm was folded on top of your right arm, and it remained motionless during the time your right hand executed a back knuckle strike to you opponent's solar plexus, your opponent would not react to your strike until he felt the blow. The fact that your left arm showed no life conditioned his mind to accept peace and tranquillity. Not until experiencing the strike, would he have realized the consequence of your action.

DEAD SPACE - (1) The gaps between moves in a technique sequence. It can also be thought of as unused points on a circle, or circles, of motion. The filling of DEAD SPACE is the active use of the principle of CONTINUITY OF MOTION. This action is termed SEQUENTIAL FLOW. (2) Areas or zones of refuge where one can seek SANCTUARY. See ZONES OF SANCTUARY.

DECEPTIVE ACTION - The utilization of misleading, illusive, and feinting movements or gestures to deceive an opponent.

DECEPTIVE RHYTHM - Irregular sequential flow of timing purposely used to throw off an opponent's timing, and disrupt his flow of concentration. Another term for DECEPTIVE TIMING.

DECEPTIVE TIMING - Timing used to mislead an opponent, causing him to react prematurely, anticipating the opposite of your true intentions. It is that measure of time used when feinting. See DECEPTIVE RHYTHM.

DEFENSE - Protective moves designed to safeguard against injury.

DEFENSIVE BRACE - When attacked by certain joint manipulation techniques, ANGLE OF CANCELLATION can be achieved by BRACING against the line of attack with a hand, body or environmental object.

DEFENSIVE OFFENSE - Execution of a move which is both protective to you and simultaneously injurious to the opponent.

DEFENSIVE PERSUASION - Refers to the forcing of an opponent to defend a particular area, in order to effectively create an opening elsewhere.

DELETE - To eliminate a weapon and/or target within a technique sequence.


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The Valley Jujitsu School:


The VALLEY JUJITSU SCHOOL is located in Northridge, CA, in the heart of the San Fernando Valley. The VALLEY JUJITSU SCHOOL was established in 1993 and offers the MUSHIN RYU JUJITSU system. The program is self-defense oriented.


LOCATION:

VALLEY JUJITSU SCHOOL
8240 Louise Avenue (at Roscoe)
Northridge, CA 91325
Telephone: (818) 882-7022
Email: valleyjujitsu@aol.com

VALLEY JUJITSU SCHOOL
8240 Louise Avenue (at Roscoe)
Northridge California 91325
Telephone: (818) 882-7022
See Our Other Website At: www.valleyjujitsu.com

valleyjujitsu@aol.com


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