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Master Control Menu
Goldeneye 007 Gameshark vgn_editors@alloymail.com





1 Master Control Code 1 80024302 0001
2 Master Control Code (Part 2) 2 N/A
3 Master Control Code (Part 3) 3 N/A
4 Master Control Code (Part 4) 4 N/A
5 Master Control Code (Part 4) 5 N/A
6 Master Control Code (Part 5) 6 N/A
7 Master Control Code (Part 6) 7 N/A

Number Comments
1 About the code, the 2, on the end of the first 8 digits can be changed to either a 0,1,or 3, and the 01 at the end can be change to anything, a menu will still come up. I am not sure how much it effects the code if you change it around. I've tested it quite a bit, and found only minor differences. There may be though a better form of this code.
Activate/Deactivate MCM Instructions:
A) After you enter this code and start up your game, 2 rows, 4 columns each will appear on the screen. That is the menu it will be hard to read, a seperate section below shows all the commands clearly printed.
B) To activate menu, press the 3 rightmost "C" buttons, if that does not work, just press them all. It will be activated.
C) To manuver around the menu use the control pad (not the control stick), to get to the 2nd row you will have to go either right or left on one of the outer columns of the 1st row.
2 D) To choose a menu item (important note : certain menu items only work in game play, while others only work in the normal menu folder select section, if you pick one ment for game play in the menu folder selection the game will freeze and viseversa), activation for a certain menu item can either be by the "A" button which lets you choose a item and keeps you in the menu, or the "start button" which chooses a item and takes you out of the menu, you will have to reactivate it to use it again. Pressing the "A" or "start button" a second time on a item will turn off it's effect. Note, for pressing "start button" if you put this code on button mode the menu will disapper, and you will have press the GS button to bring it back, you will also have to reactivate it.
3 MCM contents : Note: (?) means I have not figured out how to use that command yet. Also AIGP stands for activate in game play, and AILM stands for activate in level menu (activation for AILM should not actually take place in the level menu, it should take place in the folder menu.
Also: This code has one big problem, when you activate it it deactivates the gun, I haven't yet found the command procedure to reactivate it. If you want to test out the menu you can. I also wasn't able to test some stuff cause I don't have 2 controllers, you may be able to play a 2-player game in normal levels, edit the sky graphic and other stuff, if you do find anything (especially the reactivation command procedure for the gun.), e-mail me at ructir@aol.com or Go to E-mail, and send it in, I'll put you down as author of whatever command procedure you find to activate on this page.
4 1st row, 1st column: move view (AIGP, have a out of body experience.)
stan view (AIGP, stationary view?, doesn't work well, game freezes.)
bond view (AIGP, normal view from bond's veiwpoint, like in game play.)
level (?)
region (?)
scale (?)
play title (AIGP, gets you out of level, or returns you to title.)
bond die (AIGP, kill bond)
1st row, 2nd column : select anim (?)
gun pos (?)
flash colour (?)
hit colour (?)
music (?)
sfx (?)
invincible (AIGP, makes you invicible.)
visible (AIGP, makes you invisible.)
collisions (AIGP, makes it so you can walk through props, enemies, doors, etc.)
all guns (AIGP, gives you all guns.)
max ammo (AIGP, gives you max ammo.)

1st row, 3rd column : display speed (AIGP, displays some type of speed tracker bar.)
background (AIGP, remove background graphic.)
props (AIGP, removes prop graphics, enemies, doors, etc.)
stan hit (?)
stan region (?)
5
stan problems (?)
print man pos (?)
port close (?)
port inf (?)
port approx (?)
pr room loads (?)

1st row, 4th column : show mem use (?)
show mem bars (?)
grab rgb (?)[splits screen, possible 2-player game!???]
grab jpeg (?)[splits screen, possible 2-player game!???]
grab task (?)
rnd walk (?)
record ramrom (?)
record 1 (AILM, starts you off in different positon in any level you choose.)
record 2 (AILM, same as record 1, but different starting positon.)
record 3 (AILM, same as two above, but different starting position.)
replay ramrom (?)
save ramrom (?)
load ramrom (?)

2nd row, 1st column : auto y aim (?)
auto x aim (?)
007 (AILM, activate 007 mode in all folders, only lasts while you play.)
agent (?)
all (AILM, opens all levels in all folders, only lasts while you play.)
fast (AIGP, bond moves fast, like turbo mode cheat.)

6 objectives (AIGP, complete all objectives.)

2nd row, 2nd column : marg top (?)
marg bot (?)
marg left (?)
marg right (?)
marg reset (?)
screen size (?)
screen pos (?)

2nd row, 3rd column : show patrole (?)
intro (AIGP, to use : activate move view, then press "A" on intro, then go activate bond view, and it will play a intro.)
intro edit (?)
intro pos (?)
world pos (?)
gun key pos (?)
vis cvg (AIGP/AILM, line mode.)
cht num (?)
room blocks (?)
profile (?)
obj load (?)
weapon load (?)

2nd row, 4th column : joy2 sky edit(?)[possible edit sky with controller 2?]
joy2 hits edit (?)
joy2 detail edit (?)
explosion info (?)
magic fog (?)
gun watch pos (?)
testing man pos (AIGP, debug mode.)
fog (?)

7 To use weapons with the MCM code on, you need two controllers. If you have two controllers you can change and use weapons with the Master Control Menu Code on.First before turning the code on switch the control type on Goldeneye to domino. Then turn on the game with the code on. Now you can use the second controller to fire and switch weapons. Submitted by DWT28@aol.com.


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