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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1
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NEVADA - Nevada Desert
113. Vultures above and snakes below will be your main threats in the desert. A snake to the right of your starting location guards a Rocket. Wade across the water and enter the passage to find a block you can push. Grab the ammo and head up the trail. A pair of running jumps should land you on the middle ledge where you can do a safety drop to the area below. Snakes guard Secret #1. Don't let them back you into the barbwire behind you before you kill them and get the items.
114. To exit this area you need to push that block you moved earlier then jump down to the platform below and do a running jump and grab to get off this ledge. Continue until you see a metal chute then head right and jump up to the ledge nearby. Kill the snake hiding in the bushes then run and jump to the next ledge. Run right off the end of this ledge to drop to the next one below and continue along until you can drop down and get a Medkit.
115. Climb back up and continue to the rocks where you can run, jump and grab to reach the rocks where you can deal with another snake as you make your way to the top of the chute. Drop into the chute and fall into the water. Swim until you can surface for air and climb out. Look around and find the trail leading away from the waterfalls.
116. Head down the path and defend yourself against the vulture attack. You will be taking this same path two more times so get used to the jumping and climbing you are doing this first trip. Continue until you reach the high ledge at the same level as the cool rock formation.
117. Do a running jump across the canyon and climb down to locate the next secret. Climb down the ladder and stay to the right. Drop from the ladder and grab right away to cling to the crack and shimmy right until you can climb onto the ledge and get Secret #2. Jump into the water below and get all the items that are stashed underwater as well as several alcoves near the waterfall.
118. Exit the water by climbing up the red rock near the falls. At the top, do a running jump to the slope across from you then head down that path again for your second of three trips along this trail. Take the upper route this time and kill another snake hiding in the bushes. Jump past the rock and avoid the hole on the ledge. Do a drop and a grab to the crack below and shimmy left until you can climb up to the ledge. Jump and cling to the rock face above and monkey swing to the face of the cliff, then climb up the cliff to the left.
119. Take the Save Gem then find the Flares and TNT on the ledge below. Looks like you need a Detonator Key, so move on for now. Head to the waterfall and jump over to the slop and grab on as you slide off. Climb down to the ledge below and continue along the cliff until you can jump over to the rocky surface and climb to the top. Do a daring backflip over to the flat rock then jump and grab the slope between the pair of waterfalls. As you pull up you will start to slide toward the ledge which you will need to jump and grab to reach. Grab the ammo before jumping to the crack and shimmy right. When you get the wide angle camera view, drop and jump to do another backflip across the water.
120. Keep jumping along the platforms as you make your way upstream. You should come across a large cave with a waterwheel. A boulder on the left shore is the hiding place of another snake. Crawl under the opposite rock and go up the ladder to get Secret #3. Climb to the left and drop down to the floor and kill the snake. Return to the shore and investigate further.
121. To the left of the waterwheel is a small room with an elevator. Here you will find the Detonator Key and a guy guarding it. Kill him then climb up the waterwheel and follow the channel to an open area. Watch out for more vultures at this point. Dive into the water and swim down to the right where you will find a switch that open a door leading to a room with some ammo. Flip the next switch to open the underwater passage and enter to find another switch hidden along the dark wall above. Pull it then swim back through the passage pulling another switch as you make your way back to the hall above.
122. Find the final switch and pull it to start the waterwheel. Head back that direction and get the items from dry river bed as you do. Use the upper ledge then jump down to the river bed. You should find a block down here that will let you get behind the falls. After you have gotten everything you want, return to the elevator by the waterwheel.
123. Kill the guard and take the Detonator he was protecting then make the long trip back to the ledge with the TNT. You have the necessary items to do a little blasting but watch out for that boulder that's just waiting to crush you. Jump to the left to avoid getting crushed after you blast the TNT. Explore the demolished area and climb up the new ledges to reach the next area.
124. Head around the fence to the left and climb into the dark passage. Continue until the path splits and pull up to the upper ledge. Jump into the water and swim around to find a pair of switches hidden in the tunnel and behind the pillar. Flip them both then return to the outside area by the fence. Head down the large cave and kill the snakes before flipping the next switch inside the building.
125. Make another trip down that dark passage and this time take the low path. Kill some guards, then jump across the fence to the box and put some distance between you and the hum of the electric fence as more guard move in for combat. Explore the nearby building to find some guards watching over a Quad Bike and a lock. A few bullets should get you the necessary permission to take the bike for a spin.
126. Use the box and the grating to climb onto the roof of the next building to get the Generator Access Pass. You could also ride and jump the ATV onto the roof. but it is quite dangerous and you will probably die a few times in the attempt. Return to the lock with the Access Pass and open the door. Do an immediate backflip and kill the power to the electric fence. Push the button next to the main gate and get on your ATV and ride out of this area. Head down the cave and jump the fence to exit the desert.
NEVADA - High Security Compound
127. You start this level relieved of all your possessions (except for Save Gems). You have more allies in this level as long as you don't mess with the prisoners. They will help you dispatch the numerous guards on this level, so just bait the guards and lead them back to the inmates who will properly thrash them.
128. Jump into the window to get the attention of the nearby guard. When he gets close, sprint past him and jump the railing outside. When he comes after you, run back upstairs toward your cell and flip the switch nearby to release your "neighbor" who will fight the guard for you. Now it's time to start a prison riot, so open all the remaining doors to release the rest of the inmates. Make a careful note of the cell door that was already open and head there after the prisoners are free.
129. This room has a box which is the beginning of a complicated sequence of events to get the first secret. Push this box to find a crawlspace. Crawl in and push the next box which let you push the previous box back down the passage so you can now see the crawlspace to your right. Pull the second box two times then crawl back through to get the Medkit which is also Secret #1.
130. Take the passage out of this cell and jump and grab onto the walkway above. Do a running leap over the barbwire and keep going. You will need to walk through some barbwire to reach the next switch then use the ledge nearby to reach the trapdoor. You should spot a ledge about halfway down to the left. Head down the dark passage and jump over the first trapdoor then enter a small room and drop through the trapdoor to enter the Control Center. Press the button here and watch a small inmate vs. guard battle which will get you a Security Pass when it's all over.
131. Find the dining room and take the door to the left to find some large boxes. Find and push the moveable box under the hole in the ceiling then climb up and jump over the pipe to find and flip the switch. You can now swim into the room with the boxes and swim into another hole in the ceiling to arrive at the kitchen. Make your way to the room with the red floor and continue down the walkway avoiding the barbwire pits until you reach a pair of doors.
132. The yellow room has a switch to turn off the fire in the kitchen. Return and drop into the kitchen and open the door at the other end. Go around the corner and open the door on the right then sprint back to the kitchen and head right then left into the hall. Run all the way back to where the prisoners are so they can take care of the guard chasing you. When all is safe; return to the door where the guard came from and explore that room.
133. You should find a switch that opens the vent above the grill. Jump to the crack so you can shimmy left and jump from the slope to the ledge across the pit. Pull up into the crawlspace. Follow the corridor until you spot an inmate in the hall. Continue on to the green passage and let the guard go by. When he moves to the left you can sprint to the right and get out of sight before he turns. Head right and dodge the next guard as you cross the open area and make your way to the lower prison area.
134. Open the cell to free another prisoner and he will take off down the hall. Follow him as he proceeds to beat on a guard allowing you to get a Security Pass which opens the nearby door. Continue down the large passage and when the guard spots you, lead him on a chase down the left hall. Open the cell in the passage and get the key after the beating is over. This key is a perfect match for the lock back in the open area.
135. When you come across the guard below you need to duck and enter the crawlspace and head toward the switch. Wait for the guard to go left then flip the switch and jump over the red laser to get into the hall before the guard shoots you. Continue down this hall to the next room. From the walkway, do a safety drop from the lowest support beam to the ground. Go climb the ladder to enter the corridor with the guard on duty. He is guarding the level's final secret so you will have to return when you have some weapons.
136. Sneak past the guard and return to the red passage and use the Security Pass in the lock and climb up the ladder. Push the button to open the small door. There is also a switch nearby that will close this door. Under NO circumstance should you press this switch, otherwise you will never get that final secret. Instead, just dive in the water and get the Save Gem.
137. Swim through the long passage until you can climb out and jump the lasers to reach the ledge. You should now be in the cargo area where you can climb some boxes to the left to find your Pistols and Desert Eagle in a small room. Watch out for a very deadly gun turret as you leave this room. Hang a right and sprint to safety until the gun shuts down. Then you can climb up the boxes and make your way to the final secret.
138. Head through that door you hopefully left open and make your way to the main floor by the big dish. Then go to the hall with the guard you sneaked by earlier and finish him off. Take his Security Pass and open the door at the end of the hall. The short passage beyond is home to Secret #2; a Grenade Launcher!
139. Return to the cargo room and this time go up the slope and take out the guards with your favorite weapon. When the passage is clear, climb the ladder to find a button to the right. Pushing the left button will bring in more guards which probably isn't a good thing since you are trying to save ammo. Climb onto the box so you can reach the upper ledge in the cargo area then monkey swing across to the next ledge. Kill the next guard and take his Security Pass to open the locked gate. Kill the small army of guards and finally climb into the truck to leave this level and head for Area 51.
NEVADA - Area 51
140. The key to this level is to kill your enemy fast. They will usually not attack you, but rather make a dash for the nearest alarm switch to call in for reinforcements. Use your Desert Eagle and you should be able to kill these guys quickly and accurately from a distance.
141. When you arrive, get out of the truck and get the items from the nearby crates. Chase down the guard and kill him before he hits the alarm switch. Get the MP5 and use the button (not the alarm switch) to open the grate which lets you crawl in to get a Medkit.
142. The next area has laser traps (get used to them as they are everywhere). Enter the crawlspace and crawl to the left to get another Medkit. Go back to the tunnel as the lasers move away. Wait until they move above you then run to the ledge and grab and pull up get out of the path of the returning lasers. When the guard moves off to the right, crawl out of the passage and quickly kill the guard before he hits the alarm.
143. You will soon arrive at a laser-trigger turret which can easily be avoided by simply crawling through the hole in the wall. Continue along the passage and kill another guard and continue until you find the switch above the trapdoor. Flip the switch and fall below, turning left and heading to the right of the pillar when you land. A guard is already running for an alarm to your left. Kill him fast or lose access to the first secret.
144. Gather up the Grenades then drop to the mesh floor and flip the switch to open the trapdoor which drops you down once again. Kill the next guard and go through the open gate leading to the crawlspace which is also considered Secret #1. Collect the ammo and drop through the trapdoor to the hall below. Another guard needs your swift attention before you move off to explore around the corner.
145. Flip the switch to open a cell releasing a prisoner. He will move off to fight a guard while you can duck inside to get the Medkit. Back in the long passage you will need to use the crawlspace to avoid the numerous laser traps and get another Medkit and Shotgun in the process. Kill the guard next to the buttons which monitor the upcoming trap.
146. As you approach the door, guards will move in from both sides. When they are dead you can find a switch in one of their hiding places that opens the crawlspace in the other. Continue up the corridor and trip the green laser to activate the alarm and kill the guard who arrives on the scene. When you have to choose your next path, head to the right and use the wall for protection from the sniper over by the missile. Once he is dead, get the Code Clearance Disk and head back down the hall and take the left passage.
147. Jump over the lasers to reach the console and use the disk to get that missile out of the way. Now you can get the ammo from the ledge and prepare to get the next secret.
148. Do a running jump to the ladder between the missiles and climb up. Backflip from the top and kill the sniper lurking in the corner. Jump over to his location through the gap in the beams and get the Hangar Access Key. At the other end of his ledge is a platform you can drop onto. A weird grating on the wall can be blasted and you can crawl into the tunnel to claim Secret #2; a much needed Save Gem. Return to the missile bay and find the passage on the ground floor.
149. Avoid the hole in the floor that leads to the launch control area. Use the Hangar Key when you find the lock and enter. Kill the guard on the train platform before dropping down near the deadly electric rail. Climb up the mesh and push the button to call the train. Jump from the ledge to the train then jump to the hall above to monkey swing over the gratings that open up as you pass by. Keep an eye on the lasers and wait for them to move away before dropping down just as they reverse and come back at you.
150. Another guard is running off for help. Kill him before he gets it then continue up the hall into the next area. Go around the UFO and watch out for those green electic eyes that will activate those deadly gun turrets. When you reach the boxes, climb up to the opposite passage and kill the guard up ahead. He is headed for an alarm down the hall to the left and you better not let him reach it.
151. The room with the pair of buttons is tricky and dangerous. A guard will arrive when you press the buttons the first time. When they are dead you can finish the puzzle in comfort. Push the left button then quickly press the button on the right by jumping right and rolling then use the white top of the console to get to the other walkway and drop to the floor and run out the door.
152. Kill the next guard and study all those switches. Flip the two switches on the right then the second switch from the left to access the UFO. Return to the UFO and push the button before climbing the ladder. Backflip from the ladder to the rafters then do a running jump across the rafters until you reach the catwalk above the UFO. Get the Launch Code and return to that hole in the floor I mentioned earlier that leads to Launch Control.
153. Use the code to access the button and as soon as you push it, jump to the left and roll and keep running. Use the sprint for extra speed to escape the fireball. Return back to the area where the missile used to be and kill the guard who arrived to check out all the noise. Open the passage and enter as the door seals behind you - gulp! Continue past the laser trap and kill the sniper and anybody else who gets in your way. Get the key to the UFO and finally flip the switch below to open the trapdoor.
154. Return to the area with the UFO and gather up the items lying about before climbing back into the rafters. Head past the walkway leading to the UFO and do a running jump and grab to the open door leading to the aquarium. Inside is Secret #3; another Save Gem.
155. Finally the moment you've been waiting for; use the UFO Key to get inside the ship where more guards are waiting to give you a hard time. There's no going back as the door seals shut behind you. When everyone is dead (except for you hopefully), get the relic from the upper area and you can leave Nevada. |
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