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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1
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Opera House
This level starts off with a rather challenging gunfight. You can run around
taking random shots at the gunman on the platform below until he finally dies.
Then take his ammo and jump into the water from where he was standing moments ago. Swim left around the building and climb the ladder, getting off on the small ledge. Walk to the edge of the landing and while facing the canal, jump and grab so you can pull up to the top. Flip the switch to open a door in the roof then continue climbing the ladder to the ledge above. Run and jump to the ledge across the canal then turn to the left and do a running jump to the ledge with the swinging box. Pull up and continue along the canal performing a running jump to the slanted rooftop. Grab onto the edge and shimmy to the left until you reach a small ledge.
Do a running jump and a grab in midair so you arc through the opening in the roof. Draw your guns in midair to take out the guard, then take the Ornate Key. Start up the stairs and kill the gunman when he comes through the door. Take his medkit and go to the top of the stairs. Make your way back to the previous ledge with the swinging box and position yourself so you are looking at a ledge with a small building to the left. Do NOT try to jump through the opening in the center of that building. The floor below the opening in the roof is lined with broken glass and you will die.
Instead, do a running jump to land on the slope next to the right wall. Grab and shimmy to the left until you are at the flat section in the corner. Standing with
your back to the wall, jump to the slanted roof and slide down and grab. You should be hanging in front of the window. Drop and instantly grab again to catch the edge of the sill. Now pull up and shoot out the glass and carefully enter the room. The glass is just like the spikes in the original Tomb Raider so simply WALK to pass by unharmed. Cross the room and climb the ladder and use the Ornate Key to unlock the door at the end of the hall.
Now we have a very unstable roof to deal with. Position Lara so she is at the edge of a solid piece of roof and facing the wall on the other side of the three collapsing pieces. Do a Standing Jump and begin running when you hit the first panel. When you cross the 3rd panel do a running jump, and when you finally cross the last set of collapsing panels do a running jump to grab and pull up onto the ledge. Draw your guns and proceed to the top of the Opera House.
Shoot the guard patrolling the roof then turn and lower down. While hanging onto the edge, quickly pull back up and draw your weapons again. Your short dangle off the edge should have attracted the attention of another guard and a couple of Dobermans. Kill them all, then do a running jump to the roof and continue left to kill four more guards below. Take the medkits, shells and ammo from the dead guards then return to your previous location to check out the swinging box.
Do a running jump and grab and pull up to a small area to the right of the
swinging box and light a flare. Drop down and flip the switch to the left of the
box. Three rooftop doors open and two gunmen show up looking for trouble.
Climb up and kill these guys then drop through the newly opened door in the
roof.
A pair of switches awaits you below. The right switch is useless for now so
flip the left one to open a grate, then exit through that grate. Run by the hall to
trigger a boulder. Stand by the wall switch to avoid the deadly rock then flip
the switch to close the grate and climb up the ladder. Continue climbing up the
grate until you are across from an opening which would have been blocked if
you hadn't so cleverly lowered the grate before climbing up.
Drop down to the floor and kill the gunman to the left making a special effort
NOT to go underneath the sandbag. Take his medkit then head towards the
doors to the right. Making extra sure to stay out from underneath that
sandbag, kill the advancing Doberman and henchman. Turn back towards the
first gunman and continue until you reach another pair of Dobermans which
you can feel free to kill. There is a switch here which is missing a Relay Box
so make a note of its position - you will be back later.
Head around the upper walkway towards the open doors. A sandbag will
smash through the floor allowing you to look down into the hole. Take a few
steps back and do a running jump so you reach the small ledge below. Two
Dobermans and a gunman appear on the ground floor, so kill them before
dropping to the floor below. Kill the gunman hiding in the dark on the second
level from the top so he won't snipe you when you reach the floor. Make your
way to the floor and climb onto the box near the wall opposite the stage. Jump
and pull up to the walkway. Get past the broken floor until you reach the wall
with the curtains.
Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the back
wall to trigger two rolling boulders. Take the medkit from the gunman you
killed from above then go into the water. Another gunman comes out on stage
and his performance is less than acceptable. Kill him and take his Uzi ammo
after you kill the Doberman coming in from the left and another gunman
sneaking in from behind. Off to the side where the Doberman originated is a
small alcove with a switch. Flip the switch to open a grate at the other end of
the stage.
As you approach the grate some more bad guys arrive for target practice.
After you have killed them and taken the medkit, jump and pull up to the ledge
where the grating was. Walk - do not run - through the glass then turn left
and do a running jump and grab onto the crevice in the wall so you can
shimmy to the left until you can pull up and flip the switch which lowers the
plank.
Run and jump back to the previous walkway and stop before your momentum
takes you into the deadly glass. Continue down the walkway and do a running
jump to grab and pull up to the ledge on the left. Jump and pull up once more
then turn and run and jump and pull up again to continue your upward
journey. Kill the rat then get the timing down on the swinging sandbag. Do a
standing jump when the first sandbag is at the end of its swing. Jump past the
second one to the ledge and flip the switch to send another sandbag hurtling
through the stage floor.
Walk carefully towards the sloped ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in the floor and light one of your flares. Follow the passage to
the left staying along the left wall. You will enter a larger room with a ledge
and a switch to your left.
To your right is a tiny underwater passage. Swim into this passage to find
Secret #1; the Stone Dragon, then return to the ledge and flip the switch to
open a door back up above the right side of the stage. No go back so you are
once again under the hole in the stage and take the large passage at the end of
the room. Swim up and keep to the right and you will find the missing Relay
Box. Climb the ladder up through the door you recently opened. Return to the
top floor of the Opera House and kill two more Dobermans as you make your
way back to the switch where you needed the Relay Box. Insert the box and
flip the switch to activate the elevator.
This is a tricky secret. Do not get in the elevator. Instead, wait for it to go
down then get ON the elevator and quickly jump to the ladder and climb up
into the hidden opening. WALK through the deadly glass and pick up Secret
#2; the Gold Dragon, then flip the switch to your left. Continue through the
glass making sure to grab that Uzi ammo in the second alcove to the left
before entering the door you just opened with the switch. Return to the
elevator switch and flip it so you can take the elevator down.
Two gunman are waiting as the elevator doors open so kill them quickly and
add their shells to your ammo collection. Flip the switch to send the elevator
back up and to also give you access to a hidden pool of water which the
elevator was concealing. Jump in and head for the grating then turn left and
follow some stairs to an underwater area. Take the Circuit Board which is
lying in the corner of this room then return to the grating you swam past a
minute ago.
Go to the left and around the grate to find and flip a switch which opens a side
of the cage letting Lara surface and catch her breath. Climb out and kill some
rats then turn and jump to grab and pull up to the next level. Kill the quickly
advancing gunman then jump and pull up again to kill another rat and a
Doberman. Continue along the hall until you reach some windows. Shoot out
the glass then drop into the room below and use the switch to open the door.
Slide down the sloped passage jumping over the deadly fan at the last possible
second. You should land on a ledge with the Ornate Key. After you take the
key, pull up to the tallest block and jump to the slope and head for the duct.
Jump in and kill the rat. Continue along until you reach the edge of the duct
then jump the gap. Turn and jump back to avoid another deadly fan and
repeat once more for the final fan.
Look up at the dark area without any fan. Jump forward from the edge of the
duct you are standing on to grab and pull up to get Secret #3; the Jade
Dragon. There is a deadly fan behind the dragon so if you can either light a
flare or just carefully WALK forward until you get the statue. Return and
hang and drop to get back to the duct below.
Head down the hall until you reach a moveable box. Pull it to gain access to a
switch which you can flip to open a door. Pull the box once more then push it
all the way into the dressing room under the first windows. Get on the box and
shoot out any windows that still have glass in them then jump into the first
windows. Another box is in here so push it out the windows so it lands on top
of the previous box. Jump and grab the top box and pull up. Now you can
reach the top row of windows so jump in and kill the guard who has been
waiting patiently for your return.
Now begin the long trek back to the Control Room using the shaft next to the
elevator. Jump and pull up until you finally reach the lock. Use the key to open
the doors then continue forward. If you failed to trigger the boulders your first
time through this area, then you need to avoid them now. Stay along the wall
and head towards the switch to open the door at the top of the ladder. Enter
the Control Room and use the Circuit Board before flipping the switch to raise
the backdrop on stage.
Return to the stage and kill the 3 gunmen and the Doberman. Get the medkit
and shells from your fallen enemies then go through the hole in the wall to find
many stacked boxes. One of the smaller ones can be pulled out so find it and
pull it twice to gain access to a hidden passage. Enter and use the switch to
lower the backdrop then exit this area and kill another guard who should be
just arriving.
Start climbing the boxes until you reach the white ledge above the stage. Kill
the henchman down below and try to avoid any sandbags which will kill you
on impact. When he is dead, look around and find the opening above. Jump
forward and pull up into this area to flip another switch that opens a door by a
swinging sandbag.
Now stand at the edge of the opening and do an angled jump to the slope on
the right. Slide down and stay along the right to do a timed dash past the
swinging sandbag. Hang and drop to get past the swinging box and arrive at
the floor. Bartoli should arrive shortly and he seems to be particularly
vulnerable to shotgun blasts. Two Dobermans will also attack your when you
reach the floor but should fall quickly to the power of the shotgun. When you
finally kill Bartoli, take all the grenades and kill off the two remaining
henchmen. Take the medkit and Uzi clips from these two fellows then go to
the other side of the room and climb on the box to make your way back to the
room with the stacked boxes next to the entrance. There should be a button
next to the entry which will open the exit. Get onboard the airplane and take
off for the next level...
Offshore Rig
What a way to start a level - Stripped of all your possessions and locked up!
First we need to get Lara out of this jail cell then find her weapons. There is a
switch which opens the cell door but it's on a timer so before you go flipping it
you had better clear an escape route. When you have pushed and pulled the
crates so you have a clear path to the door, go pull the switch (which I hope
you have found by now).
Once you escape the alarm will sound and the bad guys start to show up. The
first one to worry about is coming from your left. Head off to meet him, and
get past him so you can lead him back to his starting location. Dodge his
gunfire and also the blows of his friend who is also waiting here. Try to draw
his gunfire so he blows out the nearby windows which you can promptly
escape through. Head right along the narrow ledge and press the button on
the wall to open the bay doors beneath the plane. Swim inside and go over to
press another button to kill the plane's engines then return back through the
broken window and do a running jump and pull up to the top of the engine.
Drop into the trapdoor on top of the plane to find your lost Pistols.
Go back and kill those two bullies who were giving you a hard time earlier
and take the Yellow Key Card. Go back through the broken window and head
left this time to a room with some water. Dive in the water and flip the switch
beneath the tunnel opening which grants you access to the upcoming Secret
#1; the Jade Dragon. Resurface and fill those lungs for a long dive. Enter the
tunnel and follow it left then right and then a sharp right then take the
downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to
catch your breath before heading back to the door with the Yellow Key Lock.
Enter the next room and press the button on the far wall to kill the alarm. Go
up the stairs to the right and spin the wheel to open the door. Kill the rig
worker and take his medkit then proceed into the next room and kill another
workman who is coming down a ramp and through a door which locks as you
near it. Spin the wheel to open the next door and kill a guard and get some
ammo and your first batch of harpoons.
Enter the bunk area and reclaim your Auto-Mags from the right top-center
bunk then go to the end and get the Harpoon Gun from the last bunk on the
left. Go back to the entrance of the bunk area and press the button above the
top-left bunk to open a door in the ceiling at the opposite end. Run to the top
right bunk and climb on and jump and grab to the opening to gain access to
the passage above.
Continue down the hall and slide backwards down the ramp so you can grab
on and use the ladder to climb down to the floor. We need to use those boxes
to get past the 4 burners and reach the ladder on the other side. Pull the first
one to the left all the way past the other box then go push the second box
towards the burners. Now you can do a running jump and grab onto the
ladder. When you reach the top of the ladder, head to the right and kill another
guard who also happens to have the Red Key Card on him. Climb the ladder
to get Secret #2; the Stone Dragon.
Go up the stairs and return to the room with the water from earlier in the
game. Now that you know where you are; return to the room with the button
that turned off the alarm and go up the stairs to the left of the button. Kill the
guard and his dog and take the Uzi clips. The door with the Red Key Lock is
at the top of the ramp so jump out of the way of the rolling barrels to make
your way to this door.
Enter the door and head left to kill another Rig Worker as another sneaks up
behind you and another climbs in from the right. Take the shells, medkit and
flares from the resulting casualties then return to the landing near the
entrance. Push the box once then go around it and pull it once then go around
and push it once more. Now you can go to the opposite landing and do a
running jump and grab to pull up onto the box and access the opening in the
wall.
Take the shells from the guard you kill in this passage and go to the door with
the Green Key Lock. There is also a switch and a trapdoor in this area. Flip
the switch to see that empty tank behind you being filled with water. Return
and drop down to the floor then swing across the water tank and head right.
Go over the pipes then head left until you find a switch on the wall which
opens the trap door back near the door with the Green Key Lock. Go all the
way back and drop into the trapdoor and slide down the ramp.
Deadly Frogmen are lurking in the water so run to the right and see if you can
catch one on the surface and blast him. If you miss him or he's not there, just
return to the other end and dive in and get ready for action. Swim toward the
pillars quickly as you are being pursued by a deadly frogman. Climb up on the
closest pillar using one of the two sides with the yellow stripes and wait for
the frogman to surface. Finish him off with your favorite weapon.
The next closest pillar has a ladder which leads to the catwalk above. Before
you climb up it, go get Secret #3; the Gold Dragon which is sitting at the base
of the pillar at the end of that catwalk where you ran to try and shoot the first
frogman. When you claim your prize, two guards will arrive. You can either
fight them here to snipe them from the catwalk above.
When you are up the ladder you need to follow the catwalk and do a running
jump when you reach the gap. Grab on and pull up and kill the gunman who
just happens to have your Shotgun. Take back your weapon then go right and
when you reach the central wall, go left and follow the catwalks. You should
spot a hole in the wall up above (the Exit) and another bad buy up ahead
guards the Green Key Card which is inside a box. Kill him, then jump into the
box. You will break through and can now take the card.
Follow the catwalk up to the hole in the wall and return to the room with the
door with the Green Key Lock, making sure to kill the guard you meet on the
way. Once the door is open you need to flip that switch on the wall to drain the
water from the one tank and pump it into the other. Now you can swim
through the opening and flip the underwater switch to open the grate. Climb
up and head down the passage to the exit... |
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