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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1
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The Great Wall
Our journey begins in a valley very near the Great Wall. Enter the water and go to the left of the big rock. A Tiger should appear so get on the rock and kill the Tiger then jump forward to continue down the path. When you reach the gap, pull up, pivot, then jump and grab and pull up.
Kill the Tiger that is approaching then jump the gap and take the path to the Stone Dragon which is also Secret #1. Continue the climb by climbing up twice then pulling up to the ledge. Turn and jump to the left and grab and pull up to get across another gap then pull up again to reach the building.
Enter the guardhouse and drop through the grate in the upper area to fall into the water. Then run forward and jump and pull up to access the switch. Flip the switch and proceed to the Great Wall.
A threesome of crows attack when you reach the top of the wall. Kill them with your guns, taking evasive action if necessary. Proceed to the gap in the wall. The guardhouse on the other side is locked so drop to the water below to obtain the key for the guardhouse. Kill the Tiger who is arriving as you exit the pool. A green section of the ground will get you high enough so you can jump and pull up to the top of the wall. Continue to the guardhouse and open the
door Kill the spiders that swarm out the door then enter. A single spider remains to guard the Rusty Key above that ladder. Kill the spider and take the key and use it on the lock next to the door. Continue forward until you reach a room with a skeleton. Shotgun shells and a medkit are here as well as another swarm of spider plus a big spider coming in from behind. Take out the big one first then finish off the swarm before collecting your items. Pull out the block
and slide down the slope to arrive at a pool of water.
Jump in and head left to the wall. Jump up and grab and shimmy to the right avoiding the darts. Swim underwater to the exit and surface in the corner avoiding even more darts. Climb up and exit into the hallway.
This hall has a collapsing floor with spikes beneath. Run across and through the door which shuts behind you. Two boulders start rolling towards you from the left. Turn and run to the right. As the passage narrows, jump the spikes and land on the ramp. Slide down into the wall then jump to the left and get some ammo. Run forward and pull up to the ledge to avoid the spiked walls closing in.
This next hall has more collapsing floors and sharp swinging blades. Run down the hall and jump the blades. As you approach the final blade jump and turn to the left in midair. You should land right next to Secret #2; the Jade Dragon. Pick it up and move into the hall before the spiked walls close in on you. Cross the collapsing floor while staying to the right. The left wall will stop before it can hurt you.
At the end of the hall, stop at the top of the ramp and turn so you can slide down backwards. Hang from the bottom and drop then jump to the right to land on another collapsing floor which you fall through as more spikes close in above. Enter the cavern and continue forward. Take the medkit then head to the left and run past the blades.
There is a rope slide and lots of spiders in this next room. Kill all of the spiders then go get Secret #3 which is located below the rope slide. To get the Gold Dragon you need to look down into the canyon and locate the tan rock with the moss. Stand above the tan rock and with your back to the canyon, drop off, hang then drop. Jump and grab the ledge and shimmy right until you can pull up. Continue along the path and collect some flares along the way. Take the ladder down and continue until you reach the canyon floor.
Those tremors you should now be feeling are the early warning signs of an advancing T-Rex. Return to the hall and kill the T-Rex from the safety of the passage. When he is dead, you can cross the canyon and get the Gold Dragon. This causes a second T-Rex to appear so kill him then make your way back to the top of the canyon. Use the rope to slide across the canyon and land on the ledge on the opposite side. Kill the 2 Tigers which are waiting for you, then proceed to the exit.
Venice
Lara arrives in Venice and finds herself in a dead end alley. Exit to the courtyard and take out the Doberman as he charges. You will need to do some side-jumping and shooting to take out the guard on the balcony who will drop a key after you kill him. Continue down the alley until you hear approaching footsteps then start firing and backflipping back down the alley to take out more dogs and henchmen.
When all is safe, exit the alley and you will be next to the canal. Dive into the canal and swim under the large door to get inside the boathouse. Checkout your cool new ride then flip the switch to open a door somewhere else. Return to the dock and enter the hut. Grab the flares from the table then start climbing the ladders.
Climb each of the ladders after pressing the appropriate switch to open the trapdoor. When you reach the roof, shoot out the windows then drop into the hall. Climb through the second window you just shot out and jump over to the awning. Then make another jump to the balcony and retrieve the Boathouse Key from the dead guard you shot earlier. Return to the hall and head right to the door you opened from the Boathouse.
Kill the attacking Doberman then continue across hall and flip the switch to open a door high on the wall on the opposite side of the canal. Head back to the dead Doberman and shoot out the window. Run and jump and grab the awning. Pull up and then start jumping from awning to awning until you reach the ledge near the door. Jump inside and flip the switch at the end to open a canal door.
Dive back into the canal and return to the Boathouse and unlock the door.
Swim back out and make your way to the ledge by the hut. Climb out and kill the henchman. Take his Auto-Mags before you return to the Boathouse. Climb in the boat and head for the now-open canal door. When you pass through the door, stop the boat and light a flare to reveal a passage to the right. Secret #1 is waiting for you at the end of this passage. Take the Stone Dragon then jump down and kill some rats below you. Turn and face the ladder then turn and head right. Turn right at the end and jump in the water. Continue on past the left channel until you reach some Uzi Ammo. Grab it, then retrace your steps back to your speedboat.
Light another flare and continue down the dark canal. At the bottom of the falls you can dive into the pool and retrieve Secret #2; the Gold Dragon.
Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge. Hop out and kill the rat nearby then shoot out the window and finally kill the henchmen who arrives to investigate all the noise. Grab the ammo then get back in your boat and head through the large metal doors and stop.
Jump out of the boat and swim back to the dock and go through the broken window. Enter the room and flip the switch and take the shotgun shells. Return to the dock and climb the ladder making a mental note of the doors which are now closed. The water level and your boat have risen to the top so dive in and flip the underwater switch to open the next set of doors then get in your boat and continue.
Keep to your left to avoid the enemy gunfire and bring your boat to a stop by the gondolas. Exit the boat and get on the dock. Climb on the box then jump and grab to reach the awning and pull yourself up. Walk to the right edge of the awning and jump to the walkway above. A Doberman and a henchman come running at you so backflip off the ledge and kill them both before jumping backup. Retrieve the medkit. Another guy is guarding another speedboat further down the canal. You can kill him from up here then turn right and head for the courtyard.
A gun crazed baddie comes running at you so kill him with your guns, taking evasive action when necessary. Retrieve the Steel Key from his fallen corpse and unlock the courtyard door. Go through the door and drop into a hole to flip a switch. A gate opens somewhere else in this level and you hear approaching footsteps. Climb out of the hole and kill the henchman and take his ammo. Return to your speedboat and use it to ram the gondolas.
Underwater mines hinder your progress. These mines can only be triggered by a boat. Lucky for you, you have two at your disposal. Line your current boat up with the mines and build up some speed. Jump out of the boat at the last minute and swim to the dock as your boat continue down the canal and sweeps the mines for you. Grab the M-16 ammo from the fallen guard. The Iron Door is locked so we need to find a key. Get in your new speedboat and return to the section of the canal that raised your boat to this level.
A bad guy is waiting around the left corner, so hop out of the boat and kill him when you get on the dock. Grab all his ammo. Get back in the boat and continue along the canal until you reach a clothesline on the right and a smaller canal on the left. Ram the two gondolas tied up at the dock and exit your boat. A henchman with a bat come out of a door but you can kill him before he even gets close. Enter the dark room and kill some rats and flip the switch to open a door somewhere else in this level. Return to your dock.
Before getting in the boat look up. There are some windows above. Jump and grab the ledge and pull up so you can shoot out the windows. Climb through and take Secret #3; the Jade Dragon from the bed. Now you can get in the boat, turn around and take the narrow canal you passed earlier. Keep to the left and the canal will intersect with a larger canal and you will find the door you opened a few minutes ago with that switch.
Enter the door which shuts promptly behind you. Take the Iron Key from the pool of water and climb the ladder to go up and kill a Doberman and his master. Take the medkit and flip the switch. A really nasty guard arrives on the scene and is blocking your escape to the boat. You can either kill him by shooting through the gap between the door and the wall or if you want to impress your friends, try doing a backflip from the ledge and killing him before you splash into the canal.
Either way, when he is dead, get back in the boat and retrace you path back to where you got your second speedboat. You now have the key to open that door and kill another nasty badguy. Flip the switch by the window to open the second gate which is blocking your exit. Return to the boat and head back up the canal going under that walkway where you snipered the guy who was guarding this boat earlier in the game. Keep to the left until you reach an open door on the right. Go just past this door then back the boat up to the door so
that it is lined up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the henchman and grab his ammo when he is dead. Flip the switch to open the final obstacle in your escape of this level. This is a timed sequence of events and the clock starts ticking once you get back in your boat. Anything less than a perfect performance and you will be redoing this segment so save your game. Ready.....set......GO!
Accelerate your boat and jump the ramp, braking immediately when you land so you can make the sharp turn at the second left into the large canal, then make a sharp right into the smaller canal with the open gates. Make another right at the intersection and speed down the canal to the exit... |
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