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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1






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The Black Isle of Ireland

Level 10

Old Mill

The cutscene is continuing here, and Father Dunstan has led Lara outside. Once the cutscene finishes you’ll find a small passage to your left and a clearing up ahead. Don’t go up the clearing because a cutscene will play when a horseman comes up with his sword and tries to behead Lara. He throws her around a lot, and the cutscene finishes. Lara won’t get hurt, but you won’t achieve anything by going there. In addition, once the cutscene finishes, you can go back, but it will play over and over again. Just turn left, and follow the path. Pretty soon, you’ll reach a hole in the floor. You can either jump across or fall down, and climb out. Run forward, and turn right at the next junction. Run up the ramp, and you’re outside. A cutscene will reveal two small white creatures on a ledge below you and a rope at the center. The two small white creatures are throwing stones at you constantly. You have to be quick here.

What you have to do is perform a running jump to the rope. Grab onto it, and turn all the way around to the entrance where you came from. Turn a little left of that, and you’ll find a small ledge on a higher level. Swing up to that, and let go. Collect the torch from the higher platform. Now, just turn right, and slide down. Turn left, and run back inside. Once inside, run forward and to the left. Run down the ramp, and bats will attack you. You are at an intersection. Go right, and collect the Small Medipack. You will have to drop the torch for a few seconds. Make sure you know where you drop it, so you can pick it up again. After you have collected the Small Medipack, pick up the torch. Run straight forward, and go through the hall. Make a right, and you’ll see a lit torch on the wall. Walk up to it, and press action. Lara will light the torch. Turn around, and run forward. Make a left, and make your first right. Make a left, and run forward. You are back to the area with the rope and the two small white creatures. Remember that they are on the ledge below you. Run to the left, and face where they are. Press Triangle to throw the torch at them. When you do that, they go hysterical and begin running around in circles. They don’t bother you from now on. Sometimes, the torch might fall down the pit. You’ll have to reload the game, so make sure that you save right before this part.

Now, that the two small creatures are taken care of, perform a running jump, and grab the rope. Go down to the bottom of the rope, and rotate to the entrance. Now, look to the right of the entrance. You’ll see another upper level. Swing to it, and jump on. You’ll see some metal rods, and one is kind of loose. Pry it off with action. Now, jump back to starting position, which is to your left. Run, jump, and grab the rope. This is easy now. Just swing forward, and jump. You’ll land, and you might lose some energy. Try to swing toward a wall in that area, so you’ll slide down it and not lose any energy. Run forward, and you’ll see four gray stones arranged in a square. The arrangement of these squares is important. For now, run to the right, in between the stones. Run inside, and collect the Large Medipack. Now, just follow the path out, and you’re back to where the four gray stones are. This is an elaborate jumping sequence. Climb up onto the stone on the left. It’s right in front of you. Move all the way to the right of the stone by sidestepping. Now, run forward, and you’ll begin to slide down. As you’re sliding down, jump, and you’ll jump onto another sloped rock. Hold jump again, and keep holding the left button while jumping. You’ll jump onto another rock, and hold jump and left again. In midair, hold action to grab onto the rock. You’ve completed the first part of this long jumping sequence. Climb up, and you’ll slide again. Jump, and you’ll land onto another sloped platform. Jump again, and hold action. You’ll grab onto a ledge. Climb in, and you’re inside a crawl space.

Crawl forward and to the left. Pretty soon, you’ll see an opening to the left. Turn your feet facing the opening, and crawl backwards. Grab onto the ledge, and shimmy left. Crawl inside, when you can. Crawl forward, and when you get to a hole, somersault inside. Music will play. You’ll see a Large Medipack on the floor and a stone wedged between two parts of the wall. Walk up to the stone, and press action. You’ll pry off a piece of the stone. This is the Chalk. Now, crawl back into the crawl space, and go forward. At the end, somersault out, and you’ll land onto the platform with the small white creatures again. Walk away from the small white creatures, and crouch. Crawl through the hole, and collect the Secret at the end. Crawl out of this hole, and go back to where the small creatures are. Stand up here. Walk slowly down to the edge of this platform. Ahead of you is a ledge. Jump back there. Now, you’re below the starting point. Jump up, grab, and climb up. Go back inside, and make your first left. Jump across the hole, and follow the path back out. You are back to where you started at the beginning of this level. You are finished with part one of the level.

Now, run forward to the gray block. This is where the horseman kept throwing you around. Now, you can run up to it. Press action, and a cutscene will take place. Lara begins to draw a pentagram on the floor. The horseman sees Lara, and he rides toward her. He tries to kill her with his sword, but Father Dunstan saves Lara and pushes her out of the way. The horseman grabs Father Dunstan and knocks him out with the sword handle. He then grabs Father Dunstan and rides away. You now gain control of Lara. Just run forward, and follow the path. You will slide down a ramp. Run forward, and a cutscene will take place. The horseman bursts out of the barn, and Lara is there. The horseman explains that he is a 700-year-old demon that should have been dead along ago. His name is Vladimir Kaleta, and he is imprisoned on the island because he can’t cross running water. Vladimir tells Lara to find a way to shut off the stream, or else he’ll kill Father Dunstan. He goes back into the barn with Father Dunstan, and the cutscene finishes.

Run to your left, and go across the water. Go between the barn and another house. Soon, you’ll reach some water. Jump across to the other side, and continue running. Soon, you’ll reach a clearing. There is a huge windmill ahead of you and some streams around. Some music will play. Look to your left, and you can see two small passages. The one on the left has some water. You can dive in, but you can’t climb out to the other side. So, you must go to the one on the right. It’s pretty dark. Duck, and crawl through. At the other side, you can see some fire. Collect the Large Medipack, and you’ll hear some music. You must get to the other side of the fire and collect the secret. You must dash across, get the Secret, and quickly dive into the water on the left. You may have to use a medipack to replenish your health. Climb out of the water on the right. Dive back into another pool, and swim across. Climb out, and run out. You are back at the clearing with the large windmill.

There is water surrounding the windmill. Jump over the slanted platforms, and you’ll land in the water. Swim to the bottom, and you’ll see a cage. This cage is very important. Remember where it is. Now, swim to the left, and go all the way to the bottom. Swim forward, and pretty soon, you’ll see some shiny items on the floor. You need to get something here, but it’s not that easy. There’s a large red lobster that is guarding it. You have to snatch the Silver Coin when you can’t see the lobster. If you don’t time it correctly, and the red lobster sees you, a cutscene will play where the lobster cathces her. Lara punches him, and then he punches her in the stomach. Lara kicks him and swims away. You must now try again. You have to swim all the way back to the surface for a breath of air. If you are successful, then, you must swim very quickly back to the cage, and press action. A cutscene will show where Lara places the Silver Coin in the cage as a trap. The red lobster goes inside the cage to get the Silver Coin, but Lara kicks the cage door closed. The lobster is trapped, and the small white creatures lift the cage up. The small white creatures are probably killing and eating the lobster.

When the cutscene finishes, swim up, and get a breath of air. Then, swim back down, and go back to where the red lobster was patrolling. Go into the passage that it used to go to, and swim through. Follow the path, and surface to get a breath of air. Climb out, and run forward. You’ll hear some music, and you’re now in the control room of the Old Mill. Run up the ramp to your left, and you’ll see a large switch that you must pull several times. It looks like a large wheel. Go to the back of it, and pull several times by holding down action. You should pull it around 3-4 times, but you could pull it more if you want. Now, quickly run to your left, and perform a running jump. While in midair, hold action so that Lara will grab onto the parallel bar. This is one of the new features of the game. Lara will swing over the parallel bar. Press jump after one or two turns, and she will jump to the platform. From here, turn around, and perform a diagonal jump left. You can see the closing door. Duck, and crawl through. You might not make it. It’s a very difficult timed sequence. If you do a diagonal jump back to the platform, and swing across the parallel bar back to the switch. You will do it.

Once you are under the door, bats will attack you. Ignore them. To your left is a ramp. Don’t go down it yet. Stand facing the ramp, and jump up. Grab the ledge, and climb up. From here, turn around, and look ahead of you. There’s a switch high up on the wall. Jump to the switch, and in midair, hold action to grab and pull it. A cutscene will show that the water has been slowed down, and an underwater door has been opened. Now, slide down the ramp that’s behind you. Turn left, and jump into the water. Immediately, swim forward and then right. You’ll see an underwater passage. Follow the path all the way through, and surface for a breath of air. Swim right, and you’ll see another underwater passage. Swim through it, and surface. Climb out, and you’ll see that you’re back at the windmill. Now, run back to through the passage in the wall, and follow the path back. You’ll come up on some water. Jump across, and keep running. You’re back at Vladimir Kaleta’s barn. Run all the way to the other side of the burn, and jump over the slanted platform. You’ll land in some red water. Wade and then swim to the right. You’ll enter an underwater passage. Keep following the passage until you can make a left through a corridor. Follow this passage, and surface. Climb out to get the Secret. Jump back in the water, and follow the underwater passage. When you get to the intersection, head right. Swim forward, and surface immediately when you can. Look to your right, and you’ll see that there is a passage there. Climb out of the water and through that passage. Climb up the wall and into the crawl space. Go through, and somersault out. Run forward, and crawl again. When you can, stand up. Jump up the wall to your right. You are now high up, and you can see the entire area from up here.

After looking at the scenery, turn around, and look behind you. You can see a small platform. Perform a standing jump and grab to it. Climb up. Turn to your right, and you’ll see the roof of the barn. Perform a running jump to the flat gray section on top. Perform a standing jump to the large platform jutting out of the roof. From here, run forward, and jump to another flat gray section of the roof. Turn to your right, and you’ll see another roof section. Perform a running jump and grab to the part of the roof that is flat. It is the left part of the roof. This is a very difficult jump, but you can definitely make it. Once on top of the roof, crouch down, and crawl forward. When you stop, press jump, and Lara will somersault into the room. You are in the control room. Run forward, and to the left is the switch.

A cutscene takes place. Vladimir bursts out of the barn. He tells Father Dunstan that Lara has done well. He rants about how happy he is and that he can finally leave. Father Dunstan insults him, and Vladimir hits him and throws him away. Vladimir is about to kill Lara, but Father Dunstan tells Lara to use the Bestiary, which is the book from the library. Father Dunstan tells Lara to read out the names of the demons from the book. She begins to read, but Vladimir keeps coming closer. Vladimir is about to strike, but Father Dunstan saves her. He throws him away, and Lara reads out the name “Verdanat.Enbsp; That is the type of the demon that Vladimir is. He is frozen in place and cannot move. This is the end of the third story. Lara leaves the island safely on the boat with Father Dunstan. Meanwhile, Lara’s friends begin the third story.


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