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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1






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Diving Area

Jump from the ledge over to the ladder and press the button in the hall to stop
the deadly fan. Now you can safely dive in and get the grenades beneath the
fan. Now go flip the switch near the walkway to open the sealed door and
continue down the hall. A Doberman and two guards attack from the left so
finish them off before continuing. Get the shells and Uzi's if needed then use
the pillars to get across the vat. Make sure to avoid the swinging hooks, but if
you "go for a swim" you can use the tunnel under the water to make your
way back and try again.

Kill two more guards and take their flares and the medkit. Now you should be
at the top of a long slide which dumps you right into a vat of toxic waste.
About halfway down the slope is a hole which contains Secret #1; the Stone
Dragon. You can slide forward and into the hole where you can claim your
statue before climbing out and continuing your slide towards the toxic waste.
When you reach the bottom you can jump across the waste to the other side.

Climb up the ladder and grab some ammo then check out the slope beneath
the hole. Jump in the hole and grab the ledge as you slide off backwards.
There is a guard on duty below so get ready. Drop down and grab and pull up
while drawing your guns to kill the guard. Take all that ammo he leaves
behind. The door with the Blue Key Lock is near your present location and
the Blue Key Card is in a hole on the other side of the room. Jump into the
small opening from the catwalk. You will slide down the slope and into the
hole where you can take the card then follow the tunnel back around and up
the ladder and to the door with the Blue Key Lock.

Get ready for action as you enter this next room. Four Dobermans and a guy
with a flamethrower are just waiting to take you on. Dispose of the dogs while
keeping a safe distance from the guy with the fire. Take him out QUICK with
the biggest gun you have. It's best to kill these guys before they ever get off a
shot. If they do manage to "flame-on" then just backup and wait until it is safe
to move in and finish them off.

There should be four doors; two of which have wheels you can spin to open
them with. One door leads to stairs going up and the other has stairs going
down. Go down these stairs and eliminate the workman then push the box out
of the way to reveal a control panel with a missing Chip. Make a note of the
circular saw as you will be coming back shortly.

Before you jump into the water make sure you have found the only place that
you can get back out. Now dive in and tease the frogman so he follows you to
the surface. Climb out and fill him with lead then dive back in and explore the
tunnel he was guarding. You should find two switches inside the tunnel - flip
them both and continue along this passage making a series of right turns. A
door should open as your get near, so go through and turn left to arrive back at
the large pool. Go up the stairs and take care of the two guards and the
workman who are guarding a helicopter. Grab the medkit, ammo and shells
when the shootout is over.

Cross the large room and enter the smaller room with some burners in the
floor, a trapdoor, a switch and a button. Flip the switch on the right and head
forward and drop through the trapdoor to collect the M-16 and some clips.
Quickly climb out and return to the button before the burner turns back on.
Flip the switch again then jump to the left and push the button then make a
dash across the room, jumping OVER the trap door and grab the Chip.
Quickly do a reverse roll and head back out of this room and to the control
panel where you can use the Chip.

After you insert the Chip, the door open. Run down the ramp and shoot the
workman across the pool from the safety of the hallway, then run across to
the medkit he dropped. A flamethrower is to your left and he opens fire as you
run past. Take care of him from the opposite side of the pool then go to the
right of the orange tank to open a secret panel. Go inside and press the button,
then return and dive into the pool to obtain Secret #2; the Jade Dragon from
the now-opened grate at the bottom.

Exit the pool and grab the Harpoon Gun which is next to the scuba gear then
dive back in and head down the underwater tunnel. When you hear the
breathing of approaching frogmen, retreat back to dry land and kill both of
them from the safety of the shore. Now jump back in and swim through the
passage to emerge in another room. Exit on the low ledge on the right and
take care of those two workmen. Now you can jump up to the top of the wall
and flip the switch to open a door back in the previous room.

Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the medkit and Uzi clips as your reward. Go
through the door you just opened and use the switch the crane will move
allowing you to climb up and over to the other side of the pool.

Head for the corner and jump over the boxes and press the button to get a
view of the room with the door you "unsealed" earlier. Head for that room
now killing the two guards and their dogs. When you arrive, drop down and
enter the tunnel and arrive at the central chamber. A guard tries to distract
you from his friend with the Flamethrower who is sneaking around the corner
so take out the flamethrower guy first then finish off his friend. Grab the
second Chip which we need for that circular saw we passed by earlier.
Return there now.

Insert the Chip and the blade disengages and you can now take the Red Key
Card before returning to the central chamber. Use your new key card and
drop down to take care of the Rig Boss. Continue into the room with the water
and take care of the remaining Rig Workers. Take the medkit and also the
harpoons which are over by the scuba tanks. Continue through the door until
you enter a large room.

Kill the Rig Boss and the guard from above then enter the open door to the
small room to obtain Secret #3; the Gold Dragon. If for some reason this door
is shut, you will need to return to the room where you used the Red Key Card
and flip the switch. The switch toggles this door open and closed, but the door
should be already open assuming you didn't go flipping switches earlier
without me telling you to. Once you have the statue you can approach the
body in the middle of the room to take a submarine ride and exit this level...

40 Fathoms

Not only do you need to find some air - you also need to out-swim a Great
White Shark who has selected you as its next meal. Spin around and start
swimming behind you, following all the junk on the ocean floor. When you
arrive at the ship, swim into the hole where the anchor is protruding and find
the air-pocket so you can breath. The shark is still coming so when your
lungs are filled dive down and swim into the hole below and angle off to the
right.

Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left. You
should now be in a room with a patterned floor so head left and swim down
towards the metal girder and flip the switch to open a door in the floor behind
you. Swim through this door and go left and follow the passage until you see a
hole above. Surface to finally catch your breath and climb on the box that is
floating here.

Head for the pile of boxes on the right and swim into the small opening in the
middle. Climb out and head to your right. At the end of the dark hall is a switch
so flip it then return to the stack of boxes and climb them to enter the next
room. Drop down to the floor and kill the workman who tries a sneak-attack
from behind one of the boxes. Grab the shells from your enemy being extra
careful not to step on the dark area of the floor which is a giant trapdoor.

Secret #1; the Stone Dragon is just sitting there for the taking, so go get it
while avoiding that trapdoor. Once you have the statue you can jump over the
door which will cause it to open. Now you can kill off all the bad guys from up
here before dropping down to the closest box to pick up your spoils; a medkit
and harpoons. Now climb on the box in the middle of the room and jump to the
higher box along the wall so you can climb into the opening and enter the next
area.

When you enter this next room flip the switch to your immediate left to open a
timed door near the windows. Run and jump and enter the door (the timer will
stop when you are in). Dive down to get Secret #2; the Jade Dragon while
avoiding those pesky underwater creatures who would try and stop you.

Lara now needs to get past a long row of timed burners which line the hall.
Here are explicit directions for getting past the hardest puzzle encountered so
far. Start down the hall and turn into the dark passage and climb up into the
hole in the ceiling. Flip the switch to open the door next to the hall with the
burners. Enter that door and get ready for the race of your life. Saving
wouldn't be such a bad idea.

HINT: When racing through this puzzle make sure you jump over the beams
and even the short walls which lead to the rooms with the switches. If you try
to climb or even stumble, you will lose precious seconds that you don't have.

Flip the switch to turn off the first set of burners which lets you run as far as
the next switch. Flip that to open the other door then run and enter that room
to flip another switch. All burners are off for the moment so run all the way
back to the first switch to turn off the first set of burners. You should now have
plenty of time (or about 10 seconds) to run the entire gauntlet of burners and
arrive at your next puzzle.

Go into the water and kill the Barracuda. Now get ready for a puzzle almost
as challenging as the last - only this time it's UNDERWATER! To sum it up;
you need to swim through several underwater rooms, flip a switch in the third
room then swim to the bottom to flip another switch which opens the hatch up
above. Secret #3; the Gold Dragon is also at the bottom in a tunnel by the
switch. And if your running out of air wasn't enough - let's throw in a mess of
Barracudas with an attitude which swarm in when you touch that statue.
Sound like fun? Good - Go for it!

HINT: Always slow down when making underwater turns, and always do
the Reverse Roll to back away from switches after using them. You can also
skip the mini-movies by pressing Lara's "look" button to save valuable
seconds. And if you just can't manage to get that statue, you can always
surface and fill-up on air before diving back down to get it.

Drop down into the next area and survey all the rocks and junk in this room.
Find and drop through the hole in the floor then find and pull the box so it is
under the opening. Now you can climb up and use the switch which will dump
all the rocks from above down to this level. You can now reach two new
opening and a door opposite the switch. Make your way to the opening on the
right and climb up to reach the previous level. You can only grab the ledge
that faces center of the room below to do this.

Staying along the left wall and go into the opening above. Use the switch to
open a door somewhere else in this level then drop all the way down to the
lower level and this time climb up into the left opening. Keep along the right
wall until you can climb up to a flat ledge. Do a running jump to land on
another ledge on the left. Climb up into the opening above to find and flip
another switch to flood an upcoming room.

Once again, return to the lower level and this time enter the door and follow
the passage to the room you just flooded. There is a door below and a
frogman in the water so dive in and kill him with the harpoon gun. After you
eliminate this obstacle, continue through the passage and get out of the water
fast. A workman and a Rig Boss are moving in for the kill. When they are
dead you can take their medkit, shells and 2 packs of harpoons over in the
corner. Use the switch on the wall to open the door and exit this level...


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