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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1






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SOUTH PACIFIC ISLANDS - Coastal Village


156. This level features two unique paths to get to the village and each path shares a common pair of secrets while having it's own unique third secret. If you know the secret path you can also claim the third unique secret from the other path and actually get four out of a possible three secrets for this level. I'll tell you how to do it if you want to make the trip. You will get no extra prizes or bonuses; only the admiration of Lara and myself for being so diligent. On a final note - you don't get to find or fire that cool gun in the following picture. I just included it because it looked cool and it was in a jungle setting. Sorry if you got all excited...
157. Begin the level by heading right and swim into the lagoon. Below is a block and a Smuggler's Key (crucial for finding that forth secret). Swim out onto the beach and get the Medkit then investigate those cliffs. Do a running jump over to the slope and grab on to shimmy right until you can get up on the flat surface. Jump over the next flat area then do a running leap to grab and pull up onto the ledge with Secret #1; MP5 ammo.
158. Now the paths diverge. One route leads down behind the yellow colored slope. The other starts inside the hut where you can use the Smugglers Key to open the trapdoor. This route is the ONLY way to get all four secrets on the island. Since the trapdoor route requires some backtracking along the OTHER route I will explain it first. If you choose the trapdoor route I will tell you when it's time to backtrack.
159. Slide down the slope behind the yellow ridge. You cannot get back up this slope so the trapdoor (and forth secret) is forever out of reach unless you restore. Head into the thick bushes where a native is hiding. Do a running jump and grab to the ledge above the swamp. You will trigger a dart trap but as long as you don't move they won't hit you. Run and jump out of here when the darts have past.
160. You will pass under a rope bridge and continue to the opening where more natives await. Climb up the roots of the large tree then pull up onto the ledge. Some Shells are a few ledges (and jumps) away in the opposite direction of the swamp. Find and follow the branch that runs along the rope bridge. Do a running jump to grab the branch and take it to the other side where you can find Serpent Stone #1. A concealed ledge is above you and has Secret #2; ammo on it. Slide down to the ground and head over to the waterfall.
161. Drop down and get the Save Gem then follow the path until you can jump behind the waterfall into a dark area. You should find Serpent Stone #2 in this room. Now return to the exit and jump to the slope and walk down it so you don't fall off. Make your way to the platform in the middle of the falls and climb the ladder. Follow the passage and keep climbing to reach the upper level. Kill the native waiting on the ledge then do a running leap and grab to the next ledge.
162. From this ledge you should be able to jump to the next ledge near the final stone. Jump around the corner next to the torch and get Serpent Stone #3. You now can just slide down from the ledge and find the passage with the slots for the three stones. Put each stone in its resting place and the entrance to the village will open.
163. Enter the village and kill the native on the ledge above. More natives move in from the left. You should get a Medkit and a Rocket is in one of the huts. Another native over to the left is shooting poison darts. Dodge them and kill him quickly. Follow the path to the left and kill another native on the ledge before turning the wheel which opens the path back to the right. Return to the village and kill more attacking natives who try to stop you. Head into the new open area along the right path.
164. Natives are waiting between the huts to surprise you. There are also some Shells on the ledge nearby. Between the huts is a dark path. If you light a flare you should spot a secret cave. Keep an eye out for attacking natives as you get Secret #3 from inside the cave.
165. Now head to the treehouse and climb the ledge to search the huts above. Watch out for more native snipers with dart shooters. Remember that poison will slowly eat away at your health, even after the initial hit. Turn the wheel in the hut to open a door below the treehouse. This will also summon a native who needs to learn about the proper use of gun powder.
166. Jump out of the window in the treehouse and over to the sloped roof. Jump again as soon as you land then grab to cling to the ledge. Climb into the passage and kill the guy in there before proceeding down the hall. Watch out for the hole in the floor as you make your way to the top of the hut where you can reach the vines above. Grab them and monkey swing to the other end, then turn to the right and head to the intersection and keep left.
167. In the next hut you will find a button which raises a grating allowing you to get by the deadly fire. This trap is quite deadly so do it fast and do it right. After you push the first button, turn and kill the native, then sprint past the spinning blades and turn the wheel. Now slide backwards and hang before dropping to the slope below.
168. A giant crocodile is lurking about the water in this area so you may want to get to the safety of shore quickly so you have the advantage. Follow the tunnel to the end of this level.
169. ALTERNATE ROUTE: Go through the trapdoor in the hut and the run and jump from the upper section to dodge the trap. Climb up to the torch in the next cave and kill the native shooting darts at you. Do a monkey swing from the nearby ledge until you can drop down and climb to the green rocks to the right. Climb up to the corner above the entrance then monkey swing over towards the gem. Watch out for the crocs in the water below.
170. Jump onto the slope and slide down, then jump the gap at the bottom to reach the opposite ledge. Another sniper is lurking in the tall grass above. Do a running jump and grab the ladder and climb up to the Medkit. Hang onto the ledge and shimmy left to get the Save Gem before running off this ledge toward the big wall.
171. You should now be on the rope bridge (the one that would be above you if you took the other route). Continue to the large room but stay out of the light. Find and flip the switch to turn off the dart trap and allow access to the chute leading to the village. Claim Secret #4.
172. If you don't plan on backtracking, and choose instead to take the chute to the village, then the last secret will be #2 and the secret in the village with be #3.
173. Now that you have the extra secret from the Smuggler's Key Route you can now decide if you want to take the chute directly to the village or return to the bridge and collect the 3 Serpent Stones and finish the level the original way. If you choose the chute you will end up in the village and can proceed from there.
174. If you choose to get the 3 Serpent Stones and all 4 secrets in this level then return to the rope bridge and jump out to the pillar on the right then over to the ledge with Serpent Stone #1 and pull up onto the concealed ledge with the ammo and the next secret. Continue your adventure from this point.


SOUTH PACIFIC ISLANDS - Crash Site


175. You will need to use the map to get across the swamp alive. Make sure to do running jumps to clear all the danger zones. Just before you make the final jump out of the swamp, turn left and jump and pull up into the small area to get Secret #1. Do a running jump from the lower corner to get back to the previous area where you can make that final running jump out of the swamp. Make sure to grab or you will come up short.
176. The fog up ahead hides some rocks and a deadly raptor. Kill the raptor before climbing the rocks to the next area where another raptor attacks from the left. When he is dead, take the right path until you reach the large tree. A dark passage is behind the tree and leads to more raptors and quite a few items. Flip the pair of switches to open the door and exit.
177. The next open area is infested with more raptors. Take the passage to the right of the waterfall and follow it around to the right. Climb the ladder and backflip to the slope then jump to the branch and whip out those guns and shoot the raptor which falls into the water below - a tasty treat for the piranha. Jump up and grab the high branch and carefully walk out onto the limb to get Secret #2. Now you can jump into the water below and flip the switch. Don't worry about the piranha - they are still eating that raptor you fed them earlier.
178. Raptors are everywhere in the next passage. Kill them all as you make your way to the dark room with the box and many switches in it. Each time you flip the switch, raptors will rush into the room. Climb the box to kill them (or chase them off) from safety before flipping the next switch. After you have flipped all three switches, jump from the box to the upper ledge where you can get Lt. Tuckerman's Key and kill more raptors waiting to ambush you.
179. Take the path back near the plane crash. Any raptors you didn't kill earlier will now be attacking. Use grenades to kill multiple raptors if you can get them bunched up in the hall. Find the small corridor by the plane and follow it to a lookout over an open area. Some ammo is nearby so get it then head toward the soldier. Soldiers are friendly UNLESS you fire on them first, so don't make any more enemies than you already have.
180. As you near the soldier, a pair of raptors attack, so make your way back to the ledge. Both the raptors and the soldier will assist you in the upcoming battle with the T-Rex (if you let them live). Plan your strategy then drop down and head for the T-Rex nest. Taking Commander Bishop's Key from the nest will trigger the arrival of momma T-Rex.
181. You can try to fight this monster if you want or let the raptors and the soldier distract her while you get those doors open. Either way, sprint towards the torch at the other end of this area and flip the switch to get you access to the second switch. Run over and flip that switch to open the exit which lets you leave and also lets any surviving raptors from the first part of this level IN! This isn't a bad thing since they will more than likely attack the T-Rex instead of you. Even if you killed everything prior to this area, one more raptor will join the fight.
182. Before leaving this battle zone, find the branch and jump and grab onto it from the ledge below. Pull up and get Secret #3; Medkit, then jump over to the tree and jump to the landing to get some Flares before heading all the way back to the plane wreck.
183. Locate the pillar in the dark area and jump and grab to the top of it where you can then climb up the tree and monkey swing over to the trunk. Keep on swinging out onto the long limb and drop off when the camera moves out for the big picture. Climb down the wall and shimmy to the left and pull up into the crawlspace.
184. Now climb down the rock face into the small alcove then monkey swing to the door that overlooks the large room. A ledge below has a switch you need to flip to access the second switch. Climb around and drop and grab and climb some more until you can pull up onto the ledge with the second switch. Flip it, then return to the first switch and flip that one again to access the third and final switch.
185. Now you need to monkey swing over to the wall near the dead end. Turn around and climb down the wall to the bottom so Lara is hanging only by her hands. Then climb up her feet get on the ladder then backflip to the hidden ledge where the third switch is. Flip the switch then jump back to the ladder and climb up to the ledge on the right. Do a running jump to the slope near the middle of the large room and grab the edge as you slide and shimmy right until you can backflip to the central column. Then jump up to the monkey swing and exit into the new area with the plane.
186. Do a running jump to grab onto the limb then another running leap will put you on the plane. Go inside and kill the raptor and use the keys in the cockpit to turn on the power. Now head further down into the plane and flip the switch to extend the big gun and fire on the raptors who are doing battle with soldiers outside the plane. The gun will also blast holes into the walls in the building across the river. When everything is safe, you can exit this level through the hole in the wall.


SOUTH PACIFIC ISLANDS - Madubu Gorge


187. Get ready to "shoot the rapids" in this exciting (and dangerous) level. Paddling the Kayak isn't too difficult once you figure out the moves. Make sure to practice in the calm water before hitting the rapids. Also remember that your back-paddle is much more effective than any other move while in the boat. It will slow you down and help your turn sharper.
188. First check out the starting location and clean up the resident bats and the dragon living in the tree. Another dragon is under the ledge in the gorge, so don't let him surprise you. Climb down the pillars then jump over to the large block in the center. You can now jump over to the rocks and grab on. Shimmy over to the right and flip the switch to open a door back at the beginning of this level. You can now shimmy to the left and continue, or if you want to get some extra ammo, do a daring backflip from the slope back to the block in the middle of the river and return to the start.
189. If you returned to the start, then look under the overhang and get the ammo. Ignore the Kayak or you will miss out on the level's first pair of secrets. Return to the middle rock and jump back to the cliff and shimmy left. Hang and drop and grab on to the lower ledge. The monkey swing above will take you to the other side of the gorge, but you need to be following the trail along the shore. Jump over the sloped area and land on the flat ledge near the opening in the rocks.
190. Head past the sealed door and do a safety drop to the ledge. Jump and do a backflip over the razor grass and crawl into the dark crawlspace. A dragon attacks with his poison breath as you continue to claim the Save Gem from the end of the passage. Watch for another spitting dragon on your way out.
191. Head to the stair and take care of any resistance you encounter. Push the button to open that sealed door then go check out the passage beyond the door to find a waterfall to the left. Behind the falls you will find some ammo and trigger Secret #1. A monkey swing provides access to the ledge above the slope.
192. Slide down the slope then jump and grab the pillar. Then run and jump to the middle pillar and get the Save Gem before continuing in that same direction. Leave this area and do a running leap and grab onto the face of the cliff. Hang on and climb to the top and head right.
193. Backflip from the ledge to the slope and grab the edge as you fall off. Shimmy to the right and drop down to the platform to search the shack for Secret #2. Do a running jump from the platform back to the main path. Grab while in midair so you duck and won't hit your pretty head on the rocks. Return to the trail you were on before you went after this last secret.
194. You should arrive at another Kayak behind a closed gate. The switch to open the gate is under the water along with some nasty crocodiles. Kill the crocs then dive in and flip the switch to open the gate then climb aboard for some whitewater Kayaking!
195. Head through the gate after you have practiced all your moves. Back-paddle to slow yourself through the first stretch of whitewater and steer toward the pool to the right. This small lagoon has a strong current of its own, but you should be able to fight it long enough to steer into the alcove and get the Save Gem.
196. Back on the river, head over the first falls and keep to the right to miss a big rock and a trip line. Continue around the bend and start back-paddling when the current pulls you to the right. Trip the line to turn off the deadly blades then cruise over the next waterfall. Watch the big rock to the left and back-paddle to keep your speed from getting out of control.
197. Keep back-paddling as you steer towards the dark cave and follow it around to the right. Avoid the trip lines and keep back-paddling to steer and monitor your speed. When you cross the final line, back-paddle and turn to make a sharp turn around the corner. Now paddle forward and head through the narrow gap. Dodge the patches of razor grass keeping to the left as you start the final run, then let the current take you. You should end up in a large cavern.
198. Head to the cavern with a white waterfall and paddle behind the falls to find a Save Gem and some other items on the shore you can get later. You should have also just triggered Secret #3 so you don't have to worry about any more secrets on this level. You can also get the Secret Chime by jumping over the falls to get those items on shore later, but I assumed you wanted the Save Gem.
199. Now paddle down the green passage and put some distance between you and the hungry crocodile so you can exit the Kayak and get to shore before he bites you in half. Kill him from the safety of dry land then swing out over the cavern. Time your monkey swing so you don't get torched by those flaming faces then jump to the ledge and get the Rocket Launcher.
200. Go up the rock and follow the passage back to the cavern with the white waterfall. Do a running jump over the falls to get the ammo, then head back down the shore and climb up onto the left ledge. Jump and grab onto the monkey swing and climb out to the middle until you hear some bats. Turn left and drop down at the wall and get the ammo from the shore on the left. Monkey swing back across the stream and jump around the corner to the slope. Jump to the ledge then jump back and grab the wall and climb up.
201. When you get outside, look to the right for a tunnel and enter. Dodge the rolling boulder by ducking and letting them roll overhead. When you enter the room with the walkway, walk out a short distance then back off the walkway and shimmy over the fire and pull up at the opposite end to avoid triggering the boulder. Jump over the flames in the hall and avoid the boulder that drops down rather quickly.
202. Back at the river you can run and jump to the ledge on the right and climb into the crawlspace. Once you are through this tight squeeze you can stand and jump over to the middle platform and do a running jump to the far ledge. Find and ride the cable-slide down to the lower ledge and jump off to land on the ledge without taking any damage.
203. Climb the textured wall surface and watch for a dragon to attack from the right as you reach the top. Enter the hallway and flip the switch to pull the plug and light a torch which also summons another dragon. Return all the way back to your Kayak and head down the whirlpool. Try to stay to the edges, otherwise you will drop to the bottom and probably die.
204. When you finally reach the lower area you will find an underwater switch that opens the exit and dumps a pair of angry crocs into the water with you. Get out of the water fast and kill them if you wish before leaving this level.


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