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WALKTHROUGHS
Tomb Raider 1
Peru - The caves & City of Vilcabama
Peru - The Lost Vally & Tomb of Qualopec
ST. Francis' Folly
Colosseum
Palace Midas
The Cistern
Tomb of Tihocan
City of Khamoon
Obelisk of Khamoon
Sanctuary of the Scion
Natla's Mines
Atlantis
Tomb Raider 2
The great wall & Venice
Bartoli's Hideout
Opera house & Offshore Rig
Diving area & 40 Fathoms
Wreck of the Maria Doria
Living Quarters, The deck & Tibetan Foothills
Barckhang Monastery & Catacombs of the Talion
Ice palace
Floating Islands
The Dragons Lair
Tomb Raider 3
The Jungle & Temple Ruins
Gages River, Caves of Kaliya & Thames Wharf
Aldwych, Lud's gate & The city
Navada Desert, High Security Compound & Area 51
Coastal Village, Crash site & Madubu Gorge
Temple of Puna, Antartica & TX-Tech Mines
Lost City of Tinnos, Meteorite Cavern & All Hallows
Tomb Raider Chronicles
Streets of Rome
Trajans Markets
The Coliseum
The base & The Submarin
Deepsea dive & Sinking Submarin
Gallow's Tree
Labyrinth
Old Mill
The 13th Floor
Escape with the Iris
Red Alert!
Tomb Raider the last rev
Whole walkthrough
GAME HELP
Cheats
Tomb Raider 2
Tomb raider1
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Barkhang Monastery
A gang of mercenaries greets you as you arrive at the Monastery. Start
fighting them best you can until a Priest and two Monks arrive. Monks hate
mercenaries and will fight them whenever they see each other. Monks will
not attack Lara unless she attacks them first, so watch out for "friendly fire".
When all the "enemies" are dead you can climb the ladder across from the
double doors. Watch out for the birds who attack while you climb then jump to
the ledge to the right and finally jump to a slope to slide down to grab the
crank.
Drop and hang then drop and grab the ledge below to shimmy left and enter
the Monastery through the window. A Monk should pass by to your left so
follow him until you reach the locked door to the Strongroom. A mercenary
should break through a nearby window so grab the grenades from the ledge
outside then return to the hall and head for the door on the left.
If you haven't already kill the mercenary then he should be following you, so
lead him past the Monk and let him do your dirty work. Now you can climb
the ladder to the walkway above the Monastery's main room where you will
find the Main Hall Key being guarded by a Monk. Walk around the walkway
then follow the path past the rolling boulders.
Find the box where the second boulder came to rest and push it. Then go to
the pool and jump in. The current is strong and you will be pulled to the bottom
so find the underwater tunnel to escape the current. Follow the tunnel until
you take a tremendous plunge into a pool and darkness. Use a flare to light the
passage and begin the dangerous journey past the deadly doors. These doors
are similar to the swordsmen guards back in Bartoli's Hideout. Inch up as
close as you can get then run past them.
When you reach the ladder you can climb to the room above and team up
with a Monk to kick some butt. Move the boxes to reveal the exit then take
Prayer Wheel #1 from the dark area. Taking the wheel trips the burners so
hug the right wall and jump from the where you tool the wheel to the edge
closest to the first burners. One more jump should take you over the second
row then you can return back to the Main Hall and use that key.
Past the door is a Priest and two more Monks. They will assist you in combat
if you lead them over to the railing. Enter the door on the right and continue
through the room to the passage on the other side to the left. Do a running
jump over some blades then head down a long hall and enter the left door to
acquire the Strongroom Key from a Monk.
Return to the Strongroom and obtain the Rooftop Key. Now return to the hall
where you first saw the Monk after coming in through the window. This time
take the door on the right to enter a room with a locked door which just
happens to fit your new key exactly. Hug the left wall to get safely past the
rolling blades and continue to the next passage.
Behind the gold statue is a switch to turn off the burners in the upcoming hall.
Flip the switch and make a run for the door on the left about halfway down the
hall. Enter the room, running past two Monks and climb up the ladder. The
Monks will take care of the mercenaries but feel free to help if you want.
Head for the courtyard to find and flip another switch which opens a pair of
trapdoors. Break the glass to obtain the Gemstones needed to open some
upcoming doors.
Around the corner is a switch so use it and then use a Gemstone between the
gold statues to open a door. Enter and pull the box two times to get Prayer
Wheel #2. Now return to the area where you got the Strongroom Key and
climb the ladder. Do a running jump to pull up onto the hand of the statue then
you can climb to the higher hand and finally do a running jump to the statue's
head. Go across the head to reach the next hand so you can use a Gemstone
in the socket up above to open a trapdoor below.
Before you jump into the trapdoor, head for the hall by the base of the statue
and circle around and jump to the ramp and pull up to get Secret #1; the Gold
Dragon which is waiting behind the statue. Back in the hall you should pass
another Monk on your way to the room on the right. Pull the box to the left out
and put in between the barrels. Now you can move the next box to get the
ammo out from under it. Now you can push the next box so you can get
behind it and push it next to the door.
Now move the boxes so that one is in front of the door and the other is next to
the stack of boxes. This should allow you to pull the top box out to reveal
some harpoons. Return to the hall and head right to pass by three Monks on
your way to the room on your left. The room is filled with water which needs
to be drained before proceeding.
Before you drain the room you will want to get Secret #2; the Stone Dragon.
Swim to the far side of the room and into the small opening past the ladder to
obtain the statue. Now you can return to the previous room with the trapdoor
you opened earlier. Drop down and follow the passage until you find a switch.
Flip it to open a door then enter that room and push the box to drain the room
you just got the dragon from. With the water drained you are unable to reach
the opening which previously housed the dragon, but you can push the box on
the ledge to obtain Prayer Wheel #3.
Now you can head for the passage leading from the room at the end of the
large hall. Take care of the mercenaries then get ready for a truly evil puzzle.
Head for the burner which extinguishes as you approach. Jump and dive over
the burner and into the tunnel beyond avoiding the deadly spikes swinging
back and forth. Turn and climb up to the ledge and wait for the blades to roll
past to the left then jump over the hole. The next burner should turn off and
you can run to the next passage. Climb up to the right ledge to spot the door
with the rolling blades between it and you.
Do a timed run into the door and obtain the Trapdoor Key then return to the
hall with the rolling blades. Dodge the blades as you make your way to a small
passage on your left and trigger a blade trap. Make your way past both of the
deadly blade traps to obtain Secret #3; the Jade Dragon before returning to
the room where you obtained the last key.
You should now be back in the room you drained earlier so use the Trapdoor
Key to open and enter. Climb up to find a switch which opens the double
doors back near the statue and lets in some mercenaries. Outside, you need to
follow the trail until you find the ladder behind the rocks to the left. Climb up
and head for the bridge shooting the eagle coming in from behind and the
mercenary up ahead. Kill some crows after you go across the bridge then
make your way to the top of the building by using the well spaced ledges.
Enter to obtain Prayer Wheel #4.
Now Lara needs to get back to the room where you obtained all the ammo by
moving the boxes. You will pass by those double doors you opening a few
minute ago so watch out for the mercenaries you let in. You may get some
assistance from the nearby Monks during this fight. Enter the room with the
boxes and take the passage. Grab when you start to fall in the trapdoor and
you will catch onto a ladder. Climb up and continue down the passage taking
a right then a left then head up the stairs towards the window.
Mercenaries swarm in behind you so leap out of the window. Another Priest
and two more Monks are down below so flip the switch on the wall to open
the door. The Priest and Monks will go fight the mercenaries. Go help them
out as they are seriously outnumbered. When everyone is dead you can then
climb the ladders up to Prayer Wheel #5.
Now that you have all five of the Prayer Wheels you can return to the statue
room and go to the room on the left. Use the Prayer Wheels on the sides of the
large double door to open a small door to a ramp which leads to the area
where you can use the Seraph to open the final door and exit this level.
Catacombs of the Talion
Head to the side of the stairs and grab the crack in the left wall and shimmy
right until you can pull up to obtain Secret #1; the Stone Dragon and some
flares. Climb down the ladder and kill your first Yeti then flip the switch to
open the door above. Climb back up the ladder and slide then backflip to the
ledge and kill the leopard.
Kill a pair of mercenaries as you head down the stairs and more leopards
attack as you explore the area. Grab the medkit after you go through the open
door. Your next quest is sitting in that cage up above so run up the slope to
trigger the snowballs. Dodge them as you make your way to the ledge on the
right then run across the floor which crumbles beneath you and climb the
ladder above the deadly spikes. Climb to the top and backflip over to the
switch which raises the cage and lets you take the Mask. The pool will now
drain and the floor opens up.
Go back down and jump the pit with the spikes and use the Mask next to the
gate. As soon as you arrive on the next slope, more snowballs start rolling
towards you. Climb onto the left wall to avoid the snowballs. Four leopards
will now arrive to add to your excitement. There are more snowballs waiting
to crush you should you decide to return to the slope. Find the ladder which is
to the right of the snowballs starting position and climb it to reach a ledge with
some grenades. You will need another Mask to continue up here so instead
return to the crack in the wall.
Four leopards surround you when you venture into the area past the crack.
Continue towards the glacier where more leopards challenge you. Climb the
rocks to the left to discover a pool in which the second Mask lies.
Mercenaries will be waiting for you as you make your way back to the ledge
where you obtained the grenades. Use the Mask and enter.
Four yeti are locked up in this room - that is until you flip the switch on the
wall which turns on the lights and opens the cages. These guys take a lot of
ammo so just keep plugging them with everything you've got. Use the stairs
to your strategic advantage. When they are all dead you can use the block to
keep the bars open over by the switch. Flip the switch and grab the grenades
from the hall before returning to the crack in the wall. More mercenaries are
waiting.
Head through the open door as more snowballs roll toward you. Make your
way to the safe zone over to the left of the rope bridge and the snowballs will
roll past. Now you can continue up and do a running jump to grab onto the
ladder and climb to the top of the glacier. Dive into the pool below and exit to
the shore to avoid the barracuda and frostbite. Continue into the next room
and head left.
When you are standing on a ledge and getting ready to jump to the next turn
and find the ladder. Climb up and go right to drop onto a sliding ledge. Do a
double jump to land on a flat ledge where you can obtain Secret #2; the Jade
Dragon. Jump to grab the ladder to return to the mission at hand. Continue
across the pool and climb up the block near the door. Do a running jump to
grab the bottom of the ladder and climb to the top where you can jump back
to land on a ledge with a switch. Flip it to open the door below then return to
the ground and enter the door.
Dodge and attack the leopard which pounces from the left. When he is dead
you can flip the switch to open the doors back where you used the first Mask.
Now you need to go all the way back to those doors and enter. After you
enter, do a running jump over the pit and kill the leopards before you drop
down to their former location. Flip the switch you find here to open the doors
and kill the last leopard when he arrives. Grab the items from the corner
before you head back up.
More snowballs lie ahead. Jump forward to send them rolling your way. Jump
back then forward again to land on the other side of this minor trap. Another
slope and more snowballs, but this time after you trigger them they will break
through the door at the bottom allowing you to enter. Stand on the left floor
panel to open a door and carefully enter this room.
This room is full of spikes so WALK when you enter. Right after you enter
turn to the left and climb the textured wall surface to reach the ledge above
which has Secret #3; the Gold Dragon. Return to the floor and walk towards
the door leading to the previous room. When it opens you need to jump
through and land on the ramp. Jump forward over the snowballs to trigger a
floor panel which opens the door to the exit. Immediately jump back and do a
reverse roll and jump back into the room with the spikes. Make your way to
the exit door then do a running jump to reach the ladder which you can them
climb down and enter the tunnel which leaves this level... |
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