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Pokemon TCG Normal and GameShark Codes


Earn Boosterpacks Without Fighting

While in a club, go to the computer and check your e-mail. Dr. Mason always sends boosterpacks attached to your e-mail!



See your cards without using computer search or energy search

To see your cards without using computer search or energy search, play your computer or energy search and then turn off your game boy then turn it back on and at the menu choose continue duel and any search that you choose will still be in your hand



How to run

If you want to run, just hold the B button while your walking.


Poke-Ball cheat

When in battle if you have a poke-ball trainer in your hand use it. If you get heads you can look at the order of they cards inyour deck. Look until you get a stratigy then turn the game off. Click on the continue Duel option at the main screen and you will start of right before you used the Poke-Ball card!



Energy packs

Sam the guy the you battle at the very beginning talk to him after you beat him go to normal duel and when you battle him you will have the same cards when you battled him befor and him too! You even draw the same cardes. Do the same steps and you will win and you will get a pack of energys! the only thing diferent is he does not tell you what to do but it is real easy! You can repeat this over and over!



Unlimited Trys

After you defeat an opponet, when you have to fight a series of people, when the host asks you if you what to change decks say yes and you can save it in the diary. If you lose you can turn the gameboy off, load the game back up and you're able to fight him/her again.



Always coin lands on heads

In a battle when you want to paralize,confuse, ect. on a opponets Pokemon press AA right when the coin starts to spin.



Play in Challenge Cup any time

When you want to play in the challenge cup any time, just save your game in any place then turn it off and back on. Then go to another location and save your game and turn it off and on, repeat this about 3-5 times then go to the challenge cup and you'll see that the challenge cup will be on!
Note:
Make sure you go and check out the challenge cup each time you save it and do the code!



Prize swap

When you get a prize & if you dont like it turn off your gameboy and turn it on go to continue duel and use your winning attack pick up a different prize:-)



Get a Promo Level 9 Slowpoke

Take 59 of your ENERGY cards and 1 basic pokemon and make a deck with them. Select the deck as your dueling deck. Then go talk to the boy in the Fire Club. He will ask you to give him all your unused ENERGY cards. Tell him Yes. If you tell him No, he will go away and not come back. Then you can't get the Slowpoke.

Increase SpeedSubmitted by Andrea
Holding down B will make your character walk faster.
Gameshark CodesSubmitted by Gohan127
WARNING!!!! Using these codes could erase your saved game. Use codes with caution and if your game is erased, don't come whining to us. Consult your Gameshark manual for details.
Here is a list of alot of codes for, Pokemon Card GB. Even the pojo dosnt have most of these codes.
Infinite HP-Player Active Pokemon: 01FFC8C
Infinite HP-Player Bench Pokemon Slot 1: 01FFC9C2
Infinite HP-Player Bench Pokemon Slot 2: 01FFCAC2
Infinite HP-Player Bench Pokemon Slot 3: 01FFCBC2
Infinite HP-Player Bench Pokemon Slot 4: 01FFCCC2
Infinite HP-Player Bench Pokemon Slot 5: 01FFCDC2
No HP-Enemy Active Pokemon (Also Quick Win If They Attack You): 0100C8C3
No HP-Enemy Bench Pokemon Slot 1: 0100C9C3
No HP-Enemy Bench Pokemon Slot 2: 0100CAC3
No HP-Enemy Bench Pokemon Slot 3: 0100CBC3
No HP-Enemy Bench Pokemon Slot 4: 0100CCC3
No HP-Enemy Bench Pokemon Slot 5: 0100CDC3
No Energy Attachment Rule: 90000BCC
Coin Always Lands on Heads: 01019DCD
Coin Always Lands on Tails: 01009DCD
With these, it may not appear the way you have it set, but it will treat it as
if it is.

Infinite Booster Packs in the Mail: 01811ED1
01851FD1
018420D1
018221D1
This makes it so that slots one through four in your mail box on the PC contain
an unread mail message with one of each booster pack.
Minutes Played Modifier: 01XXC7CA
Hours Played Modifier: 01XXC8CA
Extra Booster Packs:018A22D1
018B23D1
This makes it so that slots five and six in the mail each contain one of Dr.
Mason's mails where he gives two booster packs. Colosseum and Evolution are in
five, Mystery and Laboratory are in six.
Cards in Booster Pack Modifier: 01??XXC4
This makes it so that whenever you receive a booster pack, there will be an
extra card at the space specified by the digits replacing XX, the card
corresponds to the quantity digits you entered for ??. If you don't want to risk
any bugs, keep XX set to 00. You can change XX to virtually anything you want
for the card to be in a different spot (00 is the first spot, 0A is the
eleventh), but if it is the digits for the last spot, the last card will also be
repeated once. If any higher, it won't work, unless you also have enough
inserted previously. Example: you could have 0A, 0B, 0C, and 0D; but not 0B, 0C,
0D, and 0E, as this would start beyond the end. Use this repeating method to get
as many as you want. If you enter 010A00C4 and 01A101C4, every booster pack you
receive will contain the Phantom Card Pop! cards (Mew LV15 and Venusaur LV64).
If the above code won't work, try 0163XXA1, which automatically raises the
number of the specified card that you own to 99.

Cards in your deck modifier: 01XX00E4 - 01XX3BE4
Replace XX with the card quantity digits.

Cards in opponents deck modifier - 01XX80E4 - 01XXBBE4
Your Active Pokémon Modifier - 01XXBBC2
Bench 1 Pokémon Modifier - 01XXBCC2
Bench 2 Pokémon Modifier - 01XXBDC2
Bench 3 Pokémon Modifier - 01XXBEC2
Bench 4 Pokémon Modifier - 01XXBFC2
Bench 5 Pokémon Modifier - 01XXC0C2
Status of Opponents Pokémon Modifier - 01XXF0E3
Use the following digits: 00 - Fine
01 - Confused
02 - Asleep
03 - Paralyzed
Poison Status of Opponent's Pokémon Modifier - 01XXF0C3
Use the following digits: 00 - Not Poisoned
80 - Poisoned
F0 - Severely Poisoned
Energy Attached Modifier - 0110XXC2
With this, you will have one energy of the specified type attached to your
active Pokémon for each time you have XX replaced with a different quantity. Th
following are the possible digits, they correspond to the energy cards _in_ your
deck, ordered by how their quantity digits (below) correspond.
00-07 - Energy 1
08-0F - Energy 2
10-17 - Energy 3
18-1F - Energy 4
20-27 - Energy 5
28-2F - Energy 6
30-37 - Energy 7

Only one prize left: 0101ECC2

4. Quantity Digits
Here is a list of all the quantity digits needed for the Top Card in Booster
Pack Modifier and First Card in Hand Modifier. For the Pokémon with more than
one type of the same name, I specified the set each comes from (GB, Jungle,
Fossil, or Promo). With no set afterwards, it is in the Base Set. If you see two
by the same name but no set specification, the cards are the same except for
backgrounds.
Grass Energy: 01
Fire Energy: 02
Water Energy: 03
Lightning Energy: 04
Fighting Energy: 05
Psychic Energy: 06
Double Colorless Energy: 07
Bulbasaur: 08
Ivysaur: 09
Venusaur (Card Pop! Promo): 0A
Venusaur: 0B
Caterpie: 0C
Metapod: 0D
Butterfree: 0E
Weedle: 0F
Kakuna: 10
Beedrill: 11
Ekans: 12
Arbok: 13
Nidoran Female: 14
Nidorina: 15
Nidoqueen: 16
Nidoran Male: 17
Nidorino: 18
Nidoking: 19
Zubat: 1A
Golbat: 1B
Oddish: 1C
Gloom: 1D
Vileplume: 1E
Paras: 1F
Parasect: 20
Venonat: 21
Venomoth: 22
Bellsprout: 23
Weepinbell: 24
Victreebell: 25
Grimer: 26
Muk: 27
Exeggcute: 28
Exeggutor: 29
Koffing: 2A
Wheezing: 2B
Tangela (GB): 2C
Tangela: 2D
Scyther: 2E
Pinsir: 2F
Charmander: 30
Charmelion: 31
Charizard: 32
Vulpix: 33
Ninetales: 34
Ninetales (GB): 35
Growlithe: 36
Arcanine (Promo): 37
Arcanine: 38
Ponyta: 39
Rapidash: 3A
Magmar: 3B
Magmar (Fossil): 3C
Flareon (GB): 3D
Flareon (Jungle): 3E
Moltres: 3F
Legendary Moltres: 40
Squirtle: 41
Wartortle: 42
Blastoise: 43
Psyduck: 44
Golduck: 45
Poliwag: 46
Poliwhirl: 47
Poliwrath: 48
Tentacool: 49
Tentacruel: 4A
Seel: 4B
Dewgong: 4C
Shellder: 4D
Cloister: 4E
Krabby: 4F
Kingler: 50
Horsea: 51
Seadra: 52
Goldeen: 53
Seaking: 54
Staryu: 55
Starmie: 56
Magikarp: 57
Gyarados: 58
Lapras: 59
Vaporeon (GB): 5A
Vaporeon (Jungle): 5B
Omanyte: 5C
Omastar: 5D
Articuno: 5E
Legendary Articuno: 5F
Pikachu: 60
Pikachu (Jungle): 61
Pikachu (promo): 62
Pikachu (promo): 63
Flying Pikachu: 64
Surfing Pikachu: 65
Surfing Pikachu: 66
Raichu: 67
Raichu (Fossil): 68
Magnemite: 69
Magnemite (GB): 6A
Magneton: 6B
Magneton (Fossil): 6C
Voltorb: 6D
Electrode (GB): 6E
Electrode (Jungle): 6F
Electabuzz (Promo): 70
Electabuzz: 71
Jolteon (GB): 72
Jolteon: 73
Zapdos: 74
Zapdos (Fossil): 75
Legendary Zapdos: 76
Sandshrew: 77
Sandslash: 78
Diglett: 79
Dugtrio: 7A
Mankey: 7B
Primeape: 7C
Machop: 7D
Machoke: 7E
Machamp: 7F
Geodude: 80
Graveler: 81
Golem: 82
Onix: 83
Cubone: 84
Marowak (Jungle): 85
Marowak (GB): 86
Hitmonlee: 87
Hitmonchan: 88
Rhyhorn: 89
Rhydon: 8A
Kabuto: 8B
Kabutops: 8C
Aerodactlyl: 8D
Abra: 8E
Kadabra: 8F
Alakazam: 90
Slowpoke (Promo): 91
Slowpoke (Fossil): 92
Slowbro: 93
Gastly: 94
Gastly (Fossil): 95
Haunter (Fossil): 96
Haunter: 97
Gengar: 98
Drowzee: 99
Hypno: 9A
Mr. Mime: 9B
Jynx: 9C
Mewtwo: 9D
Mewtwo (Promo): 9E
Mewtwo (Promo): 9F
Mew (Promo): A0
Mew (Card Pop! Promo): A1
Mew: A2
Pidgey: A3
Pidgeotto: A4
Pidgeot (GB): A5
Pidgeot (Jungle): A6
Rattata: A7
Raticate: A8
Spearow: A9
Fearow: AA
Clefairy: AB
Clefable: AC
Jigglypuff (Promo): AD
Jigglypuff (GB): AE
Jigglypuff (Jungle): AF
Wigglytuff: B0
Meowth (GB): B1
Meowth (Jungle): B2
Persian: B3
Farfetch'd: B4
Doduo: B5
Dodrio: B6
Lickitung: B7
Chansey: B8
Kangaskhan: B9
Tauros: BA
Ditto: BB
Eevee: BC
Porygon: BD
Snorlax: BE
Dratini: BF
Dragonair: C0
Legendary Dragonite: C1
Dragonite: C2
Professor Oak: C3
Imposter Professor Oak: C4
Bill: C5
Mr. Fuji: C6
Lass: C7
Imakuni?: C8
Pokemon Trader: C9
Pokemon Breeder: CA
Clefairy Doll: CB
Mysterious Fossil: CC
Energy Retrieval: CD
Super Energy Retrieval: CE
Energy Search:: CF
Energy Removal: D0
Super Energy Removal: D1
Switch: D2
Pokemon Center: D3
Pokeball: D4
Scoop Up: D5
Computer Search: D6
Pokedex: D7
Pluspower: D8
Defender: D9
Item Finder: DA
Gust of Wind: DB
Devolution Spray: DC
Potion: DD
Super Potion: DE
Full Heal: DF
Revive: E0
Maintenance: E1
Pokemon Flute: E2
Gambler: E3
Recycle: E4


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