Main
Main Page
Old World Hosting
Rate this site
Contact
Submit my Work
Contact the Webmasters
Library of Altdorf
Links
Battle Reports
Stories
Tactics
Army Rosters
Other Articles
Modelling
The World of Warhammer
The High Elves
Bretonians
Daemons
Orcs and Goblins
The Empire
Wood Elves
Dark Elves
Skaven
Dwarfs
Lizardmen
Chaos Warriors
Vampire Counts
Tomb Kings
Other GW games
Mordheim
|
 |
Warriors of Caledor
CHAMPIONS, MUSICIANS & STANDARD BEARERS.
Any unit of foot troops in the army (except skirmishers) may upgrade a model to a musician or standard bearer for +10 points each. Any unit of foot troops in the army (including skirmishers) may upgrade a model to a champion for +10 points. Any unit of cavalry (note: not Drake Riders) may upgrade a model to a champion, musician or standard bearer for +15 points each. An archer champion will have +1 BS, all other champions have +1 A.
SPECIAL RULES
The following special rules might apply to the Caledor army:
ORNATE ARMOR: The ornate armor of the Dragon Princes is forged from finest Ithilmar in Vaul's Anvil. Many date as far back as Aenarion, though several have been made since as well. Ornate armor can never be modified to less than 6+. Note that this is not a special save.
All mounted units do not suffer -1 M for Barding.
A Caledor Army may take any other High Elf unit. If there is a Commander or Elf Prince, they make carry a Flail (+4, +6 pts.) or Javelins (+6, +9 pts.)
All normal High Elf rules apply.
Modeling: For all of these models, you could use some of the Heartbreakers 'Dragon Kin' models. You could also use the old Citadel High Elf /Melnibonian figures that are still available from GWUK Mail Order. I have also added some other ideas from Sixth Edition.
And Caledorish is red, green, and black, and dragonlike.
Heroes
War Priest
On the volcanic island of Vaul's Anvil the blind priests of the Smith God forge weapons of terrible potency and mails of finest Ithilmar for use by the Lords of Caledor. These weapons are the finest in the world, and many contain enchantments and cast spells.
M WS BS S T W I A Ld. Pts.
War Priest 5 5 4 3 4 3 7 2 9 250
Elven steed 9 3 - 3 3 1 4 1 5 +16
Great Eagle 2 5 - 4 4 3 4 2 8 +50
Drake 3 5 - 5 5 2 5 2 6 60
Equipment: Hand weapon. A War Priest may have an additional hand weapon (+4 pts), a Great Weapon (+4 pts), a spear (+4 pts) or a halberd (+4 pts). He may wear light Ornate armor (+4 pts), or heavy Ornate armor (+6 pts).
A War Priest may ride an elven steed (+16 pts), which may be barded (+6 pts). May ride a Drake (+60) or Great Eagle (+50) as well.
Special rules: A War Priest may wear Ornate armor and cast spells, and may carry any of the weapons listed above and cast spells. A War Priest is a level 3 Wizard. This may be increased to 4 for +40 points. A War Priest may be put into a Chariot. He will displace one of the crew. A Pegasus and Great Eagle can fly. A Unicorn gets +2 Strength on the turn it charges, and gets +2 dispel dice against all spells that affect it an the unit it is in. If mounted, he may carry a lance (+4 pts).
Modeling: A mage painted Caledorish, with armor is possible.
Priest of Vaul
On the volcanic island of Vaul's Anvil the blind priests of the Smith God forge weapons of terrible potency and mails of finest Ithilmar for use by the Lords of Caledor. These weapons are the finest in the world, and many contain enchantments and cast spells.
M WS BS S T W I A Ld. Pts.
War Priest 5 4 - 5 4 2 5 2 9 80
Elven steed 9 3 - 3 3 1 4 1 5 +16
Great Eagle 2 5 - 4 4 3 4 2 8 +50
Drake 3 5 - 5 5 2 5 2 6 60
Equipment: Hand weapon (frequently a hammer). A Priest of Vaul may have an additional hand weapon (+4 pts), a Great Hammer (+4 pts), a Flail (+4 pts), a spear (+4 pts) or a halberd (+4 pts). He may wear light armor (+4 pts), heavy Ornate armor (+6 pts), and may carry a shield (+2 pts).
A Priest of Vaul may ride an elven steed (+12 pts), which may be barded (+4 pts). If mounted, he may carry a lance (+4 pts). May also ride a Great Eagle (+50), or a Drake (+60).
Special rules: Priests of Vaul may carry up to 75 points worth of magic items. Since they forged most of them, they usually have more than an average Hero does! Also, they can bless one character's weapon to count as magical, and hit on 2+, or increase a character's save by one and give him a 4+ ward save. Finally, one extra dispel dice is always added against the Metal lore spells Transmutation of Lead, Law of Gold and Bane of Forged Steel. The above bonuses only apply while the Priest is still alive and not fleeing. This is not cumulative, so if you have two priests, you still get only +1 Dispel dice against Transmutation of Lead, Law of Gold and Bane of Forged Steel spells, etc.
Modeling: Dragon Princes Caledorish, and maybe with putty around his eyes so it looks like a cloth over his blind eyes. Also, use the blind standard bearer from the Desert Dogs (Dogs of War).
Core Units
Dragon Prince
These are the lesser nobility of Caledor. Though the dragons of Caledor wake rarely, the Dragon Princes keep on fighting, perhaps differently. They are now forced to walk or ride on horses instead of their former reptilian mounts. Their armor resembles dragon scales; a reminder of their glory of old.
M WS BS S T W I A Ld. Pts.
Dragon Prince 5 5 4 3 3 1 6 1 9 11
Elven steed 9 3 - 3 3 1 4 1 5 -
Unit size: 5+
Equipment: Hand weapon and heavy armor. Dragon Princes may be mounted on barded elven steeds (+12 pts). If on foot, Dragon Princes may have great weapons (+2 pts), spears (+2 pts) or additional hand weapons (+2 pts), as well as shields (+1 pt). If mounted, they may have great weapons (+2 pts), as well as lances (+2 pts) and shields (+2 pts). May have Ornate heavy armor (+1).
Modeling: Oh, I don't know, maybe Dragon Princes!
Palace Guard of Caledor
M WS BS S T W I A Ld. Pts.
Palace Guard 5 4 4 3 3 1 6 1 8 12
Unit size: 10+
Equipment: The Palace Guard wear heavy Ornate armor and carry spears. Palace Guardsmen may be equipped with shields (+1 point) and may trade their spears for halberds ( +1 point ). The unit may have a magic standard if you wish.
Modeling: Spearmen painted Caledorian.
Special Units
0-1 Vanguard of the Dragon
Some young nobles, tired of the dull lives they lead, still seek to put Caledor back to its power before the Sundering. These adventurers band together in times of battle to forever protect and expand their home province.
M WS BS S T W I A Ld. Pts.
Vanguard of the Dragon 5 5 4 4 3 1 6 1 9 14
Unit size: 5-15
Equipment: Vanguard of the Dragon wear heavy Ornate armor and carry a hand weapon. They may carry great weapons (+2 pts), halberds (+2 pts), additional hand weapons (+2 pts) or flails (+2 pts). They may also carry shields (+1 pt). Note that, unlike most other units, Vanguard of the Dragon do not all have to have the same equipment, each may choose his weapons freely.
Special rules: Skirmish.
Modeling: Maybe unmounted Dragon Princes, or something else painted Caledorish depending on what they are armed with.
0-1 Beast Hunters of Caledor
The Beast Hunters of Caledor are usually lurking around the Dragon Spire Mountains, killing wayward Dragons and Drakes. Though rarely fighting against other enemies, they are a powerful force on the battlefield.
M WS BS S T W I A Ld. Pts.
Beast Hunter 5 4 4 3 3 1 6 1 8 15
Unit size: 5+.
Equipment: The Beast Hunters wear heavy Ornate armor and are armed with a Great Axe. Beast Hunters may be equipped with bows (+ 2 points) or longbows (+3 points). The unit may have a magic standard if you wish.
Modeling: A White Lion painted Caledorian.
0-1 Bodyguards of Caledor
The Bodyguard is the personal bodyguard to the Lord of Caledor, however on numerous occasions he has sent them to the field alone. (Then again, this is Caledor. The Lord traditionally has a tendency to ride a dragon to battle!!!!!!)
M WS BS S T W I A Ld. Pts.
Body guard 5 5 4 4 3 1 7 1 8 13
Unit size: 5+.
Equipment: The Bodyguard wear Heavy Armor, carry Shields and are armed with a Hand Weapon. The Bodyguard may have a magic standard if you wish.
Modeling: Swordmasters painted Caledorian.
Rare Units
0-1 Silver Guard
The Shrine of Vaul is the place where almost every High Elf artifact is stored. Naggarothi generals have tried to take it many times, but have always failed because of this extremely powerful and determined group of warriors. They have sworn to forever hold the Shrine of the Smith God.
M WS BS S T W I A Ld. Pts.
Silver Guard 5 5 4 3 3 1 6 1 10 23
Unit size: 5-20.
Equipment: hand weapon, halberd, shield, and Adamantium armor.
Options: Unbreakable. Adamantium armor is extremely strong layered steel and Ithilmar, so they give a save of +3. The regiment may have a magic standard.
Modeling: Maybe some converted Phoenix Guard.
0-1 Drake Riders
Though not nearly as powerful as even the weakest dragon, drakes are far more abundant nowadays. Powerful nobles ride these into battle, charging anyone foolish enough to approach.
M WS BS S T W I A Ld. Pts.
Drake Rider 5 5 4 4 3 1 6 1 9 75
Drake 3 5 - 5 5 2 5 2 6 -
Unit size: 1-5
Equipment: Hand weapon and heavy Ornate armor. Drake Riders may have great weapons (+4 pts), as well as lances (+2 pts) and shields (+2 pts).
Special rules: Flying unit.
Modeling: A Dragon Prince on a Lizardman Terradon.
0-1 Drakes
These predators can be only found in the Dragon Spire Mountains. They are far more abundant than dragons nowadays, though not nearly as powerful. Though they look like small Dragons, they are more closely related to the Wyvern, and the Dragon's great intellect is not present, just savage cunning. Those nobles lucky enough to find a Drake often use it as a mount, though they are wild, and difficult to tame.
M WS BS S T W I A Ld. Pts.
Drake 3 5 - 5 5 2 5 2 6 60
Unit size: 3-7
Special rules
Fly: Drakes have wings and can fly as described in the Warhammer rulebook.
Scaly Skin: Drakes have hard scales which act like armor, protecting them from attack. A Drake therefore has an armor saving throw of 5+.
Fiery Breath: Drakes can breathe a deadly flame, which is like the Fire Ball spell, except it does D3, not D6 hits. A drake may only do this once a battle.
Fear: Though not as dreaded as a dragon, a drake is nonetheless a fearsome creature.
Note that a Drake is not a Dragon, so special items and abilities which only affect Dragons have no effect on Drakes.
Drakes and riders
As seen in the army list, regimental Dragon Princes can be mounted on Drakes. The Drakes are not steeds, so you need to randomize shooting between rider and steed as normal.
If the Drake is killed, remove the model. The rider has fallen to the ground and is unconscious or disabled, and thus counted a casualty. If the rider is killed, roll on the Monster Reaction chart. Since the Drake is so untamable, subtract 1 from the result. If you get a 0, count it as a 1.
Modeling: A Lizardmen Terradon.
Magic Items
You may choose magic items for your characters and units from the following list and/or the common magic items in the rulebook.
Warhammer of Vaul (magic weapon): The huge, runed hammers often resemble those of the Dwarves, yet they are far more powerful. The weight of a Warhammer of Vaul is enough to knock down anyone struck. The bearer gets +2 Strength, and anyone hit has to take an Initiative test or fail to attack next turn. 55 pts.
Armour of Caledor (magic armor): This armor is the heirloom of the House of Caledor, the greatest of all the Dragon Princes. This suit of plated metal is nearly indestructible, yet lightweight and far more beautiful than any mundane armor. The armor of Caledor confers a 2+ armor save that cannot be improved by any means. This can never be modified to less than 5+, even by no-save attacks. In addition, the wearer is completely immune to all types of dragon breath weapons. 50 pts.
Dragon scale cloak (talisman): The dragons of old lived in molten rock, their scales able to stop even the greatest heat. Even if killed, the scales are not weakened, and cloaks made from these scales are extremely prized. The wearer cannot be affected at all by fire or heat-based attacks. 15 pts.
The Dragonhorn (enchanted item): This war-horn sends a blast of sound that can awake even the deepest sleeping dragons. At the beginning of any hand-to-hand combat phase, the bearer may blow the horn. His dragon will automatically strike first in that turn, with an additional +D6 A. One use only. Characters mounted on Dragons only. 25 pts.
Talon of the Greater Wyrm (arcane item): Coming from Kalgalanos the Black, the first dragon, this great claw has magical power unrivaled stored within it. As a result, the bearer may choose to reroll any one spellcasting dice per turn when casting or dispelling spells. 50 pts.
"The stupider people think you are, the more surprised they'll be when they find
your sword through their back:"-Prince Daemonbane
|
|