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RENEGADE ELF ARMY - an unofficial army for Warhammer
by Annuriel


Often elves from the societies of Ulthuan and Athel Loren seek a bit of adventure in their lives. These determined indivisuals form bands of brave adventurers, and are joined by outcasts and renegades from Ulthuan or Loren. Sometimes even elves from Naggaroth, the Land of Chill, are found fighting amongst their ranks, their emnities forgotten in place of some adventure. These armies form the great Renegade Elf regiments, who fight for money and riches, often turning up on the field of battle just for a good scrap. Only the wealthiest of Generals can afford to hire these expert and fast warriors, as elves demand a high price for their labours!

CHAMPIONS, MUSICIANS, AND STANDARD BEARERS
Any unit of elven infantry can upgrade a model to champion, musician, and standard bearer for +10 points each. Any unit of elven cavalry can upgrade a model to champion, musician, and standard bearer for +15 points. Champions in units of bow or longbw armed warriors gain +1BS. All other champions gain +1A. A standard bearer from the following units may carry a magic standard worth up to 50 points: Elven Knights, Princes Guard, or Warrior Maids.

SPECIAL RULES
The following Special Rules apply to the Rengade Elf army:
Elf Mages may use and lore of magic.

LORDS
Elf Lord.........................................110 points
Mage Lord...................................20 points
Elf armies are led into battle by great generals, awesome lords and powerful mages. These characters lead their armies into battle with no sign of fear, and are some of the greatest generals the world has known.
M WS BS S T W I A LD
Elf Lord 5 7 6 4 4 3 8 4 10
Mage Lord 5 4 4 3 4 3 5 1 9
Elven Steed 9 3 0 3 3 1 4 1 5
Pegasus 8 3 0 4 4 3 4 2 6
Great Eagle 2 5 0 4 4 3 4 2 7
Equipment: Hand Weapon. A Mage Lord may not have any other other equipment except barding for his steed. An Elf Lord may have additional hand weapon (+6 points), great weapon (+6 points), spear (+6 points), or halberd (+6 points). He may also carry a longbow (+15 points) or javelins (+8 points). He may wear light armour (+3 points), heavy armour (+6 points) and he may carry a shield (+3 points).

An Elf Lord or Mage Lord may ride a Great Eagle (+50 points), a Pegasus (+50 points) or an Elven Steed (+18 points) which may be barded (+6 points). If an Elf Lord is mounted he may carry a lance (+6 points).

An Elf Lord or Mage Lord may ride in a chariot chosen as normal from the Rare units section in this army list at the cost shown there. He will displace one of the crew.

Special Rules: A Mage Lord is a level 3 wizard. This may be increased to level 4 at a cost of +40 points. A Great Eagle and a Pegasus can fly.

HEROES
Commander..................................65 points
Mage.............................................75 points
Under the command of their ruling general, Commanders lead regiments into battle, often carrying the armies banner. Elf mages call upon the winds of magic to cast sorcerous blasts and bolts at their enemies, or aid the army in battle.
M WS BS S T W I A LD
Commander 5 6 6 4 3 2 7 3 9
Mage 5 4 4 3 3 2 5 1 8
Elven Steed 9 3 0 3 3 1 4 1 5
Pegasus 8 3 0 4 4 3 4 2 6
Great Eagle 2 5 0 4 4 3 4 2 7
Equipment: Hand Weapon. A Mage may not have any other other equipment except barding for his steed. A Commander may have additional hand weapon (+4 points), great weapon (+4 points), spear (+4 points), or halberd (+4 points). He may also carry a longbow (+10 points) or javelins (+6 points). He may wear light armour (+2 points), heavy armour (+4 points) and he may carry a shield (+2 points).

A Commander or Mage may ride a Great Eagle (+50 points), a Pegasus (+50 points) or an Elven Steed (+18 points) which may be barded (+4 points). If a Commander is mounted he may carry a lance (+4 points).

A Commander or Mage may ride in a chariot chosen as normal from the Rare units section in this army list at the cost shown there. He will displace one of the crew.

One elven commander may be upgraded to a battle standard bearer for +25 points. He may carry any magic banner (no points limit) but if he does he may take no more magic items. He may not be given any more equioment except light or heavy armour and barding for his steed. A battle standard bearer may not be your army general, nor may he ride a flying creature.

Special Rules: A mage is a level 1 wizard. This may be increased to level 2 at a cost of +35 points. A Great Eagle and Pegasus can fly.

CORE UNITS
Elven Warriors........................7 points per model
The backbone of the Elven armies are made up of elven warriors. These brave and well led soldiers march into battle without fear, their banners flowing behind them and their spears shouldered.
M WS BS S T W I A LD
Warrior 5 4 4 3 3 1 5 1 8
Unit Size: 10+
Equipment: Hand weapon. Elven warriors may be given spears (+1 point) or additional hand weapons (+1 point). They may be given light armour (+1 point) and/or shields (+1 point).

Elven Archers..........................12 points per model
As the warriors march towards the enemy lines, the foe is under constant fire from the ranks of elven archers. Elven archers are the most famed marksmen in the world, and rightly so.
M WS BS S T W I A LD
Archer 5 4 4 3 3 1 5 1 8
Unit Size: 10+
Equipment: Hand weapon and longbow.

0-1 Prince's Guard.......................15 points per model
Each Elf Prince or Lord maintains his own bodyguard of elite warriors. Chosen from the ranks of the elven warriors, the Prince's Guard get the best weapons and armour the army can provide.
M WS BS S T W I A LD
Guard 5 4 4 3 3 1 5 1 8
Unit Size: 10+
Equipment: Spear, bow, light armour and shield. May be given heavy armour (+1 point).

SPECIAL UNITS
Elven Knights............................19 points per model
Mounted on swift elven steeds and wearing shining silver armour, the Elven Knights lead the charge into the fray. Elven Knights are the sons of nobles, who have ran away form home or been kicked out of their homeland and have taken up the life of the mercanry.
M WS BS S T W I A LD
Elven Knight 5 5 4 3 3 1 6 1 8
Elven Steed 9 3 0 3 3 1 4 1 5
Unit Size: 5+
Equipment: Lance and light armour. May have barding for their steeds (+2 points) or shields (+2 points). May upgade their armour to heavy armour (+2 points).

Elf Rangers..................................14 points per model
Elf Rangers are the scouts and skirmishers of the Elven armies. Scouting ahead of the main force before the battle, harrying war machine crews, slowing down the enemies adance and protecting the flanks of the army are just some of the many tasks the Elf Rangers are employed for.
M WS BS S T W I A LD
Elf Ranger 5 4 4 3 3 1 5 1 8
Unit Size: 5-12
Equipment: Hand weapon and longbow. May have light armour (+1 point).
Special Rules: Elf Rangers are scouts and skirmish.

Ranger Cavalry............................17 points per model
Ranger Cavalry are the perfect flanking unit. They are fast, light, and skilled horsemen. They often work alongside the Rangers and scout ahead of the main army, bringing back news of its advance.
M WS BS S T W I A LD
Ranger Cavalry 5 4 4 3 3 1 5 1 8
Elven Steed 9 3 0 3 3 1 4 1 5
Unit Size: 5-10
Equipment: Hand weapon and light armour. May be given spears (+1 point), bows (+5 points) or shields (+1 point).
Special Rules: Fast Cavalry

0-1 Warrior Maids.......................14 points per model
Elf Maids are just as dangerous as their males when it comes to fighting. However very few are seen on the field of battle, so they come in limited numbers. Their favoured weapons are the spear and the bow, and they go into battle lightly armoured, if at all.
M WS BS S T W I A LD
Maid 5 4 4 3 3 1 5 1 8
Unit Size: 10+
Equipment: Spear, Longbow, and light armour.

RARE UNITS
Chariots..........................................75 points per model
Elven chariots are swift and deadly, and they often are seen fighting in the vanguard of the army beside the Elven Knights. Chariots are often scythed, and the Elven chariots are legendarily feared.
M WS BS S T W I A LD
Chariot - - - 5 4 4 - - -
Crew - 4 4 3 - - 5 1 8
Elven Steed 9 3 0 3 4 1 -
Unit Size: 1 chariot pulled by 2 elven steeds and crewed by 2 elves. You may take up to 2 chariots as a single rare choice.
Equipment: The crew are armed with spears and longbows. They may be given javelins (+2 points). The chariot has an armour save of 5+. Chariots may have scythed wheels (+15 points).

Great Eagles..................................50 points per model
Some Elves have got a special talent and can talk to birds and eagles. These elves can call down the Great Eagles from the mountains at times of war and these creatures are only to willing to fight against Goblins, Skaven, and the Undead.
M WS BS S T W I A LD
Great Eagle 2 5 0 4 4 3 4 2 8
Unit Size: You may take up to 2 Great Eagles as a single rare choice.
Special Rules: Great Eagles can fly.

MAGIC ITEMS
The Renegade Elves shown here use the common magic items from the Warhammer Rulebook.

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