About this Site
Create your own website today!
Update your website
Vote for this Site
Visit My Chat Room
Popular Popups
Jukebox
Message Board
Classified Ads
Statistics
Refer This Site
To A Friend
Home

2 b a master
lyrics
2 b a master
PICTURES
PICS
PICTURE PAGE
codes
pokemon codes
The Flare Pit Codes
dbz
king kais training
characters
power levels
tv season 1
tv season 2
tv season 3
dbz gt gifs
gamboy
pinball faqs
pinball
gamboy
red/blue
gamboy games
links
links
quiz
The Flare Pit Quiz
site stuff
create a poke
adoption center
i DARE u to click here
team rocket
team rocket motto
team rocket page






  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!


Sign Guestbook

View Guestbook



G O T T A C A T C H 'E M A L L W I T H A P I N B A L L !

==================================================================
Pokemon Pinball FAQ Version 1.0
By: MetroidMoo (MetroidMoo@aol.com)
Last Updated: 7/9/99
The latest version of this FAQ can always be found at GameFAQs
(www.gamefaqs.com)
==================================================================

Contents:
1)Updates
2)Important Info
3)Bonus Stages
4)Bonus Points
5)Catching/Evolving Pokemon
6)Red & Blue Field Map
7)Pokemon List
8)Tips/Tricks
9)Contact

===========
1) UPDATES
===========

1.0:
- FAQ Release

==================
2) IMPORTANT INFO
==================
This section contains info on Controls, Bonuses, and Pinball Upgrades.

--------
Controls
--------
These are the default controls for the game.

Control Pad:
All Directions - Move command cursor
Left - Move Left Flipper
Down - Tilt the board to the right

A Button:
- Launch pinball
- Move Right Flipper
- Confirm command

B Button:
- Tilt the board to the left
- Cancel command

Select:
- Tilt the board up

Start:
- Pause game

-------
Bonuses
-------
These are the bonuses you can earn if you can get the pinball into the
Bonus Cave when it's open.

Small: Get 100 - 900 points.

Catch 'em Mode Start: Starts the Catch 'em Mode.

Ball Saver: Starts the Ball Saver under the flippers for the amount of
time the bonus says.

Ball Upgrade: Upgrades the pinball by 1 level.

Bonus Multiplier: The number on the bonus tells you how much it
increases the current Bonus Multiplier.

Big: Get 1,000,000 - 9,000,000 points.

Evolution Mode Start: Starts Evolution Mode.

Super PIKACHU Kickback: Activates both PIKACHU Kickbacks for the left
and right flippers.

Extra Ball: Gives you an extra ball.

Go To Bonus: Takes you to the Bonus Stage shown on the picture.

----------------
Pinball Upgrades
----------------
To upgrade your pinball by 1 level, light up all 3 Field Multiplier
Lanes (Those 3 dots at the top of the field). After 1 minute, the ball
goes back down by 1 level. Here are the 4 levels:

Poke Ball (Red): 1x Field Multiplier
Great Ball (Blue): 2x Field Multiplier
Ultra Ball (Yellow): 3x Field Multiplier
Master Ball (Purple): 5x Field Multiplier

================
3) BONUS STAGES
================
This section describes the objectives and scoring on each Bonus Stage.

And here's how each one will look:

---------------------------------------------------------------------

---------
??? Stage
---------
Time Limit: The time limit of the bonus stage.
Pinball Amount: The amount of Pinballs you have for the stage.

Objective: What you have to do to beat the bonus stage.

Scoring: Tells you what you can hit and how many points you get for
hitting it.

---------------------------------------------------------------------


Red Field Bonus Stages


-------------
DIGLETT Stage
-------------
Time Limit: N/A
Pinball Amount: 1

Objective: Defeat all of the 31 Digletts. Once they're taken care of,
a Dugtrio will pop out. Beat the trio to complete the stage.

Scoring:
Diglett - 1,000,000
Dugtrio - 50,000,000

------------
GENGAR Stage
------------
Time Limit: 1:30
Pinball Amount: N/A

Objective: I'll work on this stage later...

Scoring:
Head Stone - 1,000
Gastly - 1,000,000
Haunter - 5,000,000
Gengar - 50,000,000


Blue+Field+Bonus+Stages


------------
MEOWTH Stage
------------
Time Limit: 1:00
Pinball Amount: N/A

Objective: Collect 20 Gold Coins. Hit Meowth 1 time, and he'll lose a
Gold Coin. If you collect a couple of Gold Coins quickly, the amount
of coins you get from them will increase for a short period of time.

Scoring:
Meowth - 10,000
Gold Coin - 1,000,000

----------
SEEL Stage
----------
Time Limit: 1:30
Pinball Amount: N/A

Objective: Get the counter at the top of the screen at 20. When Seel
pops its head out of the water, hit it. Like the Gold Coins with
Meowth, if you hit them quick enough, the hits will increase more on
the counter.

Scoring:
Seel - 1,000,000

================
4) BONUS POINTS
================
These are the bonus points you can earn during the game. Look on pages
13-16 in the manual for a better chart of this information.

NOTE: The scores are what you get when you have a 1x Field Multipler.

----------------------
Red Field Bonus Points
----------------------

Name: Pass-Through Switch
Condition: 1 Pass-Through
Score: 50

Name: Spinner
Condition: 1 Spin
Score: 100

Name: VOLTORB
Condition: 1 Hit
Score: 5,000

Name: Field Multiplier Switch
Condition: 1 Light-up
Score: 1,000

Name: Field Multiplier Switch
Condition: 1 Match-up
Score: 4,000

Name: STARYU Switch
Condition: 1 Hit
Score: 50,000

Name: Evolution Hole
Condition: 1 Entry
Score: 100,000

Name: BELLSPROUT
Condition: 1 Entry
Score: 100,000

Name: Bonus Multiplier Switch
Condition: 1 Hit
Score: 100

Name: DIGLETT
Condition: 1 Hit
Score: 5,000

Name: Out Lane or Return Lane
Condition: 1 Light-up
Score: 1,000

Name: Out Lane or Return Lane
Condition: 1 Match-up
Score: 4,000

Name: PIKACHU Kickback
Condition: 1 Kickback
Score: 50,000

-----------------------
Blue Field Bonus Points
-----------------------

Name: Pass-Through Switch
Condition: 1 Pass-Through
Score: 50

Name: Spinner
Condition: 1 Spin
Score: 100

Name: SHELLDER
Condition: 1 Hit
Score: 5,000

Name: Field Multiplier Switch
Condition: 1 Light-up
Score: 1,000

Name: Field Multiplier Switch
Condition: 1 Match-up
Score: 4,000

Name: SLOWPOKE
Condition: 1 Entry
Score: 100,000

Name: CLOYSTER
Condition: 1 Entry
Score: 100,000

Name: Bonus Multiplier Switch
Condition: 1 Hit
Score: 100

Name: POLIWAG
Condition: 1 Hit
Score: 5,000

Name: PSYDUCK
Condition: 1 Hit
Score: 5,000

Name: Out Lane or Return Lane
Condition: 1 Light-up
Score: 1,000

Name: Out Lane or Return Lane
Condition: 1 Match-up
Score: 4,000

Name: PIKACHU Kickback
Condition: 1 Kickback
Score: 50,000

------------------------
End of Ball Bonus Points
------------------------
NOTE: You get these bonuses after the ball falls down the hole.


Red+Field


Name: Pokemon Caught
Score: 500,000

Name: Pokemon Evolved
Score: 750,000

Name: BELLSPROUT
Score: 75,000

Name: DUGTRIO
Score: 50,000

Name: Cave Shots
Score: 25,000

Name: Spinner Turns
Score: 10,000


Blue Field


Name: Pokemon Caught
Score: 500,000

Name: Pokemon Evolved
Score: 750,000

Name: SLOWPOKE
Score: 75,000

Name: CLOYSTER
Score: 75,000

Name: POLIWAG
Score: 50,000

Name: PSYDUCK
Score: 50,000

Name: Cave Shots
Score: 25,000

Name: Spinner Turns
Score: 10,000

===============================
5) CATCHING / EVOLVING POKEMON
===============================
This section explains on how to catch and evolve Pokemon on the Red
and Blue Fields. Even though catching/evolving is almost the same on
both Fields, there are a few differences (Which is why I put 2 methods
for catching/evolving).

----------------
Catching Pokemon
----------------

Red Field:
1. Get the pinball to go the whole way around the right loop. Each
time it goes through to the loop, it will light a Catch 'em Arrow.
2. Once you get at least 2 Catch 'em Arrows lit, shoot the pinball
into the Bellsprout. This will start the Catch 'em Mode.
3. There will be a silhouette of the Pokemon you can catch on the
Pokemon Panel, and you have 2 minutes to catch it. Launch the ball at
the Voltorbs. Each time you hit a Voltorb, it reveals 1/6 of the
picture. 6 hits will reveal the whole thing.
4. Once you complete step #3, the Pokemon will appear. Hit the Pokemon
3 times to reveal the word "CATCH!" (In the Japanese version, it was
the word "GET").
5. Now hit the creature 1 more time to capture it.

Blue Field:
1. Get the pinball to go the whole way around the right loop. Each
time it goes through to the loop, it will light a Catch 'em Arrow.
2. Once you get at least 2 Catch 'em Arrows lit, shoot the pinball
into the Cloyster. This will start the Catch 'em Mode.
3. There will be a silhouette of the Pokemon you can catch on the
Pokemon Panel, and you have 2 minutes to catch it. Launch the ball at
the Shellders. Each time you hit a Shellder, it reveals 1/6 of the
picture. 6 hits will reveal the whole thing.
4. Once you complete step #3, the Pokemon will appear. Hit the Pokemon
3 times to reveal the word "CATCH!".
5. Now hit the creature 1 more time to capture it.

----------------
Evolving Pokemon
----------------

Red Field:
1. Get the pinball to go through the Left Outside Loop. Each time the
ball goes the whole way around, it lights an Evolution Arrow.
2. Once you get 3 Evolution Arrows lit, Ditto will move out of the
path to the Evolution Cave. Shoot the ball into the hole he blocked.
3. A menu will appear with the list of Pokemon you've caught so far in
the game you're currently playing (So it doesn't bring up a list of
all of your Pokemon in the Pokedex). If there's a star in front of a
Pokemon's name, it means that it is at its highest evolution stage.
4. Once you pick one to evolve, a bunch of green arrows will appear on
various locations on the field. Some contain the item you are looking
for, but some do not contain anything.
5. If you hit a correct location, the item will appear in a random
location on the field. Collect it, and a symbol will appear under the
Pokemon Panel.
6. Collect the 3 items to open the Bonus Cave above the Pokemon Panel.
Shoot the ball into that hole to evolve it.

Blue Field:
1. Get the pinball to go through the Left Loop. Each time the ball
goes the whole way around, it lights an Evolution Arrow.
2. Once you get 3 Evolution Arrows lit, shoot the ball into the
Slowpoke to start the Evolution Mode.
3. A menu will appear with the list of Pokemon you've caught so far in
the game you're currently playing (So it doesn't bring up a list of
all of your Pokemon in the Pokedex). If there's a star in front of a
Pokemon's name, it means that it is at its highest evolution stage.
4. Once you pick one to evolve, a bunch of green arrows will appear on
various locations on the field. Some contain the item you are looking
for, but some do not contain anything.
5. If you hit a correct location, the item will appear in a random
location on the field. Collect it, and a symbol will appear under the
Pokemon Panel.
6. Collect the 3 items to open the Bonus Cave above the Pokemon Panel.
Shoot the ball into that hole to evolve it.

========================
6) RED & BLUE FIELD MAP
========================
This section tells you what locations have what Pokemon.

NOTE: The locations here are from the manual. There are more, but I'll
add those when I find them.

-------------
Red Field Map
-------------

Pallet Town:
#4 Charmander
#19 Rattata
#32 Nidoran (Male)
#60 Poliwag

Viridian Forest:
#13 Weedle
#16 Pidgey
#25 Pikachu

Pewter City:
#21 Spearow
#23 Ekans
#39 Jigglypuff
#129 Magikarp

Cerulean City:
#43 Oddish
#56 Mankey
#63 Abra
#124 Jynx

Vermilion City - Seaside:
#23 Ekans
#83 Farfetch'd
#90 Shellder
#98 Krabby

Rock Mountain:
#50 Diglett
#100 Voltorb
#122 Mr. Mime

Celadon City:
#52 Meowth
#56 Mankey
#133 Eevee
#137 Porygon

Fuchsia City:
#102 Exeggcute
#115 Kangaskhan
#118 Goldeen
#129 Magikarp

Safari Zone:
#29 Nidoran (Female)
#84 Doduo
#113 Chansey

Saffron City:
#23 Ekans
#27 Sandshrew
#106 Hitmonlee
#107 Hitmonchan

Cinnabar Island:
#77 Ponyta
#109 Koffing
#126 Magmar
#142 Aerodactyl

Indigo Plateau:
#74 Geodude
#132 Ditto
#146 Moltres
#150 Mewtwo

================
7) POKEMON LIST
================
All of the Pokemon info here was taken directly from my Pokemon FAQ,
except for the locations since most are different in this game.

Here's how I'll do this section:

---------------------------------------------------------------------

# - Name
Type: The type(s) of the Pokemon.
Evolution: What the Pokemon can evolve into.
Location: Where you find the Pokemon.
Height: Pokemon's height.
Weight: Pokemon's weight.
Pokedex: What the Pokedex says about the Pokemon.

---------------------------------------------------------------------

NOTE: A "???" means that I don't have that info at the moment. E-mail
me if you know what it is.

#1 - Bulbasaur
Type: Grass/Poison
Evolution: Ivysaur
Location: Viridian City (Blue Field)
Height: 2' 4''
Weight: 15 lbs.
Pokedex: A strange seed was planted on its back at birth. The plant
sprouts and grows with this Pokemon.

#2 - Ivysaur
Type: Grass/Poison
Evolution: Venusaur
Location: -
Height: 3' 3''
Weight: 29 lbs.
Pokedex: When the bulb on its back grows large, it appears to lose
the ability to stand on its hind legs.

#3 - Venusaur
Type: Grass/Poison
Evolution: -
Location: -
Height: 6' 7''
Weight: 221 lbs.
Pokedex: The plant blooms when it is absorbing solar energy. It stays
on the move to seek sunlight.

#4 - Charmander
Type: Fire
Evolution: Charmeleon
Location: Pallet Town (Red Field)
Height: 2' 0''
Weight: 19 lbs.
Pokedex: Obviously prefers hot places. When it rains, steam is to
spout from the tip of its tail.

#5 - Charmeleon
Type: Fire
Evolution: Charizard
Location: -
Height: 3' 7''
Weight: 42 lbs.
Pokedex: When it swings its burning tail, it elevates the temperature
to unbearably high levels.

#6 - Charizard
Type: Fire/Flying
Evolution: -
Location: -
Height: 5' 7''
Weight: 200 lbs.
Pokedex: Spits fire that is hot enough to melt boulders. Known to
cause forest fires unintentionally.

#7 - Squirtle
Type: Water
Evolution: Wartortle
Location: Viridian City (Blue Field)
Height: 1' 8''
Weight: 20 lbs.
Pokedex: After birth, its back swells and hardens into a shell.
Powerfully sprays foam from its mouth.

#8 - Wartortle
Type: Water
Evolution: Blastoise
Location: -
Height: 3' 3''
Weight: 50 lbs.
Pokedex: Often hides in water to stalk unwary prey. For swimming
fast, it moves its ears to maintain balance.

#9 - Blastoise
Type: Water
Evolution: -
Location: -
Height: 5' 3''
Weight: 189 lbs.
Pokedex: A brutal Pokemon with pressurized water jets on its shell.
They are used for high speed tackles.

#10 - Caterpie
Type: Bug
Evolution: Metapod
Location: Viridian Forest (Blue Field)
Height: 1' 0''
Weight: 6 lbs.
Pokedex: Its short feet are tipped with suction pads that enable it
to tirelessly climb slopes and walls.

#11 - Metapod
Type: Bug
Evolution: Butterfree
Location: -
Height: 2' 4''
Weight: 22 lbs.
Pokedex: This Pokemon is vulnerable to attack while its shell is
soft, exposing its weak and tender body.

#12 - Butterfree
Type: Bug/Flying
Evolution: -
Location: -
Height: 3' 7''
Weight: 71 lbs.
Pokedex: In battle, it flaps its wings at high speed to release
highly toxic dust in the air.

#13 - Weedle
Type: Bug/Poison
Evolution: Kakuna
Location: Viridian Forest (Red Field)
Height: 1' 0''
Weight: 7 lbs.
Pokedex: Often found in forests, eating leaves. It has a sharp
venomous stinger on its head.

#14 - Kakuna
Type: Bug/Poison
Evolution: Beedrill
Location: -
Height: 2' 0''
Weight: 22 lbs.: Almost incapable of moving, this Pokemon can only
harden its shell to protect itself from predators.

#15 - Beedrill
Type: Bug/Poison
Evolution: -
Location: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Flies at high speed and attacks using its large venomous
stingers on its forelegs and tail.

#16 - Pidgey
Type: Normal/Flying
Evolution: Pidgeotto
Location: Viridian Forest (Red Field)
Height: 1' 0''
Weight: 4 lbs.
Pokedex: A common sight in forests and woods. It flaps its wings at
ground level to kick up blinding sand.

#17 - Pidgeotto
Type: Normal/Flying
Evolution: Pidgeot
Location: -
Height: 3' 7''
Weight: 66 lbs.
Pokedex: Very protective of its sprawling territorial area, this
Pokemon will fiercely peck at any intruder.

#18 - Pidgeot
Type: Normal/Flying
Evolution: -
Location: -
Height: 4' 11''
Weight: 87 lbs.
Pokedex: When hunting, it skims the surface of water at high speed to
pick off unwary prey such as Magikarp.

#19 - Rattata
Type: Normal
Evolution: Raticate
Location: Pallet Town (Red Field) & Viridian Forest (Blue Field)
Height: 1' 0''
Weight: 8 lbs.
Pokedex: Bites anything when it attacks. Small and very quick, it is
a common sight in many places.

#20 - Raticate
Type: Normal
Evolution: -
Location: -
Height: 2' 4''
Weight: 41 lbs.
Pokedex: It uses its whiskers to maintain balance. It apparently
slows down if they are cut off.

#21 - Spearow
Type: Normal/Flying
Evolution: Fearow
Location: Pewter City & Cycling Road (Red Field)
Height: 1' 0''
Weight: 4 lbs.
Pokedex: Eats bugs in grassy areas. It has to flap its short wings at
high speed to stay airborne.

#22 - Fearow
Type: Normal/Flying
Evolution: -
Location: -
Height: 3' 11''
Weight: 84 lbs.
Pokedex: With its huge and magnificent wings, it can keep aloft
without ever having to land for rest.

#23 - Ekans
Type: Poison
Evolution: Arbok
Location: Vermilion City - Seaside (Red Field) & Saffron City (Blue
Field)
Height: 6' 7''
Weight: 15 lbs.
Pokedex: Moves silently and stealthily. Eats the eggs of birds, such
as Pidgey and Spearow, whole.

#24 - Arbok
Type: Poison
Evolution: -
Location: -
Height: 11' 6''
Weight: 143 lbs.
Pokedex: It is rumored that the ferocious warning markings on its
belly differ from area to area.

#25 - Pikachu
Type: Electric
Evolution: Raichu
Location: Viridian Forest (Red & Blue Field)
Height: 1' 4''
Weight: 13 lbs.
Pokedex: When several of these Pokemon gather, their electricity
could build and cause lightning storms.

#26 - Raichu
Type: Electric
Evolution: -
Location: -
Height: 2' 7''
Weight: 66 lbs.
Pokedex: Its long tail serves as a ground to protect itself from its
own high voltage power.

#27 - Sandshrew
Type: Ground
Evolution: Sandslash
Location: Vermilion City - Streets (Blue Field)
Height: 2' 0''
Weight: 26 lbs.
Pokedex: Burrows deep underground in arid locations far from water.
It only emerges to hunt for food.

#28 - Sandslash
Type: Ground
Evolution: -
Location: -
Height: 3' 3''
Weight: 65 lbs.
Pokedex: Curls up into a spiny ball when threatened. It can roll
while curled up to attack or escape.

#29 - Nidoran (Female)
Type: Poison
Evolution: Nidorina
Location: Safari Zone (Blue Field)
Height: 1' 4''
Weight: 15 lbs.
Pokedex: Although small, its venomous barbs render this Pokemon
dangerous. The female has smaller horns.

#30 - Nidorina
Type: Poison
Evolution: Nidoqueen
Location: -
Height: 2' 7''
Weight: 44 lbs.
Pokedex: The female's horns develops slowly. Prefers physical attacks
such as clawing and biting.

#31 - Nidoqueen
Type: Poison/Ground
Evolution: -
Location: -
Height: 4' 3''
Weight: 132 lbs.
Pokedex: Its hard scales provide strong protection. It uses its hefty
bulk to execute powerful moves.

#32 - Nidoran (Male)
Type: Poison
Evolution: Nidorino
Location: Pallet Town (Red Field) & Viridian City (Blue Field)
Height: 1' 8''
Weight: 20 lbs.
Pokedex: Stiffens its ears to sense danger. The larger its horns, the
more powerful its secreted venom.

#33 - Nidorino
Type: Poison
Evolution: Nid

flare
florida
USA

flareon512@aol.com

Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.

 
Any WordAll WordsExact Phrase
This SiteAll Sites
Visitors: 00271
Page Updated Sat Oct 2, 1999 2:38pm EDT