/\__ _\ /\ \ /'___`\
\/_/\ \/ __ __ _ __ ___\ \ \/'\ /\_\ /\ \
\ \ \/\ \/\ \/\`'__\/ __`\ \ , < \/_/// /__
\ \ \ \ \_\ \ \ \//\ \L\ \ \ \\`\ // /_\ \
\ \_\ \____/\ \_\\ \____/\ \_\ \_\ /\______/
\/_/\/___/ \/_/ \/___/ \/_/\/_/ \/_____/
Seeds of Evil
____ ______ _____
/\ _`\ /\ _ \/\ __`\
\ \ \L\_\ \ \L\ \ \ \/\ \
\ \ _\/\ \ __ \ \ \ \ \
\ \ \/ \ \ \/\ \ \ \\'\\
\ \_\ \ \_\ \_\ \___\_\
\/_/ \/_/\/_/\/__//_/
Author: marshmallow
E-mail Address: m_mallow@hotmail.com
Artwork By: Adam Cooley (See Credits Section)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sick Sadistic Quotes
"It's time for a bath, and I ain't talking water with bubbles!"
- me
"Since it's so playful, toss a few Grenades for it to play with!"
-me
"I would like to say that Turok 2 has been the first game to scare me
enough that I felt my colon shrivel up."
- 64 Underground (www.nintendorks.com)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
You know what's funny? This game kicks serious rectum. More rectum than
I thought it would kick...This game looks awesome, I keep thinking it's
on the PC...but it's on my TV! And the blood...seriously, you can shoot
people's head's off, and witness the brains and skull get shoved out the
back. Yummy!
====================================================
- Version 1.2 -
Revision History:
March 21st - Well, I spellchecked everything and removed the Multiplayer
Areas. Why? Because there are already a lot of great Multiplayer FAQs
out there! Go check `em out at gamefaqs.com...like always!
January 31st - Well, I just beat this game, and the time on the clock
reads 64:35! The Primagen Key section is complete, I made a few changes
in the Enemy and Boss areas (it's nothing to wet your pants over), added
some more people to the Credits, changed the introduction to the Credits
(it's humor-rific!). The next update will be an orgy of Multi-player
goodies. Don't ask where I got that from...
January 20th - Although the Walkthrough, Weapons, Enemy, and Boss
Section may be complete, there's still a lot more to do. In the next
update, look forward to me finishing off the Primagen Key List and the
Multiplayer Areas, which would finish this guide and boost it past
version 1.0. Viva Multiplayer!!! Oh, BTW, would anyone care to give me
the Primagen Key Locations for the following levels (be as detailed as
possible): 2, 3, 4 (I know where to go, but where is the key for the
block?) 5, and 6. Whoa, that's pretty much all of them, except for level
1...oh well :) Don't be surprised to find out you're not the first one
to tell me. The next version should also have a very large Credits
Section update =)...
January 16th - I better write this quick, as my eyes are about to glaze
over and I feel the fingers of a large coma gripping my throat. Lots of
new goodies, including a walkthrough for level 4 (HOORAY!!!), the cheat
everyone has been waiting for (HOORAY!!!), a ton of new weapons
(HOORAY!!!), new enemies (HOORAY!!!), found the Tailsman in Level 5
(look in paragraph # 10 foe details), along with the Nuke Piece for
level 5 (check paragraph # 9 for that), some people in the credits
section (HOORAY!!!) and I made a new section, just...go check it out
(HOORAY!!!). Sorry for the HOORAYS!!!'s, it comes with the job.
January 14th - If you think I'm doing a walkthrough for Level 4 you are
INSANE! Let me spell it out for you: I-N-S-A-N-E. That level...I can't
find goose dung in it. Therefore, I have skipped it and have gone on to
greener pastures, namely Level 5, and I added a Walkthrough for THAT,
along with a ton of new weapons, and I did a major overhaul in the
Enemies Section. If anyone knows how to get the Tailsman in level 5,
please tell me! BE VERY DETAILED. Oh, and the Nuke Piece too (short of
exiting the level and coming back) :)
January 5th - Wow, Level 3 was EASY! I added that, along with a few more
additions...
January 4th - After beating level 2, I scrambled to start the game over
and write it down as I beat it. And it's all for you...YOU!!!! Do you
see the dedication, the hard work? You better be grateful...oh, and I
also added some new weapons. Try staying parasitically sustained to that
for a few days, ok? Level 3 is brutal...Oh, I also added the BDAs in
enemy section. What's that? Go look...Also, if you ask for the "good
codes" YOU WILL BE IGNORED.
December 28th - Finished typing this guide up, collapsed into coma,
vital signs missing, nurses are nice, though...
====================================================
An "*" will appear next to the sections that have been updated, as of
January 31st, 1999.
Contents
----------
1) Story
2) Basics
- Controls
- Items
3) Guns
4) Walkthrough
5) Primagen Key List*
6) Enemies*
7) Bosses*
8) Secrets/Codes
9) Multiplayer Modes
10) Characters
11) Multiplayer Tips/Tricks
12) Multiplayer Levels
13) Credits*
14) Legal Stuff
15) End
Note: The most updated version can ALWAYS be found at www.gamefaqs.com.
Now, most other sites also have the most updated version, but if you're
going to ask a question, be 100% sure you're not viewing a way outdated
version. In other words - if you're not sure, check out Gamefaqs. All
other two dozen or so of my FAQs can also be found there. Enjoy! Or
not...
2nd Note: For now I'm focusing on the one player area, but when that's
done (or near it) I'll start adding content to the other sections.
--------
1) Story
--------
After the events in Turok 1, Joshua Fireseed (you have been keeping up
on the comics, right?) threw the Chronoscepter directly into an active
volcano so no one would ever be able to use it again. He unknowingly
triggered a violent earthquake that awoke a large derelict deep in the
Lost Worlds. Inside, Primagen, an Alien that crash landed thousands of
years ago, used his psychic (or psycho, however way you look at it)
powers to call upon the dark forces in the Lost Lands to destroy the
five energy poles. These poles, once destroyed, will release Primagen so
he can well...take over the Universe. Joshua Fireseed isn't about to let
that happen without a fight, and a bloody one at that! Your job is go
through six gigantic (which take up about 30 virtual miles altogether)
levels and find them, and go inside the ship and kill Primagen.
---------
2) Basics
---------
The controls are configurable, unlike the original Turok but not unlike
GoldenEye 007. The default is identical to the original Turok. Some
hated it, but most (including me) thought it was very original and
useful, once you get used to it you'll never want to use anything else.
Personally, I think it's perfect, it's the only type I ever use in
Golden Eye. Here they are, the default controls...
Looking: Control Stick - You should know about this, you can look anyway
you want! This is also the only way to aim.
Moving: C Buttons - C up for forward, C down for backwards, C left for
strafe left, C right for strafe right. Simple? Yeah! You can even press
C up and C right to go diagonally.
Shooting: Z button - In this game it's good to have an itchy trigger
finger. But be careful, Acclaim took a hint from GoldenEye 007 and made
enemies that can actually hear gunshots.
Cycle Through Weapons: A and B - B cycles backwards, A cycles forward.
Simple, yes?
Jumping: R button - The longer you hold it, the higher you jump. For
jumping on small platforms, which is not as common as the original, look
down at a 45 degree angle, and use your shadow. The overhead map is also
useful. You can also jump as a last ditch effort to avoid gunfire.
Overhead Map: L button - useful at first, but after you learn a level's
layout, there is really no incentive to use it.
Changing Ammo Type: What if you want to use normal arrows instead of Tek
Arrows? What if you want to use normal shells instead of Explosive?
Press up on the D-pad.
Sniperscope: For those weapons with sniperscopes, press right on the D-
pad, then hold R and press the C buttons (up and down) to focus the
view.
Duck: Down on the D-pad. Not very useful, but it's there if you need it.
Strafing is an important skill to learn early! You must use it to avoid
gunfire or to be in a shoot out fashion. For example, let's say there is
a creature a few yards away and he's shooting energy balls at you. Hide
behind a corner or a wall, when the firing stops strafe out, fire off a
few rounds and see what happens. If he doesn't die, strafe back into
hiding and try again!
Conserve ammo! There is nothing more important than having enough ammo.
As in the original, you're always like "I'm about to run outta ammo,
what will I do?...NO!! RAPTORS!!" So explore around bushes, trees,
corners, or plants to find ammo, they can be found in the darndest of
places. If you can kill a creature with a simple pistol, don't waste
ammo from your shotgun! Get my drift?
You know in the original how if you looked up, then let go of the stick
it would switch right back to the default view? Well, you can fix that
in the options menu! However, if you look up, then move backwards, it
still goes back to the default view. To fix this, go left or right
instead.
Use walls and boxes, along with the duck button to avoid shots.
Head shots will take down the most powerful enemies...after awhile...
When fighting the Undead, turn off the Blood (in the options menu) and
they won't be able to toss blood...therefore, they can not harm you!
For Sniping, turn off the auto-aim option. If you don't, it will aim for
the center of the body, which makes it impossible to peg an enemy
through the eye (which is heaps of fun, especially for the awaiting
victim).
It might be me, but the horizontal sensitivity on the control stick
seems a bit...awkward. Change it to +3 on the options menu. Works for
me!
ITEMS:
Silver Health (+) - Adds two points to your Health.
Blue Health (+) - Adds 10 points to your Health.
Orange Health (+) - Restores Health to 100 if possible.
Golden Health (+) - A rare sight indeed, it adds a whopping 100 Health!
Adon sure does sound kinky when she says "Ultra Health!" =)
Note - Blue and Orange will stop working if you have 100 points, but
Silver and Golden won't. For example, if you have 100 points and grab a
Silver/Golden Health, your meter will go to 102/200. However, the
almighty limit is 250, which is more than enough.
Golden Life Force - Adds one point to your Life Force Meter. Once it
reaches 100, you get an extra life.
Red Life Force - Same as above, except it adds 10 points.
Respawning Caches - Sometimes you might hear a "whishhhh" sound. This is
a sign that ammo and/or health has respawned. Places like this are most
common around bosses, major fights, and oblivion Warp Portals. Note that
these can be found in the regular levels if you look hard enough.
Ship - I'm not sure what it's really called...it's a large pyramid with
a purple glow. When you go in, Adon will present three choices to you:
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Save - Saves game (requires Memory Pak, it's 90 pages per game)
Ammo - Each weapon's magazine is filled to the brim, includes special
ammo (i.e. Explosive Shells, Tek Arrows, etc...)
Health - Your Health is automatically restores to 100. That's it?!
Note that you can only choose 'Health' and 'Ammo' once per level, but
naturally, saving is unlimited.
-------
3) Guns
-------
Guns, the Turok series is all about guns and they always will be. This
time, Josh has some guns even more creative and destructive than the
original! Hard to believe, but after witnessing them (or even maybe just
reading this section), you'll be a believer.
Here's how I will do explain each gun.
(Weapon's Name)
Power: Simple enough...how powerful is it?
Usefulness: Will you use it a lot?
Best Against: No explanation necessary.
Worst Against: Ditto.
Notes: The first paragraph will be a description of the actual weapon
and shots itself, while the second one will hold additional information.
# 1 - Talon
Power: Small
Usefulness: High
Best Against: Anything on the same plane as the blade
Worst Against: Small creatures underwater, anything with a gun
Notes: This is a strap of leather attached to Turok's hand, and
connected to it are several sharp, stubby spikes. When you attack with
it, Turok will scratch with it, basically.
This is actually one of the best weapons to use early on, especially
when you're trying to stockpile ammo. The best method of attack is the
"slash and back" method, which is quite useful against powerful enemies.
Simply dash forward, slash, and before the enemy can attack or defend
itself, step back!
# 2 - Bow
Power: Meager
Usefulness: Medium
Best Against: Large, slow creatures.
Worst Against: Just the opposite!
Notes: Just your normal bow and arrow.
Hold down Z and then let go and the arrow will not only fly farther, but
it will cause more damage. When aiming, try to hit the enemy's head,
because anywhere else will barely cause any damage. Remember - you can
pick up spent arrows, even if they're stuck in someone. It's pretty cool
to see an 8 foot beast running around with an arrow stuck in his
forehead...
# 3 - .9mm Pistol
Power: Above Average
Usefulness: High
Best Against: All around good weapon
Bad Against: Large creatures in later levels. Bosses.
Notes: If you've ever seen a real pistol, even a fake one, you should
have an idea what this looks like.
This gun should last you a long, long time. Very good gun for head
shots, as it packs quite a punch and should knock down anything (within
reason...). Although weak, a few shots will put your average enemy down.
# 4 - Flare
Power: None
Usefulness: High
Best Against: Dark Walls
Worst Against: Enemies
Notes: A gun that looks similar to the Pistol, except it has a larger
barrel and is a different shade of gray.
The Flare is totally useless against enemies, it's purpose is to light
dark walls so you can actually see what is there. Useful is dark caverns
and hallways where death might be waiting around the corner! After each
firing, a meter will start to fill up. When it reaches the top, you can
fire one more. Each pod (what comes out of the gun) will stick to any
wall, crate, whether it be underwater or above, and stay there for
several minutes. During this time, it will give off a bright, green
light.
# 5 - Tek Bow
Power: Medium
Usefulness: High
Best Against: Anything that is tough
Worst Against: Anything that is weak, or anything small and quick
Notes: A bow and arrow made of steel and wood specially grown in the
Lost Lands, the Tek Bow is also equipped with a large sniper scope.
The Tek Bow uses special arrows tipped with explosives that, on impact,
explode in a large blue flame, which is actually quite powerful. With
the Sniperscope, you can zoom in and pick enemies off from afar, like
GoldenEye. It may take a bit of practice to do this, though, because you
have to press and hold several buttons.
# 6 - Shot Gun
Power: Very High
Usefulness: Very High
Best Against: Large targets at close range
Worst Against: Opposite of above
Notes: You know what a Shot Gun looks like...admit it...
Almost useless at long range, a huge benefit at close range. Great for
amputating limbs, blowing off torsos, and yes, decapitating. You can
also collect Explosive Shells, making it a very lethal weapon! The only
con is it's rather slow reloading time.
# 7 - Mag 60
Power: Very High.
Usefulness: Very High
Best Against: Tough guys
Worst Against: The opposite
Notes: A more powerful Pistol
An upgrade for the Pistol, the Mag 60 fires three bullets in less than a
second. Although it seems somewhat weak when you use it, it takes a
surprisingly small amount of bullets to lay the larger creatures down
(Purr-Linn, for example).
# 8 - Shredder
Power: Extremely High
Usefulness: Extremely High
Best Against: Things that won't die
Worst Against: Anything that can be killed with something else.
Notes: An elongated, alien looking weapon. It's gray.
Upgrade for the Shotgun, this thing is TWICE as powerful. This will take
out the most formable opponents. When it hits something, flesh or
otherwise, it will bounce off in a spray fashion and bounce around the
walls like silly puddy. Lethal indoors! Also carries explosive shells.
Too bad it doesn't have the same force as the Shot Gun (no blowing off
limbs)...it's better at shooting from a distance, though. That's a plus.
# 9 - War Blade
Power; Extremely High
Usefulness: Very high
Best Against: Everything
Worst Against: Um......bosses?
Notes: A huge blade with serrated edges. Upgrade for the Talon.
This makes the Talon look like a butter knife! This thing can rip off
limbs and heads with a single swing, killing the mightiest of prey. Not
too good at hitting people with a gun? Use this. If the creature in
question is taller than you, just aim up. It's very easy to take down
Endtrails and other monstrosities with a single swipe to the face, which
will send the head rolling like a bowling ball. My weapon of choice.
# 10 - Tranquilizer Gun
Power: Medium
Usefulness: Limited
Best Against: Certain puzzles
Worst Against: Everything else
Notes: Medium sized rifle. It shoots darts coated in a sleep inducing
agent, works almost instantly. That's about it...
This will knock out medium sized creatures (Endtrails, for example) but
it utterly useless against Purr-Linn and the like. If the creature wakes
up, he'll want revenge, and will be a lot tougher, so watch out. Used in
certain puzzles where a switch won't stay down. When the enemy is over
it, stun it with this. Now the switch will stay down, allowing you to go
through the door or whatever it opened. Other than that, it's useless.
If you're desperate, you could make someone go night night and then use
your War Blade...
# 11 - Grenade Launcher
Power: High
Usefulness: Limited
Best Against: Large monsters
Worst Against: The opposite...
Notes: Long weapon, glowing lights on the side...nice explosion!
If you've played the original then you have a pretty good idea what to
expect, just watch out, they handled the way the grenade acts a little.
After getting used to it, blowing off torsos and watching the fountain
of blood spew out is common place. You can only carry 10 rounds at once,
so make every shot count.
# 12 - Plasma Rifle
Power: Very powerful (close-range), weak (long-range)
Usefulness: High
Best Against: Just about anything, really.
Worst Against: Small creatures
Notes: Gray, shiny weapon with a large sniper scope. The laser itself is
green, when it hits something it explodes.
It uses Plasma Paks for it's ammo, you get 150 plasma charges. Sounds
like a lot? Wrong, each shot takes five off, so you get 30 shots. Fires
a concentrated burst of laser, but it's effect diminishes the farther
away your target is. In effect, this makes the Sniper Scope somewhat
limited in use, but a shot to the head will usually put out anything in
line with a Juggernaut (good thing, those bastards...). All around good
weapon!
# 13 - Cereboral Bore
Power: Extremely high
Usefulness: Extremely high
Best Against: Bad-asses.
Worst Against: Um...?
Notes: Round, it looks almost like a sea shell. The bores are blue and
spiral through the air.
Possibly the grossest weapon in video game history, the Cereboral Bore
has a tracking crosshair that is constantly darting around the screen,
looking for pot> |