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TUROK 2 SEEDS OF EVIL


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\/_/\ \/ __ __ _ __ ___\ \ \/'\ /\_\ /\ \
\ \ \/\ \/\ \/\`'__\/ __`\ \ , < \/_/// /__ \ \ \ \ \_\ \ \ \//\ \L\ \ \ \\`\ // /_\ \ \ \_\ \____/\ \_\\ \____/\ \_\ \_\ /\______/ \/_/\/___/ \/_/ \/___/ \/_/\/_/ \/_____/ Seeds of Evil ____ ______ _____ /\ _`\ /\ _ \/\ __`\ \ \ \L\_\ \ \L\ \ \ \/\ \ \ \ _\/\ \ __ \ \ \ \ \ \ \ \/ \ \ \/\ \ \ \\'\\ \ \_\ \ \_\ \_\ \___\_\ \/_/ \/_/\/_/\/__//_/ Author: marshmallow E-mail Address: m_mallow@hotmail.com Artwork By: Adam Cooley (See Credits Section) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sick Sadistic Quotes "It's time for a bath, and I ain't talking water with bubbles!" - me "Since it's so playful, toss a few Grenades for it to play with!" -me "I would like to say that Turok 2 has been the first game to scare me enough that I felt my colon shrivel up." - 64 Underground (www.nintendorks.com) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You know what's funny? This game kicks serious rectum. More rectum than I thought it would kick...This game looks awesome, I keep thinking it's on the PC...but it's on my TV! And the blood...seriously, you can shoot people's head's off, and witness the brains and skull get shoved out the back. Yummy! ==================================================== - Version 1.2 - Revision History: March 21st - Well, I spellchecked everything and removed the Multiplayer Areas. Why? Because there are already a lot of great Multiplayer FAQs out there! Go check `em out at gamefaqs.com...like always! January 31st - Well, I just beat this game, and the time on the clock reads 64:35! The Primagen Key section is complete, I made a few changes in the Enemy and Boss areas (it's nothing to wet your pants over), added some more people to the Credits, changed the introduction to the Credits (it's humor-rific!). The next update will be an orgy of Multi-player goodies. Don't ask where I got that from... January 20th - Although the Walkthrough, Weapons, Enemy, and Boss Section may be complete, there's still a lot more to do. In the next update, look forward to me finishing off the Primagen Key List and the Multiplayer Areas, which would finish this guide and boost it past version 1.0. Viva Multiplayer!!! Oh, BTW, would anyone care to give me the Primagen Key Locations for the following levels (be as detailed as possible): 2, 3, 4 (I know where to go, but where is the key for the block?) 5, and 6. Whoa, that's pretty much all of them, except for level 1...oh well :) Don't be surprised to find out you're not the first one to tell me. The next version should also have a very large Credits Section update =)... January 16th - I better write this quick, as my eyes are about to glaze over and I feel the fingers of a large coma gripping my throat. Lots of new goodies, including a walkthrough for level 4 (HOORAY!!!), the cheat everyone has been waiting for (HOORAY!!!), a ton of new weapons (HOORAY!!!), new enemies (HOORAY!!!), found the Tailsman in Level 5 (look in paragraph # 10 foe details), along with the Nuke Piece for level 5 (check paragraph # 9 for that), some people in the credits section (HOORAY!!!) and I made a new section, just...go check it out (HOORAY!!!). Sorry for the HOORAYS!!!'s, it comes with the job. January 14th - If you think I'm doing a walkthrough for Level 4 you are INSANE! Let me spell it out for you: I-N-S-A-N-E. That level...I can't find goose dung in it. Therefore, I have skipped it and have gone on to greener pastures, namely Level 5, and I added a Walkthrough for THAT, along with a ton of new weapons, and I did a major overhaul in the Enemies Section. If anyone knows how to get the Tailsman in level 5, please tell me! BE VERY DETAILED. Oh, and the Nuke Piece too (short of exiting the level and coming back) :) January 5th - Wow, Level 3 was EASY! I added that, along with a few more additions... January 4th - After beating level 2, I scrambled to start the game over and write it down as I beat it. And it's all for you...YOU!!!! Do you see the dedication, the hard work? You better be grateful...oh, and I also added some new weapons. Try staying parasitically sustained to that for a few days, ok? Level 3 is brutal...Oh, I also added the BDAs in enemy section. What's that? Go look...Also, if you ask for the "good codes" YOU WILL BE IGNORED. December 28th - Finished typing this guide up, collapsed into coma, vital signs missing, nurses are nice, though... ==================================================== An "*" will appear next to the sections that have been updated, as of January 31st, 1999. Contents ---------- 1) Story 2) Basics - Controls - Items 3) Guns 4) Walkthrough 5) Primagen Key List* 6) Enemies* 7) Bosses* 8) Secrets/Codes 9) Multiplayer Modes 10) Characters 11) Multiplayer Tips/Tricks 12) Multiplayer Levels 13) Credits* 14) Legal Stuff 15) End Note: The most updated version can ALWAYS be found at www.gamefaqs.com. Now, most other sites also have the most updated version, but if you're going to ask a question, be 100% sure you're not viewing a way outdated version. In other words - if you're not sure, check out Gamefaqs. All other two dozen or so of my FAQs can also be found there. Enjoy! Or not... 2nd Note: For now I'm focusing on the one player area, but when that's done (or near it) I'll start adding content to the other sections. -------- 1) Story -------- After the events in Turok 1, Joshua Fireseed (you have been keeping up on the comics, right?) threw the Chronoscepter directly into an active volcano so no one would ever be able to use it again. He unknowingly triggered a violent earthquake that awoke a large derelict deep in the Lost Worlds. Inside, Primagen, an Alien that crash landed thousands of years ago, used his psychic (or psycho, however way you look at it) powers to call upon the dark forces in the Lost Lands to destroy the five energy poles. These poles, once destroyed, will release Primagen so he can well...take over the Universe. Joshua Fireseed isn't about to let that happen without a fight, and a bloody one at that! Your job is go through six gigantic (which take up about 30 virtual miles altogether) levels and find them, and go inside the ship and kill Primagen. --------- 2) Basics --------- The controls are configurable, unlike the original Turok but not unlike GoldenEye 007. The default is identical to the original Turok. Some hated it, but most (including me) thought it was very original and useful, once you get used to it you'll never want to use anything else. Personally, I think it's perfect, it's the only type I ever use in Golden Eye. Here they are, the default controls... Looking: Control Stick - You should know about this, you can look anyway you want! This is also the only way to aim. Moving: C Buttons - C up for forward, C down for backwards, C left for strafe left, C right for strafe right. Simple? Yeah! You can even press C up and C right to go diagonally. Shooting: Z button - In this game it's good to have an itchy trigger finger. But be careful, Acclaim took a hint from GoldenEye 007 and made enemies that can actually hear gunshots. Cycle Through Weapons: A and B - B cycles backwards, A cycles forward. Simple, yes? Jumping: R button - The longer you hold it, the higher you jump. For jumping on small platforms, which is not as common as the original, look down at a 45 degree angle, and use your shadow. The overhead map is also useful. You can also jump as a last ditch effort to avoid gunfire. Overhead Map: L button - useful at first, but after you learn a level's layout, there is really no incentive to use it. Changing Ammo Type: What if you want to use normal arrows instead of Tek Arrows? What if you want to use normal shells instead of Explosive? Press up on the D-pad. Sniperscope: For those weapons with sniperscopes, press right on the D- pad, then hold R and press the C buttons (up and down) to focus the view. Duck: Down on the D-pad. Not very useful, but it's there if you need it. Strafing is an important skill to learn early! You must use it to avoid gunfire or to be in a shoot out fashion. For example, let's say there is a creature a few yards away and he's shooting energy balls at you. Hide behind a corner or a wall, when the firing stops strafe out, fire off a few rounds and see what happens. If he doesn't die, strafe back into hiding and try again! Conserve ammo! There is nothing more important than having enough ammo. As in the original, you're always like "I'm about to run outta ammo, what will I do?...NO!! RAPTORS!!" So explore around bushes, trees, corners, or plants to find ammo, they can be found in the darndest of places. If you can kill a creature with a simple pistol, don't waste ammo from your shotgun! Get my drift? You know in the original how if you looked up, then let go of the stick it would switch right back to the default view? Well, you can fix that in the options menu! However, if you look up, then move backwards, it still goes back to the default view. To fix this, go left or right instead. Use walls and boxes, along with the duck button to avoid shots. Head shots will take down the most powerful enemies...after awhile... When fighting the Undead, turn off the Blood (in the options menu) and they won't be able to toss blood...therefore, they can not harm you! For Sniping, turn off the auto-aim option. If you don't, it will aim for the center of the body, which makes it impossible to peg an enemy through the eye (which is heaps of fun, especially for the awaiting victim). It might be me, but the horizontal sensitivity on the control stick seems a bit...awkward. Change it to +3 on the options menu. Works for me! ITEMS: Silver Health (+) - Adds two points to your Health. Blue Health (+) - Adds 10 points to your Health. Orange Health (+) - Restores Health to 100 if possible. Golden Health (+) - A rare sight indeed, it adds a whopping 100 Health! Adon sure does sound kinky when she says "Ultra Health!" =) Note - Blue and Orange will stop working if you have 100 points, but Silver and Golden won't. For example, if you have 100 points and grab a Silver/Golden Health, your meter will go to 102/200. However, the almighty limit is 250, which is more than enough. Golden Life Force - Adds one point to your Life Force Meter. Once it reaches 100, you get an extra life. Red Life Force - Same as above, except it adds 10 points. Respawning Caches - Sometimes you might hear a "whishhhh" sound. This is a sign that ammo and/or health has respawned. Places like this are most common around bosses, major fights, and oblivion Warp Portals. Note that these can be found in the regular levels if you look hard enough. Ship - I'm not sure what it's really called...it's a large pyramid with a purple glow. When you go in, Adon will present three choices to you: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Save - Saves game (requires Memory Pak, it's 90 pages per game) Ammo - Each weapon's magazine is filled to the brim, includes special ammo (i.e. Explosive Shells, Tek Arrows, etc...) Health - Your Health is automatically restores to 100. That's it?! Note that you can only choose 'Health' and 'Ammo' once per level, but naturally, saving is unlimited. ------- 3) Guns ------- Guns, the Turok series is all about guns and they always will be. This time, Josh has some guns even more creative and destructive than the original! Hard to believe, but after witnessing them (or even maybe just reading this section), you'll be a believer. Here's how I will do explain each gun. (Weapon's Name) Power: Simple enough...how powerful is it? Usefulness: Will you use it a lot? Best Against: No explanation necessary. Worst Against: Ditto. Notes: The first paragraph will be a description of the actual weapon and shots itself, while the second one will hold additional information. # 1 - Talon Power: Small Usefulness: High Best Against: Anything on the same plane as the blade Worst Against: Small creatures underwater, anything with a gun Notes: This is a strap of leather attached to Turok's hand, and connected to it are several sharp, stubby spikes. When you attack with it, Turok will scratch with it, basically. This is actually one of the best weapons to use early on, especially when you're trying to stockpile ammo. The best method of attack is the "slash and back" method, which is quite useful against powerful enemies. Simply dash forward, slash, and before the enemy can attack or defend itself, step back! # 2 - Bow Power: Meager Usefulness: Medium Best Against: Large, slow creatures. Worst Against: Just the opposite! Notes: Just your normal bow and arrow. Hold down Z and then let go and the arrow will not only fly farther, but it will cause more damage. When aiming, try to hit the enemy's head, because anywhere else will barely cause any damage. Remember - you can pick up spent arrows, even if they're stuck in someone. It's pretty cool to see an 8 foot beast running around with an arrow stuck in his forehead... # 3 - .9mm Pistol Power: Above Average Usefulness: High Best Against: All around good weapon Bad Against: Large creatures in later levels. Bosses. Notes: If you've ever seen a real pistol, even a fake one, you should have an idea what this looks like. This gun should last you a long, long time. Very good gun for head shots, as it packs quite a punch and should knock down anything (within reason...). Although weak, a few shots will put your average enemy down. # 4 - Flare Power: None Usefulness: High Best Against: Dark Walls Worst Against: Enemies Notes: A gun that looks similar to the Pistol, except it has a larger barrel and is a different shade of gray. The Flare is totally useless against enemies, it's purpose is to light dark walls so you can actually see what is there. Useful is dark caverns and hallways where death might be waiting around the corner! After each firing, a meter will start to fill up. When it reaches the top, you can fire one more. Each pod (what comes out of the gun) will stick to any wall, crate, whether it be underwater or above, and stay there for several minutes. During this time, it will give off a bright, green light. # 5 - Tek Bow Power: Medium Usefulness: High Best Against: Anything that is tough Worst Against: Anything that is weak, or anything small and quick Notes: A bow and arrow made of steel and wood specially grown in the Lost Lands, the Tek Bow is also equipped with a large sniper scope. The Tek Bow uses special arrows tipped with explosives that, on impact, explode in a large blue flame, which is actually quite powerful. With the Sniperscope, you can zoom in and pick enemies off from afar, like GoldenEye. It may take a bit of practice to do this, though, because you have to press and hold several buttons. # 6 - Shot Gun Power: Very High Usefulness: Very High Best Against: Large targets at close range Worst Against: Opposite of above Notes: You know what a Shot Gun looks like...admit it... Almost useless at long range, a huge benefit at close range. Great for amputating limbs, blowing off torsos, and yes, decapitating. You can also collect Explosive Shells, making it a very lethal weapon! The only con is it's rather slow reloading time. # 7 - Mag 60 Power: Very High. Usefulness: Very High Best Against: Tough guys Worst Against: The opposite Notes: A more powerful Pistol An upgrade for the Pistol, the Mag 60 fires three bullets in less than a second. Although it seems somewhat weak when you use it, it takes a surprisingly small amount of bullets to lay the larger creatures down (Purr-Linn, for example). # 8 - Shredder Power: Extremely High Usefulness: Extremely High Best Against: Things that won't die Worst Against: Anything that can be killed with something else. Notes: An elongated, alien looking weapon. It's gray. Upgrade for the Shotgun, this thing is TWICE as powerful. This will take out the most formable opponents. When it hits something, flesh or otherwise, it will bounce off in a spray fashion and bounce around the walls like silly puddy. Lethal indoors! Also carries explosive shells. Too bad it doesn't have the same force as the Shot Gun (no blowing off limbs)...it's better at shooting from a distance, though. That's a plus. # 9 - War Blade Power; Extremely High Usefulness: Very high Best Against: Everything Worst Against: Um......bosses? Notes: A huge blade with serrated edges. Upgrade for the Talon. This makes the Talon look like a butter knife! This thing can rip off limbs and heads with a single swing, killing the mightiest of prey. Not too good at hitting people with a gun? Use this. If the creature in question is taller than you, just aim up. It's very easy to take down Endtrails and other monstrosities with a single swipe to the face, which will send the head rolling like a bowling ball. My weapon of choice. # 10 - Tranquilizer Gun Power: Medium Usefulness: Limited Best Against: Certain puzzles Worst Against: Everything else Notes: Medium sized rifle. It shoots darts coated in a sleep inducing agent, works almost instantly. That's about it... This will knock out medium sized creatures (Endtrails, for example) but it utterly useless against Purr-Linn and the like. If the creature wakes up, he'll want revenge, and will be a lot tougher, so watch out. Used in certain puzzles where a switch won't stay down. When the enemy is over it, stun it with this. Now the switch will stay down, allowing you to go through the door or whatever it opened. Other than that, it's useless. If you're desperate, you could make someone go night night and then use your War Blade... # 11 - Grenade Launcher Power: High Usefulness: Limited Best Against: Large monsters Worst Against: The opposite... Notes: Long weapon, glowing lights on the side...nice explosion! If you've played the original then you have a pretty good idea what to expect, just watch out, they handled the way the grenade acts a little. After getting used to it, blowing off torsos and watching the fountain of blood spew out is common place. You can only carry 10 rounds at once, so make every shot count. # 12 - Plasma Rifle Power: Very powerful (close-range), weak (long-range) Usefulness: High Best Against: Just about anything, really. Worst Against: Small creatures Notes: Gray, shiny weapon with a large sniper scope. The laser itself is green, when it hits something it explodes. It uses Plasma Paks for it's ammo, you get 150 plasma charges. Sounds like a lot? Wrong, each shot takes five off, so you get 30 shots. Fires a concentrated burst of laser, but it's effect diminishes the farther away your target is. In effect, this makes the Sniper Scope somewhat limited in use, but a shot to the head will usually put out anything in line with a Juggernaut (good thing, those bastards...). All around good weapon! # 13 - Cereboral Bore Power: Extremely high Usefulness: Extremely high Best Against: Bad-asses. Worst Against: Um...? Notes: Round, it looks almost like a sea shell. The bores are blue and spiral through the air. Possibly the grossest weapon in video game history, the Cereboral Bore has a tracking crosshair that is constantly darting around the screen, looking for pot>


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