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SILENT HILL / STRATEGY GUIDE
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There are violent and disturbing images in this FAQ. (hehe)

Rura Penthe's (& Tetsuo for those badass ascii maps)-

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The fear of blood tends to create fear for the flesh.

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=========================================
F A Q / W A L K T H R O U G H
=========================================
Version 1.2
5/29/99


This FAQ is best viewed in Monaco 9 point or another small
monospaced font.


T a b l e o f C o n t e n t s

o 1.01 What's New
o 1.02 General information about this walkthrough
o 1.03 Contact Information

o 2.01 Introduction to Silent Hill
o 2.02 Characters
o 2.03 Controls
o 2.04 Difficulty Level Information
o 2.05 Items
o 2.06 Weapons
o 2.07 Maps
o 2.08 Puzzles
o 2.09 Quick Hints

o 3.xx Walkthrough
o 3.00 Walkthrough Explanation
o 3.01 First Scene
o 3.02 The Cafe
o 3.03 Convenience Store/Car
o 3.04 The Alley
o 3.05 On the Way to the School Part 1
o 3.06 Inside the House
o 3.07 The Second Alley/Basketball Court
o 3.08 On the Streets of Old Silent Hill
o 3.09 Back in the House
o 3.10 On the Way to the School Part 2
o 3.11 In the School/Reception Area
o 3.12 Infirmary/Courtyard/Second Hallway
o 3.13 Third Hallway/2nd Floor
o 3.14 Music Room
o 3.15 The Boiler Room
o 3.16 Alternate School?!
o 3.17 Alternate School?! Floor 2
o 3.18 Roof/Courtyard
o 3.19 Floor 2 Part 2/Basement
o 3.20 Alternate Boiler Room/Normal School
o 3.21 Streets of Old Silent Hill/Balkan Church
o 3.22 Central Silent Hill/Normal Hospital
o 3.23 Alternate Hospital?!
o 3.24 Alternate Hospital?! Part 2
o 3.25 Antique Shop
o 3.26 Alternate Town?!
o 3.27 Waterworks/Tunnels
o 3.28 Resort Area
o 3.29 Alternate Resort Area
o 3.30 Lighthouse/Going to Amusement Park
o 3.31 Sewers/Amusement Park
o 3.32 Final Alternate Hospital
o 3.33 FA Hospital Floor 2/Floor 3
o 3.34 Hall of Phaleg/Room of Aratron/Child's Room
o 3.35 Final Boss

o 4.xx Quick Walkthrough
o 4.00-4.xx See Normal Walkthrough Namings.

o 5.01 Next Fear Mode
o 5.02 GameShark Codes
o 5.03 Game Endings
o 5.04 Miscellaneous
o 5.05 Game Result Explanation
o 5.06 !!!Spoiler!!! Game Ending Descriptions

o 6.01 About the Authors
o 6.02 Credits/Thanks
o 6.03 Legal Crap
=============================================================
o 1.01 What's New
=============================================================
1.2, 3/29/99 - Info about how the next fear weapons work, get
the goddamn katana description and the hyper blaster desc. I've
heard rumors of being able to use the engine in the gas station
on another vehicle and other crazy stuff in addition to the
"ultra hyper blaster" thing listed at the end of my 1.1 update
description. Can anyone shed some light on these rumors, fake
or otherwise? 5.04 modified again, added more stuff to 3.32. I
need some more info on exactly how the weapon reward system for
Next Fear mode works... I think I have it figured, but I'm not
completely sure. Apparently the yellow powerup for the hyper
blaster does indeed exist (I have received other emails about
it), but everyone has different stats to get it... Added 3
health drinks I missed in the hospital.

Future Updates:
Still gotta find a few more things I missed. Other explanations
need to be added, and I've got to organize some more areas...
At least the to-do list is getting pretty small here.

1.1, 3/18/99 - Hospital maps have been added, as well as lots
of miscellaneous info in section 5.04 (think Extra Options).
Section 5.06 (Game Ending Descriptions) has also been added at
the request of readers. Added a new strategy to defeat the
Winged Demon. Waterworks (3.27) has been updated with a better
way to break the lock. Corrected bullet location in 4.23
(office). Modified 3.22 a bit as well. 1.02 and 1.03 have been
modified with some small changes. Added 5.05, Game Rating
Explanation, as well (I need more info on gold ratings in the
game result screen!). I'm still missing a few items in the
walkthrough. If anybody knows where they are and can send
detailed directions on how to get them, I will be forever in
your debt. (6.02) Credits/Thanks have also been slightly modified,
along with (2.04) Difficulty Level information. Channeling
stone has been added to the items (keys) area. Quick Hints
(2.09) also got a huge update. I got an interesting email
from (CVIEW@webtv.net) after 1.0 was released too...

"Hey whats up? Completed SH and got ten star rating. With that
my Hyper Blaster was powered up, it says so in the Next Fear
File. It now has a yellow laser thats 4 times more powerful.
Let me know what ya think."

Can anybody else tell me they've been able to get this?


1.0, 3/07/99 - OK, I decided to release this version because
Tetsuo hasn't finished the hospital maps yet, and many people
have wanted an update. So here is 1.0! Tons more stuff still
planned, just check below for the additions and fixes in this
version, and a little bit lower for planned stuff in the next.

Added info on safe in Indian Runner, fixed missing data in
sewer (3.26) section, added convenience store/car info,
reorganized item lists, difficulty level info (2.04) added,
other misc. spelling and grammar fixes. Added ending info and
information about the Channeling stone's use, redid controls
section, added more and fixed character information, redid
2.01 (Intro to SH), added Next Fear Mode info, all Next Fear
weapons (katana still needs full info). Added valve twisting
info (that I originally forgot) into the Alternate Boiler room
information. Also did the info about gas station, and how to
get the chainsaw and rock drill. 5.04 (Miscellaneous) added with
'other' notes. Added so many other things, I lost count...
Suffice it to say, this is a huge update.

_However_, I still have alot of work to do, mostly involving the
fact that I don't have item descriptions for the Hyper Blaster or
Katana, and I don't have all 204 possible items listed in the
walkthrough. Look for those in subsequent updates, along with the
usual round of fixes. Oh yeah, and watch out for the hospital maps
within a week or so. (Please send me info on any item i missed,
no matter how small)

0.5b-.9b, Decided update was way too big to be just one little number,
skipped .5b all the way to 1.0.

0.4b, 2/26/99 - Tons of new walkthrough, lots of new maps, new
character descriptions, countless corrections, a new strategy
for beating Cybil, quick walkthrough fixes and updates, and
puzzle additions. Check the end of the walkthrough for a
complete list (and trust me, its huge) of what is expected in
the next version of the FAQ. Remember to send us your info and
suggestions!

0.3b, 2/15/99 - Added a bunch of walkthrough and the 'quick
walkthrough' for those of you who don't need tons of information.
Maps area added, and puzzles area added too.

0.2b, Developer/Private Release only

0.1b, 2/2/99 - First version of the walkthrough. Basically, in this
version of the walkthrough, we want to just have a guide to get
you through the game. Once that's completed, later on (Like
when we actully have a manual for the game), we'll go back and
list all the weapons, items, monsters, etc.

=============================================================
o 1.02 General information about this walkthrough
=============================================================

*The latest version of this FAQ will always be at GameFAQS*

* http://www.gamefaqs.com *

You can also get questions answered (if you can't understand
something in the FAQ) and suggest things to me at:

http://www.gamers.com/messages/overview.asp?board_id=300&page=1

This is a messageboard hosted by gamers.com that I read frequently
and any suggestions you put there may be implemented.


This is a walkthrough for the Sony PlayStation game, Silent
Hill, by Konami.

I've laid this document out with numbered sections, so that
you can easily get to any section by just typing the number in
your browser or text editor's search function.

Throughout the walkthrough, you'll see things like this:

--------------------------------
[!] And text would go here...
--------------------------------

Pay attention to these! They tell you things that you need to
know.

=============================================================
o 1.03 Contact Information
=============================================================

If you have corrections/questions/comments/flames/declarations
of love/death threats/candy/money/or anything else, you can
email Rura at:

silenthill@bigfoot.com

*PUT SILENT HILL IN THE SUBJECT LINE*
*OR YOUR EMAIL MAY BE DELETED*

If you are sending me corrections, they will be included in the
nextversion of the walkthrough. Please note that I will *NOT*
respond to any questions that are already answered in the FAQ
so peruse it carefully before you make a fool of yourself.

=============================================================
o 2.01 Introduction to Silent Hill (From the manual)
=============================================================
The resort town of Silent Hill slips into quiet desolation,
now that the peak of development and growth has passed by.
The memories of a tragic fire 7 years ago still haunt the
townsfolk, and with the tourist season long past, there is
hardly a shadow stirring.

Harry Mason prefers to take late vacations with his daughter
Cheryl. This year they've made plans to visit Silent Hill.
Due to car trouble, they reach the outskirts of the town
late at night. Cheryl is sleeping in the back seat as a
motorcycle cop roars past his truck.

Moments later Harry spots the motorcycle dumped on the shoulder.
There is no one to be seen. It paints an ominous picture.
Suddenly, a shadow appears in front of the car. Harry turns
the wheel in panic. The car slides off the edge of the
road and into a gully.

Harry eventually regains consciousness. Cheryl is nowhere
to be seen. Snow is falling out of season. Where has
Cheryl disappeared to?

Harry walks toward a town he sees in the distance.

=============================================================
o 2.02 Characters
=============================================================

1. Harry Mason
Age: 32
Occupation: Writer
Losing his wife to disease has left a shadow over his soul.
His daughter is the only bright spot left in his life. He
goes to Silent Hill to go on vacation with his daughter, to
be mired in bizarre events. That was the beginning of this
tale, or was it predetermined somehow? That's the truth that
Harry has yet to discover.

2. Cheryl Mason
Age: 7
Occupation: Harry's daughter
She lost her mother at a young age and lives with her father.
A gentle, normal child, she goes on vacation with her father
to Silent Hill. However, an unimaginable event is waiting to
unfold.

3. Cybil Bennett
Age: 22
Occupation: Police officer
She is an officer that patrols near Silent Hill. A sudden call
causes her to investigate Silent Hill. She is faithful to her
duties and investigates Silent Hill on her own.

4. Dahlia Gillespie
Age: Unknown (old)
Occupation: Unknown (servant to dark powers?)
Strange old woman you meet in the church. People say her son
died in a fire, and she hasn't been the same since. She's more
than she seems.

5. Dr. Kaufmann
Age: Unknown
Occupation: Doctor
You meet him in the hospital, holding a gun over a dead monster.
He was knocked out and when he came to everything was like
it is. His involvement with the events may be more than it
seems.

6. Lisa
Age: Unknown
Occupation: Nurse
A nurse you meet in the alternate hospital, you see her many
times throughout the game. She's very scared and doesn't know
whats going on.

7. Alessa
Age: Unknown
Occupation: Unknown
Harry runs across this mysterious girl several times. Who or
what is she?

=============================================================
o 2.03 Controls
=============================================================
L1&R1 Button
Press L1 or R1 to make Harry side step left or right. Press
L1 and R1 simultaneously to make Harry turn around.

L2 Button
Search View

R2 Button
Press and hold to make Harry prepare his weapon (provided a
weapon is equipped).

Directional Buttons and/or Left Analog Stick
Moves Harry forward and back and also rotates him left and right.

Analog Mode Switch
Turns the left stick on or off.
Note: The vibration function can be turned on and off from the
Options screen.

Select Button
Opens up the Item screen.

Start Button
Pauses the game. Skips movies.

Circle Button
Turns light off/on (after finding the flashlight).

Triangle Button
Map window (after finding a map).

X Button
Attack (while pressing the R2 button)/Decide/Search.

Square Button
Press and hold to run/Cancel actions on menu screens.

=============================================================
o 2.04 Difficulty Level Information
=============================================================
Easy - Few monsters, little damage. Can't stay on this setting
for Next Fear mode. Four of the five endings available. A box
of bullets gives you 30 bullets in this mode.

Normal - Normal monsters, normal damage. You can get the Next
Fear weapons in this mode. All five endings available (four on
easy, then UFO ending on Next Fear Normal). A box of bullets
gives you 20 bullets in this mode.

Hard - Large quantities of monsters, huge amounts of damage.
Experienced players should play this mode, and you can get all
the bonus weapons and extra endings in this mode. (It has been
my experience that hard mode is much scarier and more fun than
easy or normal.) A box of bullets gives you 15 bullets in this
mode.

=============================================================
o 2.05 Items (incomplete)
=============================================================
[Ammo]
Handgun bullets
-Ammo for the handgun.
Rifle shells
-Ammo for the rifle.
Shotgun shells
-Ammo for the shotgun.

[Health]
Ampoule
-Relieve pain to recover stamina to high. Effect lasts for a while.
First aid kit
-Heals injury to provide moderate stamina recovery.
Health drink
-Supplies nutrition to recover a small amount of stamina.

[Keys]
Antique shop key
-The tagged key with a shop name on it that Dahlia left at the
hospital.
Basement key
-The hospital basement door key, found on the table in 1st floor
conference room.
Basement storeroom key
-The hospital basement storeroom key found in the operating room.
Bird cage key
-Bird cage key with engraved handle.
Channeling stone
-A mystical stone possessing power. If used somewhere the result
will be...?
Classroom key
-The tagged classroom key. Found hanging in a drainpipe on the roof.
Drawbridge key
-Key to operate the drawbridge. Found in the church.
Examination room key
-Found in patient room in the 2nd floor basement.
House key
-Go back and get it later
K. Gordon Key
-The tag says "K. Gordon;" found in the school's boiler room.
Kaufmann key
-A "3" is written on the tag. The key was thought to have been
dropped by Kaufmann.
Key of "Woodman"
-The key to the garden of the house. Found in the basketball court.
Key of "Scarecrow"
-The key to the garden of the house. Found in mailbox blocked by
a fallen tree.
Key of "Lion"
-The key to the garden of the house. Found in patrol car's trunk.
Key of "Ophiel"
-The word "Ophiel" is engraved on the key.
Key of "Hagith"
-The word "Hagith" is engraved on the key.
Key of "Phaleg"
-The word "Phaleg" is engraved on the key.
Key of "Aratron"
-The word "Aratron" is engraved on the key.
Key of "Bethor"
-The word "Bethor" is engraved on the key.
Library reserve key
-The key to the school's 2nd floor library reserves. Picked up in
the locker room.
Motorcycle key
-Key to an old motorcycle, which was dropped between the floorboards
in the motel room.
Picture card
-A rectangular card with a picture of a key. Found on a desk
in a classroom.
Plate of "Cat" (acts as key)
-Square, yellow plate with a picture of a "Cheshire Cat."
Plate of "Hatter" (acts as key)
-Square, green plate with a picture of a "Mad Hatter."
Plate of "Turtle" (acts as key)
-Square, blue plate with a picture of a "Mock Turtle."
Plate of "Queen" (acts as key)
-Square, red plate with a picture of a "Queen of Hearts."
Sewer key
-Sewer passageway door key.
Sewer exit key
-Key to exit from the sewer to the resort area, which was dropped
in the water.

[Other]
Amulet of Solomon
-The amulet is a star shaped object with 6 corners named after the
ancient magician.
Ankh
-Elliptical talisman with a cross inside.
Blood pack
-200ml blood pack. Found in the hospital storage room.
Crest of Mercury
-Snake in the symbol of mercury signifies alchemy.
Dagger of Melchior
-The ancient dagger named after the Magi.
Disinfecting alcohol
-Isopropyl alcohol bottle. Found in ICU at the hospital.
Disk of Ouroboros
-Ring of a snake biting it's own tail.
Flashlight
-One touch on/off switch. In the chest pocket.
Flauros
-Pyramid shaped object found in the church. Purpose and use
unknown.
Gold medallion
-A picture of a clock tower is engraved on the surface. Found in
the chemistry lab.
Lighter
-Oil lighter found in Room 201.
Magnet
-Long, thin magnetic rod with a string attached, found in the
motel office.
Plastic bottle
-Empty bottle found in the kitchen of the hospital.
Pliers
-Tool to use on metal and wires. Rusted but usable.
Pocket radio
-Portable radio that emits static when monsters are near.
Receipt
-Receipt from General Store, thought to have been dropped by
Kaufmann.
Ring of contract
-Rustic, hefty-looking ring of unknown material.
Rubber ball
-Florescent pink rubber ball used by children.
Screwdriver
-Tool for screws. Rusted but usable.
Silver medallion
-A picture of a clock tower is engraved on the surface. Found in
the music room.
Stone of time
-Large stone with clock-face design on pillar with astrology
chart hanging from it.
Unknown liquid
-Red liquid found in a broken vial in the Hospital Director's room.
Video tape
-Nothing on the label. Found on 2nd floor hospital basement.

=============================================================
o 2.06 Weapons (incomplete)
=============================================================

[Wielding]
Kitchen Knife
--Movement During Use: Yes
--Aiming: No
-Description from Inventory: Hard to use, but better than nothing.

Steel pipe
--Movement During Use: No
--Aiming: No
-Description from Inventory: 3' long steel pipe. Long range
but of limited use.

Hammer
--Movement During Use: No
--Aimin
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