Magic. The most complicated rules section, so read very carefully!
When you join, you will be asked to have 2 Lv.1 spells that your character knows.
Example:
Zap..Flame..Freeze
are Lv.1 spells that you can start out with, as well as many others listed in the "Spells" section.
Now, you can't dodge spells unless you have an item on that says otherwise. Certain spells can have numerouse effects, such as:
Burn
Freeze
Mute
Parylisis
Burn: Enemy takes 1 DAMAGE every turn. (regardless of armor)
Freeze:Lose a turn, and recive 2 Damage.(regardless of armor)
Mute:Can't cast spells for 1 turn.
Parylisis:Lose 1 Turn.
Now.. lets try and figure out a spell description.
Fireball
Lv.2
Effects:50% Chance of Burn
That means, that every other time this spell is cast, it misses, or is innefective.
Damage:4
No armor can block spells.. unless it says so in the armor's description.
Example"
::Shizu casts "Apocolipse"::
::Hits Blade.:
::Does 4 Damage::
::Blade attacks with his sword, doing 3 damage::
Ref:::Current Standings:
Blade:6HP
Shizu:7HP
Also, keep in mind that spell takes up your turn, unless the description says otherwise. |