Dungeons are where most of the game is played. Before anyone plays the dungeon, i will design it.
Example:
Say i was working on Dungeon1. Now, to get into a dungeon, you must enter the specific Dungeon message board. Then, you have to post a REALLY DETAILED story of what you did in the dungeon, what you found, why you did what you did. If you do a crappy job that says "I went down, and found a spear at the base of the steps and left." well, thats not good enough! Also, the gold limit which can be found in a dungeon at once is 10. That means you cannot find a chest that says "found 1000000 GOLD". Also, you can only open up to 4 chests in one dungeon. Also, you have to mention enemies that might have attacked you, and if you fought back or ran. Example:
As I, Blade and my faithful companion.. my dog, entered the dungeon, i felt a strange evil peirce my soul. I tried to fight it, but it overwhelmed me. I turned around and ran as fast as i could back out of the dungeon with my dog, who had felt the same thing, for he was running around and yelping the whole time.
What i gained:
XP:0
Gold:0
Items:0
You ALWAYS have to put a "what i gained" section at the bottom of your story to tell what you gained. Also, try to be realistic. If you are in a dungeon , and you are a dragon, don't have an epic battle with an imp. Cause, a dragon can just step on the imp and thats that. Instead, maybe a horde of Goblins figting 1 dragon might me better.
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