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Also, performing an action was worth 0 points if you
did it too late (although you'll get full points if you do the action
early). Your total score determines what you will receive (notice that
Rufus' reactions change depending on what item you will be given):
SCORE NAME TYPE
000 - 050 = Silver Edge Glasses Accessory
060 - 090 = HP Up Independent Materia
100 - 190 = Force Eater Weapon (for Cloud)
200 = (I'll figure out this one later....)
After everyone else leaves, Red 13 (who was watching from just inside the
boat) will talk to you if you try to leave instead of boarding the boat.
Either way, you'll end up joining your friends in the boat's hull.
=========================================================================
m. SHIN-RA BOAT
=========================================================================
ITEMS IN THIS AREA: Ether, Affect All materia, Wind Slasher, White Cape.
Open the treasure chest to get an Ether, and be sure to pick up the blue
materia (Affect All). Talk to the people here, then go up on the deck and
talk to everyone else; you'll notice that some of them are your companions
(don't miss Red 13 :)). The man in white will sell you items if you talk
=========================================================================
o. GOLD SAUCER
=========================================================================
ITEMS IN THIS AREA: Silver Bracelet, 'Summon Ramuh' materia.
There's some merchants here at North Corel and an inn. You can also
learn more about Barett here, whether he's in your party or not. When
you're done shopping and chatting, go to the sky lift. After Barett has
a flashback about his friend Dain, take the lift up to the Gold Saucer.
You can return to the World Map by heading right from the bottom area of
the town, but there's nothing to do out there (aside from saving your
game or riding around on a Chocobo).
You'll see a Save Point in the background of the first area of the Gold
Saucer, but you'll need GP (not gil, like what you've been using) to
activate it. Pay the man to get in (the first choice is for a one-time
entrance, the second choice will let you enter as often as you'd like),
and then choose the path of your choice after your companions separate.
If you try to leave the Station Square (the area where you're at; all
the areas in the Saucer are divided into 'squares'), Aerith will join
you. As you explore the rest of the Gold Saucer, you'll discover that
Shinra soldiers are snooping around, looking for Sephiroth. When
you're ready to move on, go to the Wonder Square. Here, you'll meet
Cait Sith, a would-be fortuneteller. He'll automatically join you since
you only have two members (you and your friend) at this point.
Go to the Battle Square and you'll find a bunch of dead bodies; the
handiwork of Sephiroth. As you're talking to the few who are still
alive, Dio, the proprietor of the Gold Saucer shows up and promptly
blames you for the carnage. Cait Sith makes a dash for freedom, but
after following him, the party is trapped. Dio and his henchmen then
summon three large robots that throw you and your allies through the
'Gateway to Heaven' to a desolate area, the Corel Prison, which lies
at the base of the Gold Saucer.
Here, you'll find Barett. After he runs away, examine the dead body
and talk to the other guy before going though the southern gate. There
is a treasure chest here (in the chamber at the base of the ladder), but
it's already opened (anyone know if there's supposed to be something in
it that you could have gotten earlier?)
In the second area, talk to everyone here. The building to the far
southeast is a bar, and a man inside will sell you items. After looking
around here, enter the building to the east (it doesn't matter which
entrance you take). Barett will show up once you're inside, as will
Tifa and Aerith. After Barett's flashback (in which his best friend
falls down a gorge and North Corel is razed to the ground), reassemble
your team and go back to the first area. Examine the guard (who is
dead), then either leave through the gate. If you exit by going through
the area between the gate and the building to the right, you'll end up
wandering around in a wasteland until a caravan (the same one that Tifa
was captured in) shows up. When it does, pick the top option to get a
ride back to the area beyond the gate or choose the bottom option to
stay where you are (in the middle of nowhere...you'll have to keep
wandering around until the caravan shows up again).
Anyway, once you've gone past the gate, talk to the man out here and go
to the _right_. Any other direction leaves you stranded in the desert
(read the above paragraph again if you want to get back on track). This
takes you to the caryard. Go up from here and you'll run into none
other than Dain (the guy from Barett's flashback). He tells Barett
about Erenoa and Marin (who is actually his daughter), then (for what
reason, I have no idea), decides to attack Barett. In the battle,
you're forced to fight using just Barett.
-------------------------------------------------------------------------
BOSS TIPS: DAIN LV: 23 HP: 1200 MP: 20
The easiest way to kill this boss is simply let him hit you; his attacks
increase your Limit meter quickly. Use the Kaifuku Materia to restore
lost life, then hit him with the Heavy Shot when your meter maxes out.
A summoning Materia (like Shiva or Ifrit) is also a good way to inflict
added damage. Just make sure you have all the MPs you need, and you can
win in no time. The boss can pull off a final attack before dying, so
keep your life up (but he can't do it if you kill him fast enough). You
get a Silver Bracelet for beating him.
-------------------------------------------------------------------------
After Barett's friend dies, you'll find yourself back in the trailer.
After talking to Kooshi (Coach?), you'll be invited to become a Chocobo
racer. In the elevator shaft, choose the top option to have the racing
process explained to you (NSS), or pick the bottom one to skip it. In
the room with the other men, check the alcove by the Chocobo poster for
a red Summon Materia (Ramuh). Then, talk to the girl in pink (Esuto) to
start racing.Your controls as a Chocobo racer are:S Speed Up
X Speed DownO Dash (uses up your Dash Meter)
Select Switch between Automatic and Manual control
R1+R2 Hold these buttons to refill your Dash Meter.
The more you Dash, the slower your walking speed is, so conserve your
Dash Meter for when you really need it. You have to keep racing until
you win, so get good fast! Esuto will explain the controls to you again
prior to the race if you choose the top option, or you can conclude your
conversation with her and start racing by choosing the bottom option.
If you can't get the hang of it, then just keep racing using the
Automatic Sequence mode until you get first place.
After winning, you'll receive the Bagii (Buggy) as first prize, and can
now roam freely about the overworld and even pass through shallow rivers!
(Look for lighter-shaded fords along the rivers.) Your controls are set
up in the following manner:X Exit buggyO Enter buggy
T Main Menu
Select/Start World Map (press repeatedly to enlarge/hide map)
L1/R1 Rotate view (or return to side view if in overhead view)
L2/R2 Change view
You _can_ run into enemies in the buggy, so be careful. Also, you can
only return to the Golden Saucer if you take the sky lift from North
Corel Town; you can't get there using the buggy. If you go across the
river south from the Golden Saucer and look around, you'll find a house
on a peninsula; you can't explore it yet, so ignore it for now. BTW,
you can return to the desert if you get in the buggy, enter the dirt pit
surrounding the Saucer, and touch the houses at the base of the Saucer.
However, you'll find that there's nothing to do here but wander through
the desert--do so long enough and the same cart that Tifa was abducted
in will pull up and offer you a ride back to your vehicle. Choose the
top option to accept and the bottom option to stay where you are. And
as the help menu indicates, it's possible to return to Junon Town and
take the Buggy with you. After you've completed the scenario with Cid,
you can explore the house on the penninsula; you can also get Aerith's
Level 4 Limit Break manual at that point in the game (see section 14
for details).
to him. Once you're done, go back down and talk to Aerith, then return
to the deck and go all the way to the left; one of the guards has left,
allowing you to sneak to the front of the ship.
Here, talk to Barett, who is spying on the Shinra members. After talking
to him a couple of times, an alarm will sound. Go back to the center of
the boat to find your friends. Then, assemble your party. If you want
to change the setup, talk to your friends again. When you're ready, go
downstairs and head through the door that the one guard was standing in
front of. In the next room, watch out for enemies and climb up the
ladder, the walkway leads to a chest with a Wind Slasher inside. Did you
get all the items on the boat? When you're ready, go and talk to the
captain of the guards. It turns out that he's dead. Then, Sephiroth
shows up, and summons a huge monster for you to fight before he fliesaway.
-------------------------------------------------------------------------
BOSS TIPS: JENOBA*BIRTH (Jenova*Birth) LV: 25 HP: 4000 MP: 110
Earth, Flame, and Cold magic work well against it, but don't use Poison.
Attack with your Summon Materia and hit it with everything you've got.
Keeping your HP up is a priority, since it can use lasers to attack one
or all members. Only use physical attacks if you are running low on MP.
The boss can cast 'Stop' on a single ally so make sure that you're not
too dependent on any one character during the battle. Some Phoenix
Tails will also come in handy, since the boss sometimes uses a laser
that hits all allies (Terror Laser) twice in a row (which can inflict
loads of damage). You'll get a White Cape when the battle is over.
-------------------------------------------------------------------------
=========================================================================
n. COSTA DEL SOL / NEW CONTINENT
=========================================================================
ITEMS IN THIS AREA: 'Summon Ifrit' materia, Power Up x2, Motor Drive,
Flame Ring, Double Machinegun, Ether Turbo,
Transform materia, Wizard Rod, Star Pendant,
Gold Needle x2, Phoenix Tail x10, Mind Up, Tent.
Grab the red Materia (Summon Ifrit) after the battle and wait for the
boat to dock. Talk to the people here and then go up the stairs. A
short automatic sequence follows. In the next area, go into the door
to meet a shady guy who will sell you this room for 30,000 gil; you can
sleep here for free anytime you want afterwards. Climb down the stairs
in the bottom part of the room to reach a basement with a sleeping man.
You can get a Power Up and a Motor Drive here, as well as a Flame Ring
from the treasure chest. You'll meet Mukkii (from the cabaret in the
Wall Market) in the bar, as well as some of his friends. If you go down
to the beach, you'll run into Houjou (the scientist you met in the
Shinra HQ). You can talk to him if you want, but you won't get anything
out of it.Outside of the town, head through the mountains and across the bridge.
You'll find a cave-like entrance. Talk to the man on the hill, then
keep heading north. Eventually, you'll reach a walkway that leads to
a large Makoro furnace. Head south and follow the train tracks; there's
no point in looking around here. Keep going, and you'll come across
some curving tracks and a Save Point. As you walk along the tracks, you
can get the following items: Double Machinegun, Ether Turbo, and a
Transform materia.
These tracks are rickety, and when you walk across them in certain areas
a message will appear telling you to press O so that you don't fall
through them. It's better to let yourself fall, because you can then
hold left or right and rapidly press O to land beneath the tracks. Then,
press Up to climb back up. If you landed on the left side of the tracks,
you can pick up a Wizard Rod. If you landed in the middle, you can't
get anything, but if you landed on the right side, you'll find a Star
Pendant. There are three places where you can fall through the tracks,
so be sure to get these items.
Take the upper rail path to the next area. Are your friends waiting for
you on the lower track? If they're not, then go back and take the lower
path. You'll get an option to summon them using the PHS system (NSS).
Assuming they're there, take the upper path and keep walking until you
find a wooden shed. Enter it and pick the top choice when you're
prompted to make a decision. This will lower the tracks on the bottom
path. Before returning to the lower rail path and following after your
allies, you can walk to the end of the path you're on and climb the wall;
you'll hear birds chirping if you're in the right place.
After finding the nest, you can choose to take the treasure in the nest
(the top option), or leave the birds alone (the bottom option). If you
choose the top option, you're attacked.
-------------------------------------------------------------------------
TIPS: KOKATORISU (Cocatrice) LV: 17 HP: 420 MP: 0
This guy's easy; just attack until it dies. You'll get 10 Phoenix Tails
should you kill it. You can get two Gold Needles from it; one by
stealing, the other by killing it with Metamorphosis.
-------------------------------------------------------------------------
You'll get 10 Phoenix Tails after the battle is over. Cloud will then
return to the train tracks. Keep in mind that this is a one-shot deal;
whether you decide to take the treasure or not, you can only make a choice
one time. As you're traveling along the lower rail path, you'll see a
part where the track splits in two directions. Take the left path (the
one that turns back). Walk north (towards the bridge), then right (under
the first bridge). It may sound confusing, but you'll end up in a little
shack where there's a bunch of items and a man resting on a bulldozer.
There's a Mind Up and a Power Up here, and the chest has a Tent inside of
it. Leave and follow the other path across the bridge in the next area
to reach the town of North Corel.


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