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e. JUNON TOWN ATTACKED!
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ITEMS IN THIS AREA: Techniques of the Enemy materia, Chocobo Attract
Materia, Force Brace, Riku x syukichikou (if you
didn't get it the first time). Note that none of
these items are actually found in Junon Town, but
since I talk about them in this section, they're
listed here.
When you come to, you'll find yourself incarcerated back in Junon Town.
Without Cloud, you'll be taking control of Barett and Tifa for most of
this section. As Tifa, talk to Barett. Rufus and Haidekka will show
up. Now that you're in control of Barett, follow Tifa as the guards take
her away (don't miss the Save Point), and prepare to execute her. Once
Junon Town is attacked by the freed Weapon, one of the Shin-Ra officials
knocks out Sukaaretto. It's turns out to be none other than Cait Sith,
who helps Barett fight the two soldiers who are guarding him.
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TIPS: xxxx LV: 34 HP: 1300 MP: 100
xxxx LV: 34 HP: 1300 MP: 100
Physical attacks will do the trick here, although you can control them
if you want. If this battle gives you trouble, you need to gain some
levels at some point in the game.
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Notice how the guard will run away and disappear after the battle? I
guess that glitch went unnoticed...anyway, examine the door in the lower
right corner of the screen and use the controller or the O button to make
Barett try to pull it open. An FMV sequence follows in which the Sister
Ray is readied and Junon Town prepares to engage the approaching Weapon.
When it collides with the city, gas starts pumping into the chamber Tifa
is trapped in. When you're in control of Barett, go and talk to Cait
Sith. Then go out the door and when it closes, head right, then out the
door. Outside, head down the road. If you got Yuffie, she'll be here
masquerading as a newscaster; talk to her and continue to your left.
Once the Weapon has rose out of the water, continue to the left until
you arrive at the Airport. Then, run to the center platform and examine
the yellow box to be lifted to the upper level. From there, continue
towards the airship by heading right.
When you're in control of Tifa again, you have to pick up the key on
the ground so you can free yourself from the gas chamber. Yourcontrols are:
S Move right armX Move feetO Move left arm
T Move Tifa's head
You'll need to press the buttons in this order: X, X, T, X+T, T+O, O.
(Or, press X, X, T, X+T, T+S, S if you want to free her other hand
instead...it makes no difference).Pressing them has the following effect:
When you press X, Tifa will stretch out her legs. Pressing X a second
time makes her drag the key towards her. Then press T to sit back in
the chair. Then press T and X at the same time (you don't need to hold
them, just press them), and she'll lift the key up with her feet and
take hold of it with her teeth at the same time. After that, T+O
together will make her free her arm using the key. Finally, press O
so that she can grab the key and use it to release her other arm.
Feel free to take your time doing this since waiting around won't do
anything to you (Tifa's invincible! Mwa, ha ha!!)
Examine the back of the room by the left side of the chair to shut off
the gas, then examine the door. After the monster provides you with
an exit, climb outside and work your way down the front of the tower
(don't worry about the guards). When you reach the bottom, head toward
the upper left corner of the screen (the cursor will appear to help you
keep track of your location, but you can disable it if you want). In
the next screen, make your way down to the frontmost cylinder of the
cannon, then press up to go along the front of it and end up on the
cannon barrel itself (this can be a little tricky). Just as you reach
the edge of the cannon, Sukaaretto. She'll start slapping you, so
press the O button to slap back (go Tifa, go)! If you're fast enough,
you'll slap her to the floor after 5-6 good hits. If she gets in more
slaps, you get knocked over. Despite the outcome of the 'fight', Tifa
will still be rescued by Barett in the Highwind.
Once in the airship, head to the cockpit where you'll talk with Cid.
When he finishes, talk to Red 13 and Cid again, then chat with the man
piloting the airship. After that, go to the room marked 'Operations'
and talk to the man there. He will let you assemble a new group with
Tifa as the leader. From this point onward, you can return to this room
and talk with the man to activate PHS, restore your HP and MP, or save
your game. Now that you have a party, return to the cockpit and talk to
the man again. Choose the top option, and you can control the Highwind!
To pilot it, use these controls:
S When held, you can use the Pad to fly without changing the
direction you're facingX Press to land
O Move the Highwind in the direction you're facing
T Takes you inside the Highwind
Pad Press left/right to turn, up/down to rise or descend
Start Reveals/enlarges/hides the mapSelect Same as Start
Notice that your other vehicles (the Gold Saucer vehicle and Cid's
airplane) are gone for good. BTW, you enter the Highwind by pressing
O when you're close to it (like other vehicles). To gain control of
it again, just talk to the man at the wheel and pick the top option.
At this point, you'll probably want to look around and go to various
places. However, you can only land on _green, grassy_ ground, and
nowhere else, which limits the areas you can explore (this doesn't
include the canyon floor on the Northern Continent). There are two
areas you can now reach with the Highwind. The first one is a cave
with a sleeping man that's just beyond the mountain range near Midgar
City (you can go here with the Buggy, but since you no longer have it,
you'll have to use the Highwind). Also, there's a house to the right
of Icicle Lodge, you can talk to the green Chocobo inside to get a
free Techniques of the Enemy Materia, and the purple geezer who lives
here will sell you various chocobo foods. Finally, if you return to
the Chocobo Farm, you'll find a purple materia (Chocobo Attract) near
the edge of the now-empty Chocobo pen. From now on, you can breed
Chocobos here (refer to the 'Secrets and Strategies' section fordetails.
If you look, there's a lake near Junon now (I thought this didn't
appear until Disc 3 *sheepish grin*) There's also a barrier
surrounding the Crater, and of course, a huge meteor is hanging in the
sky (the result of Sephiroth casting Meteo via the Black Materia). A
lot of places now sell different items, among them Junon Town*,
Condor Fort, Costa Del Sol, and Rocket Town, for example. There's also
some new treasure to be found in Rocket Town: there's a chest with a
Force Brace in the store that sells accessories, in the back of the
adjoining room. And if you didn't get the Riku x syukichikou from the
old man in Disc 1, you can get it now.
* In very last area of Junon, there's a man standing out in the middle
of the road. If you talk to him and choose the bottom option,
nothing happens. But if you choose the top option, the Shin-Ra
helicopter lands and you're given another choice. Pick the top option
and you can ride it back to the first area of Junon Town! If you
choose the bottom option, you'll be flown back out to the World Map.
Finally, keep in mind that there are some things that Tifa can't do,
like enter the Gold Saucer or play the piano in her house in Nivelheim.
Ditto with Cid, who becomes the leader during the next section (keepreading).
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f. WHERE'S CLOUD? / NORTH COREL EXPRESS
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ITEMS IN THIS AREA: Cursed Ring, Elixir.
Get in the Highwind and fly to the Southern Continent. Look around until
you spot a forest with a small village nearby. Land in the grass, and
enter the village, Mideel. Look around, and be sure to do some shopping;
the items here are expensive, but well worth your money. When you're
done, go to the weapon shop and examine the door in the back of the room.
You will try to knock on it. Go outside and climb up the stairs, then
walk along the floorboards behind the house where you can buy
accessories. You should hear a sound. If you press O to examine the
floor, you'll receive a message. Return to the weapon shop and examine
the door in the back again. When an option appears, select the top
choice. You'll mess around with the door. When the shopkeeper asks
what's going on, pick the bottom option, and he'll give you the Cursed
Ring accessory. (If you want to see your character act funny, pick the
top option instead--works better with Tifa than with anyone else, IMO.
Of course, you'll have to reset and try again if you want the CursedRing.)
When you try to explore the north end of the town, Tifa automatically
goes over to the cat in the middle of the screen. While playing with
it she hears that a strange man has been brought to the hospital--inside
is none other than Cloud, who survived the blast of energy back at the
Crater. However, he's nothing more than a vegetable now. Tifa insists
on staying by his side. Back at the Highwind, Cait Sith reveals that
the Shin-Ra are hunting for the four Huge Materia, which they plan to
use in order to destroy the Meteo before it crashes into the Earth.
Barett gets distressed when he learns that the Shin-Ra plan to destroy
North Corel in order to get the Huge Materia, then Cid declares himself
the new party leader! Despite his dorky running style, Cid makes a
good front man. Once you're able to control him, go to the Operations
room and make a new team.
Before you go anywhere else, land and return to Mideel. You can now
check out the house in the middle of the town, where an old man sits
betting his cat. There's a large green item on the man's bed (an
Elixir). If you try to leave, the cat turns out to be a ferocious
dog! When an option appears, pick the top one to admit that you took
the Elixir. However, the man will let you keep it. On the other hand,
if you pick the bottom option, Cid will feign innocence, until the old
man tells him that he took his Elixir. Either way, you still get the
item. There's nothing else to do here (at least for now, anyways), so
leave the town behind and board the Highwind (notice how Cid mentions
the Condor Fort).
At this point in the game, two of the four Huge Materia sub-quests are
available to you: you can either get the Huge Materia in North Corel,
or get the one at Condor Fort. The choice is yours. If you want the
one in North Corel first, keep reading. If you'd rather pick up the
one at Condor Fort first, skip to section 4g below. Remember, you
DON'T have to succeed at Huge Materia Quests; in fact, you can lose all
four and still proceed with the game (if you decide to do this, just
ignore any mention of Huge Materia for the remainder of the FAQ).
Ready to go? The next thing you have to do is stop a train from smashing
into the town of North Corel. You can pilot the Highwind to two places;
North Corel, and then work your way back through the old train tracks to
the Makoro furnace, or you can land at the nearby cave-like entrance that
leads to the furnace and take the train from there. Either way, you'll
still have to do a bit of walking, so it's up to you (check out sections
3n and 3o if you don't remember what I'm talking about). Anyway, once
you reach the furnace, head to the center and you'll be attacked by some
Shin-Ra guards (easy to defeat). After you do them in, a train will
leave the furnace. What you have to do is catch up with it before it
rams into North Corel. The next scene finds you and your companions on
a train trying to catch up to the Shin-Ra train.
Remember the digit-damaging fun you had back at the Frozen Mountain?
Well, this time, it's worse. You have to press Up and the T button
in a steady, yet _extremely_ fast motion to make Cid pull the levers
of the train so that you can catch up to the Shinra train. Even worse,
there's a time limit--you have to reach the train, board it, kill the
enemies on board, and stop it all within 10 minutes. If you practice,
you should be able to catch up to the train in about 23-30 seconds, but
remember that you'll need about 4 minutes, at best, to beat the enemies
on board, so work quickly. You fight monsters each time you leap to
a new train car, (five battles in all) and while they're relatively
easy to win, they do take up your time. If you have learned it by now,
Degeon can be used in the first two battles for a quick win. If you're
low on time, don't use Summon Materia because the counter still
decreases during the casting (which usually takes some time).
Assuming you get to the locomotive with time remaining, wait for the
conversation between Cid and your other characters to stop. You can
now do the following; press up + T to slow the train, or down + X to
speed it up. Once Cid grabs the controls, press:
Up + Triangle, Down + X, Down + X
or: Down + X, Down + X, Down + X
(if there are more commands then these, let me know, pls)
You can't enter either command while your buddies are talking to you,
so skip through the conversations when they occur. The train will
speed up, but will slow just as it reaches the town, if you've done itcorrectly.
If you stop the train in time, you get a Key Item (the Huge Materia),
and a little boy gives you a green materia (Ultima). The next morning,
go to the house below the inn and a lady in a hat will give you Barett's
Level 4 Limit Break Manual. If you messed up, then the train runs
straight through North Corel. You don't get the Huge Materia, and if you
want the Ultima materia, you'll have to buy it from the same kid for
50,000 gil. However, you can still get the manual from the lady in the
hat and spend some free time at the inn ;P. So, it's really in your
best interest to save the town. If you really want to keep playing
after losing the Huge Materia, then continue on to section 3g, or if
this is your second attempted quest, go to section 3h. |