Tetris DX
When a piece of hardware is released for sale, its success relies on several things: its usability, product support, and its technical capabilities. Most would agree, however, that the most important thing a new machine needs to succeed in the marketplace is a "killer app." A killer app is a program that distinguishes a piece of hardware and makes it invaluable to the consumer. In the case of the Game Boy, its killer app from the beginning has always been Tetris. Sure, Tetris has been released on other platforms and in dozens of variations, but it is the original Game Boy version most people recognize as the game that stole hours of their time. Now Nintendo has blessed us with a crisp, colorful update of this classic. So stop twiddling those callused thumbs!
Features
One or Two players.
Play on Game Boy Color and all other models.
Battery backed save with user files.
Artificial Intelligence that learns a player's strengths and weaknesses.
Difficulty level: Easy to Hard.
Game Boy Color and Game Boy compatible.
Supports Game Link cable for data transfer.
Tetris DX includes four single player Tetris variations and a head-to-head version for two players. "Marathon" is what most people think of when they think of Tetris: simply stacking the blocks in lines for as long as you can without dying. "Ultra" is similar, but adds a three-minute timer, encouraging the player to shoot for a high score in the time allotted. "40 Lines," my personal favorite, gives you an objective to work towards. You can choose the falling speed of the blocks and the starting height. Your goal is to then complete 40 Lines. If you do so, you will be rewarded with a nice animation, like fireworks over a city bay or the obligatory shuttle launch. In "Vs.," whether against the computer or another player, the goal is the same: force your opponent into submission by shoving his blocks higher and higher. You do this by making multiple lines.
A nifty new feature in Tetris DX is its rudimentary artificial intelligence. This is facilitated by the game's battery backed save system (remember never being able to save high scores in the old game?). When you start the game you are prompted to create a file for yourself by simply entering your name. There are three available files, as well as a "Guest" file for people who will not be playing the game regularly. From then on, choose your identity when you start the game to log your scores, power (seems to be like a chess rating, kind of an overall statement of your Tetris ability), and total lines. Moreover, the game "learns" your play style in an attempt to devise ways to beat you. In "Vs." you can even choose to play with yourself (ahem) by choosing your own file as an opponent.
You won't believe the improvement visually between the old and new Tetris. The clarity of the Game Boy Color's screen and the addition of color make a world of difference. With the smooth animation, it's much easier to see where your blocks will go, and thus easier to improve your game. Plus it's just prettier. There are 3D background patterns that change color and swoosh when you make a Tetris (4 lines at once), multicolored fireworks reflected in water, and rainbow menus. They're not Zelda-scale graphics, but they're pretty darn nice.
As in the original Tetris, there are three tunes to stack by. As the rows get higher, the music becomes amusingly fast and high pitched. Both in the menus and during play the music is pleasant and well composed but somehow it's lost the Russian tinge of the original. You can, of course, choose to play in silence. PSounds are used sparingly in Tetris DX. A siren that sounds in "Vs." when your opponent sends rows your way stands out. In fact, the most significant beeps are those mocking you when you lose (a distinctly disrespectful squeal) or lauding you when you win (a chipper fanfare).
Tetris is, well, Tetris. You know what it is, so you know your propensity to become addicted to it. Though there are improvements, this is still the same old Tetris. Theoretically you could play it forever and never tire of it or play it for a day and be done with it. I think most people will end up with at least a casual addiction, however.
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