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Tekken Tag Tournament


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Welcome to our Tekkan Tag Tournament section. As you probaly already know is that TTT is an arcade game taken to the PlayStation 2. What is different you ask? Well besides from everthing the thing that stands out the most is the graphics. These days the consoles have better graphics than the arcades. This game runs at a really smooth 60 fps (Frame per second). And has smoother polygons. Some other noticeable standouts are the new extras it will have and HOPEFULLY new levels. In my opinion if you buy a fighting game with your PSX2 buy this. It looks a helluva lot better than Street Fighter EX3

For the most part, Tekken Tag Tournament is to Tekken 3 what Street Fighter 2: Championship Edition was to Street Fighter 2: an updated version of the same game with new moves and new playable characters along with some tweaks and fixes.







The biggest difference between Tekken 3 and Tekken Tag Tournament in the arcade was the addition of a fifth button called the tag button. It works almost exactly like the tagging-out action in Marvel vs. Capcom in that you select two characters at the outset of the game, and then you can change back and forth between the two at just about any moment by pushing the tag button. You'll quickly realize that there is more to tagging in and out than just character preference, since health meters regenerate a bit after being hit. Here's an example: Paul hits Yoshimitsu, and the person using Yoshimitsu uses the tag button to bring in his second team member. Every second that Yoshimitsu sits on the sideline, a sliver of life returns to his health meter. This recoverable life is represented by a red bar that extends past the character's actual health bar. We're curious to see how this will play out on the PlayStation 2.

In addition to calling for a tag partner, the tag button can be used to deliver a new kind of throw, called a tag throw. When executed, tag throws let you throw your opponent to the edge of the screen where your second character leaps in to add a hit. Some characters, when partnered up with each other, have special tag throws that they execute. One such throw occurs while you are playing as Armor King and King - it looks like a wrestling-styled lariat/clothesline throw. Certain characters, when partnered up, have more than just special tag throws; they have special character intro animations. For example, Nina and Anna have a brief animation where they appear to be arguing, and there's Yoshimitsu and Heihachi, who meditate briefly before the match.







The only other two-character interactive gameplay element is tag juggles. Tag juggles are exactly what they sound like: If you deliver, say, an uppercut or another type of move that causes your opponent to become slightly airborne and tag out right away, you can juggle your opponent in the air with a hit from your second character if you're quick.

Namco has also tweaked general gameplay features to bring balance to the tournament and added a slew of new moves to the characters. One small but significant tweak is the new sweep stagger, where characters blocking a strong low attack will stagger back a step or two. Characters, like Paul, who have a strong sweep move that normally takes opponents off their feet when not blocked, now have to be extremely close to their opponents to get the same results. If there's too much distance, the opponent will only stagger. You can now also pull back on the joystick and stop your characters from sliding on the ground after receiving a heavy blow.


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