A few weeks ago Nintendo anouced it's specs for the Nintendo
Dolphin. Nintendo first burston to the the scene with it's
new "next generation" console on May 11 1999 Asuring that
Sony would have to worry more than just the Dreamcast. Below
is a coparision between the Nintendo Dolphin and the PlayStation 2.
ND=Nintendo Dolphin PS2=PlayStation 2
CPU
ND:IBM Gekko Processor
PS2:Emotion Engine
Clock Speed
ND:400Mhz
PS2:300Mhz
Semiconductor
Process
ND:0.18 micron technology
PS2:0.18-0.15 micron technology
Graphics Processor:
ND:Being developed by ArtX Inc.200Mhz 0.18 micron embedded DRAM technology.
PS2:Graphics Synthesizer 150Mhz,0.18 micronembedded DRAM technology
Memory Bus Bandwidth
ND:3.2 GB/sec
PS2:3.2 GB/sec
Software Meduim:
ND:DVD, provided Matsushiya
PS2:DVD/CD provided by Sony
Availability:
ND:Holiday Season 2000
PS2:Spring 2000 in Japan Fall 2000 in U.S.
As you can see Nintendo Dolphin is slightly more powerful
but the PlayStation 2 has different qualities, such as being
backwards compatible with games from the original PlayStation. You can also play CDs on it (like the original PlayStation).
----------------------------------------------------------------------------------------------------------------------------------------------
Y2K Forecast:
Project Dolphin
Dolphin surfaces in 2000
The most powerful of the next generation game consoles
is Nintendo's project code-named Dolphin. Although
Nintendo and its third-party publishers have yet to
drop any official game announcements,
This small but mighty chip is ready to be manufactured
at the IBM plant in Burlington, Vermont. Click image
for a larger view
Nintendo's Shigeru Miyamoto and other big guns have
revealed that they are deeply involved with Dolphin
projects. The completion of these games will likely
determine the actual Dolphin launch date.
The games may not be ready, but most of the hardware
is ready to rock. The Gekko Central Processing Unit
chip shown here may seem tiny, but the Dolphin's 400
MHz CPU is the most powerful game console CPU in
history. Gekko uses Big Blue's 0.18 micron copper
technology, which gives it the speed to blaze by the
competition. As the launch date for Project Dolphin
draws near, Nintendo Power Source will deliver the
official news first.
Nside Project Dolphin
Gekko CPU
At the heart of the Dolphin is the Gekko CPU. Clocking
in at 400 MHz, the Gekko avoids over-heating thanks to
the heat dissipation properties of IBM's 0.18 micron
copper technology. IBM is the only company with the
facilities to manufacture these cutting-edge chips in
mass-market numbers, which will help to keep Dolphin's
price tag reasonable.
ArtX CGP
The Custom Graphics Processor from ArtX, Inc., in Palo
Alto, California, was designed by a team led by Dr.
Wei Yen the chief designer of the N64 graphics chip.
Our sources tell us that the ArtX graphics chip can
produce many millions of textured polygons per second,
much more than the closest console competitor. In this
critical area of graphics, Dolphin will leave the
competition in its wake.
Matsushita DVD
Dolphin features a DVD drive produced by Matsushita,
more well-known under the Panasonic brand name. DVD
discs store an enormous amount of data, many times the
capacity of a CD-ROM. This is critical for storing
video, audio and detailed 3D graphics.
S3 Compression
S3 texture compression technology from S3 Incorporated
is embedded directly onto the ArtX graphics chip. The
six-to-one compression ratio will result in saved game
memory, but far more important is the fact that the
decompression of textures is handled automatically by
the graphics chip. The results will include
elimination of bluriness, blockiness and monotonous
repetition of the same elements on the screen. All of
this will help push Dolphin closer to the frontier of
real-time, ultra realistic graphics than any other
game console.
MoSys
MoSys' patented 1T-SRAM technology is used in Dolphin
to embed large, very high performance memory directly
onto the ArtX graphics chip. It eliminates the
transmission times between memory and chip. Gamers can
expect more detailed graphics moving at higher
framerates. |