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Final Fantasy VII Walkthrough
PART ONE


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Midgar, the planet's capital city and Shinra's home base, is an enormous floating city made up of eight sectors. Shinra, Inc. rules Midgar with an iron fist. The well-to-do flourish here, while the downtrodden live outside the city in filthy slums. As testimony to Shinra's technical wizardry, gigantic energy reactors produce massive amounts of mako, a vital energy that's now produced for evil purposes.



To combat Shinra's ruinous treatment of the planet, Cloud and his Avalanche rebel comrades take Midgar by storm. The rebel heroes blow up energy reactors, slosh around sewers and slums, and infiltrate the very heart of Shinra's power base. Whew! The heroes barely have a moment to catch their breath.


Mako Reactor No. 1


ADVANCE INTELLIGENCE REPORT
Recommended EXP Level 6 (Cloud's starting level)
Landmark(s) Outside Midgar Mako Reactor No. 1
Earlier Development(s) Fire up Final Fantasy VII
Goal(s) Blow up Mako Reactor No. 1
Save Point(s) Just before you reach the reactor core and meet the first boss


"Let's go, newcomer! Follow me!" calls Barret, the Avalanche leader, after Cloud does a backflip off the train. With those fateful words, Final Fantasy VII begins.

Search the bodies of the unconscious guards on the platform. Run north to catch up with Barret and the other rebels: Jesse, Biggs, and Wedge. Your first encounter with Shinra thugs! Fortunately, Cloud starts the game at Level 6, with the Bolt and Ice spells in his repertoire. The Shinra guards don't do much damage and are easily overcome. Head west at the end of the platform. Move north, and meet the rebels outside a locked door.


After the first door is unlocked, enter the reactor. Follow and talk to your new comrades as you infiltrate the reactor's core. Go east, north, and then west beneath an overhang and through a door to a catwalk. Head west on the catwalk and then north at the intersection.

Have the rebel at the access panel open the door to the north. Do the same at the next door to the west. Walk through the door and head east, and then head north into the elevator. Flip the switch by examining or searching it. Exit the elevator, descend three lengthy, connected stairways, and then go straight through the door at the bottom.

Jump over the crack in the catwalk, climb down the ladder, proceed south, climb down another two ladders, and head south onto a large pipe. Push on west along the pipe, and then go down yet another ladder.

Breathe a sigh of relief. There's the first twirling save point! Step up to it and save the game using the Save command that now appears on the Main menu.

From the first save point, run east along the catwalk to a dead end. Heal up with Cure potions, refresh Cloud's magic points, and then set the bomb. Uh oh! Now your first fight with a boss begins. Guard Scorpion is a terrifying robotic machine.

GUARD SCORPION
HP 800
MP 50
Best Attack Magic
Remarks The Scorpion's targeting scope is impotent, but it tells you whom he will attack next. Do not attack when the boss shakes. Equip Barret's new gun after the battle.
Rewards Prize: Assault Gun
EXP: 100AP: 10Gil: 100


With this boss dispatched, you've reached the first of Final Fantasy VII's many action sequences. The heroes have only 10 minutes to leave the sabotaged reactor before the bomb explodes. What are you waiting for, a handwritten invitation?
Dash for the Reactor Exit

Relax! Even though the clock counts down as you fight your way out of the reactor, you should have plenty of time. To reduce the number of random monster combats on the way out, run, rather than walk. Use this technique anywhere indoors in Final Fantasy VII to reduce the frequency of monster encounters. (On ladders and in chutes, your speed of movement cannot be altered.)

Retrace your steps to the room you first entered from the railroad tracks. Be sure to follow the rebels as they head for the exit. You may wish to use the catwalk save point again. You must speak to every rebel-especially the one at the top two ladders and the one just outside the elevator. Just before the exit, rescue the fallen rebel.

Boom! With billowing smoke and flying shrapnel at your backs, you escape the exploding reactor. The rebels emerge in a caved-in passageway. Next, the rebels blow a hole in a wall and split up, but not before promising to hook up with Cloud later at their hideout. Climb the stairs, alone, into Midgar proper.
An Encounter with Aeris


Introduction
General Strategies
Walk-Through
Chapter 5: Midgar
Chapter 6: East Continent
Chapter 7: West Continent
Chapter 8: Southeast Island
Chapter 9: North Continent
Chapter 10: Globe-Trotting
Chapter 11: The Northern Cave
Appendix A: Monster Compendium
Appendix B: Worldly Possessions
Appendix C: Materia Pandect
Appendix D: Chocobo Guide



Cloud accidentally bumps into Aeris, an angelic-looking girl selling flowers, as she brushes reactor debris off her body. Aeris quickly departs. Walk south to the city square to just below the gigantic clock tower.

Head south again to a major crossroads. Don't panic when Shinra guards completely surround you. You can choose to fight them or not. If you choose to fight, expect several encounters. No sweat! For now, Shinra guards pack little punch; they normally fall with a single slash from Cloud's Buster Sword.




ADVANCE INTELLIGENCE REPORT
Recommended EXP Level 7
Landmark(s) Midgar's Central Square
Earlier Development(s) Blew up Mako Reactor No. 1
Goal(s) Meet Aeris for the first time
Save Point(s) None

Whether he fights or not, Cloud jumps off the bridge onto a passing train and reunites with Avalanche. Walk south to the next car. Enjoy the news video of your handiwork at the reactor. Accept Barret's invitation to accompany the rebels to their base.

After exiting the train, proceed west and then north. Use the save point. Move south and west to one of Midgar's distressing slums.


ADVANCE INTELLIGENCE REPORT
Recommended EXP Level 8
Landmark(s) South of Midgar
Earlier Development(s) Blew up Mako Reactor No. 1
Goal(s) Meet Tifa and plan a raid on Sector 5 reactor
Save Point(s) 2nd floor of the tall building southeast of Tifa's bar
Inn 10
Item Shop Yes
Materia Shop Fire (600), Ice (600), Lightning (600), Restore (750)
Weapon Shop Iron Bangle, Assault Gun (Barret)

With a burst of machine gun fire, Barret clears out the Seventh Heaven Bar, owned by fellow Avalanche member Tifa. Before entering the bar, browse around town. This slum has the first of the many materia shops in Final Fantasy VII. The money you earned during the reactor escapade should allow you to purchase some materia. Remember, unless materia are inserted into weapon or bangle slots, they are useless.

FORCED EVENTS AND CUT SCENES

The flashback is one of many so-called forced events in Final Fantasy VII. These cinematic mini-movies, or "cut-scenes," appear at important moments in the story. During some of these scenes, you may not have control over the characters. You must pay close attention to these scenes, though, to understand Final Fantasy VII's continuing storyline and discover vital clues about what you should do.
Some of these events are interactive. You may need to perform a certain action or talk to other characters for the flashback to continue.

If you always keep the finger-icon cursor on, it will disappear during a cut scene. It will then reappear when the cut scene is over, which signals that you have regained control over the heroes.


In the bar, Tifa, a childhood friend of Cloud's from Nibelheim, jumps for joy and enthusiastically joins the party. Barret frolics with his lovely daughter, Marlene, who he had left with Tifa for safekeeping. Barret descends to the hidden rebel base below the bar. Join the rebels there by taking the pinball machine/elevator.

Go upstairs, where Tifa soon joins you. She and Cloud converse fondly about their younger days in Nibelheim and relive their most tender moments in a flashback.

Barret arrives and pays you 1,500 gil for your bravery. Awesome! After a good night's rest, you awake alone in the hideout.


Go back up to the bar. Barret explains the materia magic system to Cloud. A new command appears on the Main menu, allowing you to manipulate materia. Cloud had one materia in his inventory, a green Cure, because his weapon has only two slots, which are filled with Ice and Bolt materia. When the party re-forms, give the Cure materia to Tifa or Barret. No sense having idle materia! The handy All materia is available for free at the Beginner's Hall on the tall building's second floor.

At this juncture, you may wish to save your game at one of the two nearby save points, east and north of the town center. (Also, you may want to find and read the Turtle Paradise newsletter, posted on the second floor of the tall building southeast of Tifa's bar.) Return to the train station and board the train with the others. Once the train starts and the timer appears, move south through the cars until you see Tifa and Barret jump off the train. Do the same.

TURTLE PARADISE NEWSLETTERS

Six little newsletters are scattered throughout the Final Fantasy VII world. Find and read them all, and then head for Wutal's Turtle Paradise bistro. The bartender will then have some power-ups for your heroes (Power Source, Guard Source, Magic Source, Mind Source, Speed Source, Luck Source, Megalizer). Here's where to find all six newsletters:
Floor 2 of the tall building southeast from Tifa's bar in the Midgar slums

Floor 1 of Shinra Tower next to the elevators
"SHOP" sign I Gold Saucer's hotel
Tiger Lily Arms Shop in Cosmo Canyon
Floor 2 of Cosmo Canyon Inn
Outside the door on the bottom floor of Yuffle's Wutal house after ending her optional quest

You land in a filthy underground tunnel. Move north to find the tunnel's exit just west of an impassable, electric barrier. Move south, and you'll eventually discover several Shinra guard stations. Here's where the guards will attack time and again. The battles let you build experience and raises levels, which Cloud and party need at this point, but there's no save point nearby, so be careful.


Now it's time to blow the Sector 5 reactor. Find a series of three ladders, climb down them, and then down another short ladder at the west end of the next chamber. Scoot north past the guard, go west down another ladder, and circle the catwalk to a welcome save point. Scale the ladder to reach the reactor core. Slide down the chute. Head west to the bottom of three stairways. (Look familiar? Apparently, all the mako reactors have similar designs.) Head for the dead end.


WARNING
Whenever you acquire and equip new weapons or bangles, make sure every available slot is filled with materia. A materia slot is a terrible thing to waste.

After setting the explosive, head for the elevator. (No timer this time!) The exit room is different in this reactor. Go through the chute to a control panel with three stations. Press the panel along with Tifa and Barret to open the entrance gate.

ACTIVATING THE CONTROL PANEL
To hit your panel at the same time Barret and Tifa hit theirs, wait until just before they raise their arms before raising yours.

Go through the opened gate, save the game if you wish, and then head west and then north. At the T-shaped catwalk intersection just ahead, Shinra guards block the exit, and suddenly Shinra's president shows up. After he expresses displeasure with your antics, a company chopper whisks him away, leaving behind a sinister hydrofoil-like machine named Airbuster. Here comes your second boss fight!

AIRBUSTER
HP 1,000
MP 0
Best Attack Melee, electrical attacks
Remarks Boss turns to face whoever hit him last
Rewards Prize: Titan Bangle
EXP: 180 AP: 16Gil: 150


The boss shudders and explodes, leaving a gaping hole in the catwalk. Cloud tries to hold on for dear life but plummets into the fiery inferno of the exploding reactor.

Cloud awakens in a dilapidated church while Aeris serenely picks flowers nearby. Be very nice to her and she will join Cloud, her newly appointed bodyguard. She comes with no materia, though.

Shinra bully Reno and a group of Shinra guards menacingly approach the pair. Aeris breaks away. Follow her. Advance north once more to an ornate chapel, and then jump east to the bottom of the staircase. Climb the staircase, and then head west along a wooden walkway. Cloud leaps over a break in the walkway, but Aeris loses her balance because of enemy gunfire and falls to the floor.


TIP
Now that Aeris has joined the fighting, move her to the rear combat position to protect her from direct frontal attacks.

Cloud climbs up the stairs to a wooden lattice high above the chapel. Aeris must fight the pursuing guards, unless Cloud successfully knocks them down with the barrels hurled from his lofty position. Don't fret, though, these enemies are wimps. Aeris eventually makes her way up the steps to Cloud.

Atop the church, scramble up the second beam to the west and leap through the hole in the roof. Descend west over the rubble. Go west to a save point, and then enter the slum to the west and north. The portal to the west into Sector 6 is well guarded and impassable for now.

Aeris' House


ADVANCE INTELLIGENCE REPORT
Recommended EXP Level 9
Landmark(s) Midgar Sector 5
Earlier Development(s) Met, recruited, and rescued Aeris in the church
Goal(s) Rejoin Avalanche
Save Point(s) Outside Aeris' home
Inn Free (2nd floor of Aeris' house)
Item Shop Yes
Materia Shop Fire (600), Ice (600), Lightning (600), Restore (750)
Weapon Shop Titan Bangle


With Aeris in tow, proceed through the slum west and then north to her house and garden. Just outside the front door is a save point.

After meeting Aeris' foster mother (Aunt Elmyra) and getting a good night's rest, sneak downstairs. Walk-don't run-along the banister outside your room. Otherwise, Aeris will make you go back to bed. Climb the steps outdoors to the garden, and grab the Cover materia that sits in plain view.

Leave town, and go west to the formerly blocked west exit. Aeris will be there waiting for you. Work your way north through a dump to a playground. Cloud and Aeris bond. A chocobo-drawn coach heads east, and so does Aeris. Follow her. Proceed north, and enter Wall Market.

Wall Market is a notorious market town. Take the east path to a noisy nightclub. Ask the manager, who's hanging out by the club entrance, where to find Tifa. He reports that Don Corneo, a real sleazebucket, is holding Tifa in his extravagant mansion north of town. The mansion is a quick trip north. When you get there, the mansion guard informs you that only females are allowed inside. Aeris suggests you try cross-dressing to gain entrance to the mansion.


ADVANCE INTELLIGENCE REPORT
Recommended EXP Level 9
Landmark(s) Midgar Sector 6
Earlier Development(s) Rescued Aeris and went to her house
Goal(s) Dress up with various fashion accessories and rescue Tifa from Don Corneo
Save Point(s) Several
Inn 300
Item Shop Yes
Materia Shop After Sector 7 destroyed Fire (600), Ice (600), Lightning (600), Restore (750), Cover (1,000)
Weapon Shop Mythril Rod (Aeris), Metal Knuckle (Tifa), Assault Gun (Barret), Titan Bangle, Mythril Armlet
After Sector 7 destroyed Battery, Sneak Glove (available later in the game) obtain from man on left





TIP
Many shops have more items than appear on the select screen. Be sure to scroll down to uncover other available items.

Head for the apparel shop to the southwest. Once there, the clerk says that only her father, who is out at a local drinking establishment, can fit and tailor a suitable dress. Find the bar directly across from the gun shop and approach the father, who's alone. Respond any way you like to the father's questions concerning what type of dress you want. Return to the apparel shop. Speak to the clerk. The father begins the alterations.


WARNING
If you sidle up to the tailor, he will dismiss you with a huff. Stand in front of the counter and then speak to him.

What about your hair? Now you need to find a wig. Enter the gym in the village center. Speak to the gym manager outside the ring. He'll give you a wig if you engage in a squatting contest with the buffed-up weightlifter. You'll get a different wig depending on whether you win, lose, or draw.

Return to the apparel shop with wig in hand. Enter the dressing room. You come out looking like a million bucks! After Aeris changes clothes, return to the mansion. Work it, girl! The mansion guard is impressed by your comely looks and lets you and Aeris pass.

Once inside, go upstairs, through the open door to the west, and then downstairs to a dungeon. There's Tifa! With Tifa back in the fold, rush upstairs through the north door. Depending on what dress and accessories you chose, Don Corneo will select you, Aeris, or Tifa as his new bride.


NOTE
No matter what dress, wig, and accessories the "girls" wear or whom Don Corneo chooses, the story will move forward.

After Don Corneo makes his selection, Cloud reappears, removed from the others, in a room with a television and some lovesick thugs. Keep talking to the man by the television, and then defeat the thugs in two easy encounters.

When you're done, retrieve Aeris from the dungeon downstairs and return to Don Corneo's parlor. Go through the curtains to his boudoir. After you interrogate this sicko, he'll unceremoniously dump you through a trapdoor.
A cut scene shows Shinra brass planning the complete destruction of Sector 7 to rid Midgar of Avalanche once and for all.

The party lands in the Midgar sewers. Don't mind the smell.

(Go to PART TWO)


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