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HYPER DIMENSION WALKTHROUGH FOR SUPER NINTENDO CONTINUED


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Towards, Away, Down, Towards + Y = Desperation attack: Galactic
Donuts/Volleyball smash (Gekitotsu Ultra Buu Buu Volleyball). Gotenks'
desperation has him firing 3 of his galactic donuts, which, if they hit, will
encase the enemy in a volleyball. Very nice, since this one is just like a Ki
blast, and will actually beat a larger Ki blast (Kamehame-ha, Final Flash, etc.)
It's also quick, so you don't leave yourself open for long periods of time.
10/10


Son Gohan

Move list:

Hold L (Or R) + B = Triangle Illusion (3-D Attack). Gohan appears in the
background and flies at the enemy. As with all the 3-D attacks, this one has
its uses in offensive and defensive play. 8/10

Towards + Y = Rushing Uppercut. Gohan runs at the enemy with an uppercut. If
it connects, it knocks them on their duff. If it misses, it leaves you open for
a barrage of attacks. 5/10

Hold Away (for 1 second), Towards + B = Knee Slasher. Gohan slides forward and
kicks twice. A rather quick attack that can catch you offguard. Too bad it is
a charge attack... 6/10

Hold Down (for 1 second), Up + B = Zankuu Kyaku (Kick Uppercut). Unlike
Vegita's and Gokuu's, Gohan's kicking uppercut only hits once, using his foot,
although his does more damage. His is more vertical than Gokuu's or Vegita's,
though. 7/10

Hold Away (for 1 second), Towards + Y = Bakuretsu Punch (Punch Rush). Gohan
rushes forward, punching. A good combo attack, if they all hit. If it misses,
though, you're pretty open for an attack or combo. 6/10

(While In the Air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). A
technique taught to him by Piccolo, Gohan dives out of the air and kicks
furiously at his opponent. Looks painful, and is painful. 7/10

Down, Towards + A = Renzoku Energy Dan. Gohan quickly throws 3 Ki blasts. He
even does it with one hand. Show off... 7/10

Away, Down, Towards + A = MasenKou. Gohan's standard 45 degree angle attack is
his trademark attack, the MasenKou. If you catch the guy jumping at you with
this attack, then they'll be in a lot of pain. 7/10

Down, Away, Towards + A = Kamehame-ha. Taking a cue from his dad, Gohan's 3
level blast is a Kamahame-ha. Nothing special about it, it's just painful.
7/10

Towards, Down, Away, Towards + B = Desperation attack: Super Punch Rush
(Bakuretsu Rush). Gohan rushes the enemy, punching over and over, then ending
it with an uppercut. Even if they block the hits, it still does nice damage.
An easy desperation that can be done over and over with very little wait time,
and a good deal of damage all around. 9/10

Move list:

Hold L (or R) + B = Shooting Kick (3-D Attack). As with all the 3-D attacks,
they have their uses in dodging and attacking. 8/10

Towards, Down, Away + B = Vegitto Combination (Kick Combo). Vegitto grabs them
and hits them repeatedly, ending the combo with a Guile-type Flash kick. If
this connects, then they're in for a lot of pain. 8/10

Down, Towards + Y = Dash Elbow. Vegitto rushes forward with an extended elbow.
Quick and easy to pull off. A great combo breaker/starter. 8/10

(While in the Air) Towards, Down + B = Double Slashdown Kick. Vegitto kicks
diagonally down, then flies back up and kicks again. Great for catching them
off guard! This is even better than Piccolo's, Gohan's, and Gokuu's diving
kicks because he hits twice, even if blocked. If they forget about the second
kick, then they'll get clobbered. 9/10

Down, Away + A = Kakusan Energy Dan (Ki Blast Volley). Vegitto throws 3 Ki
blasts at once, in an almost-vertical line. Hard to block. A regular Ki blast
won't neutralize this attack. 8/10

Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto jumps upwards, kicking.
a good combo ender. If you connect with it, then you're going to inflict some
pain with it. 6/10

Away, Down, Towards + A = Big Bang Attack. Vegitto throws a Big Bang Attack at
a 45 degree angle upwards, stopping any jumping enemies with a very painful
attack. If you're lucky enough to pull this off before getting hit, then the
other guy's going to feel the ground really quick. 7/10

Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3 level Ki blast is a
combination of Vegita's Final Flash and Gokuu's Kamehame-ha. These attacks are
always good. 8/10

Down, Away, Down, Towards + Y = Desperation Attack: Super Juggling. Vegitto
smacks them around, then just won't let them hit the ground! Very painful
looking. Unfortunately, if you miss with it, then Vegitto just stands there,
glowing, then he bends over and takes a quick breather. 5/10

Piccolo

Move list:

Hold L (or R) + B = Sonic Kick (3-D attack). As with all the 3-D attacks, they
have their uses in dodging and attacking. 8/10

Towards, Down, Down-Towards + Y = High Mystic Attack. Piccolo extends his arm a
great length. A nice, quick smack in the face. Can catch the unprepared off
guard. 7/10

Towards, Down, Down-Towards + B = Low Mystic Attack. Piccolo ducks and extends
his arm a great length. A nice, quick smack to the knee. Most people expect a
high attack, so this one is good. 8/10

Away, Down, Towards + Y = Physical Counter/Mystic Blow. If an enemy tries to
use a physical attack on you, Piccolo retaliates with a painful attack. If you
have the reflexes, then Piccolo's the man. 9/10

(While in the air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). While
in the air, Piccolo dives downward and kicks like a mad man...er, mad Namekian.
If it connects, it really looks painful! And it is! 6/10

Away, Down + A = Shocking Stunner. Piccolo uses his amazing mental powers to
freeze the enemy in his tracks, rendering them stunned for a brief moment. Too
hard to hit them with it, though. 5/10

Towards, Down, Down-Towards + A = Yuudoh Energy Dan (Seeking Ki blast). Piccolo
launches a small orb that seeks out the enemy and smacks them. Good for enemies
that like to hop around a lot. Does a fair amount of damage, too. 8/10

Away, Down, Towards + A = Gekiretsudokan. Piccolo's massive 1-arm shot is his
45 degree blast. This attack is considered by some to be his most powerful
attack, while the next attack is what the rest of use think his is.

Down, Away, Towards + A = Mankaksopoppo. Piccolo's "Screw Beam" attack. This
attack differs from most of the Super Shots because it doesn't explode once
hitting the enemy, it drills through them, hitting several times. Even if they
block it, it'll still travel through them, hitting several times for blocked
damage. 9/10

Towards, Away, Down, Up + Y = Desperation Attack: Aerial Assault (Chou
Bakuretsu Ken). Piccolo uppercuts them, beats them around, then launches 5
blasts that explode on the enemy. It must hurt being you. 8/10


Mr. Buu

Move list:

Hold L (or R) + B = Flying Bomber (3-D attack). As with all the 3-D attacks,
they have their uses in dodging and attacking. Attacks by hopping into the
background and rushing the enemy with his overly-large marshmallow behind. 8/10

Charge Away (1 sec.), Towards + Y = Planet Attack. Buu slides forward in his
stomach, then, after headbutting, rolls to safety. A little slow to use, and a
little slow one the recovery. 6/10

Charge Away (for 1 second), Towards + Y, Away, Down, Towards + Y (during
headbutt) = Rolling Headbutt, tackle. Buu slams them with his head, then
tackles them. A little hard to get the timing right, though. 5/10

Charge Down (for 1 second), Up + Y = Powersault. Buu smacks the with both
hands. Nice way to pop your ears...or your jaw, your neck. A good start for a
juggle combo. 6/10

Charge Away (for 1 second), Towards + B = Tornado Hip. Buu spins into the
enemy, pirouetting all the while. Hits several times, and just looks funny.
Even if they block, they take some damage. 8/10

Charge Down ( for 1 second), Up + B = Oyatsu Kosen (Shock Attack/Candy Munch).
Buu shocks the enemy, turns them into candy, eats them, then spits them back
out. Funny to watch, and really painful if it connects. It can be blocked, but
if you pull it off, they're in for a lot of pain. 8/10

Down, Away + A = Kakusan Energy Dan (3-Way Ki blast). Buu creates a Ki blast,
then bounces it off his gut in 3 directions. If you're close enough, all three
hitting do a nice amount of damage. Good at stopping enemies from any angle in
the sky areas. 8/10

Away, Down, Towards + A = Buu Bomb. Instead of a 45 degree angle Ki blast, Buu,
using a technique used on him by Vegita, charges up and releases a bunch of
energy in a big ball all around him. Once Buu does it, no regular Ki blasts can
penetrate it, and neither can the enemy. If the enemy is close when Buu does
this, they get hit several times. 8/10

Down, Away, Towards + A = Mightiness Bomber. Buu makes a ball and throws it.
Not very spectacular, but then again, neither is Buu. It does, though, act as
a shield for any incoming attacks or enemies. 7/10

Down, Towards + Y + B = Desperation Move: Buu Breath. Buu shocks the enemy,
then jumps up and causes everything to explode! Man, that's gotta hurt. Easy
to do, easy to hit with, and deals out the pain nicely. 9/10


Majin Buu


Move list:

Hold L (or R) + Y = Matamol Buu Attack (3-D attack). Buu turns into a glob of
goo and bounces into the background, then flies into the enemy. Funny to watch,
and as effective as everyone else's 3-D attacks. 8/10

Towards + Y = Sliding Punch. Buu slides forward with an extended punch. Quite
good at catching them off guard because it extends a little further than you'd
think. 7/10

(While in the air)Towards, Away, Down + Y = Buu Floater. In the air, Buu can
flatten himself and float endlessly, until you press a button. A nice way to
get out of the way of an attack. Talk about manuverability! 8/10 (Would be a
10/10, but it is useless in the flying areas.)

(While in the air)Towards, Down + Y = Horizontal Ki blasts. Buu, in mid-air,
can spit 3 Ki blasts straight ahead. That'll teach 'em to mess with him in the
air! This attack also keeps him slightly suspended, so he can use it dodge
attacks below. 8/10

(While in the air)Towards, Down + B = Diagonal Ki Blasts. Buu, in mid-air, can
spit 3 Ki blasts downwards at an angle. That'll teach 'em to stand in one spot
too long! This attack will also suspend him in the air, but since it is also
attacking, he not only dodges the attack but retaliates as well. 9/10

Down, Towards + Y = Whip Attack. Buu whips his head around, flicking his tassle
out. Catches 'em off guard nicely. 7/10

Away, Down, Towards + Y = Rolling Tackle (Buu's Tron Attack). Ok, that's
probably not what it's really called, but he flies across the screen, looking
like one of those disks from Tron. A little harder to pull off (I always seem
to do the tassle whip instead), and it's not that effective. 3/10

Down, Away + Y = Close Earth Shot. Buu sticks his leg into the ground and kicks
straight out of the ground a short distance away. At that distance, though,
shouldn't you be doing something like the tassle whip instead? 5/10

Down, Away + B = Medium Earth Soot. Buu sticks his leg into the ground and
kicks straight out of the ground some distance away. A good distance to work
with. 7/10

Down, Away + A = Far Earth Shot. Buu sticks his leg into the ground and kicks
straight out of the ground a good distance away. If you can get the distance
just right, then they hate you. 8/10

Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Buu throws a
larger Ki blast, just like Gokuu's and Cell's. This'll cancel regular Ki
blasts. 7/10

Away, Down, Towards + A = Buu Burn. Buu's 45 degree attack is a 1-handed Ki
blast. Not much to say here... 7/10

Down, Away, Towards + A = Power Ball. Buu's 3-level Ki blast is a large ball he
creates above his head, then throws. Not very fast, but if an enemy is jumping
at you, they'll smack into the ball above his head. 8/10

Away, Towards, Down, Up + Y = Desperation Move: Explosive Putty Arm. Buu picks
them up, swings his arm around and around, and slams it into them so hard that
his arm actually comes off. Funny to watch...his arm crawls back and reattaches
itself. Has a good range of contact to work, too. 8/10



Freeza

Move list:

Hold L (or R) + B = Double Leg Kick (3-D attack). Freeza's 3-D attack. He
rushes them with is foot extended from the background. As useful as all the
other 3-D attacks. 8/10

Towards, Down, Down-Towards + A = KienZan. Freeza creates a KienZan, Kuririn's
trademark attack, and throws it. This is a heat-seeking attack, so it's very
nice against those pesky opponents that like to jump a lot. 7/10

(While in the air) Down, Away + B = Black Hole Death Ball/Evil Energy. Freeza,
while in the air, can create a mini black hole that does some nice damage if it
connects. It is thrown downward at a 45 degree angle. If it hits the ground,
the electric sparks can also do damage. Because it keeps Freeza up in the air a
tad longer, it's also good for dodging attacks. 8/10

Down, Towards + Y = Freeza Cutter. Freeza uses his mighty claws to slash at the
enemy. Very painful. 8/10

Towards, Down, Away + Y = Explosive Grab. Freeza grabs them, lifts them up, and
throws them with an explosion. Geez, that's gotta hurt! 7/10

(While in the air) Towards, Down + B = Jasenkoh (Double Diving Kick). Freeza,
just like Vegitto, has a diving kick that, if the first one misses (or hits, for
that matter), is immediately followed by a second diving kick. 9/10

Towards, Down, Down-Towards + Y = Kishin-Ha (Flare Punch). Freeza punches and a
good-sized energy flare flies from his hand. It's range is just slightly longer
than people assume, so they frequently get hit by it. 7/10

Away, Down + A = Wave Shock. Freeza shoots a small lazer onto the ground, which
then travels along at a high speed. Great for catching them off guard. Even
better in the sky areas because of its speed and power. 8/10

Away, Down, Towards + A = Deathball. Freeza's 45 degree blast. Well, it
certainly has a cool name... 7/10

Down, Away, Towards + A = Jubaku-Ha (Super Freeza Ki blast). Freeza has only 1
level to his super Ki blast, and it takes forever. If it hits, though, they're
in for a LOT of pain. Plus, it's unblockable, and will take out any other super
blast (it will negate a level 3 super blast, though). 8/10

Down, Away + Y + B = Desperation move: Super Flaming Freeza Heatbutt. Freeza
glows red and flies straight ahead into the enemy. It's only 1 hit, and it's
really quick to do over and over again, so it's a great attack. 10/10


Cell

Move list:

Hold L (or R) + Y = Giga Shoulder (3-D attack). Cell rushes the enemy with his
shoulder. This has the same effectiveness as all the other 3-D attacks. 8/10

Away, Down, Towards + Y = Diagonal Ki Burst. Cell raises his hand, and flames
shoot out. Good for keepin' those pesky jumpin' baddies away. 8/10

Towards, Down, Away + B = Energy Burst. Cell raises his arms and shoots Ki out
in every direction. Good for stupid people jumping in. 8/10

Towards, Down, Away + Y = Psychic Lift. Cell lifts them up from anywhere on the
screen (except in the air) and causes them to fly off with an explosion. 7/10

Towards, Away, Towards + B = Cell Junior Attack. Cell creates a Cell Junior,
who hops across the ground. If you touch 'em, he'll explode. Funny to see,
funny to do, funny until someone gets hurt. 7/10

(While in the air) Towards, Down + Y = Negative Arrow. Cell, in the air, can
shoot a Ki blast downwards. It's really fast, too. 8/10

Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Cell, like
Kid Buu and Gokuu, can shoot a larger Ki blast. Good for taking out a regular
shot. 7/10

Down, Towards + Y = Cell Combination. Much like Gohan's Cell rushes forward,
punching. A good combo by itself, even if they don't all hit. 7/10

Away, Down, Towards + A = Kamehame-ha. Cell's 45 degree ki attack. Not much
to write home about here... 7/10

Down, Away, Towards + A = Chou Kamehame-ha. Cell uses Gokuu's favorite attack
as his 3-level charge attack. 7/10

Towards, Down, Away, Down, Towards + Y = Desperation Attack # 1: Chou
Bakuhatsu-Ha. Cell powers up to his massively powerful form (the one Trunks
said was too powerful for Cell to control), and punches the ground, causing 3
explosions to rise from it. Very painful, even if blocked. A little too easy
to miss with, though. 6/10

Towards, Away, Towards, Away, Towards + Y = Desperation Attack # 2: Bakuretsu
Rush. Cell powers up to his massively power form again, and punches like a
madman (much like Gohan's desperation). Very painful, even if blocked. Now
THIS is a desperation! 9/10



Character Rankings



Yeah, I'm going to be really biased about the characters now, and tell you my
picks for best and worst at certain things. I'm not going to to an overall
pick, though, because if you're playing against another player, you can be the
greatest fighter in the world.

Most Damage

This is where I tell you who has the moves that deal out the most damage, and
who can pull off the most devestating attacks.

1: Cell. The fact alone that he has 2 desperations should tell you something,
but since he also has Cell Junior and the Psychic lift, he's just number 1
through and through.

2: Freeza. His Super Ki blast utterly destroys whatever it hits, and his
desperation does massive damage, not to mention his Black Hole attack.

3: Mr. Buu. He can turn you into candy and eat you, or smack you with his
rubbery behind, or just make a really big Ki blast, or even explode on you.
Very painful.

4: Vegitto. His kick flurry, his tri-ki blast, and his desperation make you
want to scream.

5: Piccolo. The Mankaksopoppo, because it hits twice, does even more damage,
even if it's blocked. That and his physical counter, his mystic attacks, and
diving kick flurry make him quite a painful guy.

6: Gotenks. A lot of his attacks are used to hit more than once, but they
still do a heck of a lot to you. That and his Kamikaze Ghosts do quite a bit of
damage by themselves. And if all 3 connect...

7: Majin Buu. His attacks are used more to catch you off guard, not to do
massive damage.

8: Gohan. He's used more for combo attacks, but he has a couple of nice,
damaging attacks.

9: Vegita. He has, like, a couple of attacks that'll do a good amount of
damage, but the majority of his attacks are thrown in volleys, and don't count
as a lot of damage unless all the attacks hit.

10: He knows how to get out of the way, but all of his attacks (except his
desperation and super ki blasts) are combos! Well, what're ya gonna do? He's
the star...


Most Manuverable

This is where I tell you which characters can get out of the way the fastest,
who can dodge the best, and who just rules when it comes to bounding around.

1: Majin Buu. He can hang in the air endlessly, can duck under just about
anything, and is just a pain to hit.

2: Gotenks. He can hang around in the air, rush forward under things, and duck
under everything Majin Buu can.

3: Vegita. He can hang around in the air with a multitude of attacks, or he
can slide kick under attacks, or he can duck and dodge just about everything
(he's short).

4: Gokuu. He can dive out of the air to attack or dodge attacks, and his
teleports make it easy to get out of the way of several attacks.

5: Freeza. He can stop several attacks with his multitude of Ki blasts, or get
out of the way and stay up in the air by throwing a Ki blast. He's also short
enough to duck under stuff.

6: Gohan. He has a diving attack, which'll get him out of the air, and he as
the knee uppercut, which'll get him back into the air.

7: Piccolo. He's just like Gohan, except he doesn't have a knee uppercut.



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