ROOMS


There's no better way to cheer up your creatures than giving them a place to unwind at the end of a hard day's mauling and killing. The Casino is one big rest and recuperation centre for your creatures, where they can spend their hard-earned wages on gambling and drinking.
Very occasionally there is a big-money winner. Amid the sound of klaxons, and with much flashing of coloured lights, one of your creatures will hit the 'big one' and will be showered with gold from the ceiling. If the keeper manages to get to the Casino before the creature leaves, then every slap of the Hand of Evil will spill gold from the winner, don't let the other creatures spot you though.


This room provides an arena for your creatures to prove their prowess in gladiatorial combat. The keeper is able to put creatures (friendly or enemy) into the Pit, and watch them fight each other in a no-holds-barred contest. This provides a cheaper way of training your creatures.


This is the centre of the dungeon. It holds all of the player's mana supply, and is an essential room for the survival of the Keeper. Should the Dungeon Heart be destroyed, then the game will be lost.