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Sheep In Space II
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| Sheep In Space: Episode Two |
| Ewe Can Run, But Ewe Can't Hide |
Captains Log Stardate 51505
We have just won our first battle against the evil Sheep Farmers. They appear to be astonished at our great tactical victory. However, the war is not over yet. The Sheep Farmers are still far from defeat. I fear the next strike they make will be even stronger. Therefore, I believe we must regroup and form a greater military power. First, we will start with making EWE-Wing fighters. They will be our mainstay fighters in this war. They will be equipped with deflector shields and two laser cannons. The deflector shield will protect them from glancing blows only.
Next we will make regiments of Ram Troopers. The Ram Troopers will be equipped with battle armor. This armor will require one shot to melt a hole, and one shot to hit the actual Ram Trooper.
This will help us prepare for what may be in store for us the next time we meet the Sheep Farmers.
Captains Log Stardate 51605
Our army has reached 5000 sheep. This is many sheep for one day. I can only imagine how many more we will have by the end of the week. If we are lucky, we will have enough sheep to make the Sheep Farmers the undersheep in this war.
Captains Log Stardate 51706
Several spies, we sent on an espionage mission, have returned with good news. The Sheep Farmers are at their worst. They still have not recovered from the devastating blow that we dealt them in the last battle. Now is the time for us to strike. If we should succeed in landing them another devastating blow, it would crush the Sheep Farmers.
Captains Log Stardate 51806
Our intelligence reports that the Sheep Farmers are back on Earth. Now we set off for Earth to destroy the Sheep Farmers.
Captains Log Stardate 52006
We reached Earth. Then we sent our legions of Ram Troopers to the surface. Unfortunately, the Sheep Farmers knew about our espionage mission. They supplied us with false information about their strength. Only half of our troops were able to return from this blow to the Sheep.
Luckily, we have intelligence on the surface. They have notified us that our troops are prisoners in a prison, in New York Harbor, called Alcabaaaz. Our plan to get our troops back will be simple. I, Woolmaker, with some other troops, will infiltrate the prison at night, and rescue the Sheep.
Commanders Log Stardate 52106
My name is Commander Ramker. I am filling in for Woolmaker, because the Sheep Farmers are claiming they have captured Woolmaker. We must now flee Earth. Using a light speed engine, created by he amounts of nuclear fission, we will escape Earth faster than the Sheep Farmers can follow us. We will escape back to Mars, rebuild our army, and return to free Woolmaker.
Commanders Log Stardate 52206
We found a homing device attached to the hull of the EWE.S.S. Wool. This can only mean the Sheep Farmers are tracking us. Even though we have light speed, they wont be too far behind us. We will still fight them. We believe we have enough ships to win.
Commanders Log Stardate 52406
The Sheep Farmers have arrived. Their numbers are greater than we thought. They outnumber us 3-1. The battle begins. Laser blasts fire and bounce off hulls. Torpedoes destroy laser turrets. Our EWE-Wings destroyed a few of their capital ships, but it was not enough. All but the EWE.S.S. Wool was destroyed. We now have to retreat to Mercury. We may never win this war or see Woolmaker again!
To Be Continued
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