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Sephiroths Dungeon Homepage

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FFVII Character Information
Cloud Strife
Aeris Gainsborough
Tifa Lockheart
Barett Wallace
Red XIII
Cait Sith
Cid Highwind
Vincent Valentine
Yuffie Kisaragi
The Turks
Basic FFVII Stuff
FFVII Game Map
FFVII Limit Breaks
FFVII Weapons
FFVII Hints Tips And Rumours
Enemy Skill List
Morphing Enemys
FFVII Game Guides
Get Vincent And Yuffie
Chocobo Breeding Guide
Yuffies Subquest
Pagoda Tower Wutai
Crashed Gelinka Subquest
Defeating The Weapons
Ultimate Weapon
Emerald Weapon
Ruby Weapon
FFVIII Character Information
Squall Leonheart
Quistis Trepe
Zell Dincht
Selphie Tilmitt
Rinoa Heartilly
Irvine Kinneas
Seifer Almasy
Edea
Laguna Loire
Ward Zabac
Kiros Seagill
Basic FFVIII Stuff
FFVIII Limit Breaks
FFVIII Weapons
Guardian Forces
GF locations
Links
Other FFVII Site Links
Other FFVIII Site Links
Links To Non Final Fantasy Sites




CHARACTERS LIMIT BREAKS


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SQUALL

Limit Break: Renzokuken


Squall launches into an array of slashes, and sometimes finishes off
his 'Renzokuken' with a spectacular blow, which varies accordingly to
the type of Gunblade he's carrying.

During his Limit Break sequence, a Special gauge will appear; hit R1
when the moving yellow beacon enters the 2nd to left bracket for double
damage. His finishing blow appears at RANDOM, so don't worry too much
about it. Squall acquires up to 4 finishing blows in the entire game.
Literally translated, Renzokuken means Sequential Blade.


You can choose to set the Renzokuken feature on 'Auto' in Squall's status screen.


Rough Divide: Squall charges at a single enemy and performs an
upward slice.
Available to: All Gunblades.

Fated Circle: Squall releases an energy wave while in mid-air with
his Gunblade, which targets all enemies.
Available to: Shear Trigger Gunblade upwards.

Blasting Zone: Squall's Gunblade forms a gigantic beam pillar that
smashes all opponents.
Available to: Flame Saber Gunblade upwards.

Lion Heart: Squall slashes a single target 18 times, doing heavy
damage with each cut. The Lion Heart move was termed
'End of Heart' in the Japanese version.
Available to: Lionheart Gunblade.

As you upgrade his Gunblade, more finishing moves are opened up.
Lion Heart's probably the strongest attack in the entire game.



RINOA

Limit Breaks: Combine / Angel Wing (Vary)

Rinoa summons Angelo, her pet dog. She's capable of dealing out
several unique attacks. Angelo learns new tricks when Rinoa reads 'Pet
Pals'. The respective skill then appears in Rinoa's 'Specials' window.

Learning a new skill is done by highlighting it with the arrow; the
more steps Rinoa takes, the more the bar fills up. A trick is
considered to be learnt when the bar is fully filled, and a ring will
sound to indicate this.

Angelo Rush: Random counter-attack, Angelo charges at a single foe.
(Learnt Trick)
Angelo Recover: Randomly restores HP to a weakened party member.
(Learnt in Pet Pals Vol. 2)
Angelo Reverse: Randomly restores a KO'ed party member.
(Learnt in Pet Pals Vol. 4)
Angelo Search: Randomly finds items on the battlefield.
(Learnt in Pet Pals Vol. 5)
Angelo Cannon: Resultant explosion hits all enemies.
(Learnt Trick)
Angelo Strike: Sends a single target crashing onto the ground.
(Learnt in Pet Pals Vol. 1)
Invincible Moon: Puts entire party in Invincible status.
(Learnt in Pet Pals Vol. 3)
Wishing Star: Shooting stars devastate all foes several times.
(Learnt in Pet Pals Vol. 6)
Angel Wing will only become available in Disc Three; in this mode Rinoa
is controlled by the computer and can only cast random spells, all of
which hit for maximum results.



ZELL

Limit Break: Duel

Zell displays his hand-to-hand prowess with a dazzling combo of skills.
All of them are performed SF-style under a timer. Zell gains new skills
via collecting issues of 'Combat King'. He may also learn some of his
special moves when he reaches higher levels.

When the window appears, enter the commands quickly in the given time
period and a new window should appear. Trigger any one of the moves
within, and keep at it until you see his finishing move command flashing
in the window. Perform that to end a successful 'Duel'. This feature
can be set on 'Auto' in Zell's status screen.

Rush Punch: O , X (Learnt)
Booya: Right , Left (Learnt)
Heel Drop: Up , Down (Learnt)
Mach Kick: Left , Left , O (Learnt)
Dolphin Blow: L1 , R1 , L1 , R1 (CK 001)
Meteor Strike: Down , O , Up , O (CK 002)
%Burning Rave: Down , Down , Down , Down , O (Learnt)
%Meteor Barret: Up , X , Down , T , O (CK 003)
%Different Beat: T , S , X , O , Up (CK 004)
%My Final Heaven: Up , Right , Down , Left , T (CK 005)

'%' denotes finishing moves. Regardless of the amount of time left,once such a move is performed, Zell is forced to end 'Duel' prematurely. Try to fit in a few more normal moves before that if you can.

Finishing Move Strings

%Burning Rave: Rush Punch, Mach Kick, Rush Punch, Heel Drop OR Meteor
Strike, Burning Rave
%Burning Rave: Booya, Heel Drop, Meteor Strike, Booya, Burning Rave

%Meteor Barret: Rush Punch, Dolphin Blow, Meteor Barret
%Meteor Barret: Booya, Meteor Strike, Dolphin Blow, Rush Punch, Mach
Kick, Meteor Barret
%Meteor Barret: Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Rush
Punch, Mach Kick, Meteor Barret

%Different Beat: Rush Punch, Booya, Meteor Strike, Booya, Different
Beat
%Different Beat: Booya, Heel Drop, Mach Kick, Heel Drop, Booya,
Different Beat

%My Final Heaven: Rush Punch, Booya, Heel Drop, Meteor Strike, My
Final Heaven
%My Final Heaven: Booya, Heel Drop, Mach Kick, Rush Punch, My Final
Heaven




QUISTIS

Quistis

Limit Break: Blue Magic (Enemy Skills)

Quistis draws from her massive collection of enemy skills to unleash
upon her opponents. Unlike the rest, Quistis learns new skills via
special items dropped by (or stolen from) her defeated opponents.
Use these items on Quistis in your inventory screen.

Blue Magic

Laser Eye: A laser beam hits a single target.
Ultra Waves: Sonic waves affect all targets, causing damage and Berserk
conditions.
Electrocute: A lightning bolt fries all targets.
LV?Death: Randomly kills foes bearing a certain level.
Degenerator: Wipes out a single target.
Aqua Breath: Gigantic water bubbles drown all targets.
Micro Missile: Cuts a single enemy's HP to half.
Acid: Causes all types of status maladies to a single opponent.
Gatling Gun: Fires multiple rounds at a single target.
Fire Breath: Engulfs all foes in a fire flood.
Bad Breath: Causes all types of status maladies to all opponents.
White Wind: Restores HP to all members. Magnitude is determined by
caster's present HP.
Homing Laser: A powerful laser beam hits a single target.
Mighty Guard: Endows all members with Protect, Shell, Haste, Regen
and Float.
Ray-Bomb: Resultant explosion smashes all enemies.
Shockwave Pulsar: The strongest Blue Magic, causes devastating damage
to all foes.



IRVINE

Irvine

Limit Break: Shot

Irvine selects from his collection of special ammo and unleashes it
upon his opponents. Hit R1 repeatedly to fire his gun. Bullets are
purchased from stores, obtained from enemies or received via 'Ammo
Refinement' and 'Card Mod.' menu abilities. Each type of ammunition
has its own unique element.

Ammunition

Normal Ammo: Standard damage to single target.
(1 Screw = 8 Normal Ammo)
Shotgun Ammo: Standard damage to all targets.
Fast Ammo: Low damage to all targets. Extremely quick firing rate.
(1 Normal Ammo or Shotgun Ammo = 1 or 2 Fast Ammo
respectively)
Fire Ammo: Moderate to high fire-typed damage to all targets.
(1 Fuel, 1 Bomb Fragment or 1 Red Fang = 10, 20 or 40
Fire Ammo respectively)
Dark Ammo: Standard status-changing damage to single target.
(1 Poison Powder or 1 Venom Fang = 10 or 20 Dark Ammo
respectively)
Demolition Ammo: Heavy damage to single target. Slow firing rate.
(1 Missile, 1 Running Fire or 1 Cactus Thorn = 20,
40 or 40 Demolition Ammo respectively)
AP Ammo: Heavy damage to single target. Average firing rate.
(1 Sharp Spike or 1 Chef's Knife = 10 or 20 AP Ammo
respectively)
Pulse Ammo: Maximum damage to single target. Average firing rate.
(1 Laser Cannon, 1 Energy Crystal or 1 Power Generator
= 5, 10 or 20 Pulse Ammo respectively)

When the blue bar in the bottom right corner depletes, 'Shot' ends.
You can also end it prematurely by pressing the cancel button. This
helps when the enemy's already dead, which is indicated when your
shots start doing zero damage.



SELPHIE

Limit Break: Slot

Selphie casts a random spell from her slot machine. When this window
appears, the 1st option, 'Do Over' lets you scroll through the spells
randomly; the 2nd, 'Cast' makes Selphie cast it, often with doubled
or tripled results. Remember that time runs while you're selecting
spells, so be quick.

Exclusive Spells

Full-Cure: Completely restores all members' HPs.
Wall: Endows party members with Protect and Shell.
Rapture: Takes the target away from battle. Useless against bosses
and flying monsters.
The End: Eliminates practically any enemy (including bosses!). Useless
against undeads and the final boss. 'The End' appears very
rarely.

Your chances of using a rare spell increases when Selphie's HP is low,
and when she has a high Luck rating.



EDEA

Limit Break: Ice Strike

Edea conjures up a gigantic ice javelin, and hurls it towards her opponents. It's similar to the spell she used on Squall towards the end of Disc One, during the Galbadian Parade.




LAGUNA

Limit Break: Desperado

Laguna hurls a grenade at the enemy, leaps and latches onto a rope
while opening continuous fire with his Machine Gun, and ends his Limit
Break with the detonation of the grenade, throwing the enemy sky-high.
Causes damage to all targets.



KIROS

Limit Break: Blood Pain

Kiros goes into a slashing frenzy with his katals, approximately
cutting the enemy 7 to 8 times. Critical hits appear at random. Single
target.



WARD

Limit Break: Massive Anchor

Ward hurls his harpoon into the air, leaps up to retrieve it, then
pierces the enemies with a downward thrust, causing a massive explosion.
Affects all enemies.








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