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Breath of Fire Walkthrough Part 3 (final part! Yessssss!)


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* * * * *
Chapter 13: The Great Bird and Claris
Characters: Hero, Nina@, Jean, Katt, Bow
Back in TownShip, Nina will ask to speak to you in
her room. When you do, she'll tell you about the Great Bird
of Windia. She offers to become the Great Bird and take youto St. Eva's Church.
Go to Windia and, with Nina leading, speak to the
guard. You'll soon learn a lot more about Nina's past.
Then you'll be told to go to the dungeon for the test. Nina
should really have the Death spell by now, and at least 150
HP, or you'll be in trouble.
Descend into the dungeon. At the first branch, you
can go west to get to the test (this is a short route) or
you can go north to reach a treasure--a better ring for Nina
or Bleu. The northern route is long. I recommend doing it
after the test, unless you need to raise Nina's level.
When you reach the winged statue with Nina in the
lead and agree to take the test, Nina (and only Nina) will
be warped to another area. Speak to the statues there.
Cast Death if you get into any fights, and use HelpBL
afterwards. If Nina is defeated, she's sent back to the
rest of the party. She'll have only 1 HP. You'll also haveto start over...
You do NOT have to speak to the statues in order to
pass the test, but you miss some of the story if you don't.
The treasures are also nice, but not necessary. Enter the
testing chamber. You'll have to fight the Guardian to prove
your worth. Cast Freeze on it, and it shouldn't last more
than two rounds (one if you're lucky). You're faster than
it is at this point, so you're in luck.
After you defeat it, the Guardian assumes the form
of... Nina! Yes, it's the heroine of BoF1. It seems the
people of Windia can no longer fly because she married a man
from outside her tribe, and weakened the bloodline. But she
gives Nina the Mark of the Wing, which will allow her to
become the Great Bird. She then asks whether Nina forgives
her. (I have no idea whether answering 'No' affects thestory or not.)
Return to the castle and speak to the King. You'll
enter another cinema scene and end up asleep. During the
night, Mina will sneak into your room and look through the
dresser. She'll leave and Nina will get up. Check the
dresser and... the Mark is gone! Quickly follow Mina up theleft tower.
Cinema scene. Mina locks Nina outside of the room
and uses the Mark to become the Great Bird... sacrificing
her life as a person to help you. You can ride the Great
Bird anywhere when Nina is in the party.
You can now reach Gate, the armory on the island
east of St. Eva Church, and St. Eva's Church itself. You'llhave to go there...
Once inside, speak to everyone. They're all so nice
and happy! Maybe there's nothing wrong after all. Go aheadand leave.
Oops. You can't leave. That's not a good sign.
And now all those happy people are acting like zombies and
muttering about the cold... what's going on? Go back into
the home of the woman who earlier said "Praise St. Eva!" and
speak to her. She reveals herself as Claris, an agent of an
anti-St. Eva resistance. She begins to tell you about it,
but there's a knock at the door, and she quickly suggests
you go to CotLnd, where other resistance members have
gathered. For now, you'll have to jump into the toilet and
make your way through a cavern to escape. You'll end up in
the inn near St. Eva's Church, behind the counter. The man
there gives you a free rest... Be sure to get the CharmRod
from the dresser upstairs. Then head for CotLnd.
* * * * *
Chapter 14: Tiga and the Thieves' Tomb
Characters: Hero, Katt@, Rand, Bow, Nina, Jean
Rocks close off the entrance to CotLnd, but Katt can
break them with her staff. Do that, then go to the barn and
speak to Tiga. Seems the resistance needs money... if only
their sponsor would get back! She went to the Thieves' Tomb
in the middle of the desert...
You guessed it, you're going after her. Fly there
and enter the dungeon. Pay close attention to the
smiley-faces... the effects the old man talks about only
happen immediately after a fight takes place on one of those
tiles. Try to stay on the yellow, smiling ones or the
green, happy ones as much as possible.
Go through the tomb, and... oh look, it's Patty
again. Free her and continue. She will open the treasure
chest, but it's empty--there's no evidence there! Hmm.
Check the chest again. Push the hidden switch and open the
hidden door... and go in. Open the treasure box to find the
Evidence. You'll have to walk back outside.
Patty bumps into you clumsily, apologizes, and
leaves. Or maybe not that clumsily... the evidence is gone.
Oh well, there's nothing to do but cast Exit and fly back toCotLnd. So do it.
Well, selling the evidence has provided enough money
for Tiga to stage his assault. First target: Bandon, to
the south. But first, Tiga has decided he wants to marry
Katt. If you don't object, you won't have to fight him; if
you do, you can't win. It doesn't really matter. The end
result is that Katt will leave you for a little while.
Go south. Enter the church, and you'll find all the
worshippers are gone. Talk to Katt and Tiga. Katt will get
frustrated and hit the statue with her staff, revealig a
secret passage! Go ahead down. You'll have to face a
church henchman (lots of HP, but not too bad) then continue
north. A priest will break his cover and run down some
stairs. Go down the stairs after him.
You'll be in a short corridor with one door and two
arrow plates. The arrows lengthen or shorten the corridor.
The only rooms that matter for now are the second-closest
and the furthest. The second-closest has a treasure chest;
the furthest is the place you need to go. From there on,
it's pretty straightforward... you'll corner the priest in a
dark room. Approach him, and...
He turns into a demon. Of course. He'll send three
zombies after you, then attack himself once you beat them.
He can cast Death and use RotBreath to zombify all your
party members at once. Try to keep your characters
non-zombie'd with CureAL or the CurePsn spell. Once you
beat him, you can walk out of the dungeon without
encountering any monsters. Talk to Tiga again... his plan
is to disguise everyone and infiltrate the Cathedral. Since
you defeated the priest/demon, you can enter and leave Evrai
at will... but you'll need to learn the Teachings of St. Evafirst.
* * * * *
Chapter 15: Evrai
Characters: Hero, Rand@, Nina, Bow, Jean, Spar
You can learn the teachings of St. Eva by going to
any church and donating a few times. (I believe the amount
is 2500 GP, but I'm not sure.) Once you have them, speak to
Tiga. You'll be going to Evrai...
Cinemamania. It seems St. Eva's Church was founded
by Habaruku, who's leading the ceremony. He's caught Claris
and is preparing to kill her! Tiga realizes he loves Claris
and tries to save her, but he's not strong enough. He
falls, and Habaruku blasts them both with lightning. Your
party should now confront Habaruku... he will flee. Followhim.
Habaruku commands Ray to destroy you. Ray, although
friendly to you, is indebted to Habaruku, who raised him.
He complies, transforming into a huge Dark Dragon! Ray will
blast the party... keep the Hero alive at all costs. During
the fight, a large dragon shape will superimpose itself over
the Hero. Check his spell list and you'll find a new Dragon
Attack, G.Dragon. This always does 999 to all enemies, if
the Hero is at full AP. Use it on Ray, and he'll die.
Climb through the Cathedral, after Habaruku. He'll
trigger a trap, and the walls will move in to crush you, but
Rand will hold them off. He tells the others to go and
prepares to sacrifice himself... but Daisy appears and
knocks him out of the way. She sacrifices her own life
instead, and Rand rejoins the party, intent on killing
Habaruku. Keep climbing through the Grand Church. Just
as you're about to reach him, he'll drop you down a shaft
into the depths of the church. When you fight your way
through, you'll find yourself in a room with a thin corridor
protected by lasers. Walk on through (taking damage as you
do--be careful!) and speak to the man in the machine. He'll
ask you to kill him so St. Eva's servants can no longer
drain his energy. Then three guardian eyes appear.
The easy way to win is to use G.Dragon, but if you
do this, you kill the old man and can't get the best ending
to the game. Just beat up the eyes normally if you want the
good ending. The right eye always uses Cure3, the lower eye
Freeze, and the left eye Flame. I'd get rid of the Flame
eye first, then the Freeze eye. Doing it this way is sort
of tough. But if you do... you find out the old man is your
father, Ganer. He can provide a source of magical power.
This will be useful later.
For now, the Cathedral is becoming unstable... get
out of Evrai and watch it collapse. Looks like you'll have
to hunt down Habaruku.
* * * * *
Chapter 16: Gate and Infinity
Characters: Hero, Sten, Nina, Jean, Rand, Bleu
The next stop on your journey is about the only
place you haven't been... Gate. But first, visit TownShip
and combine a few characters. Decide who to take.
Jean's combination will prove very useful because of
his Chop attack. Nina or Bleu could come along because of
the Death spell. Rand could come, in his combined form,
because he has good offense and defense and can heal well.
Sten could make the long journey downwards a little shorter,
but only if he's not combined. Bow could provide good
offense, and Shot is useful; he also can heal. Spar
provides great magic power. And Katt's speed and power are
handy in some situations. It comes down to who the favorite
characters are. I usually choose Hero, Rand, Jean,
Nina/Bleu, although I've substituted Katt for Jean at times.
Now that that's over with, go to Gate. You'll find
that Father Hulk thinks the dragon is responsible for
killing the forest and is preparing to blast it! The dragon
is hurt, but not killed, and the sealed doors are not
opened. Soon, Hulk reveals that he is Habaruku! He wants
to open the seal to release a powerful demon--and the only
way to open it is to take the life of a Dragon clan member.
The Dragon at the gate would do... and Habaruku has Patty,
too! You must fight the man who replaced Ganer. Habaruku
seems to cast mostly self-enhancement magic such at Atk-Up
and Def-Up, but he never attacked me. In any case, he'seasy to kill.
After the fight, with Patty lost in the underbrush
somewhere, you'll have to speak to the dragon, who changes
form and reveals itself as... the Hero's mother. She asks
the Hero to make a choice--either to open the seal or to
have her stay to guard the gate. If you choose to have her
stay, the game will end. Face your destiny.
Your mother opens the gate, sacrificing her life
(remember, the life of a Dragon clan member) to do so. You
may now enter Infinity. First go to the left side cave, and
enter. You will find Shin, the Devil Shaman. Leave and
enter the center cave when you are ready.
There is a long trek downward, so have plenty of
healing items. Take at least 54 HelpBL, 54 WFruit, and
27-36 LifePL, in addition to several CureAL, as much Roast
and Extract as you have, and your entire supply of MoonDrop
and VanExt. You'll need the healing later. Try to get the
treasures on the way down, they contain powerful weapons and
armor such as the FinalKN and the ImmortlRN.
If you survive the trek down, you'll find yourself
in a town. This is the outpost of the Dragon clan.
* * * * *
Chapter 17: Anfini
Characters: The best you've got!
You'll learn a great deal in the Dragons' town,
including the origins of Ray and Patty, and the history of
the Hero's mother's mission. (For the part about the Hero's
mother, you get to control her.) This will clear up a lot
of the hanging threads in the game. You'll also learn that,
in order to beat Deathevn, the Hero will have to learn the
ultimate Dragon power, Anfini. The door will be opened to
you, the Destined Child. Beneath the Dragons' town, you will face even
fiercer enemies. One to watch for is the Carm. This Grim
Reaper-like enemy casts Freeze and Hail, and it sometimes
leaves an item called the MeowST when it is defeated. This
is Katt's best weapon, 70 points stronger than the SnakeST.
Get it if you're using Katt.
The place you get Anfini is fairly obvious--it's the
only building in the area below the Dragons' town. Enter
and speak to the wise men. The Hero will find himself
alone, and must enter each room and talk to his friends (and
in one case himself!), with the exception of Bleu. Then,
the wise man tells him he must sacrifice one of his friends
forever in order to receive the power of Anfini! He
instructs the Hero to enter the room of the friend he wishesto sacrifice.
Enter the Hero's room. Speak to the Hero, and no
matter what, keep refusing to sacrifice your friends. You
will learn Anfini and shift back to the original room, where
those friends who were with you will rejoin you. (Note that
if you _do_ choose a friend, nothing bad actually
happens--you'll just have to try again to get Anfini. You
can't win without it, so make sure you do so.)
Unfortunately, this scene splits all the Shamans who
were combined with you away. It might be worth it to cast
Exit, recombine, and descend through Infinity once more.
The caverns below the Dragons' town house many
items, including the Dragon equipment--sword, armor, helm,
and shield. Get it. If you enter a room where all is dark,
turn around and leave, unless you have all the equipment and
treasure and are in good shape. * * * * *
Chapter 18: Endgame
Characters: The best you've got!
In the dark room, the party will confront Barubary,
the demon the Hero met so long ago. Now, he won't be so
nice. You'll have to fight him.
The best bet is to take Bleu, Rand (combined), and
one other hero. In the first round, use Bleu's BoltX and
the Hero's G.Dragon, and have Rand cast Cure3 and the other
hero fight. This should do upwards of 1200-1300 damage to
Barubary. At that point, he will stop fighting and
challenge the Hero to single combat.
If the Hero accepts, Barubary is significantly
weaker, but probably still more than a match for the Hero.
I find the best bet is to refuse and fight. The Hero should
use G.Dragon whenever he is at full AP and otherwise fight
or use an item as necessary. Bleu should cast BoltX until
she runs out of AP, and use items or Shed as necessary.
Rand should Cure3 every round, as all Barubary's attacks
effect the entire party and hit for about 100 HP. (Bow's
CureX could also work here.) The fourth hero should use
WFruit or healing items as necessary. Try to keep building
the Hero up to full AP so he can use G.Dragon. Use all the
WiseBLs you have on the Hero for this purpose. This is the
toughest fight in the game.
Afterward, walk on into the darkness. A healing
spring and a dragon statue lie ahead. Choose the characters
you like and prepare to meet Deathevn.
Deathevn will greet you with a spell to trap the
party in crystal. The Hero will break free, using the
strength of the Destined Child, but will be paralyzed by
Deathevn's bond. Deathevn will stop in front of each
character's crystal, delivering a short speech about them.
This speech will end in "And now, his/her life is over." and
he will shatter the crystal. He taunts the Hero once
more... (start pressing buttons now)
"The screaming of the Hero's heart broke the bond!"
The Hero, enraged, will rush after Deathevn, dodging a nasty
spell ("Break into pieces, Hero!") and cleaving the demon
lord with his sword. Deathevn will stagger backwards andfall over the edge...
...Then reappear in his true form. A battle begins.
For now, Deathevn casts Explode, which does exactly half the
character's HP in damage. The Hero should use Anfini.
(Hey, it's the only time he can... :)
Big cinema scene, and the Hero's friends are
revived. They rush to his fight, and the battle begins inearnest.
Deathevn is weak, after Barubary. He can cast
Death, can attack a single character for can
use an Amber Laser which hits all party members for
140
damage, can eliminate all spells affecting the party (like
Atk-Up and Def-Up), and can do a few other, less effective,
things. The same general tactics that worked on Barubary
should work. Deathevn will take a while to beat, but
shouldn't usually be a problem.
The ending you get depends on whether TownShip can
fly or not. If it can, you get a better ending, but if not,
even the "bad" ending is a good length, and provides a nice,
(melo-)dramatic closing scene. The endings also focus more
on the characters the Hero had along with him when defeating
Deathevn than all the others. Congratulations. You win. :)
* * * * *
Breath of Fire II Walkthrough
* * * * *--

Scott Schimmel (Gleeman) * Ex ignorantia ad sapientium;
http://homepage.seas.upenn.edu/~schimmel/ * ex luce ad tenebras.

I got this walkthrough from Ultimate RPG Realm If you click the link, it will got to the B of F 2 walkthrough. (I think) The above item (about Scott Schimmel) is scattered about the walkthrough, so I suppose he made it. Once again, I take NO credit for this guide, and got it from the Ultimate RPG Realm!


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