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ROLLER JAM


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WELCOME TO THE WSL ROLLERJAM SITE! THIS IS THE UNOFFICIAL SITE.
TO GO TO THE REAL SITE COME TO WWW.ROLLERJAM.COM
THAT IS THE OFFICIAL SITE.

ROLLERJAM TEAMS AND ROSTERS:

CALIFORNIA QUAKES:

Sean Atkinson, Stacey Blitsch, Brian Gallagher Jaime Conemac, Mark James, Amy
Craig, Rusty Montgomery, Brooke Sunderman, Tony Santiago, Heather Sunderman, Eric Slopey,
Faith Urban, Chad Vaughan, Cindy Zimmermann


FLORIDA SUNDOGS:



Cathy Evangelo,
Andrea Franklin,Sam Martin,Denise Loden,Tom Smith,Gina Lombardo,Johnathan Russel,
Debbie Rice,Pasi Schalin,Susanne Schalin

ILLINOIS RIOT:
INFO COMING SOON!

NEVADA HOT DICE:
Randy Garrett, Katie Cooper,
Richard Brown, Kim Hartt,
Micah Martin, Laura Weintraub,
P.J. Rosi, Shay Brown,
Christian Salvia, Mindy Smith,
Mark Weber, Amanda Osbourn,
Jason McDaniel, Vicki McEwen,
Vinnie Mormando*,  
Zach Conrad*





NEW YORK INFORCERS:

Mark D'Amato,Jannet Abraham,Fred Eichhorn,Eydie Bowman,Brian Gamble,Heather
Gunnin,Dan Gavagni,Linda Leasure,John Morrissey,Karen Magnussen,Tim
Washington,Chellie Rossell,J.R. Weidner,April Tootle

TEXAS RUSTLERS:
Marcus Abraira, Amy Becker,
Chris Cheadle, Renae Blevins,
Bill Dailey, Lara Hlavin,
Craig Fisher, Pat Hutchinson,
Bill Roquevert, Laura Hyzer,
Sigmund Williams, Kari Johnston,
Telisa Miller

ROLLERJAM HISTORY:

  If it weren't for the Roller Derby, there wouldn't be RollerJam. The
athletes whose lives revolved around the sport since the very beginning
helped shape the game as we see it today. This area is dedicated to
them, the sons and daughters of the Roller Derby.

ROLLER DERBY,THE EARLY YEARS:

?The Roller Derby began in 1935 as a way to help Depression-era
audiences forget their troubles.
?The Derby's creator, Leo Seltzer, got the idea to create a sport around
roller skating after seeing a newspaper article saying that over 90% of
Americans had roller skated. He drew the first plans for the Derby on a
tablecloth, and envisioned it as a future Olympic sport.

?The original track was flat, not banked like today. The original game
was not for points, but for distance. This was a time when marathons
were all the rage, and boy-girl teams would compete on the track in a
pretend race from city to city. A race of 57,000 laps would measure
4,000 miles, about the distance from San Diego to New York. A race would
typically begin at 1:30 in the afternoon and end way past midnight.

?Rules would change from day to day, depending on the audience reaction.
Eventually the point system was installed, but races would still last
for hours.

?Physical contact was not allowed. The "smash and crash" aspect of
Roller Derby began in 1937 when skaters began to shove and elbow their
opponents. The crowd loved it, and booed the referees for throwing out
fines and penalties. Damon Runyon, famed sports writer and friend to Leo
Seltzer, helped Seltzer create new rules to allow contact, and those
rules remain to this day.

?You may notice advertisements on many of the skaters' jerseys. Local
businesses would sponsor a team, which was enough money to help pay for
the uniforms.

?Most skaters did not know how to skate, but were chosen for their crowd
appeal. They were more than willing to skate, because jobs and food were
rare during the Depression days. The skaters lived together in the
arena, slept on cots on the track, and made about $25 a week. This was
big money during a time when most Americans had no idea where their next
meal was coming from.

?Drinking, fighting, and "hanky panky" were forbidden.

?Very few of the skaters had a higher education.

?Some skaters were related. There were husbands and wives, mothers and
sons, mothers and daughters, and brothers skating not only on the same
teams, but also against each other.

?Most skaters were quite young, in their teens or early 20s. A housewife
named Josephine Bogash changed all that. Around 47 years old, she was a
sure-fire gimmick. Part of the deal to have her skate was for her
15-year-old son Billy to skate as well. This mother-son team was very
popular, and attracted a following of housewives to the game. Billy went
on to become one of the Derby's fastest skaters.

?Slightly more than half of the Roller Derby audience was comprised of
women.

?Even though the game can get very rough, most skaters were quite shy
when off the rink.

?Skate wheels were made of wood, which were faster and lighter than
wheels in later years.

?Skaters had to assemble and dismantle the track themselves.

?Women skaters wore long tights on the rink, but appeared in shorts for
publicity appearances.

?When there were too many skaters, some of the players had to sell
popcorn instead of being laid off. They had to wait until a teammate got
injured before they could skate again.

?Tragedy struck the games in 1937. A bus crash near Salem, Illinois
killed 20 people on board, most of them skaters. A month later another
skater died of injuries related to the accident, bringing the total to
21 people dead. Other players had to skate that night after learning
about the tragedy. This event almost brought the Roller Derby to an
instant halt. One of the skaters killed was wearing a #1 jersey, and in
honor of all those who died, the #1 jersey was retired. That tradition
continues to this day.

ROLLERJAM RULES:



Even though RollerJam is a very simple game, there's more to it than
just smash and crash. It's a fast, frenzied sport that may have you
wondering, "What the heck are they doing out there?"

We're glad you asked! Check out the rules, scoring and big bad
punishments for when the guys and gals get a bit...carried away!


------------------------------------------------------------------------
The rules made easy...
Simply put, the goal is for your team to score the most points.

Battle of the sexes... The men and women skate separately, but with the
same rules. They skate as a team, and their points are added together.

So here's the dealS Skaters from both teams skate in a pack on the
track. On the referees' signal, Jammers from both teams attempt to break
from the pack and try to lap, and then pass players on the other team.
They score a point for every player on the opposing team that they pass.


The catchS Once the referee signals the start of a Jam, Jammers have
only 60 seconds to score points. This period is called a "Jam." And
players on the other team will do anything to keep from getting scored
on.

Get thisS Both teams can score points at the same time.

Bad boys and girlsS There's a penalty box just waiting for occupants. A
minor penalty puts a player in the box for one Jam, and a major penalty
locks them away for a full two Jams, with no chance for parole.

------------------------------------------------------------------------
Now, the official rulesS
The Game

RollerJam is a six-period game played between two teams. A team consists
of seven women and seven men. The women skate first, third, and fifth
periods, while the men skate the second, fourth and sixth periods. The
team with the highest point total at the end of six periods of play wins
the game. Points are scored during a "jam" (the scoring play). There are
six jams per period.

Starting a "Jam"

Each team fields 5 skaters (3 Blockers and 2 Jammers). Together they
form the "pack." When the pack is in formation, the referee will blow
the whistle signaling the start of a jam.

Formation at the start of each period begins from a dead start at the
line with the Jammers up front, and the Blockers at the rear.

During the remainder of the period, the Blockers must be in front and
the Jammers at the rear before the referee will blow the whistle to
start a jam.

When the whistle sounds, the Jammers have 60 seconds to break out of the
pack, catch up to the back of the pack and attempt to pass opposing
skaters. A Jammer receives one point for every member of the opposing
team he or she passes.

Concluding a Jam

A jam will be considered at an end for any of the following reasons:

1. The expiration of the 60-second time limit.
2. When the lead Jammer places both hands on his or her hips.
3. The official may call off a jam at any time for any emergency.

Scoring

    John Morrissey and Tony SantiagoPoints are scored as follows:

A Jammer receives one point for every member of the opposing team he or
she passes, every time he or she laps the field within 60 seconds.
Helmets must be worn by the Jammers to score, unless through some
involuntary action the helmet is knocked off, then the referee has the
right to decide on this point.

If a Blocker commits a foul on a Jammer, the Jammer will be awarded the
point that he or she is attempting to score. If, in the opinion of an
official, there is a deliberate penalty against a Jammer to prevent that
skater from scoring, and this jam would determine the game's outcome,
the official may award up to five points on the jam. The determining
factor would be the score differential at the time of the jam. The
injured team's score could not be raised higher than the fouling
opponent's score.

A skater forced into the infield may not better the position he or she
was in when he or she left the track.

A skater receiving a penalty becomes ineligible to either score or be
scored on. However, if an injured team's Jammer passes all opposing
skaters on the track, the Jammer will be awarded 1 extra point for every
skater in the penalty box.

A fouled skater cannot be passed for a point unless he or she has had
sufficient time to recover from the foul.

No jam can be considered a legal jam with more than five skaters on the
track from each team.

A skater with skate trouble cannot be passed for a point.

A Jammer will not be awarded points if one of his or her skates hits the
infield while passing opposing skaters.

Overtime

There can be no tie games. If at the end of the 6th period the score is
tied, the game will go into overtime in the following manner: the women
and men will alternate mini-periods of 3 jams each until a point is
scored. The team scoring the first point will be declared the winner.

Penalties

There will be two penalties, a major and a minor. These penalties may
force a team to skate shorthanded.

A minor penalty puts the skater in the penalty box for one jam in
duration. It will be called at the discretion of the referee for
holding, illegal blocking, stalling, tripping, illegal use of hands,
grabbing and other minor fouls.

A major penalty puts the skater in the penalty box for two jams in
duration. It will be called at the discretion of the referee for
fighting and intentional roughness, deliberate and excessive
insubordination, gross unsportsmanlike conduct and railing.

A Jammer may not call off the jam before 30 seconds have elapsed if one
of his or her teammates is in the penalty box.

A major penalty calling for expulsion from the game will be called at
the discretion of the referee.

If a penalized skater does not leave the track immediately or interferes
with the remainder of the field he or she will receive an additional
one-jam penalty.

No more than two players on any team can be in the penalty box at one
time. If a third player or more is penalized, the player or players
committing the penalty must leave the track and be replaced by a
substitute. The penalized skater will begin serving his or her penalty
when one of the skaters in the penalty box returns to the track. At such
time, the substitute will return to the bench.

If a team fields too many skaters, a one-jam team penalty will be called
resulting in the offending team skating shorthanded.

Banishment

If any player accumulates a total of six jams in penalties during one
game, he or she is automatically ruled out of the game and his or her
substitute will spend the time of the last penalty in the penalty box.

Blocking

A player may block an opponent with any part of his or her body with the
following exceptions:

1. It is illegal for a skater to block with his feet or trip an
opponent.
2. In using arms for blocking purposes, the arm must be bent, not
extended full length.


Elbows may be used in blocking, but not in the following manner:

1. A skater is not permitted to use an elbow block above the shoulders.
2. A skater is not permitted to use an elbow with an upward or downward
motion.


In setting up a double block, it is illegal for the defensive skates to
grip hands. Both blockers may receive a penalty at the discretion of the
officials.

Other forms of illegal blocking may be called at the discretion of the
officials.

No defensive skater will be permitted to drop back more than a distance
of 20 feet behind the pack to block a Jammer. The official may call a
2-jam penalty.

It is illegal for a skater to block after a jam has ended.

All skating must be in a counter-clockwise direction.

Referees

On any disputed point that is not clearly spelled out in these rules, a
consensus of the referees will have the final decision.

Let the Games Begin!



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