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Metal Gear Solid Codes!!
Overall Rating of 9.5 out of 10


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Graphics Gallery!

Briefing Camera Fun
During more than a few of the briefing "tapes", you'll see the words "camera change" and "camera free". This lets you know that you can mess with the camera for a little something to do while you're watching them. To zoom in or out, use the square and triangle buttons. To switch cameras, use the circle button. Of course, if you have been playing the game all night and are drowsy, you'll probably figure out that the X button stops and ejects the "tape" by accident.

Change Title Screen Colors

When at the the Title Screen, simply press Up, Down, Left or Right on the d-pad to cycle through the different colors in the background graphics.

Defeating Metal Gear
To knock out the radome on Rex, use your stingers, but first throw out a chaff gernade or two be fore he "wakes up". Use the stingers while rex is trying to find you (but he cant sice you used the chaff gernades.) Don't wait for the target to come back after you shoot once, just wait for the smoke to clear. Don't forget to keep throwing out chaffs. After you talk to Gray Fox, use the stingers, and dont stop. If you put the stinger launcher away, the missiles will knock you down, just keep firing the stingers into the cockpit. Use you rations sparingly. Chaffs won't do any good this time, since Liquid is controling rex manualy. Remember, if you take it out of the launcher screen, you'll get knocked over by the missiles, and most likely die. Just remember you don't need the electronic site to fire.

Defeating Psycho Mantis
Before fighting Psycho Mantis plug your controller into the controller #2 slot and press any button, the screen should turn black and have the word "HIDEO" in green in the corner. After a few seconds it will go away and you can use the 2nd player controller to fighting against Mantis.
This way he won't be able to tell where your going to go because he can only read your left brain (left controller), he can't read your right brain (right cont.).

Defeating Sniper Wolf
To defeat Sniper Wolf, you need to go all the way back to the Armory and go into the room with six mini-rooms inside of it. Go into the top-left room using your recently acquired level 5 key card. Inside is a PSG-1 and some ammo for it.

Now go back to Sniper Wolf. You should have picked up some Daizepam by now. This will allow you to aim your PSG-1 without it shaking. Go back to Sniper Wolf and shoot her with your PSG-1.

She may be hard to spot and times because she likes to hide behind things. Look for her breathe, and wait for her to come out. Equipping your thermal goggles will also help.

Defeating Sniper Wolf (2nd time)
Equip your nikita and run up. You will have a little fmv and then run to the lower left. Use your nikita to attack Wolf. It is easier to attack her with the missiles than to snipe her with the PS-G1. Make sure she doesn't see your missile because she might shoot it. It is easier to see her in first-person mode.

Defeating The Ninja

Once you've reached the Ninja hit the Ninja with your bare hands a couple of times and he will fight you the same way. After the Ninja starts to glow,(which is at the end of the fight) time the glowing and hit the Ninja with your hands. If you are hit with the glowing you will probably die.

Defeating the Gunner

After Meryl opens the cargo door for you in the first floor of the Tank Hangar, you should go up top and make sure you get the Mine Detector. Now go back down and through the door.

Turn on your Thermal Goggles so you can see the infrared sensors moving across the room. Make your way across the room carefully so you don't touch any of them. If you do, the doors will shut and the room will fill up with poisonous gas.

After making it through that room, you'll have to fight the Gunner. First, turn on the Mine Detector and crawl over all of the Claymore mines so you can pick them up. Then throw out a Chaff Grenade to disable the Gunner's main weapon.

With the main weapon temporarily unfunctionable, all the gunner can hit you with is the regular gun. Try to manuever yourself so that you can get behind the tank, and then throw as many grenades as you can on it.

Be sure to throw a Chaff Grenade out every time the one you previously threw out wears off. Also, there are Rations and more Grenades scattered out over the battle field. These will certainly help you make it through this fight.

Destroying the Generator
To blow up the generator, you need a Nikita. Simply fire it and then get in first-person mode to make it easier to aim the missile. First turn right, and go through the door straight ahead, then left and you'll be in the room with the generator. Now just run into it. The cameras may shoot it down, so you'll probably have to try this more than once.

Exercising Meryl
While crawling along the duct in the Holding Cells, you may look down to see Meryl in her cell exercising. Should you leave the duct immediately (down the ladder), and re-enter it again. Meryl adopts a series of power workout moves each consecutive time you view her. They are: A) sit- ups, B) single-arm push-ups, C) stretching, D) sit-ups in underwear, E) single-arm push-ups in underwear, F) stretching in underwear, G) sit-ups (same as A, and continuing with these from now on.)

Exploding Soldiers

After getting the stealth suit start a new game. When you find the C4 try to sneak up behind a Genome soldier and plant it but be careful. You need to be close. With any luck you will plant a C4 pak on the Soldier's back. Get back and detonate it. Sayonara Soldier!!!

Extra Modes
The regular game is excellent, but the built-in VR Training mode is a definate must.

At first there is only one choice, Practice. Finish all 10 stages, then you gain Time Attack, where the difficulty is heightened a little, but shouldn't be a problem besides the time limit.

Complete these 10 and you gain Gun Shooting mode, in which the difficulty is at max, and you HAVE to kill ALL the guards to progress within the time limit. You are given a Socom regular gun with supressor silencer and 5 bullets per guard. If you run out of bullets, you'll have to choke your way out.

If you can finish these 10 stages, one last stage can be chosen, Survival Mission, where you rush through all 10 stages one after another, in under 7 minutes. You start with 30 bullets and dead guards drop bullets. Good luck, if you can complete this, you are a true Metal Gear Solid Master.

Fa-Mas Tracer Trick

First you need to get the bandana. To do this, DO NOT submit to Revolver Ocelots torture. When you complete the game and start over, you will have the bandana.

Now start your second game and play up to the part where you get the level 2 keycard. Go to the Armory Basement Level 2 and get the Fa-Mas and Fa-Mas ammo.

Now on your bullet counter in the lower right hand corner of your screen, you'll see that the last three shots are colored red. Fire the Fa-Mas until you use up all of the yellow shots and reach the red ones.

These are your tracers, and they trail when you fire them damaging things that they hit as badly as your normal Fa-Mas ammo would. Now put on your bandana. Because the bandana tricks the computer into thinking that you didn't fire your last shot, you will now fire all tracers. This acts as a "guidance system" of sorts and allows you to aim the fa-mas just as acurrately as the socom.

Fast Travel
To move about through the complex faster, hide inside a cargo truck and use a C.Box. Remain perfectly still and a guard will drive the box to the area noted on the box. (There are three boxes, each to a different location.)

First Person Nikita Missile
You can go into first person mode with the nikita missles by launching the missle, then pressing triangle. However you can only do this for a certain amount of time or else it will blow up. this comes in handy when fighting Sniper Wolf, and also blowing up the electric panel source.

Frequency for Meryl

The frequency for Meryl is 140.15. This is helpful if you are renting the game and don't have the cd case.

Fun with Hal Emorick
When fighting the ninja lean aganst the locker that Hal is in and knock on it. He will make a funny whineing sound.

GameShark v1.0 & v1.1 Codes


For version 1.0 Gameshark

Have all Weapons
50000902 0000
800b7532 03e7
50000902 0000
800b7546 03e7

Have all Items
50001202 0000
800b755a 0001
50000302 0000
800b7580 0001

Mine Detector
800b75800001

MO Disc
800b75820001

Never Reload
800ae164000d

PAL Keycard
800b757a0001

Rope
800b75840001

Scope
800b755c0001

Press L1 For Cold PAL Key
d00b2d600004
800b759a0002
d00b2d580004
800b75920002

Press R1 For Normal PAL Key
d00b2d600008
800b759a0000
d00b2d580008
800b75920000

Press R2 For Hot PAL Key
d00b2d600002
800b759a0001
d00b2d580002
800b75920001

Steath Suit
800b756e0001

Thermal Goggles
800b75660001

C-4
800b753e0006

Nikita And Ammo
800b75380004

PSG1 Rifle And Ammo
800b75440006

Stinger And Ammo
800b753a0004

Stun Grenade
800b75400006

Bandana
800b75700001

Camera
800b75720001

Cardboard Box A
800b755e0001

Cardboard Box B
800b75600001

Cardboard Box C
800b75620001

Cigarettes
800b755a0001

Hankerchief
800b75860001

Infinite Health
800b752603e7

Level 10 Key
800b757c000a

Medicine
800b75760004

FAMAS Rifle And Ammo
800b75340065

Grenade
800b7536000c

Infinite Air
800ae1ac03e7

SOCOM Pistol And Ammo
800b75320019

Extra Ammo C4
80069c1c0001

Extra Ammo Claymore
800698d00001

Extra Ammo FAMAS
800682ec0001

Extra Ammo Nikita
80068fd80001

Extra Ammo PSG1
8006a3700001

Extra Ammo SOCOM
80067cd00001

Extra Ammo Stinger
8006951c0001

Body Armor
800b756a0001

Diazepam
800b75780004

Gasmask
800b75680001

Ketchup
800b756c0001

Night Vision Goggles
800b75640001

Rations
800b75740002

Chaff Grenade
800b75420006

Claymore
800b753c0006


For version 1.1 Gameshark

Walk Thru Walls
800272589cc4
8002725a0800

Scope
800b7564 0001

SOCOM Pistol and Ammo
800b753a 0019

Stealth Suit
800b7576 0001

Stinger and Ammo
800b7542 0004

Stun Grenade
800b7548 0003

Suppressor
800b7590 0000

Thermal Goggles
800b756e 0001

Hankerchief
800b758e 0001

Infinite Air
800ae1b4 03e8

Infinite Health [Note 1]
800b752e 03e8

Ketchup
800b7574 0001

Level 10 Key
800b7584 000a

Medicine
800b757e 0002

Mine Detector
800b7588 0001

MO Disk
800b758a 0001

Never Have Time Bomb
800b7586 0000

Extra Ammo Nikita
80068fe0 0001

Extra Ammo FAMAS Rifle
800682f4 0001

Extra Ammo Claymore
800698d8 0001

Extra Ammo C-4
80069c24 0001

Diazepam
800b7580 0002

Claymore
800b7544 0006

Cigarettes
800b7562 0001

Never Reload
800ae16c 000d

Night Vision Goggles
800b756c 0001

Grenade
800b753e 0008

Gasmask
800b7570 0001

FAMAS Rifle and Ammo
800b753c 0065

Extra Ammo Stinger
80069524 0001

Extra Ammo SOCOM Pistol
80067cd8 0001

Extra Ammo PSG1 Rifle
8006a378 0001

Nikita and Ammo
800b7540 0004

PAL Key
800b7582 0001

PSG1 Rifle and Ammo
800b754c 0005

Rations
800b757c 0002

Rope
800b758c 0001

Cardboard Box C
800b756a 0001

Chaff Grenade
800b754a 0003

Bandana
800b7578 0001

Body Armor
800b7572 0001

C-4
800b7546 0004

Camera
800b757a 0001

Cardboard Box B
800b7568 0001

Cardboard Box A
800b7566 0001



Get the Bandana
To get the Bandana, wich gives you infinite ammomo and no auto re-loads, play up until you get to Ocelots Torture Rack. If you make it out of The Rack without dying or giving up, when you beat the game, you will get the Good ending, where you save Meryl. She will give you the Bandana, and then once the credits a through, you can save your game. Save it and then load it up again. Look into your inventoy and you will see the Bandana.

Get the Camera

To get the camera, when you get a Level 6 keycard go to the first building (Tank Hanger), Then take the Elevator down to Basement 2. Go into the hall before the Room where you fought Ocelot. Then there should be a spot where you can blow a hole in the wall with C4, when you blow it up there are two rooms, The camera is in one of the rooms, and there is ammo and a ration around in there also.

Getting Sick

If you fail in Revolver's torture room and come into close contact with Sasaki (the guard patrolling outside your prison cell), you can catch the flu. This flu makes you sneeze every minute or so. You can cure this flu with medicine. This medicine is a green box with a red cross on top of it. Another way to catch a cold is as follows:
When you're being held in the cell between Ocelot's torture tests, the guard talks loudly to himself about his cold, then runs to the bathroom. This is the point that most people usually break out of the cell. If you stick around and don't use the ketchup though, you will be treated to Ocelot's hospitality yet again. Survive, and you will be in the cell, and the sick guard will get the runs again. NOW you can break out of the cell. Give Snake a little time in the snow, and he will catch a cold, and start sneezing every minute or so. the sound will probably give you away to your enemies, so ask Otacon if there is anything he can do for you.

Ghost Images
First, you need to obtain the camera either by [A] Finishing the game with the ending where Meryl dies and starting that newly created save file with the camera automatically in your inventory or ...
[B] Getting at least as far as defeating Liquid Snake in the hind helicopter sequence, then going to the room located in Base 1, floor B-2 with a Level 7 cardkey where there are two autoguns you will have to use C4 explosives to the wall below and to the right of the bottom entrance to the room where you fight Revolver Ocelot -- in one of the two rooms here, the camera is located in the top one. BTW if you run into a jammed door that you should be able to, try using a C4 explosive on it and trying to it then.

In either case, here is how you see "Ghosts". Make sure you have at least 2 blocks free on a memory card to save at least one picture Take pictures of different things and you may find a "Ghost" image of different programmers, artists, etc. superimposed on your new snapshot Ive found two by taking pictures of the ravens on the last major elevator and one by snapping a shot of the dead guy in the prison cell.

Here are the locations for all 43 Spirit photos:


Kojima: Otacon lab (the picture frame to the right)
Matsuhana: Hallway of corpses (outside Otacons lab)
Sato: Comm Twr A (roof destroyed by a Hind D missiles)
Nakamura: In Meryl's blood pool (where she is sniped)
Shinkawa: Deep in Sniper Wolfs hallway behind the second pillar
Uehara: Edge of elevator (the one were the ravens are)
Negishi: Sewage waterfall
Mizutani: When fighting Metal Gear
Korekado: Men's retroom
Sasaki: Picture frames in the Commanders room
Sonoyama: Torture machine
Toyota: Container in the middle of Raven's warehouse
Kozyou: Behind the watertank-like structure in the Canyon
Shimizu: Wolf dog cave (first crawling point)
Kaneda: The mirror located in the Women's restroom
Fukushima: Heliport,looking out to sea from cliff
Takade: Ninja room,glass atedga
Fujimura: Elevator,in the Comm Twr B complex
Shikama: Electic floor
Kimura: MG underground base,tip of of Metal Gear 'srailgun
Kobayashi: Rock in canyon
Okajima: Maggots of the real DARPA Chef in cell
Nishimura: Next to Baker's corpse
Mukaide: Reflection in wolfdog cave puddle
Onoda: Where Baker is tied up
Kitao: Decoy Octopus (fake DARPA chief) corpse
Yoshimura: Dead end ofair duct
Hirano: Elevator (Comm Twr B) deep in the shaft of top level
Muraoka: Water in cargo dock
Ishiyama: Heliport top of building
Ito: Inside elevator to tank hangar
Jerem Blaustein: Sniper Wolfs corpse
Yoshioka: Bridge on the third floor of the the blast furnace
Mori: Lowest point of elevator (Comm Twr B)
Kinbara: Darck area of stairs
Tougo: End of boiler room (in Blast Furnace where the stemeam is)
Makimura: Hidden armory store room behnd the weakened wall)
Kutome: Observation room
Tanaka: Heliport,sleeping soilder
Shigeno: Heliport,security caera by staircase
Yamashita: Tip of nuke warhead in nukestorage room
Kobayashi: Johnny Sasaki holding cell, near DARPA chief
Scott Dolph: Way down in the dark from the walkway between Comm Tower A and B

Jail Break
When you are in your jail sell after being tortured, you can get out with out the help of Otacon. The guard is very sick and has the runs. When he leaves to go to the bathroom crawl under the bed and wait for him to come back. When he sees your gone he will run to the jail cell and open it. When he first gets to the door quickly get out from under the bed and when he comes in you knock him down once, and he will be out for good. Also if you call Otacon he will give you some stuff and one thing he gives you is ketchup. When the guard leaves lay on the ground with the ketchup equiped in your items. It will look like your bleeding when he comes back he will think you are dead when he opens the door knock him down and your out.

Knockout Punch

Hit Triangle+Square 5 times to charge up then do rapid punch and in 10 punches it will kill any boss.

Mad Mei Ling
This is a code to make Mei Ling angry with you. Keep calling her over and over without saving. If you do it enough (8-10 times) she will stop talking to you and the stick her tongue out at you.

Mantis Memory
The Mantis reacts with startlingly correct witticisms depending on the save games of other Konami games you have on your memory card. Try confronting him with a Castlevania, ISS Soccer, Suikoden or Silent Hill save game on your memory card for startling revelations.

Meryl's Undergarments
In the Women's Restroom where you meet up with Meryl prior to the Psycho Mantis confrontation, if you follow Meryl straight in and move up to the top stall within five seconds. Meryl will not have time to properly change, and spends the first part of the conversation without her combat pants on.
submitted by Bryan Phan (tphan48760@aol.com)

Nice Wolves
Method 1: When you first enter the caves, kill all the wolves. Meet up with Meryl, and kill those dogs there. Leave only the small one. Shoot Meryl with the Socom, then immediately equip a Cardboard Box. The little dog will pee on the box. Now whenever you are in the cave, equip the Box that the dog peed on and the Wolfs will leave you alone.

Method 2: Simply equip Sniper Wolf's hankerchief.

Policenauts Guest Appearance
After you defeat Ninja for the first time, and meet up with Otacon, he tells a story about Japanese Metal Gear prototypes. In the movie, seens from Konami's japanese game, Policenauts can be seen.

See Through Mantis's Eyes
When battling Psycho Mantis, hold in the Triangle (1st Person View) button. Instead of seeing through Snake's eyes, you will see through Mantis's.


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