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Go to the area by the tank (through the brown door near worm) and go inside the
building.Take the bullets of the barrel if you missed them earlier (climb on
crate).Unlock the single door and destroy the zombies within.Take the bullets
from the corner by the door you just came through.

Head straight on through the door.In this room,take the ink ribbon from the
typewriter then take the 2nd shield from off the wall.Remember this room!Head
back to the worm courtyard and go through the double doors.

Make your way to the small yard with the burning barrels and kill the dog's if
you haven't already.Put the shield in it's pedestle upstairs and take the key
card.Go back downstairs and down the ladder in the small compound by the
barrels.Open the gate with the card then head into the door by the broken gas
pipe.

Open the cage and take the grenade launcher.Then go through the door opposite
where you came in.Use the lockpick on the cupboard door and take the acid
rounds.Go round the corner and take the bullets if you need them.Ignore
everything else as you'll return later with Chris!

Go through door in cage and kill the 2 grabbers.Take the arrows.This part is
optional at this point.Head back to the pipe room and go up the other stairs and
through the door.Take the bullets from the gargoyle head on the wall then go
into the elevator.Ride up to the 2F,open the shutter then discard the key card.

Go forward then up the stairs to collect the grenade rounds.Check the computer
on the wall for info on albinoid monsters.Go back down and take the 2 green
herbs.Take the 2nd crest from the lit computer terminal and then operate the
monitoring camera.Zoom in on the painting on the wall and note down the code:-

1126

Kill the 2 awakened zombies then unlock the door.Head back to the worm area.Go
through double doors into research facility.Use the card on the last shutter
next to you then throw away the card.Head upstairs now to the contaminated
area.Go into the lab room and enter 1126 as the code on the door panel then go
through the door.

Take the acid rounds off the table then remove the painting from the wall.As
you do so,an albinoid will escape it's pod and escape through an air vent.You'll
meet him later as a daddy albinoid!Kill the baby albinoids quickly with a
single,well aimed greande then head out the door to beat the shutter countdown.

Now go back to the room where you took the 2nd shield from the wall on the 1st
floor of the facility.Kill the 2 zombies then go inside.Put the painting on the
wall space left by the shield.The wall will now move to reveal a model of the
complex.Take the gold key from the model then use the lockpick on the drawer to
obtain a F Aid spray.Read the writing on the podium and make a note of the
following number:-

12 8

Now head back to the mansion with your gold key.Go through the brown door and
unlock the big double gold doors.Discard key when asked then enter the room.

You are now in the Ashford family art gallery.Take note of all the paintings of
the Ashford family tree.Each painting has a button to press underneath it.Press
the painting buttons in this order:-

1.Lady Ashford
2.Man with 2 babies
3.Man with cup of tea (to right of room)
4.Man with red hair
5.Old man next to man with cup
6.Man next to Lady Ashbury
7.Alfred Ashbury (up on raised platform)

Check young Alfred's picture for a letter then press the button below.The
painting will swivel round revealing a picture of his sister,Alexia.Take the
vase and check inside it for the red ant.Proceed upstairs to save room.Take both
ants and some decent ammo with you and head to the castle.

There will now be a horde of zombies patrolling the bridge.Pick them off from a
distance with the crossbow for an easy kill.Two grabbers will attack you by the
stairs.Kill them then head into the castle which will be home to a gang of
zombies.

Head upstairs and go into Alexia's bedroom and put the red ant into the music
box lid.Take the music then head round to Alfred's room.Put the blue ant into
the music box then when it opens,place the music notes into the box.The bed will
lower allowing you to climb on it then up a ladder.

When at the top,pick up the green herb and take the dragonfly from the
chair.Examine the dragonfly and it will become a key.Place it in the mouth of
the ant mural on the wall.Climb up the carousel ladder.When in the top room,take
the ink ribbon from by the typewriter.Pck up the bullets from the chair then
take the newspaper article from the broken steps.Push the crate forwards to the
right bookcase.Climb on top and take the green book and the 3rd crest.Head back
down to the bedroom and towards the door for a cut-scene with Alfred.After
watching it,you'll go through a secret door.Examine the blonde wig on the table
to trigger another cut-scene.Alfred will run away and activate the self destruct
sequence.

Head back to the mansion save room.Take the remaining 2 crests and head for the
submarine.You'll see another cut-scene with Steve.Continue on to the sub.Go
through the door by the aquarium avoiding or killing the zombies on the
way.Provided you activated the power on the computer earlier,place the 2 crests
into their respective slots.Press the button and you will enter the plane.You'll
see yet another cut-scene (you can skip these if you wish by pressing the start
button during them).Pick up the lever then head up to the room with the crane
controls.Go up the small elevator and through the door.Use the lever on the
panel and pull it.Run along the noow raised bridge and through the door.Open the
locker for a F Aid spray.Check the body in the corner of the room for a key.Go
back down and use the key on the K-402 lock.The bars will raise so you can enter
the room.

Take the bullets and grenades from the crate.Also pick up the 2 green
herbs.Push both crates into the lift and a 5 minute countdown will begin.I
strongly advise saving your game here.You will see a cinema where Alfred let's
loose a mean looking tyrant to kill you.When you come off the lift,you will
arrive in the worm courtyard.Head out of the door towards the mansion.You'll see
another cut-scene then you'll have to face the tyrant.Keep your distance and
keep hitting him with grenades and perhaps a couple of acid rounds.Make sure he
doesn't get too close else he'll throw you off the balcony or into the fire.When
he falls flat on the floor,he's out.

Keep heading toward the plane.Go down the sub as usual and back onto the plane
with Steve.Watch the coming cut-scenes and cinema.You'll see that you have a
pest on board the plane.Sort your ammunition and take some real heavy
firepower,some serious health recovery items then save your game at the handy
typewriter.Go through the cargo door then prepare yourself for the final
challenge of disc 1.

You'll see Mr tyrant and he doesn't look very pleased.You have to keep dodging
away from him,whack him with a powerful shot then run again.Try not to go too
close to the opened cargo door else tyrant will send you back to the ground the
quick way!Keep hittinh away with acid,flame,bio rounds and explosive arrows if
needed.

After quite a beating,tyrant will slow down and start bleeding.Remember the
words of Arnie in the film Predator,
"If it bleeds,you can kill it!"
This is very true.You'll see a trail of blood on the floor.When he's in this
state,he's about to lose.Run over to by the door and press the switch next to
it.This will send a metal crate hurtling towards the tyrant who at this point
will have no energy left to stop the crate.He'll go flying out of the plane for
a prompt meeting with the ground.Don't try and knock him out of the plane until
he is bleeding though else he'll shrug off the attack leaving you in the poo!

Go back in to Steve and save your game when prompted.Now,open your Dreamcast
without shutting off the power and remove disc 1.Place disc 2 in the
machine,close the lid,then get ready to face disc 2!

********************
3.Walkthrough Disc 2
********************

Watch the cut-scene then you will be controlling Claire.Climb down the ladder
and go down the steps.Go straight ahead and into the save room.You'll hear a
rattling noise.What could it be?Take the arrows,ink ribbon,green herb and the
blue file next to the grammaphone.Push the bookcase and go to the locker.A rat
will jump out at you.When you've straightened your underwear,take the
letter.Save your game then head out of the door,turn left and watch scene with
moths.These creatures are a real pain.You will travel down this corridor often
and chances are they'll poison you every time.Luckily there is a pot of blue
herbs outside the side door so anytime you get poisoned,take a herb to cure
yourself.Go through the double doors to go into the warehouse.

Kill all the dead guys inside.once this is done,go into the door marked B.O.W.
Kill the 2 spiders in there as quickly as possible.Ignore the spider underneath
the grating.Just watch when he spits acid at you.Take the barcode sticker from
the box in left corner.Take the herbs,arrows and bullets from their respective
places (floor,conveyor and box next to conveyor).Head outside into warehouse.

Walk under the gantry and put the barcode sticker on the B.O.W. box.Next go
into the room marked,"Weapon".Kill the zombies inside then take the key from the
conveyor belt.Take the detonator from the zombie lying round the corner and put
it into the keyhole on the locker.Take the machine gun from the green lockers
then head back into the warehouse.

Go up the steps and open the door with the key then discard it.Go inside the
room then head straight on and into the door on your left.Kill the 3 dogs inside
then head to the metal compund under the gantry.Press the switch to activate the
generator to restore power to the base.Go back round the corner to where you
came in and press the switch there to turn on all the lights within the
complex.There are numerous herbs in this room so remember their location.

Now press switch in the warehouse on the side wall to start the first
conveyor.Now press the lever to send the B.O.W. box down the conveyor.Head back
into the B.O.W. room and take the gas mask from the opening by the door.Head
back to the save room.Press the switch in the locker and it will move allowing
you to enter a secret room.Watch the scary cut-scene then take the plant
pot.Examine it underneath to get a key.

Head upstairs and into the room next to the stairs.Take the explosive
arrows,then the F Aid spray and bullets from the open locker.Take the bullets
from the shelf then zombies will attack.Kill them then scour the room for a blue
file on the table,more bullets on the shelf and an ink ribbon on the floor.Now
go out and through the double doors.Head to the right door and use the
key.Discard it then go inside.

Follow the room to the next door.Enter and collect the valve handle.Go back
into crane room and watch Steve be a turd.You now have to shut of the gas
leak.Make sure you have the gas mask then head back to the warehouse.Kill the
new zombies here then go up the stairs to the power room but climb up the 2
ledges instead.Try and use the valve handle and it will tell you it needs to
have an 8 sided adaptor to work.Now head back up to the room above the warehouse
where the leak started.Go through the left hand door instead.

Ignore the zombie in the cage and instead collect all the goodies in the room
then place the valve handle on the machine.It will then carve the handle to be 8
sided.Head back down to the valve spot again and use the new valve handle on
it.The gas will stop then a cut scene will play with Alfred.

After that,go to save room and stock up on ammo and health then save your
game.Leave 2 spots in your inventory free.Head back to room with the tunnel
machine in (where you just shut off the gas) and pick up the sniper rifle from
the floor.Steve will now ask what's going on before getting into the
vehicle.Watch the cinema's then prepare for a tough battle.

The easiest way to defeat the boss is to take pot shots at his heart and chest
area with the sniper rifle.If you hit on his heart it will do lot's more
damage.Once your bullets are spent,finish him with acid and flame rounds.All the
time keep distance between him and you and try to stay away from the poison he
spews.Take a F Aid spray from one of the boxes on the roof corners.Once he's
dead,get ready to play as CHRIS REDFIELD!!!

From your starting position,pick up the green herb then follow the cave round
to meet up with the person who freed Claire at the start of the game.He is till
looking rough!After the cut-scene,he will be gobbled up by the worm.Here you
have 2 options.The first is to save your game round the corner (picking up the
goodies first) then leg it to the elevator in the next cave.Dodge the worm till
it arrives then escape OR you can fight the worm.He is a bit of a wimp.After
about 20-30 bullets from the handgun,he'll die.Before he does,he'll spit out
Claire's friend.A short scene will follow and he will give Chris Claire's
lighter.After getting the lighter,head back to the typewriter and examine the
stone bust on the wall.Open the hatch then use the lighter to light the
grail.You can now take the Uzi's which will come in handy VERY soon.Remember
Hunter's from Bio/Resi 1?Well they're back!!!

Head back into room with now dead worm and go up the lift.Kill the 3 zombies
waiting for you then go through the double doors.You will see a huge tank in
front of you.Manouver to the back of the tank and press the red button on the
back to move it.A small elevator will now be available to you.Collect the
bullets from under the tank then head down the lift.

Take the blue & green herbs and the shotgun shells then walk to the end of the
corridor.Pick up the battery.Immediately kill the 2 prowling spiders then head
into the door for a handy save room.Inside,take the shells,bullets,green herb
and the acid rounds.Phew!Next to the table is a set of drawers.Open them in this
order:-

RED,GREEN,BLUE

Now open the final drawer and take the single gold luger.Put this in your item
box.Collecting this then completing the game will allow you to play as Steve in
the Battle Mode!

Now head back towards the tank then through the double doors.Use the battery on
the yellow lift then hitch a ride to the top.Turn left and take the key and
letter.Now go through door.Watch the cut scene and see a familiar face.Go down
the lift to the B1F.Head down the stairs and take the bullets and ink ribbon.You
can also take the shotgun if you wish.However,removing the gun from it's wall
mounting will make the steps you just walked down rise meaning you'll have to
put the gun back to lower the stairs.This is easily countered later on though!

Make your way through the lab taking the green herb if needed.Activate the
computer to lower one of the pods which will allow you to take an AK47 clip
which could be handy!Now go through doors.Head onto the lift platform and take
the door knob.As you do,one of Wesker's spy camera's will spot you alerting 2
hungry hunters.They are VERY easily killed if you have your Uzi's equipped.Shoot
them down then blast them while they're on the floor.Simple :o)

Now head back to the 2F and go through the brown door after killing the 2
zombies.You'll see the shield you need fall down to the bottom of a hole.Go
through the door avoiding the camera's spotlight.If you are spotted you'll have
to kill a hunter.Take the ammo pouch to allow you to carry 2 more items and the
arrows then go through the single door in the corner.Put the door knob on the
door then enter.Take the bullets and the model tank then head for the 1F.

Sneak past the camera then into the door.Put the model tank in the facility
model and the picture will move.Take the key and the green book.You'll be
needing the 3 crests from Claire's game soon to move the lasers blocking the
switch.

Head to the lab on B1F to meet up with Albert Wesker!!!He'll throw you at one
of the pods which will break freeing a grabber.Quickly kill the one armed meanie
then go through the doors.Use the key on the lift panel and ride it to the
top.Climb over the crate then through the hole in the wall and into the
door.Kill the zombies inside then take the acid rounds from the broken locker in
the office.Go through the door and kill the crawling zombie.Head into the
compound then down the ladder.Press the switch to start the ground fan to remove
the poison gas.Go forth and end the zombie holocaust then go through the door by
the pipe.

Inside is a hunter.Kill him quickly then take the grenade rounds from the
bookcase then head into the door opposite where you came in.Check the drawer
inside to automatically upgrade your hand gun.Take the chemical then leave.Head
back for the platform lift thenb ride it back down.Go into the lab door
opposite.

Take the shells,bullets and herbs then open the refridgerator.Open it with the
key then discard.Change the temperature to:-

128 degrees

Then press the yellow button.The door will close and the chemical inside will
turn blue.Take it and mix it with the other chemical you have, then prepare to
remove the oncoming poisonous hunter.Head now for the stairs by the mounted
shotgun.Go down and take the shotgun and the stairs will rise.Go underneath for
a paddle.Kill the bathing zombie,collect the red herbs then go up the
ladder.You'll emerge out of the manhole by the save room.Save if you wish.Heal
if needed and put some items away if you need the space.

Now you need to go to the worm courtyard via the platform lift.Ride it down and
go out of the facility front doors.Beware the approaching hunters.Kill
them,collect the shells then head into the cargo lift.When you arrive at the
bottom,exit and kill the hunter in the next room.Ride the elevator to the
top.Head out the door and across the bridge and into the door.

Now you have to play with the water gauge puzzle.You have to fill the lower
gauge to the 10 mark exactly.Anything under or over will not count.The quick
solution is as follows:-

*****************************************
Press the button for the 3 gauge 4 times.
Drain the 10 gauge.
Press the 3 gauge button once.
Finally press the 5 gauge button once.

Thanks to Ho Joon Lee & Don for the above solution
**************************************************

You'll now be attacked by 3 zombies.You can kill them and take the shells or
quickly run for the door.Head back across the bridge then lower it at the lever
control.Go back down and across the now lowered bridge.Kill the hunter and go
through the door.Kill the zombies then go through the door by the fishtank.Kill
the hunter then turn the power off at the computer.You can now take the 3
crests.Once you have them,head back to the room on the 1F with the lasers
guarding the switch.

Put the 3 crests in the slots to turn of the lasers.Press the switch and the
model behind you will move.Take the shells and herb then go down the
ladder.Follow the corridor round and kill the 2 spiders.Collect the herbs too if
you wish then head down ladder.Remember that albinoid that escaped?Well now he's
a daddy albinoid.You now have 2 choices.You can kill the albinoid from the sides
of the pool OR you can wait till he's not near and electrified then dash into
the water and collect the shield.Killing him is safer but takes longer!

Now head to the save room by the manhole.Make sure have the shotgun with you.If
not take it from it's place.You don't want to leave it on the island believe
me!Save your game if you like then head out to the double grey doors.Combine the
chemical you mixed earlier with the shield to take the halberd key.Use this on
the door then watch the ensuing cut-scenes.You are now ha


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