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The game is set 3 months after Biohazard/Resident Evil 2.Claire is still
searching for her brother,Chris Redfield.The games intro shows Claire being
captured in an Umbrella facility.After doing her best to escape,she is captured
and flown to an island.
Upon arriving on the island,Claire has her hood removed,is told her I.D. number
for the prison,then she is knocked cold with a gun butt to the head!Ouch!
When she awakens,her adventure begins...

You start the game in a prison cell.Go to your inventory and use your
lighter.The man outside will open the door and tell you that you are free.Once
the scene is over,go back into the cell and pick up the green herb in the
corner.Then go over to the chair and take the bullets.Finally take the knife if
you wish and head for the door.

Take the ink ribbon from by the typewriter and pick up the bullets on the
floor.Follow the corridor round to the top of the stairs.I don't advise saving
just yet.You'll want the ink ribbons for later on in the game :-)

Walk into the graveyard to trigger off a scary Hammer Horror style introduction
to your first enemies.After watching the dead awaken,either run around them and
out of the door of try and kill them with your knife.Take note of the case that
fell from the wreckage,you'll be back soon to collect it!

After you've taken a couple of steps,you will be fired at.Claire jumps to cover
and shoots out the spotlight.Then you are introduced to Steve Burnside.You'll
get a handgun now.Check the body by the jeep for some bullets.Then go out of the
door near the rubble.

Now go up the wooden stairs and take the green herb at the end of the gantry.Go
into the door and prepare yourself for some resistance.Equip your newly aquired
gun and kill the zombies inside.Go up the wooden stairs inside and round the
table is another green herb.Go back down and take the bullets from the
bookcase.Follow the room round into the kitchen and take the map from the
wall.Now head into the door by the swinging light.

Walk forwards and take the blue book from the from the bunk.Continue round to a
window with a zombie banging on it.Take the bullets from the shelf.The zonbie
will now crash through the window.He'll be joined by another undead friend.Kill
them both then examine the zombie who came through the window for some machine
guns.Walk round the other corner and pick up the bullets from the blood
splattered shower.Go back outside now.

Follow the building round and you will see a body get dragged under the
foundations.Ignore this for now.Continue round till you come to a door.Enter and
get ready with your guns.Take down the zombie resistance and head for the metal
door.Once inside,walk under the metal detector.Put ALL your metal objects into
the box and follow the corridor round.

Once you're out of the second detector,walk round the corner and pick up the
B.O.W. & flame rounds from the table.Also take the F.Aid spray and the file from
the table.Turn on the scanning machine and once it's fired up,go through the
door.

Go forwards and pick up the fax on the desk.Examine the table by the computer
and take the gold medallion from the drawer.You'll also want to pick up the ink
ribbon from the typewriter.Press the switch on the wall next to the door that is
blocked to activate power to the shutter outside.

Go back to the scanning machine and place the gold medallion on the scanning
tray.The machine will scan the medallion and store it's design in it's
memory.Now go back through the metal detectors putting away the goodies you just
collected in the security box.You'll get them back later.Before you go back
outside,take all your things out of the box (except the knife.Leave this till
later).

When outside,press the switch at the side of the shutter and stand back as it
opens.Another wave of zombies will attack.For a quick kill,shoot the explosive
barrel in the garage to blow the undead to bits!Once the area is cleared,pick up
the fire extinguisher.Now go into the fenced compound and check the guillotine
for the gate key.

Make your way back through the door and round the building.Before you've gone
very far,you'll be attacked by 2 dogs.Shoot them down to the floor then shoot
them while their down for a quick and easy kill.Once you see the doors you came
in through,walk to their left and unlock the gate from the other side.Discard
the key when prompted.This will save you a bit of time and it sure beats running
all the way round the building!

Make your way back to the graveyard now.Take down the zombies and go over to
the burning wreckage.Use the fire extinguisher on the fire and take the case
when the fire's out.Check the briefcase and take the material inside.To check
the box,go to your inventory.Select the case and pick the 2nd option to check
it.Then make the case's handles face you then it will open.

Go now to the scanning machine and place the material on the machine next to
the scanner.The machine will now carve the medallion's pattern onto the
material.Once this is done,take the duplicate medallion and head back.The place
will now house 3 zombies.My only advice is learn to dodge and learn quickly :-
).Head outside collecting your guns and metal from the box on the way out.

Go back to the courtyard with the wrecked jeep where Steve shot at you and use
the fake medallion on the large metal doors.Once slotted into place,the doors
will open.go through and make your way across the bridge via the side path.Pick
up the 2 green herbs if you like.Go to the jeep and take the bullets off the
seat.Now,push the metal crate over the fire then climb on top.Climb down the
other side and heaad up the stairs.

Kill the zombies at the top and go through the door near the large double
doors.As soon as you arrive on the next screen,you are attacked by 2 dogs.Use
the same tactic as before and go through the other double doors.When inside the
foyer,head up the stairs and go through the door to your left.When in the
room,take the crossbow and memo from the table.As you go to exit,a short cut-
scene will play.Take note of the painting in the room,you'll be needing it later
for more than one reason!

Head back downstairs and pick up the red herb from the bench and the arrows
from the telephone booth's.Go through the door directly ahead of the doors you
came in through which should lead into the locker room.Take down the dead guys
in here and make your way round.Check the slightly opened locker for a F Aid
spray.Take the 2 lot's of arrows then check the body by the door for more
arrows.Enter the door and kill or avoid the 2 zombies inside.Go and get your
feet wet and walk over to the red valve to stop the water flow from the
mouth.Take the locker key and head back to the foyer.

Go through the door opposite the phones.Kill the zombies inside.Operate the
photo copier for a handy map.Take the arrows from the table then head into the
other office.Use the key on the cupboard/locker and take the explosive
arrows.These will sure come in handy!Just combine them with regular arrows to
make more of an impact on your enemies.Guaranteed or your money back!Before you
exit however,if you have the space,take the green herb by the body lying near
the door.Combine it with the red herb to make a full life healing herb.

Make your way past the burning barrels and mop up any zombie on the way.The
zombie by the stairs did something cool to me on my first trip through.If you
let him bite you by the stone railings,Claire will push him over the balcony.It
is very satisfying but I'd advice taking him down from a distance.Once
upstairs,follow the path round and walk up the stairs leading to the
mansion.Kill the 3 dog welcoming party.Before you go in,you can take a green
herb just outside the door to the right.

Go inside the mansion and take the bullets from the desk.Now go upstairs and
turn right.Enter the door to find a much welcomed save room.Borrow the bullets
from the bookcase.Take the red book from the table and the green herb from by
the Gold Luger's door.Move the nearby cupboard and take the I.D. card.Save your
game if you wish then head back down to the desk downstairs.

If you check the I.D. card on the back,you will get the following code:-

NTC0394

Operate the computer behind the desk and enter the above code to unlock the
other door.Discard the card then head into the grey door.Use your lighter in
here and the bats will stay away from you.Take the briefcase and the F Aid
spray.You can't open the case yet so put it in the save box upstairs.

Now go through the door you just unlocked.Kill the zombies within then follow
the corridor and go through the door staright ahead,picking up the red herb on
your way down.When in the room,take the bullets from the desk then press the
switch on the mounted ant on the wall and watch the cut-scene.The right display
case will slide to one side allowing you to go behind and take the ship wheel
but leave the Gold Luger's where they are else the door will close on you.

Make your way now to the main doors of the house.As you try to go
outside,you'll hear Steve shout for help.Run back to the room you've just come
from and check the computer on the wall.You'll see that Steve is trapped in the
Luger room.Enter choice C & E (both guns) on the screen then select the far
right option to free Steve.He now has the guns that you need and will soon get!

Go outside the mansion and pick up the first crest.Make sure you have the ship
wheel with you.Make your way to the right and go through the metal gate.At the
bottom of the steps,walk round and underneath them to get a map and some more
bullets.

From the alcove,head straight on and take the arrows from the green barrel.Put
the ship wheel on it's mount.Turn the wheel and a mini submarine will rise from
the water and the platform you are on will move out toward it.Climb down the
ladder and into the craft.When inside the sub,immediately take the pouch from
behind the ladder.This will enable you to carry 2 more items for the rest of
Claire's game.VERY useful!Anyway,move to the front of the submersable and press
the lever to descend.

When you get to the bottom of the water,climb up the ladder and head down the
steps in front of you and through the door.Kill the zombies in the room and take
the bullets from the chair.Go behind the desk and take the ink ribbon from the
cardboard box.Head through the metal shutter.

In this room,take the elevator to the top and go to the crane controls.Operate
them and hold forwards till the arm stops at the end of the room.Then,press the
lever to the left till it will go no further.The crane will then automatically
move the crates that were blocking a wall switch.Head back down the lift and to
the switch.Press the switch and prepare for a lift full of zombies to greet
you.Take them down then proceed onto the new platform.Take the arrows and
Umbrella Key Card from the box.

Make your way back to the office then go through the door by the fish
tank.Equip your lighter to keep the bats at bay.Activate the computer panel
ahead then put your first crest into the box.You need 2 more crests yet so make
your way back to the submarine and ride it to the top.When back at the
mansion,either save your game or proceed straight to the foyer in the building
with the Biohazard contamination.

As you enter the courtyard,you will be greeted this time by a giant worm.Watch
the cut-scene then quickly run into the double doors and into the foyer.When
there,use the card key on the panel next to the door straight ahead.Go through
and the shutter will close behind you.Go through the door ahead and into a small
yard and a cut-scene with Alfred.Quickly run up the stairs to avoid his sniper
fire.He'll do a runner before you get to the top.Ignore the door to your left
for now and head straight on through the other door.

When inside,go forwards into the room with the vending machine.Take the 2 lot's
of bullets from the box and head into the grey door to find a save room.Take the
ink ribbon by the typewriter and save if you wish.Pick up the green herb by the
ashtray and take the hemastatic medicine from the sofa.When you're done,go out
and head into the through the brown door.

When you emerge from the door,go to Claire's left and collect the 2 guns.Equip
your crossbow and explosive arrows.Kill the grabber monster quickly with 2 shots
then head downstairs and towards the opened door.As you do so,a grabber will
reach out and grab ya.Steve will arrive and take said monster down in
style.Watch the cut-scene and Claire will exchange the machine guns for the gold
luger's.Watch the scene then prepare to play as Steve.

The object of this part of the game is simple,kill EVERYTHING.I like this
bit.You'll only play the main game once with Steve so don't worry about wasting
ammo too much.Kill all the zombies in the first room then head into the grey
door.Remove the undead and be sure to take note of the locked cupboard
containing acid rounds.You'll be back for these later.

Head back and now go through the brown door.Shoot the two explosive barrels for
a quick kill then mop up any survivors.Head through the opposite door.Go
forwards and Claire will join you.Watch the cut-scene then go through the brown
double doors.Kill the doggies and take the arrows then unlock the door.

Now comes a choice of preference.You can either continue on with your mission
OR you can do a little side mission and get the lockpick.Getting the lockpick
now will mean you can open those white cases you come across in the game plus a
few locked drawers and cupboards.The ammo will be very usefull if you get it
earlier.However,there are 2 more sections with bats that will be much easier to
complete with the lighter (which you lose in the following mission).I personally
go and get the lockpick now but it is up to you.Okay,for those going for the
lockpick,read the below passage.Those who want to leave it till later,read after
the stars.

Make sure you have the lighter and hemostatic medicine with you then head all
the way back to the starting prison cell.When you get there,a short scene will
follow with the guy who let you out at the beginning of the game.In return for
your lighter and medicine,he will give you thanks and the lockpick.

Head back into the mansion which will now be heaving with the undead.Dispatch
any in your way and go to the save room upstairs.Use the lockpick (if you have
it yet) on the white case you found earlier to get some explosive arrows.Take
the gold lugers and put them in the door.To do this,go to your inventory and
select the guns.Pick the 4th (bottom) option to place them in the door instead
of equipping them.Go through the door.

In the room,pick up the bullets on the table then examine the laptop on the
desk to see those cruel twins Alfred & Alexia showing how much they love
dragonflies.When asked for the password,enter:-

1971

The musical clock will slide sidewards revealing a secret door.As you move,a
grabber will crash through the window.Kill him quickly with explosive arrows
then head through the secret door picking up the herb if you wish.

Head over the bridge towards the castle.Climb up the stairs and at the top 2
grabbers will greet you.Dispatch them quickly then head into the castle.When
inside,kill the bats (or use the lighter if you still have it) and make your way
through the door to the left of the stairs.Go inside and immediately kill the
grabber.If you have the lighter,light the fireplace to see a little better.Take
the arrows off the mantlepiece and the ink ribbon in the cupboard in the corner.

Now go to the top of the stairs and take the bullets and F Aid spray.Head into
the red door.Watch the cut-scene then head into the room on the right.Examine
the music box and the bed will move allowing you to pick up a key.The bed will
drop down as soon as you take the key!

Now,head back to the mansion with your key.Go upstairs and take a left.open the
door and go into the bar.Take the bullets,grenades and 2 green herbs then go
downstairs.Go through the brown door and unlock the door in front of you then
discard the key.Have your crossbow equipped and enter.Take out the 2 grabbers
quickly.Take the shield from the carpet mural.Also,take the bullets from the
chair and the HUNK file from near the TV screen.

Again,you have a choice.You can either use the shield by the research complex
by the mansion OR you can use it by the guillotine.I'm going with the latter as
I think it is a slightly quicker way to do this puzzle.So,head back to the
guillotine.Go on,run!!!

When there,kill the zombies then place the shield in the slot.The door will
open and you will be attacked by 2 more zombies.Send them to rest then enter the
door.Shoot the explosive barrel in front of you for a quick kill and zombie
burgers.Head straight on and through the door.Pick up the bullets by the barrel
then move the move the crate that is blocking the door.

Go through the door and retrieve the ammunition,fire extinguisher and ink
ribbon you stored in the safety box at the beginning of the game.Now head back
to the place where you made zombie fast food.Pick up the green herb by the
barrel then enter the door.

You are now in the infirmary.Take the bullets off the box and take the F Aid
spray from the medicine cabinet.Go into the small office and take the red file
from the desk.Remember where this is and take note of the human model with an
eye missing.

Go through the door behind the screen and watch that body bag!Inside the
room,clear out the undead and before heading back through the door,collect the
bullets,red herb and the white case.If you open the case,you will get some
handgun parts.Combine these with your handgun and you will now be able to hold
20 bullets in it at a time and you will fire rounds off much more quickly.Go
through the door with your new toy equipped.Follow the nasty sound.You will see
a doctor zombie chowing down on a patient.Quickly take the doctor and patient
down.The doctor comes at you VERY fast and takes double the normal zombie
damage.However,at a safe distance with your new handgun,he should fall fast and
hard!

Once stopped,check the doctor's body for a glass eyeball.Can you guess where to
go now?That's right,to the human model.Put the eye in the socket and a secret
panel will open in the wall.Go down the stairs and through the door.Kill the
bats and take the green herb in the corridor then enter the door to go into the
torture chamber.

After laying the smack down on the zombies,take the arrows from the chair and
the bullets from the chair then head down the stairs to the left of the
room.When you arrive in the dungeon,take the sword from the statue.As you do
this,the room will start to fill with poisonous gas.Quickly push the stone lever
on the left side of the center statue anti-clockwise till the gas stops.Now put
the sword into the now revealed iron maiden.Quickly kill the impaled zombie as
he comes out of the maiden.Once he's down,take the music notes from the maiden
then head back to the mansion.

Go into the bar upstairs and put the music notes into the slot on the piano.A
tune will play and the lit fruit machine will open to give you a blue ant.Go now
to the save room and put the ant in your storage box.Make sure you have the I.D.
card with you then head back to the resarch facility (by the worm) and unlock
the doors that Alfred shut on you.You can kill the worm if you wish.This may
change the preceeding's in disc 2.I'll detail if it does in the next few
days.Make sure you picked up the arrows on the barrel outside.Ignore the shotgun
shells as you'll get these in disc 2 with Chris!

Click here to go to part 2 of the walkthrough http://www.maxpages.com/code_Veronic


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