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The image above is the action of Charizard.


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Chapter 4: The Silph Scope



Lavander Town has a few mysteries in it. First, the leader of the



Volunteer Pokemon Center, Mr. Fuji, is missing. Second, you cannot



identify the ghost pokemon in Pokemon Tower. You will need a Silph Scope



to do this, so you must go to Celadon City. Exit left out of the city,



and just follow the path to the underground tunnel. There is also a



grassy spot in the middle where you can catch a Vulpix (blue), and a



Arcanine (red). Take the underground path and follow it to Celedon City.



Cleadon is the biggest city on the map, and you can get tons of stuff



here. First, check out the Pokemart. You can get all kinds of items



here. Now you need the Silph Scope. Go to the game corner casino and



talk to the guy by the poster. Beat him, and hit the poster. It will



open the secret door leading to the secret Team Rocket base. This is a



pretty easy maze. You need the lift key to access the elevator, so get



that, then hop on. Take the elevator to the top floor, and battle with



the boss, Giovanni. He has a few worhty pokemon, but he doesen't really



present that much of a problem. Beat him to collect the Silph Scope. Now



go the Celadon City Gym. The leader is Erika, and she specializes in



graas type pokemon. She has a Victreebel, level 29, a Tangela, level 24,



and a Vileplume, level 29. Beat her to collect the Rainbow Badge, which



assures all pokemon under level 50 will obey you. Next, head back to the



Pokemon Tower. You can catch a Gastly (both), a Haunter (both), and a



Cubone (both). When you get to the top, you will fight a Marowak. You



can;t catch it, but when you beat it you will have access to the top



level. Beat the Team Rocket trainer and save Mr. Fuji. Back in his



house, if you talk to him he will give you the Poke Flute, which allows



you to awaken the sleeping Snorlax that has been blocking your way.



Chapter 5: To The Safari Zone!



Your next goal is to get into Saffron City. To do this, you need to get



past the security guards. Go to the Celadon City Pokemart and go to the



top floor. Push A on the top wall to access the vending machine. Buy any



drink and head to the guard (east out of Celadon City and west out of



Lavender Town). When you give the drink to the guard all the guards will



let you through. In Saffron City, you will se that Team Rocket has



occupied most of the city. There are only a few places you can explore.



First, go to the fighting dojo and beat all the trainers. You can pick



Hitmonlee or Hitmonchan, both cool fighting pokemon. Now head over to



the Silph Co. building at the center of town. When you get into the



building, head directly to the elevator and to the 5th floor. You need



to do this because you need the Card Key to open all the electronic



doors in the building. The Card Key is a little trickey to get. Go to



the bottom of the screen. There is a trainer and a teleporter blocking



the path to the ball that holds the Card Key. The solution: enter the



teleporter, then reenter it. That means you need to step on the



teleporter, then step on the teleporter you just came through. You will



be standing on the one you first went in, and the path to the ball will



no longer be blocked. Now, go back to the 2nd floor and start exploring



the entire building. If you don't take any teleporters, you will end up



at the 11th floor, with a room you've never been in behind a wall you



can't get past. Then solution is to go back down to the 3rd floor. Go



towards the middle of the room and head left into the first of two



rooms. Take the teleporter in the room, and you will be warped into a



small room with Gary in it. Challenge and beat Gary, then talk to the



guy in the room. He will give you a Lapras, a ice type pokemon. Take the



next teleporter, and you will be in the room you saw from the 11th



floor. Beat the trainer, open the door, and challenge... Giovanni again!



Hes not that much tougher than the last time you fought him, so beat him



and talk to the Silph Co. president. He will give you the best ball in



the game, the Master Ball. You only get 1 Master Ball, so use it wisely.



After that, go out and head to the gym. The man blocking the door has



left, so enter the gym. The trainers here use psychic type pokemon, so



be ready. The gym is somewhat of a maze, consisting of 15 rooms, each



connected by teleporters. To go directly to Sabrina, the gym's leader,



just keep on going in the teleporter to the top or bottom of the one you



just came out of. You will eventually get to her. She has four psychic



pokemon, a Kadabra, level 38, a Mr. Mime, level 37, a Venomoth, level



38, and a Alakazam, level 43. Beat her to get the Marsh Badge, which



ensurs any pokemon up to level 70 will obey you. You will also get the



TM 46, which teaches a psychic pokemon psywave. Next, head to Lavender



Town and exit the town through the south. There are lots of trainers to



fight on the docks, all of which have water type pokemon. Keep going



until you get to the sleeping pokemon. Play the Poke Flute to awaken the



sleeping Snorlax. You probably won't be able to catch him right now,



because you don't have a powerfull enough type pokeball, but don't worry



cause there are two Snorlax in the game. Keep heading south through the



docks, and enter the house. The man will give you the Super Rod, the



second bets rod in the game. Pretty soon you will get to a grassy area



that you will have to cut to get into. Here, and in all the grassy areas



on this route, you can get a Venomoth (both), a Ditto (both), a Gloom



(red), and a Weepinbell (blue). Eventually you will get to the point



where you can't go south anymore, so turn and head west now. There is a



small maze here, with 11 trainers throughout it. When you get to the



end, head south again. You will fight more trainers on this path. Just



keep going until you get to the building. Finally a rest! You will now



be in the city that holds the mystical Safari Zone: Fuchsia City. If you



have gotten 50 or more types of pokemon by now, go to the building



between the city and the outside, the one you enter to get into the



city. Climbe the stairs and talk to the guy with glasses. He is another



one of Prof. Oaks aids, and he will give you the Exp. All if you have



over 50 types of pokemon. Now go to the city, heal up and buy supplies,



and get ready for the Safari Zone.



Chapter 6: Safari Zone and Power Plant



The Safari Zone is a strange place. There are many pokemon that can only



be found in the Safari Zone. It consists of three zones, all of which



contain a slightly different batch of pokemon. The new pokemon you can



catch are Nidorino (both), Nidorina (both), Rhyhorn (both), Exeggcute



(both), Parascect (both), Scyther (red), Pinsir (blue), Kangaskhan



(both), Doduo (both), Venomoth (both), And Tauros (both). The 4 pokemon



that are very very very hard to catch are the Chancey, Scyther, Tauros,



and Kangaskhan, mainly because of thier rareity. It is hard enough to



find these pokemon, and really hard to catch them. For Scyther/Pinsir, I



suggest just buying them at the game corner. This will save you a lot of



trouble. A good stratigy when catching Kangaskhan is to throw a safari



ball at it right away. Almost 100 percent of the time they will bust out



and run, but a very small percentage of the time they will stay in the



ball. The Chancey is also kinda hard to get. The trick is to keep



throwing safari balls at him. Throwing rocks at these pokemon usually



just makes them run, and throwing bait doesen't help much either because



when you throw a ball at them after bait, the ball will miss. Throw ball



after ball at chancey, and sometimes he will stay in the ball. You can



usually throw 3 or 4 balls at him before he runs, and sometimes you can



throw 5. He will usually stay in the ball the 5th time. The last, and I



think hardest pokemon to catch, is Tauros. Once again, just throw a



safari ball at him on the first turn. 99 out of 100 times he will break



out, but that 1 time is the one that you will catch him. The Safari Zone



can be a maddening place. I can not stress enough that catching these



pokemon is pure luck. You're just going to have to throw the ball and



take your chances. Another part of the Safari Zone is the secret house



and the gold teeth. The secret house is located in the thrid zone. To



get there, take the east exit out of the entrance area. Go up through



the first zone, and into the second. In the second zone, head into the



first grassy patch you see, and head north. Go up and over the big rock.



Do not take the south exit just yet. Go north again, and up and around



until you are at a second exit to the south. Take this exit. Go south a



little bit in the third zone and pick up the Gold Teeth. Then Enter the



building in the top-left corner of the zone. Talk to the guy there to



recieve your Surf HM. Next, get out of the zone and go to the bottom



right hand corner of the city. Talk to the warden to recieve the



Strength HM. Now, go to the city Gym. The trainers in this Gym use



status-problem causing pokemon. The Gym is made up of a few invisible



walls. Just go through, beating the trainers as you move along, until



you get to the leader, Koga. He has Koffing, level 37, Muk, level 39,



Koffing, level 37, and Wheezing, level 43. Not to tough. You will get



the Soul Badge and TM 06. Heal up your pokemon and make sure to teach



one of them Surf. NOw you need to go to the Power Plant, but this might



be a good time to get the Fly HM. Exit out of Fuchsia City to the west,



and head up the cycling road. There are a few trainers here, and a few



new pokemon. You can cvatch Spearow (both) and Raticate (both) in the



grassy areas. Finish the course and go through the building. Keep on



going until you see a bush that can be Cut down. Use the Cut skill on



the bush and go up through the second building. Kepp going until you see



a small house. Enter the house, talk to the lady, and collect the final



HM, Fly. Once you have taught Fly to a pokemon, Fly back to Cerulean



City. Take the east exit out of town and go as far east as you can. You



will see a small break in the rocks blocking off the water. Get right in



front of the water and use the Surf skill. Swim up and around until you



get to the other shore, and enter the Power Plant. There are a couple of



cool items to get and a few new pokemon too. You can catch Magnemite



(both), Magneton (both), Raichu (blue), and Electrabuzz (red). The main



reason for comming to the Power Plant is Zapdos. Zapdos is one of the



legendary pokemon, and he will only appear in your game once. He is



found near the exit of the Plant. (continued)>

I strongly suggest not using your master ball at this time. The master

ball should be reserved for Mewtwo Mewtwo will be explained in a later

chapter). Zapdos is at level 50, so he is really kind of hard to catch.

The best idea (and this works on all 3 of the legendary pokemon) is to

freeze them with and ice attack like icebeam, ice punch, or blizzard.

One he is almost dead and frozen, just throw a bunch of ultra balls at

him. He will eventually stay in the ball. Once you are done with the

Power Plant, use Fly again to take you back to Fuchsia City.

Chapter 7: To Cinnabar Island

Once in Fuchsia, exit the city to the south. you will see a huge body of

water. Surf into it and start swiming north. You can catch a Tentacruel

in both versions here. Just follow the water until you get to land. You

will see the Seafoam Islands, which is a cave. To get through to

Cinnabar Island, you will need a pokemon who has the Strength ability.

Enter the cave and use Strength. Then go to the boulders and push them

into the holes. After you push the boulder into the hole, jump in the

hole and push the boulder down again. Continue this until you have the

boulder in the water. Then go up to the top floor and push the second

boulder into the hole, following the same process as the first. Repeat

this process until you have all the boulders in the cave in the water.

To find all the boulders, you will have to do a little exploring. You

can catch a ton of new water type pokemon in the cave. On the first

floor you can get Seel (both), Slowpoke (both), Psyduck (both), Golduck

(red), Horsea (red), Krabby (blue), Shellder (red), and Staryu (blue).

On the second level you can catch Staryu (both), Dewgong (both), and

Seadra (red). On the thrid you can get Kingler (blue). The forth floor

has Golbat (both) and Slowbro (blue). On the forth floor, if you have

all the boulders in the water, you can fight Articuno, the legendary ice

pokemon. If all the



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