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Slowbro uncommon Stage 1 60HP P
Pokémon Power: Strange Act-As long as this card isn't knocked out because of it, you can remove damage counters from any of your Pokémon and put the damage on Slowbro. This power will not work if Slowbro is asleep, paralyzed or confused.
Power of the Mind(P,P)[20HP]-Flip a coin. Heads makes the opponent paralyzed.
Weakness: P Resistance: Retreat: C
 
Magneton rare Stage 1 80HP E
Sonic Boom(E,C)[20HP]-This damage will not be reduced by the opponent's weakness or resistance.
Self-Destruct(E,E,E,E)[100HP]-In addition to the damage done to the opponent's active Pokémon, give 100 damage to yourself. All other benched Pokémon, both yours and your opponent's, receive 20 damage no matter what their weakness or resistance.
Weakness: F Resistance: Retreat: C,C
 
Grimer common Basic 50HP G
Sticky Glue(C)[10HP]
Minimize(G)-If attacked next turn, damage to Grimer is reduced by 20 damage points.
Weakness: P Resistance: Retreat: C

Muk rare Stage 1 70HP G
Pokémon Power: Chemical Change Gas-As long as Muk stays in play, no Pokémon can use special powers(except for this one). This power disappearsif Muk becomes asleep, paralyzed or confused.
Sludge(G,G,G)[30HP]-Flip a coin. Heads makes the opponent poisoned.
Weakness: P Resistance: Retreat: C,C
 
Shellder common Basic 30HP W
Supersonic Waves(W)-Flip a coin. Heads makes the opponent confused.
Close Shell(W)-Flip a coin. Heads means that Shellder will take no damageif attacked next turn(other effects will not be prevented by this).
Weakness: E Resistance: Retreat: C
 
Cloyster uncommon Stage 1 50HP W

Haunter rare Stage 1 50HP P
Pokémon Power: Transparency-When Haunter takes damage or is attacked by an effect, flip a coin. Heads means Haunter takes no damage or in unaffected by effect. When asleep, paralyzed or confused, this power cannot be used.
Nightmare(P,C)[10HP]-Makes opponent sleep.
Weakness: Resistance: F -30 Retreat:
 
Gengar rare Stage 2 80HP P
Pokémon Power: Curse-This can be used once each turn. Take one damage from one of opponent's Pokémon and put it on another. You cannot use this power when Gengar is asleep, paralyzed or confused.
Night Head(P,P,P)[30HP]-Do 10 damage on one of opponent's benched Pokémon, no matter what it's weakness and resistance value are. If opponent doesn't have any benched Pokémon, this has no effect.
Weakness: Resistance: F -30 Retreat: C

Hitmonlee rare Basic 60HP F
Stretching Kick(F,F)-Select one of your opponent's Pokémon and deal it 20 damage, no matter what it's weakness or resistance is. If opponent has no benched Pokémon, this attack has no effect.
Jump Kick(F,F,F)[50HP]
Weakness: P Resistance: Retreat: C
 
Weezing uncommon Stage 1 60HP G
Smog(G,G)[20HP]-Flip a coin. Heads makes the opponent poisoned.
Self Explosion(G,G,C)[60HP]-In addition to damage to opponent's active Pokémon, Weezing takes 60 damage and benched Pokémon takes 10 damage, no matter its weakness or resistance.
Weakness: P Resistance: Retreat: C
 
Horsea common Basic 40HP W
Smokescreen(W)[10HP]-An opponent attacked by smokescreen must flip a coin next turn. If tails, the ten damage taken last turn are restored.
Weakness: E Resistance: Retreat:
 
Seadra uncommon Stage 1 60HP W
Water Gun(W,C)[20+HP]-When you have more water energy than you need for this attack, add an additional 10 damage for each extra energy(an extra 20 damage maximum)
High Speed Move(W,C,C)[20HP]-Flip a coin. Heads means that Seadra will not be effected by other effects if attacked next turn.
Weakness: E Resistance: Retreat: C
 
Magmar uncommon Basic 70HP Fi
Smokescreen(Fi)[10HP]-An opponent attacked by smokescreen must flip a coin next turn. If tails, the 10 damage taken last turn are restored.
Smog(Fi,Fi)[20HP]-Flip a coin. Heads makes the opponent poisoned.
Weakness: W Resistance: Retreat: C
 
Lapras rare Basic 80HP W
Water Gun(W)[10+HP]-When you have more Water energy than you need for this attack, add an additional 10 damage for each extra energy(an extra 20 damage maximum)
Confuse Ray(W,W)[10HP]-Flip a coin. Heads makes the opponent confused.
Weakness: E Resistance: Retreat: C,C
 
Ditto rare Basic 50HP C
Pokémon Power: Transformation-As long as Ditto remains in the battlefield, it becomes the same card as the opponent's active Pokémon. Energy cards, as long as they stay on Ditto, can be used as any energy colour. This transformation power disappears when Ditto is asleep, paralyzed, or confused. No evolution card may be attached to this card.
Weakness: F Resistance: P -30 Retreat: C
 
Omanyte common Stage 1(evolves from fossil) 40HP W
Pokémon Power: Penetration-As long as this card stays in play, opponent must show the cards in his hand to everyone. When Omanyte is asleep, paralyzed, or confused, this power has no effect.
Water Gun(W)[10+HP]-When you have more Water energy than you need for this attack, add an additional 10 damage for each extra energy(an extra 20 damage maximum).
Weakness: G Resistance: Retreat: C
Omastar uncommon Stage 2 70HP W
Water Gun(W,C)[20+HP]-When you have more Water energy than you need for this attack, add an additional 10 damage for each extra energy(an extra 20 damage maximum).
Spike Cannon(W,W)[30xHP]-Flip two coins. Damage equals number of heads times 30.
Weakness: G Resistance: Retreat: C
 
Kabuto common Stage 1(evolves from fossil) 30HP F
Pokémon Power: Kabuto Armor-Halves damage received(other effects will not be prevented). Cannot be used if asleep, paralyzed, or confused.
Scratch(C)[10HP]
Weakness: G Resistance: Retreat: C
 
Kabutops rare Stage 2 60HP F
Sharp Sickle(F,F)[30HP]
Absorb(F,F,F,F)[40HP]-Take off from Kabutops' damage half the damage it gave your opponent.
Weakness: G Resistance: Retreat: C
 
Aerodactyl rare Stage 1(evolvesfrom fossil) 60HP F
Pokémon Power: Primitive Power-As long as Aerodactyl remains in the field, no Pokémon can evolve(this has no effect on Pokémon who have already evolved). Has no effect when Aerodactyl is asleep or paralyzed.
Wing Attack(C,C,C)[30HP]
Weakness: G Resistance: F -30 Retreat: C,C
 
Articuno rare Basic 70HP W
Freeze Dry(W,W,W)[30HP]-Flip a coin. Heads makes the opponent paralyzed.
Blizzard(W,W,W,W)[50HP]-Flip a coin. Heads makes all of your opponent's benched Pokémon take 10 damage. Tails makes all of your benched Pokémon take 10 damage. Damage occurs despite weakness and resistance values.
Weakness: Resistance: F -30 Retreat: C,C
 
Zapdos rare Basic 80HP E
Thunder Storm(E,E,E,E)[40HP]-Throw one coin for each of your opponent's benched Pokémon. Heads gives that Pokémon 20 damage, no matter what its weakness or resistance. For each tails, Zapdos takes 10 damage.
Weakness: Resistance: F -30 Retreat: C,C
 
Moltres rare Basic 70HP Fi
Burn Mountain(Fi)-For each of your own Fire energy cards you discard, you can take the same number of cards from your opponent's deck and force him or her to discard them.
Gotbird(Fi,Fi,Fi,Fi)[80HP]-Flip a coin. Tails means this attack fails to do any damage.
Weakness: Resistance: F -30 Retreat: C,C
 
Dragonite rare Stage 2 100HP C
Pokémon Power: Come Running-This power is to be used from the bench, up to once each turn. You can switch this card with your active Pokémon, but not if Dragonite is asleep, paralyzed, or confused.
Fling(C,C,C,C)[40xHP]-Flip two coins. Damage equals the number of heads times 40.
Weakness: Resistance: F -30 Retreat: C
 
Mew rare Basic 50HP P
Psycho Wave(P)[10xHP]-Does 10 damage for each energy card opponent has.
Degenerate Beam(P,P)-Choose one Pokémon which has an evolution card on it, either yours or your opponent's, and put it back in the owner's deck.
Weakness: P Resistance: Retreat: C
 
Trainers (note: all Trainer cards are common)
 
Old Man Fugi-Select one of your benched Pokémon and put it and all attached cards back into your deck. Then shuffle it well.
 
Fossil of Something-You can put this card into play as if it were a Pokémon. While it remains in play, treat it as if it were a Pokémon. You can attach evolution cards to it as if they were marked "Evolves from some kind of fossil." If no evolution card is attached to it, it cannot be KO'd and you can discard it at any time during your turn.
 
Recycle-Flip a coin. If heads, you can select a card from your discard pile and put it on the top of your deck.
 
Energy Forward-Select one energy card from your deck and add it to your hand. However, you cannot choose a special energy card(for example, a double colorless energy card). Once you have selected one, shuffle your deck throughly.
 
Gambler-Put your entire hand back into your deck and shuffle it well. Flip a coin. If heads, draw 8 cards, discard this Trainer, and continue your turn. If tails, draw a single card only.
 
 
Hypno rare Stage 1 90HP P
Psychic(P)-You can examine the top three cards of your opponent's deck and change the order as you wish when you return them to the deck.
Night Head(P,P,P)[30HP]-Do 10 damage on one of opponent's benched Pokémon, no matter what it's weakness and resistance value are. If opponent doesn't have any benched Pokémon, this has no effect.
Weakness: P Resistance: Retreat: C,C
 
Krabby common Basic 50HP W
Call Friend(W)-Find one Krabby in your deck, add it to your bench, and shuffle your deck throughly. If you have no space on your bench, you can't use this power.
Pinch(W,C)[20HP]
Weakness: E Resistance: Retreat: C,C
 
Kingler uncommon Stage 1 60HP W
Struggle(W)[10xHP]-Does 10 damage for each damage counter on Kingler.
Crab Hammer(W,W,C)[40HP]
Weakness: E Resistance: Retreat: C,C,C

Shell Pinch(W,W)[30HP]-Flip a coin. Heads makes opponent suffer damage and become paralyzed. Tails makes attack fail.
Spike Cannon(W,W)[30xHP]-Flip two coins. Damage equals number of heads times 30.
Weakness: E Resistance: Retreat: C,C
 
Gastly uncommon Basic 50HP P
Lick(P)[10HP]-Flip a coin. Heads makes the opponent paralyzed.
Exchange Energy(P,P)-You can take up to two energy cards from your discard pile and add them to your hand. Then you take 10 damage.
Weakness: Resistance: F -30 Retreat: 


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