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Walk Through Part 1


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Your Pokémon journey begins inside your bedroom. I suggest that before moving on, you check the computer in your room for a free potion. Head directly to Route 1 and Prof. Oak will stop you. After a long and boring speech, he will let you choose 1 of 3 Pokémon. This table only refers to how well they perform early in the game, any one is a good choice. Gary will then pick the Pokémon that has an advantage over yours, no big deal this early on though. Upon trying to leave, Gary will challenge you to your first battle. Don't worry if you lose, just stop by your house for a quick pick me up. Now it's time to explore the world of Pokémon, starting with Route 1.

You will find that the only two Pokémon in the grass along Route 1 are Rattata and Pidgey. You can't catch them yet, but it's a good time to raise your Pokémon's levels. If you're worried about losing a fight, run away and just make a quick stop back at your house to heal. Be sure to speak with the first person you come to along the route. They'll give you a free potion as an advertisement for Viridian City's Pokémart. After zig-zagging your way past the low hedges, you will find yourself in Viridian City.

Viridian isn't much, but it has the basics. This includes a Pokécenter, Pokémart, and Gym (which is oddly empty in this city). If your Pokémon's low on HP, stop by the Pokécenter first. Next head to the Pokémart where the clerk will ask you to deliver a package to Prof. Oak. There is no way getting around this so head back to Pallet Town, jumping over the low hedges to save time. After another long speech and a derisive comment from Gary, you'll receive the Pokédex. Talk to Gary's sister despite his last comment and you'll receive the Town Map. Head back to Viridian and purchase some Pokéballs and a few antidotes. Next head left to Route 22 to find and capture some Pokémon as well as raise your Pokémons' levels.

Route 22 isn't long, eventually ending at the entrance to Victory Road which is not yet fully accessible. (Gary will tell you that he has already tried going to the Indigo Plateau, and will challenge you to a fight. -Ash) In the grassy areas, you'll find Spearow, Nidoran (male), and Nidoran (female). For future reference to Pokémon and their rarity, etc., check our online Pokédex. Now you're ready to set out along Route 2.

Route 2 also is not completely accessible until you get the Cut ability. Caterpie or Weedle can be found in the grass along the route, but you'll find tons more in Viridian Forest so don't waste time trying to catch them here. When you can fully access Route 2, you'll find items and a new Pokémon, Mr. Mime. You'll have to trade an Abra for him, but it's worth it. You'll also find the Flash HM in the house below the one where you get Mr. Mime.

Viridian Forest will take awhile to fully explore with it's maze of trees. Here you will find new Pokémon as well as some eager trainers itching for a fight. The new Pokémon are Metapod, Kakuna, and Pikachu. The trainers use bug-type Pokémon so using fire or flying-type will give you the advantage. You will also find pokéballs with items inside, be sure to find them all. Even if you don't use them, they can be sold for a small profit at any Pokémart. Be sure to fight every trainer to up your Pokémons' levels because you'll find your first true challenge in Pewter City.

After healing and restocking your inventory at the Pokémart, you'll need to face the local gym leader Brock. Water or grass-types will help out a lot. After defeating Brock, he'll give you his Boulder Badge and a TM34. The badge will not only start you on your way to the Pokémon league championships, but it will boost your Pokémons' power as well as let you use the Flash ability. After defeating Brock, you may move onto Route 3. The museum at the top of the city is a waste of money, but a later visit with the Cut ability will earn you the Old Amber which will later will produce Aerodactyl, a prehistoric Pokémon.

Be prepared for an onslaught of eager trainers upon entering Route3. Besides trainers, you may also find Jigglypuff in the grassy areas of Route 3. At the end of the route there is a Pokécenter and the entrance to Mt. Moon. There is a traveling salesman inside the Pokécenter trying to pawn off his useless Magikarp for $500, don't buy it. You will be able to get him later in the game for free so why pay for him? After double checking your pokéball supply, head through the entrance to Mt. Moon.

You'll quickly discover once you enter Mt. Moon that it'll take awhile to completely explore it. Inside you will find new trainers, Pokémon, and helpful items. The Pokémon include Geodude, Paras, the annoyingly common Zubat, and the Ultra-rare Clefairy. The items found are found both in pokéballs and secret areas. Besides the normal trainers, the notorious Team Rocket will try to stop you from interfering in their search for Pokémon fossils. After defeating their last member, you'll get to choose from the Dome fossil or the Helix fossil. The Dome will later earn you Kabuto and the Helix, Omanyte. You must trade in order to get both logged onto your Pokédex. After this grueling adventure, you'll find yourself on Route 4 heading toward Cerulean City.

Route 4 is short and linear, but should be traveled carefully. There is a TM04 that you may miss if you get overly anxious and jump over the hedges into the grassy area. The grass has more Pokémon, Ekans or Sandshrew depending on what game you own. Now there's no other choice but to head to Cerulean, but be ready for some pretty serious fights.

There is a lot to see and do in the city, but not everything can be done this early in the game. For example, the man in the house by the Pokécenter will trade you a Jynx for a Poliwhirl, which you won't be able to get 'till way later in the game. You also aren't financially able to purchase a bike from the bike shop. After healing, it's time to visit the local gym. Any grass or electric-type Pokémon will tackle Misty's water pokémon. After hanging her Pokémon out to dry, she'll give you a TM11 and her Cascade Badge. This badge will allow you to use the Cut ability once you have the HM and it also makes Pokémon up to level 30 obey your every command. Once again, heal and get ready for another tense battle along Routes 24 and 25.

As you approach the bridge that begins Route 24, you will have your second battle with Gary. After defeating his four Pokémon, you will have to fight 6 trainers guarding the bridge. You may have to visit the Pokécenter several times, but in the end you'll be rewarded with a Nugget. At the top of Route 24 you'll find a TM45. The grass along both Routes 24 and 25 contain new Pokémon. These are Abra and Oddish or Bellsprout. There are some more trainers along these routes, one of whom seems to be guarding an item. Approach him from at least 3 paces below so that you can sneak behind and get the item without having to wait and use the Cut ability. Inside the house at the end of Route 25 lives a strange fellow by the name of Bill. Help him become himself again and he'll reward you with a ticket to the S.S. Anne. Leave the house and then return, checking out his computer terminal. You'll be able to add Eevee and its evolutions to your pokédex. Now head back to Cerulean using the shortcut below Bill's house.

The police officer will now have moved out of the doorway of the house above the gym. You will run into a Rocket who stole the man inside the house's Dig TM. After defeating him, the man in the house will let you keep the TM as a sign of appreciation. Head back through the back of his house and begin your travel down Route 5.

By leaping over the hedges, you will find grass with new Pokémon inside, Meowth or Mankey. You'll eventually reach a house which you'll discover is a Pokémon daycare. You can leave a Pokémon there to gain levels, for a fee of course. Careful though, it may learn and lose skills you didn't want, but that's the risk you take. The entrance to Saffron City is closed so you'll have to detour through the Underground Path to Route 6. Inside the entrance is a trainer willing to trade a Nidoran (female) for a Nidoran (male), but you should have both by now. Inside the path is a hidden item toward the bottom of the room. Keep pressing the "A" button until you find it.

Route 6 has 6 trainers waiting to fight but you can get by with fighting only 2 if you want. There's a lot of grass but no new pokémon. Head to Vermilion City since once again the entrance to Saffron is closed. When will those guards get something to drink?!

Vermilion will keep you busy for awhile with all of the running around you must do. The top-left house contains the Old Rod which will enable you to catch Magikarp. Going down, you'll find 2 houses to the left. The 1st has a man willing to trade a Farfetch'd for a Spearow. The 2nd has a talkative man who in the end gives you a voucher far a free bike from Cerulean! Go get the bike and then travel back in style. Next, head south to the docks where the S.S. Anne is having a party. Make sure you have the ticket Bill gave you and be ready to hob-nob with the best trainers in the world (in their own mind).

Don't be fooled by the size of the S.S. Anne, it's a very large ship as you'll soon discover. If you search each room (and I suggest you do) you'll find not only trainers but many items as well. Before you can reach the captain's cabin on the 2nd floor, old "Smell ya' later" man shows up tougher than ever. After swabbing the poop decks with Gary's sorry keester, the captain will give you the HM01, the Cut ability! Sadly enough, the S.S. Anne has to move on. So with a sad toot of it's horn, it sails off into the sunset (sniff, sniff). Now it's time to have fun with your first HM!

Head back to Vermilion and cut the bush down blocking the gym entrance. Inside, you'll find some of Lt. Surge's goons are stationed throughout the gym. Remember, they like to use electric-type pokémon just like their mentor Surge. To open the gate leading to Surge you must search inside the barrels around the room. There are 2 switches inside them which move randomly each time you find one and not the other. The 2nd switch is always either above, beside, or below the 1st one. This is a very frustrating puzzle so try to be patient, this won't be easy I'll clue ya'. After clobbering Surge he'll give you his Thunder Badge and TM24. This badge allows you to use the Fly ability once you get the correct HM.

Now it's time to go back to Route 2 and all of the earlier places you've been using Diglett's Cave located at the beginning of Route 11. Inside you'll find Digletts and Dugtrios. After you get everywhere you can with the Cut ability, you should have a Moon Stone, HP UP, TM42, HM05 (Flash), Old Amber, and Mr. Mime by trading an Abra in a house on Route 2. Now it's time to go back to Route 11.

Route 11 is mostly grass and pokémon trainers. There is a new pokémon in the grass, Drowzee. There are 10 trainers waiting to test your skills as a pokémon trainer. Fortunately, their skill in very developed so you ought to have no trouble getting through. At the end of the path is the entrance to Routes 9 and 10. Above the building is one of Prof. Oak's aides who (if you have 30 pokémon) will give you the Item Finder which will locate hidden items such as the one in the rock above the building.

The new pokémon along Routes 9 and 10 is Voltorb. Along your way, you'll find a TM30 and be constantly annoyed by trainers, 10 in all. At the top of Route10 you'll notice a gap in the wall letting you fish in the water. Later, with the Surf ability, you'll be able to travel on the water to get to the Power Plant below. You're now ready to enter the Rock Tunnel after making a stop by the Pokécenter and teaching the Flash ability to one of your pokémon.

Rock Tunnel, like Mt. Moon, is huge on the inside. There are no items inside, only new pokémon and trainers. For some reason you run into more monsters in here, usually averaging a fight every 8-10 steps if not less. Repel or one of it's stronger kin items will help solve this problem, but shouldn't be used until after capturing the new pokémon. If you haven't used the Flash ability, you'll notice that you can barely see the outlines of walls let alone trainers. There are 15 of them throughout the cave and they can be a challenge after fighting all of those wild pokémon. Upon exiting the cave, you'll find 4 more trainers and another rock with an item hidden inside. Head south toward Lavender Town when you're ready.

Lavender is very small and you'll soon find that there's not much you can do here now. There is something new, though. There's a man willing to let you change some of your pokémons' names. The tower is haunted by ghost pokémon who you can't see without a Silph Scope. Inside you'll find items, new pokémon, trainers, and Gary. At the top of the tower (not accessible until you get the Silph Scope) is a man named Fugi who will give you a pokéflute which will awaken sleeping pokémon in and out of battle. Use it to awaken the Snorlax blocking your way, but make sure you capture them! Head left after getting the items in the tower toward Route 8.

Route 8 has 9 trainers and new pokémon, Growlithe or Vulpix. You must take the Underground Path since the entrance to Saffron is still closed. Use the Item Finder to find a Nugget inside the path. You'll come out on Route 7 where you can't do anything except head to Celadon City. This place is huge so get ready to burn some hours!

The store in Celadon City is the largest in the game by far. Spaning 6 floors, it's no wonder it has an elevator! They sell your basic pokemart items, TMs, evolution stones, and ability increasers (both temporary and permanent). On the 3rd floor you'll get TM18 and a hint as to how to get Graveler to evolve into Golem. The 6th floor has refreshment machines and a very thirsty little girl. Buy all 3 drinks and an extra Fresh Water to give to those thirsty Saffron entrance guards. Give the other refreshments to the thirsty little girl and in return she'll give you a TM13, TM48, and TM49. The huge mansion to the left of the department store has a secret entrance in the rear. Inside you will find an Eevee. If you go in the front, you will find the game's programmers, one of which will tell you to return after getting all 150 pokémon. The house directly under the Game Corner has a man who will give you a Coin Case which will allow you to carry coins and purchase pokémon and TMs at the prize station by the Game Corner. The house by the Game Corner is accessible only by Surfing across the water. The man in front of it will give you a TM41 for your troubles though.

Inside the Game Corner you can find a total of 250 coins using the Item Finder. Each slot machine has a varying win/loss ratio so be sure to experiment until you get to one you like. At the top of the screen, you'll find a Team Rocket member in front of a poster. Beat him then search the poster to open a secret entrance to the right. There are 4 floors to the Game Corner's Team Rocket hideout. Check all of the rooms to make sure you get all 12 items from the pokéballs scattered throughout the place. There are 10 rocket members as well as their leader, Giovanni. To open the gates to the elevator, beat the Rocket in the 4th basement and then talk to him afterwards. Now you can go confront Giovanni and recover the Silph Scope.

After leaving the Game Corner, your pokémon should be strong enough to defeat the local gym leader Erika. She surrounds herself with her understudies, all of which can put up a pretty mean fight. Any fire or bug-type pokémon should do the trick. She will give you the Rainbow Badge and TM21 after you beat her. Now pokémon up to level 50 will obey you and you may use the Strength ability once you get the HM. Next head to Lavender Town where you'll now be able to find new ghost pokémon and get the Pokéflute.

The new pokémon in the Pokémon Tower are Gastly, Haunter, and Cubone. Before you can get to Mr. Fuji and the Pokéflute, you must beat Marowak and 3 Team Rocket members. I suggest now heading down Route 16 where, using the Cut ability, you'll find the Fly HM. Now go to the bike path to pump your pokémon up for the fight with Sabrina, the gym leader in Saffron as well as another climatic battle with the forces of Team Rocket.

The bike path is all downhill, but you can pedal uphill, although very slowly. The bike path consists of Routes 16, 17, and 18. There are 19 trainers as well as tons of hidden items and 4 new pokémon. They are Doduo, Raticate, Fearow, and 1 of 2 Snorlax. Now you should be ready to go to Saffron City, another town run by Team Rocket just as Celadon was.

Many houses in Saffron are guarded by Rocket members, as well as the local gym and they'll only move after you have cleared Silph Co. of it's Rocket infestation. Your 1st two stops should be the lower right house in the city and the fighting-type pokémon gym. The house has the Psychic TM, an extremely powerful psychic attack. The fighting-type pokémon gym will give your pokémon exp. and 1 of 2 new pokémon, Hitmonlee or Hitmonchan. Next you should heal and head to Silph Co. for a long and confusing battle.

Silph Co. is composed of 11 floors of teleportastic fun, including 28 trainers and a ton of items. The Card Key is on the 5th floor at the bottom of the screen. With it you can open every door in the building. Make sure you get all of the items and fight all of the Rocket members, the battle with Sabrina later will be easier. On the 11th floor you'll find that you can't reach the president of Silph Co. and must somehow warp there. The correct warp pad is on the 3rd floor past the 1st door to the left (Right in the middle of the floor). After rematerializing you'll see that a familiar face is waiting for you. Another annoying battle (not to mention conversation) is about to begin, only now he has some pretty wicked pokémon.

After defeating him, talk with the person to your left and they'll give you a Lapras for saving them. Another hop, skip, and warp away and you'll once again run into Giovanni who still remains a pushover when it comes to water-type pokémon. The president will be so grateful for our help, he'll give you a Master Ball which is guaranteed to catch any pokémon on the 1st try! (P.S. Don't waste it on any of the legendary birds, wait for Mewtwo.)

After that ordeal, the Rockets will have called for a tactical retreat thereby freeing the town and allowing you entrance to 3 new buildings including the local gym! The top-left house has a girl inside who will give you a TM31 for a pokédoll from the Celadon Dept. Store. The other building isn't anything special so head to the gym after healing your pokémon. Once in the gym, be sure to try and fight all of Sabrina's psychics. Be ready for some more teleport pads since they're the only way to get around in the gym. Just keep experimenting until you get to Sabrina. She'll field some pretty nasty psychic-type pokémon, but your pokémon should be able to handle the punishment. Any pokémon with sleep attacks really helps here. Upon winning, you'll receive a TM46 and the Marsh Badge which lets you use the Stregth ability and makes all pokémon up to level 70 obey without question. Now you're ready to head to Fuchsia City, traveling along Route 12 now accessible by the Pokéflute.


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