Caterpie
Type: Basic Grass Pokemon
LV.16, HP 50
C: Smash Tackle: 20
Effect: This Pokemon does 10 damage to itself.
-C Retreat
R Weakness
(No) Resistance
No. 010 (Common)
Metapod
Type: Stage 1 Grass Pokemon (Evolves from Caterpie)
LV.23, HP 70
CC: Harden
Effect: During your opponent's next turn, whenever 20 or less
damage is done to this Pokemon (after applying Weakness and
Resistance), prevent that damage. (Any other effects of
attacks still happen.)
GG: Metamorphosis
Effect: Flip a coin. If heads, remove all damage counters from
this Pokemon. Afterward, search your deck for an Evolution
card that evolve from Metapod, and attach it to this Pokemon.
Shuffle your deck afterward.
-CC Retreat
R Weakness
(No) Resistance
No. 011 (Uncommon)
Butterfree
Type: Stage 2 Grass Pokemon (Evolves from Metapod)
LV.38, HP 80
GC: Miracle Pollen: 20
Effect: Flip a coin. If heads, choose Asleep, Confused,
Paralyzed or Poisoned. The Defending Pokemon now becomes
that status ailment.
GGC: Hyper Reverse
Effect: This attack does 10 damage times the number of Energy
attached to the Defending Pokemon. Remove an equal amount
of damage counters from this Pokemon.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 012 (Rare Hologram)
Kakuna
Type: Stage 1 Grass Pokemon (Evolves from Weedle)
LV.22, HP 70
GG: Spread Poison
Effect: During your opponent's next turn, if damage is done to
this Pokemon by an attack (even if this Pokemon is Knocked
Out), the Attacking Pokemon is now Poisoned, and this attack
does 10 damage to each of your opponent's Benched Pokemon
(Don't apply Weakness and Resistance).
-CC Retreat
R Weakness
(No) Resistance
No. 014 (Uncommon)
Beedrill
Type: Stage 2 Grass Pokemon (Evolves from Kakuna)
LV.36, HP 80
G: Cutting Poison: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Poisoned. It now takes 30 Poison damage instead of 10 after
each player's turn (even if it was already Poisoned).
GGC: Pin Missile: 20x
Effect: Flip 4 coins. This attack does 20 damage times the
number of heads.
(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 015 (Rare Hologram)
Dark Raichu
[Identical to the English Team Rocket version].
No. 026 (Ultra Rare Hologram)
Poliwag
Type: Basic Water Pokemon
LV.14, HP 40
C: Roll: 10
W: Hypnosis
Effect: This Defending Pokemon is now Asleep.
-C Retreat
G Weakness
(No) Resistance
No. 060 (Common)
Poliwhirl
Type: Stage 1 Water Pokemon (Evolves from Poliwag)
LV.35, HP 70
C: (Haradaiko)
Effect: Put 3 damage counters on this Pokemon. Then search
your deck for 2 W Energy cards and attached them to this
Pokemon. Shuffle your deck afterward.
WWC: Water Gun: 30+
Effect: This attack does 10 more damage for each W Energy
attached to this Pokemon but not used to pay for this
attack's Energy cost. You can't add more than 20 damage in
this way.
-C Retreat
G Weakness
(No) Resistance
No. 061 (Uncommon)
Poliwrath
Type: Stage 2 Fighting Pokemon (Evolves from Poliwhirl)
LV.45, HP 90
FC: (Dotsuku): 30
FFCC: Submission: 70
Effect: This Pokemon does 20 damage to itself.
-CC Retreat
P Weakness
(No) Resistance
No. 062 (Rare Hologram)
Magnemite
Type: Basic Steel Pokemon
LV.16, HP 40
C: Lock On
Effect: During your next turn, if this Pokemon used Thunder
Sound, both coins must be tails for the attack to do
nothing.
LC: Thunder Sound: 50
Effect: The Defending Pokemon is now Paralyzed. Flip 2 coins,
if either is tails, this attack does nothing.
-C Retreat
R Weakness
G Resistance (Damage -30)
No. 081 (Rare Hologram)
Scyther
Type: Basic Grass Pokemon
LV.24, HP 60
GG: Power Slash: 10+
Effect: Flip 4 coins. If 1 is heads, this attack does 10 more
damage; if 2 are heads, this attack does 20 more damage; if
3 are heads, this attack does 40 more damage; if 4 are heads,
this attack does 80 more damage.
-C Retreat
R Weakness
F Resistance (Damage -30)
No. 123 (Uncommon)
Eevee
Type: Basic Colorless Pokemon
LV.14, HP 50
[Pokemon Power] Energy Evolution
Effect: Once during your turn, before your attack, you may
flip a coin. If heads, choose 1 type of Energy attached to
this Pokemon, and search your deck for an Evolution card of
that type that Evolves from this Pokemon. Attach that card
to this Pokemon. Shuffle your deck afterward. This power
can't be used if this Pokemon is Asleep, Confused or
Paralyzed.
C: (Ketobasu): 10
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 133 (Uncommon)
Omanyte
Type: Stage 1 Fighting Pokemon (Evolves from Mysterious Fossil)
LV.21, HP 50
[Pokemon Power] Fossil Revival
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, search your deck for an Evolution
card that can be evolved from a Mysterious Fossil, and put
it on your Bench. (An evolution card played in this way is
considered a Basic Pokemon.) This power can't be used if
this Pokemon is Asleep, Confused or Paralyzed, or your Bench
is full.
W: Wrap: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
-C Retreat
G Weakness
No. 138 (Common)
Omastar
Type: Stage 1 Fighting Pokemon (Evolves from Omanyte)
LV.29, HP 80
W: (Shimeageru): 10+
Effect: Flip a coin. If heads, this attack does 20 more damage
and the Defending Pokemon is now Paralyzed.
WWW: Thorn MAX: 20+
Effect: Flip 1 coin for each W Energy attached to this Pokemon.
This attack does 20 more damage times the number of heads.
-CC Retreat
G Weakness
(No) Resistance
No. 139 (Uncommon)
Kabuto
Type: Stage 1 Water Pokemon (Evolves from Mysterious Fossil)
LV.21, HP 50
[Pokemon Power] Family Revival
Effect: Once during your turn (before your attack), you may
flip a coin. If heads, search your deck for a card named
Kabuto and put it on your Bench. (A Kabuto played in this
way is considered a Basic Pokemon). This power can't be used
if this Pokemon is Asleep, Confused or Paralyzed, or your
Bench is full.
FC: Combine Power: 10+
Effect: Flip a coin. If heads, this attack does 10 more damage
times the number of Omanyte, Omastar, Kabuto and Kabutops in
play.
-C Retreat
G Weakness
(No) Resistance
No. 140 (Common)
Kabutops
Type: Stage 2 Water Pokemon (Evolves from Kabuto)
LV.42, HP 90
C: Slash: 20
F: Hydro Cutter: 40x
Effect: Flip a coin for each Energy card attached to this
Pokemon. This attack does 40 damage times the number of
heads. You cannot flip more than 3 coins in this way.
-CC Retreat
G Weakness
(No) Resistance
No. 141 (Rare Hologram)
Otachi
Type: Basic Colorless Pokemon
LV.18, HP 50
C: Search
Effect: Look at your opponent's hand.
CC: Tackle: 20
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 161 (Common)
Itomaru
Type: Basic Grass Pokemon
LV.19, HP 50
GC: Poison Sting: 20
Effect: Flip a coin. If heads, the Defending Pokemon is now
Poisoned.
-C Retreat
R Weakness
(No) Resistance
No. 167 (Common)
Pupurin
Type: Colorless Baby Pokemon
LV.6, HP 30
[Standard Baby Rule.]
[Pokemon Power] (Jittomiru)
Effect: Choose 1 of your opponent's Benched Pokemon with a
Pokemon Power. Until the end of the turn, that Pokemon
Power stops working.
(No) Retreat
(No) Weakness
(No) Resistance
No. 174 (Uncommon)
Neiti
Type: Basic Psychic Pokemon
LV.13, HP 40
P: Confuse Ray: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Confused.
-C Retreat
P Weakness
F Resistance (Damage -30)
No. 177 (Common)
Neitio
Type: Basic Psychic Pokemon
LV.38, HP 70
P: Energy Cycle
Effect: You can't use this attack unless your opponent has a
Benched Pokemon. Choose 1 Energy card attached to the
Defending Pokemon, and attach it to 1 of your opponent's
Benched Pokemon.
PPC: Super Psy: 50
-C Retreat
P Weakness
F Resistance (Damage -30)
No. 178 (Uncommon)
Meriipu
Type: Basic Lightning Pokemon
LV.??, HP 50
LC: Thunder Jolt: 30
Effect: Flip a coin. If tails, this Pokemon does 10 damage to
itself.
-C Retreat
F Weakness
(No) Resistance (Damage -30)
No. 179 (Common)
Nyoroton
Type: Stage 2 Water Pokemon
LV.53, HP 100
[Pokemon Power] Call Home Song
Effect: You can only use this Power if you have a combination
of least 3 Poliwag, Poliwhirl, Poliwrath and Nyorotons in
play. This Pokemon's attacks do 40 more damage. This power
can't be used if this Pokemon is Asleep, Confused or
Paralyzed.
WWCC: Double Slap: 40x
Effect: Flip 2 coins. This attack does 40 damage times the
number of heads.
-CCC Retreat
G Weakness
(No) Resistance
No. 186 (Rare Hologram)
Hanekko
Type: Basic Grass Pokemon
LV.8, HP 30
G: Rolling Tackle: 20
-(No) Retreat
R Weakness
F Resistance (Damage -30)
No. 187 (Common)
Yanyanma
Type: Basic Grass Pokemon
LV.32, HP 60
G: Shockwave
Effect: Flip a coin. If heads, this attack does 10 damage to
each of your opponent's Pokemon (Don't apply Weakness and
Resistance.) Afterward, if your opponent has any Benched
Pokemon, he or she chooses 1 of them and switches it with
the Defending Pokemon.
GGG: Swift: 30
Effect: This damage ignores the Defending Pokemon's Weakness,
Resistance, Pokemon Powers and other effects.
(No) Retreat
R Weakness
F Resistance
No. 193 (Rare Hologram)
Upaa
Type: Basic Water Pokemon
LV.17, HP 50
W: (Nurunuru)
Effect: During your opponent's next turn, if damage is done to
this Pokemon by an attack, your opponent flips a coin. If
tails, that attack does no damage. (Other effects are
unchanged.)
CC: Tail Attack: 20
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 194 (Common)
Eefi
Type: Stage 1 Psychic Pokemon (Evolves from Eevee)
LV.45, HP 80
CC: Bite: 20
PPC: Psychic: 30+
Effect: This attack does 10 more damage for each Energy card
attached to the Defending Pokemon.
(No) Retreat
P Weakness
(No) Resistance
No 196 (Rare Hologram))
Burakkii
Type: Stage 1 Evil Pokemon (Evolves from Eevee)
LV.40, HP 80
CC: Bite: 20
EEC: Cheat
Effect: Choose 1 of your opponent's Pokemon and this attack
does 30 damage to it (don't apply Weakness, Resistance,
Pokemon Powers or other effects).
(No) Retreat
(No) Weakness
P Resistance (Damage -30)
No. 197 (Rare Hologram)
Annoon A
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] ANGER
Effect: You may use this power only when one of your Annon
Pokemon uses its Awakening Power. That attack does 10 more
damage for each damage counter on this Pokemon. If another
Annoon A is using ANGER, you cannot use this Power.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Rare Hologram)
Annoon D
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] DARK df
Effect: Whenever damage is done to 1 of your Annoon Pokemon by
an Evil Pokemon, that damage is reduced by 30. If another
Annoon Pokemon is using DARK df, you can't use this Power.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Annoon F
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.??, HP 40
[Pokemon Power] FIND
Effect: Once during your turn (before your attack), if this
Pokemon and Annoon Pokemon [I], [N] and [D] are on your
Bench, you may search your deck for a Trainer card, show it
to your opponent, then put it into your hand. Shuffle your
deck afterward.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Annoon I
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.10, HP 40
[Pokemon Power] INCREASE
Effect: This Power is used once when this Pokemon is played
from your hand. Search your deck for a Pokemon named Annoon,
and put it on your Bench. Shuffle your deck afterward. If
your Bench is full, you can't use this Power.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Annoon M
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.14, HP 40
[Pokemon Power] METAL df
Effect: Whenever damage is done to your Annoon Pokemon by a
Steel Pokemon, that damage is reduced by 30. If another of
your Annoon M Pokemon is already using METAL df, you can't
use this Power.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Common)
Annoon U
[You can only have up to 4 Annoons in your deck.]
Type: Basic Psychic Pokemon
LV.16, HP 40
[Pokemon Power] UNDO
Effect: Once per game during your turn (before your attack), if
this Pokemon and Annoon Pokemon [N], [E] and [O] are on your
Bench, return your Active Pokemon and all cards attached to
it to your hand.
P: Awakening Power: 10
-C Retreat
P Weakness
(No) Resistance
No. 201 (Uncommon)
Soonansu
Type: Basic Psychic Pokemon
LV.46, HP 90
P: Counter
Effect: During your opponent's next turn, if damage is done to
this Pokemon by an attack, flip a coin. If heads, this
attack does the same damage to the Pokemon that did damage
to it. (Other effects of that attack don't happen.)
-CCC Retreat
P Weakness
(No) Resistance
No. 202 (Rare Hologram)
Kunegidama
Type: Basic Grass Pokemon
LV.15, HP 40
G: Sudden Explosion: 40
Effect: This Pokemon does 40 damage to itself. This attack
does 10 damage to each Pokemon on each player's Bench (Don't
apply Weakness and Resistance). Flip a coin. If tails, this
attack does nothing.
-CC Retreat
R Weakness
(No) Resistance
No. 204 (Common)
Fotoresu
Type: Stage 1 Steel Pokemon (Evolves from Kunegidama)
LV.40, HP 80
[Pokemon Power] (Makibishi)
Effect: Whenever your opponent Retreats his or her Active
Pokemon, this Power does 10 damage to that Pokemon. This
power stops working if this Pokemon is Asleep, Confused or
Paralyzed.
SCC: High Speed Spin: 50
Effect: If your opponent has any Benched Pokemon, he or she
chooses 1 of them and switches it with the Defending Pokemon.
If you have any Benched Pokemon, choose 1 of them and switch
it with this Pokemon. (Do the damage before switching
Pokemon.)
-CCC Retreat
R Weakness
G Resistance
No. 205 (Rare Hologram)
Nokocchi
Type: Basic Colorless Pokemon
LV.9, HP 30
C: Snake Charm: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Paralyzed.
(No) Retreat
F Weakness
P Resistance (Damage -30)
No. 206 (Common)
Hassamu
Type: Stage 1 Steel Pokemon (Evolves from Scyther)
LV.42, HP 80
S: (Mineuchi)
Effect: This attack does damage equal to the half of the
Defending Pokemon's remaining HP (round up).
CCC: Double Claw: 20+
Effect: Flip 2 coins. This attack does 20 more damage for each
heads.
-CC Retreat
R Weakness
G Resistance (Damage -30)
No. 212 (Rare Hologram)
Himeguma
Type: Basic Colorless Pokemon
LV.12, HP 40
C: Scratch: 10
CC: Rest
Effect: Remove all damage counters from this Pokemon, then
this Pokemon is Asleep.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 216 (Common)
Ringuma
Type: Stage 1 Colorless Pokemon (Evolves from Himeguma)
LV.47, HP 80
CC: Head Press: 20
Effect: The Defending Pokemon is now Paralyzed. Flip a coin.
If tails, this attack does nothing.
CCCC: Double Lariat: 40x
Effect: Flip 2 coins. This attack does 40 damage times the
number of heads.
-CCC Retreat
F Weakness
P Resistance (Damage -30)
No. 217 (Rare Hologram)
Saniigo
Type: Basic Water Pokemon
LV.27, HP 50
W: Recover
Effect: Discard 1 W Energy card attached to this Pokemon in
order to remove all damage counters from it.
FF: Thorn Cannon: 30x
Effect: Flip 2 coins. This attack does 30 damage times the
number of heads.
-C Retreat
G Weakness
(No) Resistance
No. 222 (Uncommon)
Derubiru
Type: Basic Evil Pokemon
LV.15, HP 40
C: Bite: 10
EC: (Goudatsu): 20
Effect: Before damage is done, discard all Trainer cards
attach to the Defending Pokemon.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 228 (Uncommon)
Derubiru
Type: Basic Fire Pokemon
LV.22, HP 50
R: Smog: 10
Effect: Flip a coin. If heads, the Defending Pokemon is now
Poisoned.
RR: Gather Flames: 20
Effect: Choose 1 R Energy card in your discard pile and
attach it to this Pokemon.
-C Retreat
W Weakness
No. 228 (Rare Hologram)
Herugaa
Type: Stage 1 Evil Pokemon (Evolves from Derubiru)
LV.37, HP 70
ECC: Jaw Smash: 30
Effect: During your opponent's next turn, and your next turn,
damage done by attacks of the Defending Pokemon and this
Pokemon are increased by 20.
RRC: Flamethrower: 50
Effect: Discard 1 R Energy card attached to this Pokemon in
order to use this attack.
-C Retreat
(No) Weakness
P Resistance (Damage -30)
No. 229 (Rare Hologram)
Dooburu
Type: Basic Colorless Pokemon
LV.27, HP 50
CC: Sketch
Effect: This attack copies the attack that the Defending
Pokemon used during your opponent's last turn except for its
Energy costs and anything else required in order to that
attack, such as discarding Energy cards. (No matter what
type that Pokemon is, this Pokemon's type is still
Colorless.) If the Defending Pokemon didn't attack during
your opponent's last turn, you can't use this attack.
-C Retreat
F Weakness
P Resistance (Damage -30)
No. 235 (Rare Hologram)
Barukii
Type: Baby Fighting Pokemon (Evolves into Hitmonchan, Hitmonlee,
or Kapoeraa)
LV.7, HP 30
[Standard Baby Rule.]
C: Smash Punch: 30
Effect: Flip a coin. If tails, this attack does nothing.
(No) Retreat
(No) Weakness
(No) Resistance
No. 236 (Uncommon)
Kapoeraa
Type: Basic Fighting Pokemon
LV.31, HP 60
F: Abandonment
Effect: Flip a coin. If heads, during your opponent's next
turn, prevent all damage and effects by attacks done to
this Pokemon.
FFF: Triple Kick: 30x
Effect: Flip 3 coins. This attack does 30 damage times the
number of heads.
-C Retreat
P Weakness
(No) Resistance
No. 237 (Rare Hologram)
Yoogirasu
Type: Basic Fighting Pokemon
LV.10, HP 40
C: Bite: 10
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 246 (Common)
Sanagirasu
Type: Stage 1 Fighting Pokemon (Evolves from Yoogirasu)
LV.32, HP 70
CC: Rocket Headbutt: 20
FF: Sandstorm
Effect: This attack does 10 damage to each Pokemon (yours
and your opponent's) that is not a Fighting Pokemon. (Don't
apply Weakness and Resistance.)
-C Retreat
G Weakness
L Resistance (Damage -30)
No. 247 (Uncommon)
Bangirasu
Type: Stage 2 Evil Pokemon (Evolves from Sanagirasu)
LV.54, HP 100
CCC: Slam: 30x
Effect: Flip 2 coins. This attack does 30 damage times the
number of heads.
EECC: (Nagitaosu): 50
Effect: Flip a coin for each Pokemon on each player's Bench.
If heads, this attack does 30 damage to that Pokemon (don't
apply Weakness and Resistance).
No. 248 (Rare Hologram)
TRAINERS
Ancient Puzzle
Type: Trainer
Effect: Search your deck for a Pokemon named Annoon, and put it
on your Bench. Shuffle your deck afterward. You can't play
this card if your Bench is full.
No number (Common)
Energy Arc
Type: Trainer
Effect: Flip 2 coins. Search your deck for a number of Basic
Energy cards equal to the number of heads, show them to your
opponent, then put them into your hand. Shuffle your deck
afterward.
No number (Common)
Evolution Egg
Type: Trainer
Effect: Flip a coin. If heads, search your deck for an Evolution
card that Evolves from a Mysterious Fossil, and put it on your
Bench.
An Evolution card played in this way is considered a Basic
Pokemon.
You can't play this card if your Bench is full.
No number (Uncommon)
Hyper Devolution Spray
Type: Trainer
Effect: Choose 1 of your Evolved Pokemon and return the top
Evolution card to your hand. (You cannot evolve that Pokemon
during this turn.)
No number (Uncommon) |