Item What effect the item has
Potion Restores up to 20 HP
Super Potion Restores up to 50 HP
Hyper Potion Restores up to 200 HP
Max Potion Restores all HP
Full Restore Restores all HP and cures all status
Revive Revives fainted Pokémon
Max Revive Revives fainted Pokémon with full HP
Antidote Cures Poisoned Pokémon
Awakening Awakens sleeping Pokémon
Burn Heal Heals burned Pokémon
Ice Heal Thaws frozen Pokémon
Paralize Heal Cures Paralized Pokémon
Full Heal Cures Pokémon of all status problem except faints
Hp Up Raises maximum HP points
Calcium Raises Pokémons special power
Carbos Raises Pokémon's speed
Iron Raises Pokémon's Defense
Protien Raises Pokémon's attack
Rare Candy Raises Pokémon up one level
Dire Hit Raises Pokémon Critical hit percentage during battle
Guard Spec. Protects the Pokémon from any special attack during battle
X Accuracy Raises Pokémon's accuracy during battle
X Attack Raises Pokémon's attack power during battle
X Defend Raises Pokémons defense during battle
X Speed Raises Pokémon's speed during battle
X Special Raises Pokémon Special attack during battle
Elixer Restores 10 PP of all moves
Ether Restore 10 of specific move
Max Elixer Restores all PP of all moves
Max Ether Restores all of PP of one specific move
PP UP Raises Maximum number of PP
Fresh Water Heals up to 50 HP
Soda Pop Restores up to 60 HP
Lemonade Restores up to 80 HP
PokéBall Basic Tool for catching Pokémon
Great Ball More effective than the PokéBall
Ultra Ball The most effective catching tool
Safari Ball Ball used to catch Pokémon specifically for the Safari Zone
Master Ball The Ultimate Pokémon catching tool, one-of-a-kind, catches Pokémon 100% of the time
Bicycle Travels you around faster
Escape Rope Pulls you out of inside buildings, cave, ect.
Poké Doll Destracts your enemy
Repel Keeps Pokémon from attacking for up to 100 steps
Super Repel Keeps Pokémon from attacking you for up to 200 steps
Max Repel Keeps Pokémon from attacking you for up to 250 steps
Fire Stone Evolves certain fire pokémon (Eevee, Vulpix, and Growlithe)
Leaf Stone Evolves certain plant Pokémon. (Gloom, Exeggcute, and Weepinbell)
Thunder Stone Evolves certain electric Pokémon. (Pikachu, and Eevee)
Water Stone Evolves certain Water Pokémon. (Poliwhirl, Shellder, Eevee, Staryu)
Moon Stone Evolves Magical Pokémon. (Clefairy, Jigglypuff, Nidorina, and Nidorino)
Bike Voucher Use to get one free bike
Card Key Use to unlock doors in Silph Co.
Coin Case Use to store coins for game corner
EXP. ALL Distribute EXP. Points to all Pokémon with you
Itemfinder Finds hidden items
Lift Key Gives you access you elevator in game corner basement
Nugget Sell at Pokémart for ¥5,000
Oaks Parcel Give it to Prof. Oak for Pokédex
Pokéflute Awakens sleeping Pokémon
Pokédex Keeps track of Pokémon you have caught or seen
Old Rod Catches low level fish
Good Rod Catches higher level fish than the Old Rod
Super Rod Catches the best fish then all the other rods
S.S. Ticket Access to the S.S. Anne
Secret Key Use to unlock the gym door on Cinnabar Island
Silph Scope Unmasks Ghost Pokémon
Town Map Lets you view the map of Pokémon World
HM01-Cut - Normal, equips the ability to cut down bushes.
HM02-Fly - Flying, lets you go places where you already visited.
HM03-Surf - Water, equips the ability to swim in water.
HM04-Strength - Normal, lets you push boulders.
TM02-Razor Wind - Normal
TM03-Swords Dance - Normal, increases Attack Power
TM04-Whirl Wind - Normal, Ends wild Pokémon battles automatically.
TM05-Mega Kick - Normal
TM06-Toxic - Poison
TM07-Horn Drill - Normal, if succesful, can instantly defeat your opponent.
TM08-Body Slam - Normal, can sometimes paralyze the opponent.
TM09-Take Down - Normal, your Pokémon recieves 0.25 (1/4) of the damage dealt.
TM10-Double Edge - Normal, your Pokémon recieves 0.25 (1/4) of the damage dealt.
TM11-Bubblebeam - Water, can decrease your opponent's speed.
TM12-Water Gun - Water
TM13-Ice Beam - Ice, can freeze your opponent.
TM14-Blizzard - Ice, can freeze your opponent.
TM15-Hyper Beam - Normal, strong attack, but your Pokémon will sacrifice 1 turn to recharge.
TM16-Pay Day - Normal, can recieve a small amount of money after battle.
TM17-Submission - Fighting, your Pokémon will recieve 0.25 (1/4) of the damage dealt.
TM18-Counter - Fighting, hits opponent for twice the amount of damage recieved. (Only works on physical attacks)
TM19-Seismetic Toss - Fighting, damage dealt is equal to your Pokémon's experience level.
TM20-Rage - Normal, as Pokémon takes damage, it's attack power rises.
TM21-Mega Drain - Grass, your Pokémon absorbs HP from the opponent equal to 0.50 (1/2) the attack damage.
TM22-Solar Beam - Grass, your Pokémon builds energy on the first turn, then it attacks on the second. Very strong attack.
TM23-Dragon Rage - Dragon, takes 40 HP away from the enemy no matter how much defense it has.
TM24-Thunderbolt - Electric, may paralyze opponents.
TM25-Thunder - Electricity may paralyze opponent.
TM26-Earthquake - Ground
TM27-Fissure - If succesful, it will completely annihilate the opponent. (Doesn't work for flying Pokémon)
TM28-Dig - Digs a hole to protect itself on the first turn, then attacks from below on the second.
TM29-Psychic - Psychic, may decrease special attack power.
TM30-Teleport - Psychic, ends wild Pokémon battles automatically.
TM31-Mimic - Normal, can learn one of the opponent's moves until switched.
TM32-Double Team - Normal, increases your Pokémon's chances for evading attacks.
TM33-Reflect - Psychic, cuts damage from physical attacks by %50.
TM34-Bide - Normal, skips 2 or 3 turns, then attacks double for what the opponent dealt.
TM35-Metronome - Normal, uses abilities it doesn't even know.
TM36-Self Destruct - Normal, sacrifices itself to defeat enemy.
TM37-Egg Bomb - Normal
TM38-Fire Blast - Fire, may burn opponent.
TM39-Swift - Normal
TM40-Skull Bash - Normal, charges up on the first turn, attacks in the second.
TM41-Softboiled - Normalon the map: Sacrifices HP to heal others. In battle: replenishes HP.
TM42-Dream Eater - Psychic, drains opponents energy. (Will only works if opponent is sleeping.)
TM43-Sky Attack - Flying, charges up in the first turn, then attacks in the second.
TM44-Rest - Psychic, replenishes HP
TM45-Thunder wave - Electric, Paralyzes opponent.
TM46-Psywave - Psychic, damage is dealt equal to 1.5 times your Pokémon's experience level.
TM47-Explosion - Normal, sacrifices itself to hurt the enemy. More effective than self destruct.
TM48-Rock Slide - Rock
TM49-Tri Attack - Normal
TM50-Substitute - Normal, your Pokémon creates clones of itself which fight automatically.
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