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Pokemon Pinball


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_____ _____ _ _ _____ _ _ _____ _ _
| _ | | _ | | | / / | ___| | \ / | | _ | | \ | |
| |_| | | | | | | |/ / | |_ | \/ | | | | | | \ | |
| ___| | | | | | | | _| | |\/| | | | | | | \| |
| | | |_| | | |\ \ | |___ | | | | | |_| | | |\ |
|_| |_____| |_| \_\ |_____| |_| |_| |_____| |_| \__|
_____ _____ _ _ _____ _____ _ _
| _ | |_ _| | \ | | | _ | | _ | | | | |
| |_| | | | | \ | | | |_| | | |_| | | | | |
| ___| | | | \| | | _ < | _ | | | | | | | _| |_ | |\ | | |_| | | | | | | |___ | |___ |_| |_____| |_| \__| |_____| |_| |_| |_____| |_____| G O T T A C A T C H 'E M A L L W I T H A P I N B A L L ! ================================================================== Pokemon Pinball FAQ Version 1.0 By: MetroidMoo (MetroidMoo@aol.com) Last Updated: 7/9/99 The latest version of this FAQ can always be found at GameFAQs (www.gamefaqs.com) ================================================================== Contents: 1)Updates 2)Important Info 3)Bonus Stages 4)Bonus Points 5)Catching/Evolving Pokemon 6)Red & Blue Field Map 7)Pokemon List 8)Tips/Tricks 9)Contact =========== 1) UPDATES =========== 1.0: - FAQ Release ================== 2) IMPORTANT INFO ================== This section contains info on Controls, Bonuses, and Pinball Upgrades. -------- Controls -------- These are the default controls for the game. Control Pad: All Directions - Move command cursor Left - Move Left Flipper Down - Tilt the board to the right A Button: - Launch pinball - Move Right Flipper - Confirm command B Button: - Tilt the board to the left - Cancel command Select: - Tilt the board up Start: - Pause game ------- Bonuses ------- These are the bonuses you can earn if you can get the pinball into the Bonus Cave when it's open. Small: Get 100 - 900 points. Catch 'em Mode Start: Starts the Catch 'em Mode. Ball Saver: Starts the Ball Saver under the flippers for the amount of time the bonus says. Ball Upgrade: Upgrades the pinball by 1 level. Bonus Multiplier: The number on the bonus tells you how much it increases the current Bonus Multiplier. Big: Get 1,000,000 - 9,000,000 points. Evolution Mode Start: Starts Evolution Mode. Super PIKACHU Kickback: Activates both PIKACHU Kickbacks for the left and right flippers. Extra Ball: Gives you an extra ball. Go To Bonus: Takes you to the Bonus Stage shown on the picture. ---------------- Pinball Upgrades ---------------- To upgrade your pinball by 1 level, light up all 3 Field Multiplier Lanes (Those 3 dots at the top of the field). After 1 minute, the ball goes back down by 1 level. Here are the 4 levels: Poke Ball (Red): 1x Field Multiplier Great Ball (Blue): 2x Field Multiplier Ultra Ball (Yellow): 3x Field Multiplier Master Ball (Purple): 5x Field Multiplier ================ 3) BONUS STAGES ================ This section describes the objectives and scoring on each Bonus Stage. And here's how each one will look: --------------------------------------------------------------------- --------- ??? Stage --------- Time Limit: The time limit of the bonus stage. Pinball Amount: The amount of Pinballs you have for the stage. Objective: What you have to do to beat the bonus stage. Scoring: Tells you what you can hit and how many points you get for hitting it. --------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~ Red Field Bonus Stages ~~~~~~~~~~~~~~~~~~~~~~ ------------- DIGLETT Stage ------------- Time Limit: N/A Pinball Amount: 1 Objective: Defeat all of the 31 Digletts. Once they're taken care of, a Dugtrio will pop out. Beat the trio to complete the stage. Scoring: Diglett - 1,000,000 Dugtrio - 50,000,000 ------------ GENGAR Stage ------------ Time Limit: 1:30 Pinball Amount: N/A Objective: I'll work on this stage later... Scoring: Head Stone - 1,000 Gastly - 1,000,000 Haunter - 5,000,000 Gengar - 50,000,000 ~~~~~~~~~~~~~~~~~~~~~~~ Blue Field Bonus Stages ~~~~~~~~~~~~~~~~~~~~~~~ ------------ MEOWTH Stage ------------ Time Limit: 1:00 Pinball Amount: N/A Objective: Collect 20 Gold Coins. Hit Meowth 1 time, and he'll lose a Gold Coin. If you collect a couple of Gold Coins quickly, the amount of coins you get from them will increase for a short period of time. Scoring: Meowth - 10,000 Gold Coin - 1,000,000 ---------- SEEL Stage ---------- Time Limit: 1:30 Pinball Amount: N/A Objective: Get the counter at the top of the screen at 20. When Seel pops its head out of the water, hit it. Like the Gold Coins with Meowth, if you hit them quick enough, the hits will increase more on the counter. Scoring: Seel - 1,000,000 ================ 4) BONUS POINTS ================ These are the bonus points you can earn during the game. Look on pages 13-16 in the manual for a better chart of this information. NOTE: The scores are what you get when you have a 1x Field Multipler. ---------------------- Red Field Bonus Points ---------------------- Name: Pass-Through Switch Condition: 1 Pass-Through Score: 50 Name: Spinner Condition: 1 Spin Score: 100 Name: VOLTORB Condition: 1 Hit Score: 5,000 Name: Field Multiplier Switch Condition: 1 Light-up Score: 1,000 Name: Field Multiplier Switch Condition: 1 Match-up Score: 4,000 Name: STARYU Switch Condition: 1 Hit Score: 50,000 Name: Evolution Hole Condition: 1 Entry Score: 100,000 Name: BELLSPROUT Condition: 1 Entry Score: 100,000 Name: Bonus Multiplier Switch Condition: 1 Hit Score: 100 Name: DIGLETT Condition: 1 Hit Score: 5,000 Name: Out Lane or Return Lane Condition: 1 Light-up Score: 1,000 Name: Out Lane or Return Lane Condition: 1 Match-up Score: 4,000 Name: PIKACHU Kickback Condition: 1 Kickback Score: 50,000 ----------------------- Blue Field Bonus Points ----------------------- Name: Pass-Through Switch Condition: 1 Pass-Through Score: 50 Name: Spinner Condition: 1 Spin Score: 100 Name: SHELLDER Condition: 1 Hit Score: 5,000 Name: Field Multiplier Switch Condition: 1 Light-up Score: 1,000 Name: Field Multiplier Switch Condition: 1 Match-up Score: 4,000 Name: SLOWPOKE Condition: 1 Entry Score: 100,000 Name: CLOYSTER Condition: 1 Entry Score: 100,000 Name: Bonus Multiplier Switch Condition: 1 Hit Score: 100 Name: POLIWAG Condition: 1 Hit Score: 5,000 Name: PSYDUCK Condition: 1 Hit Score: 5,000 Name: Out Lane or Return Lane Condition: 1 Light-up Score: 1,000 Name: Out Lane or Return Lane Condition: 1 Match-up Score: 4,000 Name: PIKACHU Kickback Condition: 1 Kickback Score: 50,000 ------------------------ End of Ball Bonus Points ------------------------ NOTE: You get these bonuses after the ball falls down the hole. ~~~~~~~~~ Red Field ~~~~~~~~~ Name: Pokemon Caught Score: 500,000 Name: Pokemon Evolved Score: 750,000 Name: BELLSPROUT Score: 75,000 Name: DUGTRIO Score: 50,000 Name: Cave Shots Score: 25,000 Name: Spinner Turns Score: 10,000 ~~~~~~~~~~ Blue Field ~~~~~~~~~~ Name: Pokemon Caught Score: 500,000 Name: Pokemon Evolved Score: 750,000 Name: SLOWPOKE Score: 75,000 Name: CLOYSTER Score: 75,000 Name: POLIWAG Score: 50,000 Name: PSYDUCK Score: 50,000 Name: Cave Shots Score: 25,000 Name: Spinner Turns Score: 10,000 =============================== 5) CATCHING / EVOLVING POKEMON =============================== This section explains on how to catch and evolve Pokemon on the Red and Blue Fields. Even though catching/evolving is almost the same on both Fields, there are a few differences (Which is why I put 2 methods for catching/evolving). ---------------- Catching Pokemon ---------------- Red Field: 1. Get the pinball to go the whole way around the right loop. Each time it goes through to the loop, it will light a Catch 'em Arrow. 2. Once you get at least 2 Catch 'em Arrows lit, shoot the pinball into the Bellsprout. This will start the Catch 'em Mode. 3. There will be a silhouette of the Pokemon you can catch on the Pokemon Panel, and you have 2 minutes to catch it. Launch the ball at the Voltorbs. Each time you hit a Voltorb, it reveals 1/6 of the picture. 6 hits will reveal the whole thing. 4. Once you complete step #3, the Pokemon will appear. Hit the Pokemon 3 times to reveal the word "CATCH!" (In the Japanese version, it was the word "GET"). 5. Now hit the creature 1 more time to capture it. Blue Field: 1. Get the pinball to go the whole way around the right loop. Each time it goes through to the loop, it will light a Catch 'em Arrow. 2. Once you get at least 2 Catch 'em Arrows lit, shoot the pinball into the Cloyster. This will start the Catch 'em Mode. 3. There will be a silhouette of the Pokemon you can catch on the Pokemon Panel, and you have 2 minutes to catch it. Launch the ball at the Shellders. Each time you hit a Shellder, it reveals 1/6 of the picture. 6 hits will reveal the whole thing. 4. Once you complete step #3, the Pokemon will appear. Hit the Pokemon 3 times to reveal the word "CATCH!". 5. Now hit the creature 1 more time to capture it. ---------------- Evolving Pokemon ---------------- Red Field: 1. Get the pinball to go through the Left Outside Loop. Each time the ball goes the whole way around, it lights an Evolution Arrow. 2. Once you get 3 Evolution Arrows lit, Ditto will move out of the path to the Evolution Cave. Shoot the ball into the hole he blocked. 3. A menu will appear with the list of Pokemon you've caught so far in the game you're currently playing (So it doesn't bring up a list of all of your Pokemon in the Pokedex). If there's a star in front of a Pokemon's name, it means that it is at its highest evolution stage. 4. Once you pick one to evolve, a bunch of green arrows will appear on various locations on the field. Some contain the item you are looking for, but some do not contain anything. 5. If you hit a correct location, the item will appear in a random location on the field. Collect it, and a symbol will appear under the Pokemon Panel. 6. Collect the 3 items to open the Bonus Cave above the Pokemon Panel. Shoot the ball into that hole to evolve it. Blue Field: 1. Get the pinball to go through the Left Loop. Each time the ball goes the whole way around, it lights an Evolution Arrow. 2. Once you get 3 Evolution Arrows lit, shoot the ball into the Slowpoke to start the Evolution Mode. 3. A menu will appear with the list of Pokemon you've caught so far in the game you're currently playing (So it doesn't bring up a list of all of your Pokemon in the Pokedex). If there's a star in front of a Pokemon's name, it means that it is at its highest evolution stage. 4. Once you pick one to evolve, a bunch of green arrows will appear on various locations on the field. Some contain the item you are looking for, but some do not contain anything. 5. If you hit a correct location, the item will appear in a random location on the field. Collect it, and a symbol will appear under the Pokemon Panel. 6. Collect the 3 items to open the Bonus Cave above the Pokemon Panel. Shoot the ball into that hole to evolve it. ======================== 6) RED & BLUE FIELD MAP ======================== This section tells you what locations have what Pokemon. NOTE: The locations here are from the manual. There are more, but I'll add those when I find them. ------------- Red Field Map ------------- Pallet Town: #4 Charmander #19 Rattata #32 Nidoran (Male) #60 Poliwag Viridian Forest: #13 Weedle #16 Pidgey #25 Pikachu Pewter City: #21 Spearow #23 Ekans #39 Jigglypuff #129 Magikarp Cerulean City: #43 Oddish #56 Mankey #63 Abra #124 Jynx Vermilion City - Seaside: #23 Ekans #83 Farfetch'd #90 Shellder #98 Krabby Rock Mountain: #50 Diglett #100 Voltorb #122 Mr. Mime Lavender Town: #81 Magnemite #92 Gastly #104 Cubone #125 Electabuzz #145 Zapdos Cycling Road: #21 Spearow #84 Doduo #108 Lickitung #143 Snorlax Safari Zone: #46 Paras #111 Rhyhorn #113 Chansey Seafoam Islands: #86 Seel #116 Horsea #120 Staryu #144 Articuno Cinnabar Island: #58 Growlithe #77 Ponyta #138 Omanyte #140 Kabuto Indigo Plateau: #66 Machop #95 Onix #132 Ditto -------------- Blue Field Map -------------- Viridian City: #1 Bulbasaur #7 Squirtle #32 Nidoran (Male) Viridian Forest: #10 Caterpie #19 Rattata #25 Pikachu Mt. Moon: #35 Clefairy #41 Zubat #46 Paras Cerulean City: #52 Meowth #63 Abra #69 Bellsprout #124 Jynx Vermilion City - Streets: #27 Sandshrew #83 Farfetch'd #90 Shellder #98 Krabby Rock Mountain: #50 Diglett #100 Voltorb #122 Mr. Mime Celadon City: #52 Meowth #56 Mankey #133 Eevee #137 Porygon Fuchsia City: #102 Exeggcute #115 Kangaskhan #118 Goldeen #129 Magikarp Safari Zone: #29 Nidoran (Female) #84 Doduo #113 Chansey Saffron City: #23 Ekans #27 Sandshrew #106 Hitmonlee #107 Hitmonchan Cinnabar Island: #77 Ponyta #109 Koffing #126 Magmar #142 Aerodactyl Indigo Plateau: #74 Geodude #132 Ditto #146 Moltres #150 Mewtwo ================ 7) POKEMON LIST ================ All of the Pokemon info here was taken directly from my Pokemon FAQ, except for the locations since most are different in this game. Here's how I'll do this section: --------------------------------------------------------------------- # - Name Type: The type(s) of the Pokemon. Evolution: What the Pokemon can evolve into. Location: Where you find the Pokemon. Height: Pokemon's height. Weight: Pokemon's weight. Pokedex: What the Pokedex says about the Pokemon. --------------------------------------------------------------------- NOTE: A "???" means that I don't have that info at the moment. E-mail me if you know what it is. #1 - Bulbasaur Type: Grass/Poison Evolution: Ivysaur Location: Viridian City (Blue Field) Height: 2' 4'' Weight: 15 lbs. Pokedex: A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokemon. #2 - Ivysaur Type: Grass/Poison Evolution: Venusaur Location: - Height: 3' 3'' Weight: 29 lbs. Pokedex: When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs. #3 - Venusaur Type: Grass/Poison Evolution: - Location: - Height: 6' 7'' Weight: 221 lbs. Pokedex: The plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight. #4 - Charmander Type: Fire Evolution: Charmeleon Location: Pallet Town (Red Field) Height: 2' 0'' Weight: 19 lbs. Pokedex: Obviously prefers hot places. When it rains, steam is to spout from the tip of its tail. #5 - Charmeleon Type: Fire Evolution: Charizard Location: - Height: 3' 7'' Weight: 42 lbs. Pokedex: When it swings its burning tail, it elevates the temperature to unbearably high levels. #6 - Charizard Type: Fire/Flying Evolution: - Location: - Height: 5' 7'' Weight: 200 lbs. Pokedex: Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally. #7 - Squirtle Type: Water Evolution: Wartortle Location: Viridian City (Blue Field) Height: 1' 8'' Weight: 20 lbs. Pokedex: After birth, its back swells and hardens into a shell. Powerfully sprays foam from its mouth. #8 - Wartortle Type: Water Evolution: Blastoise Location: - Height: 3' 3'' Weight: 50 lbs. Pokedex: Often hides in water to stalk unwary prey. For swimming fast, it moves its ears to maintain balance. #9 - Blastoise Type: Water Evolution: - Location: - Height: 5' 3'' Weight: 189 lbs. Pokedex: A brutal Pokemon with pressurized water jets on its shell. They are used for high speed tackles. #10 - Caterpie Type: Bug Evolution: Metapod Location: Viridian Forest (Blue Field) Height: 1' 0'' Weight: 6 lbs. Pokedex: Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. #11 - Metapod Type: Bug Evolution: Butterfree Location: - Height: 2' 4'' Weight: 22 lbs. Pokedex: This Pokemon is vulnerable to attack while its shell is soft, exposing its weak and tender body. #12 - Butterfree Type: Bug/Flying Evolution: - Location: - Height: 3' 7'' Weight: 71 lbs. Pokedex: In battle, it flaps its wings at high speed to release highly toxic dust in the air. #13 - Weedle Type: Bug/Poison Evolution: Kakuna Location: Viridian Forest (Red Field) Height: 1' 0'' Weight: 7 lbs. Pokedex: Often found in forests, eating leaves. It has a sharp venomous stinger on its head. #14 - Kakuna Type: Bug/Poison Evolution: Beedrill Location: - Height: 2' 0'' Weight: 22 lbs.: Almost incapable of moving, this Pokemon can only harden its shell to protect itself from predators. #15 - Beedrill Type: Bug/Poison Evolution: - Location: - Height: 3' 3'' Weight: 65 lbs. Pokedex: Flies at high speed and attacks using its large venomous stingers on its forelegs and tail. #16 - Pidgey Type: Normal/Flying Evolution: Pidgeotto Location: Viridian Forest (Red Field) Height: 1' 0'' Weight: 4 lbs. Pokedex: A common sight in forests and woods. It flaps its wings at ground level to kick up blinding sand. #17 - Pidgeotto Type: Normal/Flying Evolution: Pidgeot Location: - Height: 3' 7'' Weight: 66 lbs. Pokedex: Very protective of its sprawling territorial area, this Pokemon will fiercely peck at any intruder. #18 - Pidgeot Type: Normal/Flying Evolution: - Location: - Height: 4' 11'' Weight: 87 lbs. Pokedex: When hunting, it skims the surface of water at high speed to pick off unwary prey such as Magikarp. #19 - Rattata Type: Normal Evolution: Raticate Location: Pallet Town (Red Field) & Viridian Forest (Blue Field) Height: 1' 0'' Weight: 8 lbs. Pokedex: Bites anything when it attacks. Small and very quick, it is a common sight in many places. #20 - Raticate Type: Normal Evolution: - Location: - Height: 2' 4'' Weight: 41 lbs. Pokedex: It uses its whiskers to maintain balance. It apparently slows down if they are cut off. #21 - Spearow Type: Normal/Flying Evolution: Fearow Location: Pewter City & Cycling Road (Red Field) Height: 1' 0'' Weight: 4 lbs. Pokedex: Eats bugs in grassy areas. It has to flap its short wings at high speed to stay airborne. #22 - Fearow Type: Normal/Flying Evolution: - Location: - Height: 3' 11'' Weight: 84 lbs. Pokedex: With its huge and magnificent wings, it can keep aloft without ever having to land for rest. #23 - Ekans Type: Poison Evolution: Arbok Location: Vermilion City - Seaside (Red Field) & Saffron City (Blue Field) Height: 6' 7'' Weight: 15 lbs. Pokedex: Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole. #24 - Arbok Type: Poison Evolution: - Location: - Height: 11' 6'' Weight: 143 lbs. Pokedex: It is rumored that the ferocious warning markings on its belly differ from area to area. #25 - Pikachu Type: Electric Evolution: Raichu Location: Viridian Forest (Red & Blue Field) Height: 1' 4'' Weight: 13 lbs. Pokedex: When several of these Pokemon gather, their electricity could build and cause lightning storms. #26 - Raichu Type: Electric Evolution: - Location: - Height: 2' 7'' Weight: 66 lbs. Pokedex: Its long tail serves as a ground to protect itself from its own high voltage power. #27 - Sandshrew Type: Ground Evolution: Sandslash Location: Vermilion City - Streets (Blue Field) Height: 2' 0'' Weight: 26 lbs. Pokedex: Burrows deep underground in arid locations far from water. It only emerges to hunt for food. #28 - Sandslash Type: Ground Evolution: - Location: - Height: 3' 3'' Weight: 65 lbs. Pokedex: Curls up into a spiny ball when threatened. It can roll while curled up to attack or escape. #29 - Nidoran (Female) Type: Poison Evolution: Nidorina Location: Safari Zo>


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